What if any of these 20 buck 1 stars worth it if any
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Actually, Hawkeye is very good. He gets a bad rap because the first thing everybody says is he is weaker than SC. The problem with that statement is that literally every character in the entire game is weaker than SC. They basically do the same thing except that Hawkeye doesn’t heal or create charged tiles and he selects a row instead of individual tiles for his red. However, any time he fires a power, he gains red and purple AP just like Hawkeye5. So if you’re trying to save health packs, you can sub him in for SC and still have an effective team.
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Of course, without the combo points, he’ll never hit nearly as hard, but if you pair him with match damage specialists, his crits and board manipulation will help a lot.
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@entrailbucket said:
@Domitronas said:
@entrailbucket said:
They convert all your 1* covers, from standard tokens and PvP fights, into 5* champion rewards. For that reason alone they're worth something. Nobody else can say whether they're worth $20 to you, though.If you're asking which 1* are worth using at the 5* level, so far it's mostly just Spiderman. Iron Man has good health and match damage but his powers cost way too much. Storm has very low health. Hawkeye is sorta just "Shang-Chi, but worse in every way."
I don't know what Juggernaut or Yelena looks like at 5* yet.
Would like to jump in and disagree, boosted 5* Ironman1 is a beast both in PvE and PvP. Pair him with Shuri and Deatlok in PvE, as well as Avengers Tower support on IM, and you're firing 100k dmg nukes every 2nd turn. Same with PvP, I had the most fun in quite a while when IM was boosted, him and Deatlok are the best. He straight up just one shot unboosted 5 stars.
Thanks for this! I'll give it a shot.
If you do try it, the strategy is to have shuri at 5/3/5 and fire her red first thing in the match. The fortified tiles gives a 3 AP discount to IM powers. Deathlok passive gives 3 red/yellow AP each turn, so if you start the match with red/yellow AP boost you can use Shuri's red on turn 3 at worst. If you make red match already on turn 1, you can fire it on turn 2 instead. As mentioned this gives 3AP discount to the powers, which means that next turn 4 (at worst) you are already firing IM yellow for 5AP, which does like 40k damage when boosted. Not to mention Avengers tower support on IM, which at max level has - 60% chance on match start to give 3 yellow AP, 60% chance on power usage to get 2 strongest color AP, which is red, and 80% chance on power usage to create 2 red tiles. It pretty much guarantees that you're firing something each turn. I found this combo faster than shang chi, than any passive dmg team, ascended rocket/polaris, etc. All the while almost impossible to mess up due to how you're getting AP passively each turn.
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450 to 550 scale factor is 2.14
450 to 672 scale factor is 5.530 -
@Jinx said:
Actually, Hawkeye is very good. He gets a bad rap because the first thing everybody says is he is weaker than SC. The problem with that statement is that literally every character in the entire game is weaker than SC. They basically do the same thing except that Hawkeye doesn’t heal or create charged tiles and he selects a row instead of individual tiles for his red. However, any time he fires a power, he gains red and purple AP just like Hawkeye5. So if you’re trying to save health packs, you can sub him in for SC and still have an effective team.If you are trying to save health packs you can just use Shang-Chi because he heals himself.
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@entrailbucket said:
For 5*, all the damage numbers basically double when they're boosted. I forget the scaling factors for health and match damage, but I think it's about double?The other great thing about 1* (and 2*, once they start turning up at 5* ascension) is how often they're boosted, compared to 4* or 5*.
I think it is three times if boosted roughly from 460 470ish to 582 and above is it less at 550 to 672 may be 2.7 times because a standard boost of 122 numbers without percent base
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I've given you the figures above:
450 to 550 scale factor is 2.14
450 to 672 scale factor is 5.53So 550 to 672 is 5.53/2.14 = 2.58
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All figures correct to 2dp only
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Lol u got me ther I thought they had released.a 2 star dp who can be ascended maths maths maths
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@Jinx said:
Actually, Hawkeye is very good. He gets a bad rap because the first thing everybody says is he is weaker than SC. The problem with that statement is that literally every character in the entire game is weaker than SC. They basically do the same thing except that Hawkeye doesn’t heal or create charged tiles and he selects a row instead of individual tiles for his red. However, any time he fires a power, he gains red and purple AP just like Hawkeye5. So if you’re trying to save health packs, you can sub him in for SC and still have an effective team.Hawkeye's board control/chain combo potential is about as good as Shang-Chi. The problem is that board control and chaining powers isn't very good by itself in this game.
