Ascended Winners and Losers

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Comments

  • IrisRyu
    IrisRyu Posts: 164 Tile Toppler

    Thanos’ damage multiplier is the same; 175% for 4 turns at Lvl 3 and 260% for 5 turns at Lvl 5. I’d take a picture, but I’m embarrassed of how little CP I have left.

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,148 Chairperson of the Boards

    @IrisRyu said:
    Thanos’ damage multiplier is the same; 175% for 4 turns at Lvl 3 and 260% for 5 turns at Lvl 5. I’d take a picture, but I’m embarrassed of how little CP I have left.

    You can crop the picture.

  • IrisRyu
    IrisRyu Posts: 164 Tile Toppler

    Good call on the cropping! Quick clarification on 3* Arcade, the damage amount listed for Murderworld is only applied when firing his purple power. Murderworld traps do 8,659 damage per trap tile on their own. Paired with Deathlok and Emm5 and the trap tile damage was increased, but very inconsistently scaled. One trap tile did over 20k damage when Emm5 had 11 Red AP and another did 12k with 27 Red AP.

    All of Arcade’s other damage numbers are as advertised and are silly.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,090 Chairperson of the Boards
    edited 30 January 2024, 14:05

    man, y'all's ability to grind these 3s to 550 that fast is crazy lol. I just got my max-max arcade to 4* the other day.

  • Daredevil217
    Daredevil217 Posts: 3,875 Chairperson of the Boards
    edited 31 January 2024, 17:10

    Yeah 550ing a character from either tier feels like such a commitment because it takes so long. I’m trying to figure out who the best candidate would be. I settled on Omega and Polaris because they’re so good already. But wondering if there are better options? Thanos is definitely intriguing and someone I thought about and am further along on because I had 3 maxed when ascension started. Omega I only had one max. Maybe I switch back to the Titan just to have another 550 option to use sooner.

  • Daredevil217
    Daredevil217 Posts: 3,875 Chairperson of the Boards

    I think bullseye could be a sleeper in those new character events where most people run loaners. If he's dropping insanely huge strike tiles for killing someone that could be fun/deadly. But not worth chasing for that alone at the expense of investing in other characters.

  • IrisRyu
    IrisRyu Posts: 164 Tile Toppler

    Emm5 boosts Ascended 4* Juggs’ AOE match damage, but he doesn’t get a similar boost from Apoc or Okoye. I’m not complaining, but that’s a bug, right?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,090 Chairperson of the Boards
    edited 1 February 2024, 17:57

    Seems likely; juggernaut was given a special exclusion from those boosts by tying his bonus damage to tile destruction even though it is worded and visually applied as the type of discrete additional damage that should receive the bonus for whatever reason.

    I imagine it must then also receive a boost from SWitch.

  • Glockoma
    Glockoma Posts: 533 Critical Contributor

    My sleeper pick is still Doop for being the 1:1. He’s just got the potential for a clutch kit with 5* numbers. (Chavez, Hood, 5Profx rolled into one is quite clutch.

  • tiomono
    tiomono Posts: 1,647 Chairperson of the Boards

    @BlackBoltRocks said:
    4* ascended Miles' Red has been fixed. At lv451, it does 5842/8960/13893 damage at 3/4/5 covers. Not sure if his Purple got a damage buff as well. Wish they had buffed his Yellow; it still creates 3 or 4 Web tiles for 8 AP, whereas MilesCarnage creates 2 or 3 Web tiles for 4 AP. Plus leaving 4* Miles' Yellow at 3 means you miss out on Red and Blue AP generation, while putting it at 5 sacrifices his Red's damage (although if you're using him with Gwenom, you'd prefer Gwenom's Red anyway).

    I love using miles. I do not have him ascended. I leave his red at 3. It has never felt like a strong power to me. So many more good reds out there. My miles is at 340 and does 5339 damage and stuns for one turn. My 320 Sabretooth does 10684 for the same ap. My 283 Elsa bloodstone has a 7 cost red that does 6036 damage and stuns all airborne or invisible targets for 3 turns. That's just 2 quick kinda comparable ones. I'm sure there are other 6 cost powers in the 4* tier that out shine miles.

  • Tiger_Wong
    Tiger_Wong Posts: 1,003 Chairperson of the Boards

    Maybe I’m late but didn’t 1Black Widow5’s yellow used to cost 15 or something? Cuz now it costs 7 AP. I could’ve sworn it was 13 or 15 before.

  • entrailbucket
    entrailbucket Posts: 4,648 Chairperson of the Boards

    @Tiger_Wong said:
    Maybe I’m late but didn’t 1Black Widow5’s yellow used to cost 15 or something? Cuz now it costs 7 AP. I could’ve sworn it was 13 or 15 before.

    No, I think the 5* version always had reduced cost. Lower versions, it costs more, though.

  • bluewolf
    bluewolf Posts: 5,147 Chairperson of the Boards

    @entrailbucket said:

    @Tiger_Wong said:
    Maybe I’m late but didn’t 1Black Widow5’s yellow used to cost 15 or something? Cuz now it costs 7 AP. I could’ve sworn it was 13 or 15 before.

    No, I think the 5* version always had reduced cost. Lower versions, it costs more, though.

    Any tier above the 1 costs 7 AP. 2* and up.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,090 Chairperson of the Boards

    Ascended Kraven will suck the marrow right out of pretty much any sap. Actually a useful passive now. I put him in simulator with Carbage and non ascended Prowler and it was pretty fun. Brock Venom seems like a good buddy for him as well once I ascend him.


  • Jinx
    Jinx Posts: 158 Tile Toppler

    I’m sure it’s been posted somewhere, but does anyone have Mordo’s ascended numbers and which powers do you run at 5? Think he’ll be good with Wong and maybe Magic’s for a Supernatural crew.

  • MoosePrime
    MoosePrime Posts: 939 Critical Contributor
    edited 10 February 2024, 18:21

    @Jinx said:
    I’m sure it’s been posted somewhere, but does anyone have Mordo’s ascended numbers and which powers do you run at 5? Think he’ll be good with Wong and maybe Magic’s for a Supernatural crew.

    At 455:

    75499 HP
    Match Damage:
    Black 1042 / Blue 926 / Purple 811 / Red 132 / Green 122 / Yellow 112 / Team-up 515 / 4.0x Crit

    Black:
    3: 11065 or 3246 * [number of charged tiles]
    4: 11065 or 5178 * [number of charged tiles]
    5: 11643 or 5983 * [number of charged tiles]

    Blue:
    3: 20940
    4: 24685
    5: 29452

    Purple:
    3: 2180 per AP
    4: 2672 per AP
    5: 3446 per AP