Ascended Winners and Losers

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Comments

  • bluewolf
    bluewolf Posts: 5,848 Chairperson of the Boards

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a big with Miles.

    You could, if you chose, run 5CM and save up 24 yellow (or 16, or 8, depending on who is left alive) and send all your teammates away.

  • entrailbucket
    entrailbucket Posts: 5,971 Chairperson of the Boards

    @bluewolf said:

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a big with Miles.

    You could, if you chose, run 5CM and save up 24 yellow (or 16, or 8, depending on who is left alive) and send all your teammates away.

    Someone should try this to see what happens. I think the enemy will continue to make matches, hitting nobody, until your guys come back.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a bug with Miles.

    Yeah both times were in the Daken event just playing around with chasm and miles playing vs random teams (jane-chi and knull/yellowjacket).

  • bluewolf
    bluewolf Posts: 5,848 Chairperson of the Boards

    @entrailbucket said:

    @bluewolf said:

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a big with Miles.

    You could, if you chose, run 5CM and save up 24 yellow (or 16, or 8, depending on who is left alive) and send all your teammates away.

    Someone should try this to see what happens. I think the enemy will continue to make matches, hitting nobody, until your guys come back.

    I gave it a try, it was like you said. My team took a nice little vacation while the enemy did their thing. Then they all came back and downed the front enemy with their damage, which was fun.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    edited 24 January 2024, 12:08

    I tested Danver5 right when that change was made, it doesn’t end your match unless the enemy is fielding a Kang. Has anyone done Carnage vs Carbage yet? Curious how they compare.

  • bluewolf
    bluewolf Posts: 5,848 Chairperson of the Boards

    @ThaRoadWarrior said:
    I tested Danver5 right when that change was made, it doesn’t end your match unless the enemy is fielding a Kang. Has anyone done Carnage vs Carbage yet? Curious how they compare.

    It was worth trying 5CM again given ascMiles weirdness, you never know about new bugs creeping in.

    For 4-5nage the question is what you want him to bring. The ally damage on 4’s red scales up so a l462 is hitting them for 8408. I’d probably rather use the 5 personally.

    I can’t imagine wanting to use 4nage much other than maybe boosted as an pvp speed bump with Medusa.

  • Domitronas
    Domitronas Posts: 179 Tile Toppler
    edited 24 January 2024, 15:15

    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

  • entrailbucket
    entrailbucket Posts: 5,971 Chairperson of the Boards

    Prowler is really, really strong. I'm not sure if he always was, or if he got a buff somewhere, or what. If he can steal something, the fight will end pretty quickly. He also makes stuff to steal now!

  • bluewolf
    bluewolf Posts: 5,848 Chairperson of the Boards
    edited 24 January 2024, 15:39

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    Something like 95% of ascended characters do the exact same thing, just with different numbers. Probably more like 98%.

    It's no offense to you but people should just expect that, it seems.

  • KGB
    KGB Posts: 3,280 Chairperson of the Boards

    @entrailbucket said:
    Prowler is really, really strong. I'm not sure if he always was, or if he got a buff somewhere, or what. If he can steal something, the fight will end pretty quickly. He also makes stuff to steal now!

    He was rebalanced in September but since he's a 4 star hardly anyone here cared so it's already been forgotten - LOL
    https://forums.d3go.com/discussion/89080/upcoming-rebalance-prowler-aaron-davis-9-14-23

    KGB

  • entrailbucket
    entrailbucket Posts: 5,971 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:
    Prowler is really, really strong. I'm not sure if he always was, or if he got a buff somewhere, or what. If he can steal something, the fight will end pretty quickly. He also makes stuff to steal now!

    He was rebalanced in September but since he's a 4 star hardly anyone here cared so it's already been forgotten - LOL
    https://forums.d3go.com/discussion/89080/upcoming-rebalance-prowler-aaron-davis-9-14-23

    KGB

    Huh, neat!

    This is why the ascension system is so cool. I'd never have noticed this buff at all without it. I wonder what other surprises are hiding out there!

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards

    He got way better, but not “playable with 5* characters” better. I’m hype to ascend him though at some point, but mine is only level 364 currently so it’ll take a bit of targeting.

  • Domitronas
    Domitronas Posts: 179 Tile Toppler

    @bluewolf said:

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    Something like 95% of ascended characters do the exact same thing, just with different numbers. Probably more like 98%.