Shang-Chi is great because his match damage increase lets him combo off and actually kill the enemies. Hawkeye might be able to combo off forever, but without a partner to boost match damage, or some other booster, his combo won't kill anybody (or it'll take years to do it).
I could see Hawkeye being preferable or equivalent to Shang-Chi in puzzle gauntlet, or some other mode where board control matters. I'd still probably pick Shang-Chi though.
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I've come across a few Spidey's, Iron Man, Storm and Black Widow (don't remember seeing Hawkeye yet) including a 600+ Spidey but I wouldn't say I have had any trouble with them yet. I expect Juggernaut to be tough once they get round to selling a 5* version of him though.
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For ppl buying the 5ascended1*, is there a concern of the 1* exceeding the level your normal 5* and thus throwing of your MMR in PvP. I imagine if bought it would take maybe 6 months to get it to 550.
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I've bought them and have been enjoying an extra two boosted 5 stars each week. While not as good as all boosted regular 5 stars, with the right supports they can be useful. I would imagine those that would benefit most are in the still trying to cover all the 4's PVE type players.
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@Codex said:
For ppl buying the 5ascended1*, is there a concern of the 1* exceeding the level your normal 5* and thus throwing of your MMR in PvP. I imagine if bought it would take maybe 6 months to get it to 550.That concern has me to sell my 5* Widow and HE. I do not wanna fight even 500 with 5* one stars. IMO, not a good purchases.
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@Codex said:
For ppl buying the 5ascended1*, is there a concern of the 1* exceeding the level your normal 5* and thus throwing of your MMR in PvP. I imagine if bought it would take maybe 6 months to get it to 550.Yes, it's a definite concern.
I'm going to stop levelling them up once they get into my top 10 or so, and go back to the lower tier ones.
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Right now there are players with no, or a few, champed 4s running around with full 5*s that they bought with cash that are being leveled at a fairly fast pace if they play enough. I bought the Spidey a couple weeks ago and it's already higher than 8 of my champed 5s (tied with 6 others at 454).
A concern one should have is they probably sold these ascended 5s to at least some players who don't well understand MMR and won't understand why their matchups keep getting worse when they are using (in their mind) super-leveled 1s.
Then the advice would be "throw away your $20-40+ dollars if you want to play PVP".
Concerning.
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Has anyone had any reports of this actually happening, in practice, yet? I've seen a lot of concern about clueless noobs buying these characters and being locked out of PvP. Has anyone actually spoken to someone that this has actually happened to?. What exactly did it look like for them?
It's been months, if this happened to someone we should have heard about it by now...
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We know it would happen, right? Not getting locked out perhaps, but all of a sudden finding they get loads of matches they can't win unless 1whoever5 is boosted.
That's how the game works.
So if it hasn't happened that's by coincidence not by design.
However I'm not sure that someone who was blitzing PvE would be on a forum the game doesn't tell you exists moaning about PvP suddenly having changed for the worse given that it's already not great at that stage of things.
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@DrClever said:
We know it would happen, right? Not getting locked out perhaps, but all of a sudden finding they get loads of matches they can't win unless 1whoever5 is boosted.That's how the game works.
So if it hasn't happened that's by coincidence not by design.
However I'm not sure that someone who was blitzing PvE would be on a forum the game doesn't tell you exists moaning about PvP suddenly having changed for the worse given that it's already not great at that stage of things.
I don't think it would happen at all. Certain players seem terrified that the game will only give them fights they can't win and completely lock them out of PvP if they ever level up their guys. I've not heard from one player, ever, who's actually experienced this, though. The game is very carefully designed to avoid giving you fights you can't win. If this was happening, we'd hear about it.
Like most of the weird "MMR" phobia that exists among certain folks, I'm pretty sure this is also a big ol' nothing, and that players who buy and level these characters are just fine.
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There are plenty of posts on Reddit with some frequency of people sharing their PvP got a lot harder and they don’t like it. This predates the 1char5 stores though
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