Ascended Winners and Losers
Comments
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@DAZ0273 said:
I suppose one reason might be they said the ascended characters were going to be under scrutiny for potential balancing tweaks so they are all potentially still "on trial" and subject to further amendments so no point locking in on a philosophy behind whst has been done just yet. It probably means we won't really get any explanations.I feel like that excuse is more about "we reserve the right to fix broken OP stuff" than rebalances in general, though. I don't expect them to go back and fix weak characters. At least not quickly.
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It's not fast but pretty sure 5.2 million aoe would be a record.
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@Pantera236 said:
It's not fast but pretty sure 5.2 million aoe would be a record.
Wow. Yup. Winner.
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Ascended Mysterio seems to be a real dud.
Level 451
Purple does 3554 damage when each of his traps are matched or destroyed. 5382 if he’s invisible. Still makes 5 traps.
Blue still needs 12/13 AP to stun. And does…. Omg is this right?….. “1794 damage to the highest level enemy”…..? Omg that’s terrible.
Yellow CD is still 4 turns, unprotected, and steals a burst of heath from a random ally and enemy when it reaches 0 (steals 6460 from each at level 5). While on the field, yellow matches make purple.
I’m gonna call this one a loser. What do you guys think?
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@Tiger_Wong said:
Ascended Mysterio seems to be a real dud.Level 451
Purple does 3554 damage when each of his traps are matched or destroyed. 5382 if he’s invisible. Still makes 5 traps.
Blue still needs 12/13 AP to stun. And does…. Omg is this right?….. “1794 damage to the highest level enemy”…..? Omg that’s terrible.
Yellow CD is still 4 turns, unprotected, and steals a burst of heath from a random ally and enemy when it reaches 0 (steals 6460 from each at level 5). While on the field, yellow matches make purple.
I’m gonna call this one a loser. What do you guys think?
Mysterio has always been a loser; bigger numbers do nothing to change a terrible design especially one that requires fairly high AP collection in Marvel Passive Quest.
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As a purple battery, he was almost interesting, but not super functional in the end.
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@Bowgentle said:
Why is self damage going up so much for ascended characters?
4* Rogue does 13.5 % self damage on green, while 5* Rogue does 31.5 %.
I don't understand the need to balance the higher damage with insanely increased self damage, when Coulson can get 5 1 turn CD tiles with zero downside.Coulson is special because he has been to a magical place.
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4->5 Juggernaut is as crazy as everybody predicted.
Ronin (not Ronan, I mean 4* Hawkeye) is also insane.
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@entrailbucket said:
4->5 Juggernaut is as crazy as everybody predicted.Ronin (not Ronan, I mean 4* Hawkeye) is also insane.
Juggs is pretty awesome. I tossed Implanted Bomb on him and used him for every node in cl10 and never used a health pack.
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Who are folks running Juggs with?
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I’m running Wong and Ultron
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5* Emma and 5* Omega
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I'm running all ascended Polaris/Rocket/Juggernaut in PVE. The strike total at start is 7644, and juggernaut tanks everything but yellow which belongs to rocket. Just start matching strikes, ideally ones that are on non-yellow colors, and you'll be through it in no time. this is 4-5 juggernaut, not 1* jump up, who i only have naturally at 2* status still.
I have a 3* hydra henchmen on juggernaut, a 3* milano on rocket, and a 3* Chewie on polaris for what I assume were good reasons at the time, but i really don't know why at the moment.
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@ThaRoadWarrior said:
I'm running all ascended Polaris/Rocket/Juggernaut in PVE. The strike total at start is 7644, and juggernaut tanks everything but yellow which belongs to rocket. Just start matching strikes, ideally ones that are on non-yellow colors, and you'll be through it in no time. this is 4-5 juggernaut, not 1* jump up, who i only have naturally at 2* status still.I have a 3* hydra henchmen on juggernaut, a 3* milano on rocket, and a 3* Chewie on polaris for what I assume were good reasons at the time, but i really don't know why at the moment.
Same team, different supports. Juggernaut has 3* Corvus Glaive, Rocket has 4* Milano, Polaris has 3* Atlantis (from when she's teamed with BRB and XFW).
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I haven't tried to run it yet, but I used to really like running Sighclops + Gladiathor to pump up match damage ultra high (originally this was to pump up pre-nerf Hell Ride on robbie reyes since the nibble damage was 300% match damage and he tanked over thor on green). I wonder if High Evo wouldn't be a better choice for that though in the modern game? I guess I'll have to test it out in Simulator with Juggernaut.
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@ThaRoadWarrior said:
I haven't tried to run it yet, but I used to really like running Sighclops + Gladiathor to pump up match damage ultra high (originally this was to pump up pre-nerf Hell Ride on robbie reyes since the nibble damage was 300% match damage and he tanked over thor on green). I wonder if High Evo wouldn't be a better choice for that though in the modern game? I guess I'll have to test it out in Simulator with Juggernaut.Hevo's limitation is that he can't boost others past himself really. So you'll have to alternate on Hevo / person boosted when you want to boost someone else's match damage.
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I run Omnipotence City on ascended Juggs. The synergy perk is a true healing that helps with healing between matches.
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@Grizwald said:
I run Omnipotence City on ascended Juggs. The synergy perk is a true healing that helps with healing between matches.I am wondering why you would use this support for healing? Juggs does not take a lot of damage. This is a very high value support with a lot of uses with other characters, and using it for a character like Juggs that has huge match damage decrease seems wasted.
If I did not use Implanted Bomb I would use an AP generator for one of his partners.
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@slidecage said:
@Grizwald said:
I run Omnipotence City on ascended Juggs. The synergy perk is a true healing that helps with healing between matches.Too bad can't put supports on 1 star
Yes you can.
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