What if any of these 20 buck 1 stars worth it if any

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Comments

  • entrailbucket
    entrailbucket Posts: 5,964 Chairperson of the Boards

    @Daredevil217 said:
    Does just under 12k to the enemy and just over 12k to himself. Meh.

    ...mine shows about 50k each way. For 6. When he's boosted it'll be double that.

  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards

    @entrailbucket said:

    @Daredevil217 said:
    Does just under 12k to the enemy and just over 12k to himself. Meh.

    ...mine shows about 50k each way. For 6. When he's boosted it'll be double that.

    At 450?

  • entrailbucket
    entrailbucket Posts: 5,964 Chairperson of the Boards

    At 450.

  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards

    Oh weird. I just previewed the offer and that’s what it showed. 50k is much better.

  • Codex
    Codex Posts: 321 Mover and Shaker

    The difference between red at 4 covers and 5 covers is very strange. I would run this at 5/4/4

  • bigjojo04
    bigjojo04 Posts: 419 Mover and Shaker

    113k health too at 450

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    @Daredevil217 said:
    Oh weird. I just previewed the offer and that’s what it showed. 50k is much better.

    There's something wrong with the number when viewing the preview on the offer. Yelena had the same issue, someone here said Yelena's traps would do 8-10k, the preview showed something like 2k.

  • entrailbucket
    entrailbucket Posts: 5,964 Chairperson of the Boards

    @Codex said:
    The difference between red at 4 covers and 5 covers is very strange. I would run this at 5/4/4

    6ap vs 7ap is a massive difference. I have no problem paying extra health for that particular 1ap cost drop.

  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards

    I wish I would have purchased all of these just for the rewards alone. I already have three 550s so it won’t mess with my MMR to level them. Luckily the offers are slowly coming back around. But I think of the covers I wasted not buying them in the beginning.

  • Codex
    Codex Posts: 321 Mover and Shaker

    Is red ability team-up eligible? Some many alliance members ask for green jugg team-up and many build out 5 green only juggs that I can't recall seeing a red team up.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Bought him, but he sucks. Massive health and a nuke that delivers 48k damage for 6AP, but he takes 50k damage using it. I suppose you can use his green for board shake and stack a lot of levels on him so you can one shot enemies and commit suicidebbjust figure on using a health pack every match.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @Daredevil217 said:
    I wish I would have purchased all of these just for the rewards alone. I already have three 550s so it won’t mess with my MMR to level them. Luckily the offers are slowly coming back around. But I think of the covers I wasted not buying them in the beginning.

    I did, and multiple Storms.
    These pay out 20k HP, which is a Stark, at 1/5 of the cost.
    And 50 pulls.

    ...and some ISO, I guess.

  • trenchdigger
    trenchdigger Posts: 149 Tile Toppler

    But at 672, red will do 265k damage for 6AP. Sure he will self harm for 275k, but his health will also be 630k.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    I guess I’ll retract my first statement. He’ll be very valuable on defense. He’ll have a ton of hit points to chew through and his red will down anyone on your team. He just won’t be very health pack friendly.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    Well he's not downing 672s but yeah, he'll see some use.

  • TheXMan
    TheXMan Posts: 188 Tile Toppler

    @entrailbucket said:
    How many points did that player have when you queued them?

    If the theory is that there's some massive silent group that suddenly can't play PvP at all but refuses to complain about it in any public forum, there's no way to dispute that. But I think it's far more likely that nobody's complaining because all of these folks are just fine.

    The offensive player has such a huge advantage in this game that it's possible to win almost any match. Softcappers at like lvl270 are trivially destroying CL10 PvE, vs like lvl650 opponents. I'm running 672s in many events and I lose to crazy low-level stuff all the time.

    Some people want to play easymode PvP and use fully covered characters to stomp noobs, and that's fine, I guess, but punching up is possible and has always been possible. Nobody gets locked out, because harder matches are still winnable.

    I don't think people are saying they cannot play pvp AT ALL. However, they make for easy targets and it has to be tough competing against OR, Colossus, mThor, etc at their new mmr. It likely does make their pve experience much better though.

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    @Codex said:
    Is red ability team-up eligible? Some many alliance members ask for green jugg team-up and many build out 5 green only juggs that I can't recall seeing a red team up.

    It's not. The new black probably is. I don't know why one would have built a green only Juggernaut before he got the black ability.

  • entrailbucket
    entrailbucket Posts: 5,964 Chairperson of the Boards

    @TheXMan said:

    @entrailbucket said:
    How many points did that player have when you queued them?

    If the theory is that there's some massive silent group that suddenly can't play PvP at all but refuses to complain about it in any public forum, there's no way to dispute that. But I think it's far more likely that nobody's complaining because all of these folks are just fine.

    The offensive player has such a huge advantage in this game that it's possible to win almost any match. Softcappers at like lvl270 are trivially destroying CL10 PvE, vs like lvl650 opponents. I'm running 672s in many events and I lose to crazy low-level stuff all the time.

    Some people want to play easymode PvP and use fully covered characters to stomp noobs, and that's fine, I guess, but punching up is possible and has always been possible. Nobody gets locked out, because harder matches are still winnable.

    I don't think people are saying they cannot play pvp AT ALL. However, they make for easy targets and it has to be tough competing against OR, Colossus, mThor, etc at their new mmr. It likely does make their pve experience much better though.

    I really don't see why the ascended 1* would have any trouble beating those characters at relatively similar levels. The 1* are boosted like every other week, too.

  • StillMonsoon3
    StillMonsoon3 Posts: 78 Match Maker

    @MoosePrime said:

    @Codex said:
    Is red ability team-up eligible? Some many alliance members ask for green jugg team-up and many build out 5 green only juggs that I can't recall seeing a red team up.

    It's not. The new black probably is. I don't know why one would have built a green only Juggernaut before he got the black ability.

    You could send out a green only build as a team up. It was a cheap way to get board shake and destroy SAP tiles when running Polaris and BRB (before 5* Lady Thor). That way you could add a third without having a 1* on your team.

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    @StillMonsoon3 said:

    @MoosePrime said:

    @Codex said:
    Is red ability team-up eligible? Some many alliance members ask for green jugg team-up and many build out 5 green only juggs that I can't recall seeing a red team up.

    It's not. The new black probably is. I don't know why one would have built a green only Juggernaut before he got the black ability.

    You could send out a green only build as a team up. It was a cheap way to get board shake and destroy SAP tiles when running Polaris and BRB (before 5* Lady Thor). That way you could add a third without having a 1* on your team.

    But the red was not team-up eligible, so even if your Juggernaut had the red ability, only green team-ups would get sent.