    It's no offense to you but people should just expect that, it seems.

    But you see you never know, what sucks to me the most is that we don't have any "patch notes" or anything, we literally have no idea what, if anything, was changed for a character with ascension.

  • Tiger_Wong
    Tiger_Wong Posts: 1,061 Chairperson of the Boards

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    His green changed from making only 1 1-turn repeater to making 2 1-turn repeaters.

    That along with his damage output being really good and he’s actually a pretty good character ascend as a 3rd if you have a good duo and need a 3rd character to fill an offensive or tile protection or tile removal or AP denying hole in your team.

  • Domitronas
    Domitronas Posts: 179 Tile Toppler

    @Tiger_Wong said:

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    His green changed from making only 1 1-turn repeater to making 2 1-turn repeaters.

    That along with his damage output being really good and he’s actually a pretty good character ascend as a 3rd if you have a good duo and need a 3rd character to fill an offensive or tile protection or tile removal or AP denying hole in your team.

    It always created 2 at rank 5. https://forums.d3go.com/discussion/82700/legion-david-haller?utm_source=community-search&utm_medium=organic-search&utm_term=legion

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @Domitronas said:

    @bluewolf said:

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    Something like 95% of ascended characters do the exact same thing, just with different numbers. Probably more like 98%.

    It's no offense to you but people should just expect that, it seems.

    But you see you never know, what sucks to me the most is that we don't have any "patch notes" or anything, we literally have no idea what, if anything, was changed for a character with ascension.

    Yeah I miss their threads where they told us how they changed characters, and WHY.
    Those were really helpful.

  • entrailbucket
    entrailbucket Posts: 5,971 Chairperson of the Boards

    @Bowgentle said:

    @Domitronas said:

    @bluewolf said:

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    Something like 95% of ascended characters do the exact same thing, just with different numbers. Probably more like 98%.

    It's no offense to you but people should just expect that, it seems.

    But you see you never know, what sucks to me the most is that we don't have any "patch notes" or anything, we literally have no idea what, if anything, was changed for a character with ascension.

    Yeah I miss their threads where they told us how they changed characters, and WHY.
    Those were really helpful.

    He's asking about changes that happen when a character ascends from 4* to 5*, etc.

    I can say the VAST majority only get changes to damage numbers, match damage, and health. Some characters do get other stuff (AP costs, additional effects, etc). It would be nice to have a list of those somewhere.

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    I suppose one reason might be they said the ascended characters were going to be under scrutiny for potential balancing tweaks so they are all potentially still "on trial" and subject to further amendments so no point locking in on a philosophy behind whst has been done just yet. It probably means we won't really get any explanations.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @Domitronas said:

    @bluewolf said:

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    Something like 95% of ascended characters do the exact same thing, just with different numbers. Probably more like 98%.

    It's no offense to you but people should just expect that, it seems.

    But you see you never know, what sucks to me the most is that we don't have any "patch notes" or anything, we literally have no idea what, if anything, was changed for a character with ascension.

    I actually have been more engaged with the game and community having to discover the Easter eggs with each batch of ascensions. Ymmv though 👍

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited 24 January 2024, 18:52

    @entrailbucket said:

    @Bowgentle said:

    @Domitronas said:

    @bluewolf said:

    @Domitronas said:
    Just ascended Legion and he's not very inspiring, all the power numbers pretty much doubled going from 370 to 450. No changes apart from damage/heal numbers. He's not stealing more tiles, he's not draining more AP, nothing. I'm unimpressed. And to think that I kept him as my only favorite since the start of ascension...

    Something like 95% of ascended characters do the exact same thing, just with different numbers. Probably more like 98%.

    It's no offense to you but people should just expect that, it seems.

    But you see you never know, what sucks to me the most is that we don't have any "patch notes" or anything, we literally have no idea what, if anything, was changed for a character with ascension.

    Yeah I miss their threads where they told us how they changed characters, and WHY.
    Those were really helpful.

    He's asking about changes that happen when a character ascends from 4* to 5*, etc.

    I can say the VAST majority only get changes to damage numbers, match damage, and health. Some characters do get other stuff (AP costs, additional effects, etc). It would be nice to have a list of those somewhere.

    It's the same principle isn't it.
    Changes to a character.