Ascended Winners and Losers

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  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards

    @ThaRoadWarrior said:

    @rainkingucd said:
    An alliance mate shared 3* Arcade ( @ThaRoadWarrior I think you said before you were curious or thinking about targeting him):

    Was he boosted, or super high level? That is 100% better than my 464 5* Arcade:

    Murderworld:
    same effects, but 5* does 2,713/trap compared to the 3* at 7,495

    Insert Coin:
    5* - 2,713/coin vs 7,495
    Flame burst: 2,713 vs 7,495
    Poison Cloud: 10,186/black & purple trap removed team damage, 5,094 damage if CD destroyed vs 28,046/black & purple, 14,022 if destroyed

    Happy Birthday:
    1 turn fortified repeater doing 8149 damage + 2 murderworld traps, then each turn if there are at least 8 murderworld traps on the board, destroy one doing 5769 team damage and 1874 allied damage vs 22,484/9274/2664 respectively.

    Happy birthday in particular is wildly superior, but he is just absolutely better across the board. That's crazy. I happen to have a 4* arcade who is level 316 and whom I've never even looked at the numbers on, and those numbers are:
    Murderworld: 2226/tile
    Insert Coin: 2,226/tile
    Flame burst: 2,226 x red and yellow tiles removed
    Poison Cloud: 8329 x black and purple traps removed/4,162 team damage fi destroyed
    Happy Birthday: 6,674/2768/790

    So even as a 4* he is better on powers, though his health and match are way down compared to any 5*. I guess file Arcade under "winners" to the degree anyone wants to run him.

    No, this was just checking my alliance mates roster and pulling the screenshot, so wouldn't include boost. i think this is another one of the "mirrored 3* is leagues ahead of the 5* counterpart". Like 3a5 Thanos is a beast compared to 5* Thanos.

  • JoeHandle
    JoeHandle Posts: 535 Critical Contributor

    @entrailbucket said:

    @JoeHandle said:

    @entrailbucket said:
    Pulled the 270 from the vault today and and immediately ascended him -- lvl450 unboosted. These numbers will go crazy (not on red, though?).

    Presumably they will increase by the usual ratios, and yeah those look pretty good.

    Does he have the usual "ascended to 5*" health and match dmg?

    He's got 72,645 health and his match damage is 1003/891/780 (I don't know what the usual is!).

    That's in the range, a normal-ish health, and match dmg a bit below new 5* standard.

  • entrailbucket
    entrailbucket Posts: 6,000 Chairperson of the Boards

    She doesn't seem bad at all...

    What's the problem?

  • IrisRyu
    IrisRyu Posts: 174 Tile Toppler

    @entrailbucket said:
    She doesn't seem bad at all...

    What's the problem?

    5* Ascended Jubes isn’t bad, just no where near as good as the 4* (again). The active damage on her purple drops from 850% to 325%. Her passive teammate damage boost drops from 160% to 50%. As a 4* with the right battery and setup, Jubilee is a beast. Now, not so much, IMO.

  • JoeHandle
    JoeHandle Posts: 535 Critical Contributor

    @entrailbucket said:
    She doesn't seem bad at all...

    What's the problem?

    Doesn't autowin when player taps "START". It's a common failing of MPQ character designs.

  • entrailbucket
    entrailbucket Posts: 6,000 Chairperson of the Boards

    @IrisRyu said:

    @entrailbucket said:
    She doesn't seem bad at all...

    What's the problem?

    5* Ascended Jubes isn’t bad, just no where near as good as the 4* (again). The active damage on her purple drops from 850% to 325%. Her passive teammate damage boost drops from 160% to 50%. As a 4* with the right battery and setup, Jubilee is a beast. Now, not so much, IMO.

    I think that depends on what you're trying to do with her. The purple active power is probably a wash -- yeah, it's a lower percentage, but it's a lower percentage of a much higher number.

    She gets worse at boosting her teammates, sure, but she becomes much much more useful on her own. Her power damage isn't crazy but it's very cheap and is no longer a complete joke. She gets 5* match damage so she'll actually tank colors, and she heals from match damage.

    If you want to use her (or Iron May, or probably some future 3* power booster) only to make teammates stronger, then yeah, don't ascend her.

  • spatenfloot
    spatenfloot Posts: 665 Critical Contributor

    is there a concise list of which 3 stars should not be taken to 5?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    I’m most interested in the attack boosting at 35%/turn. I feel like that will increase quickly.

  • entrailbucket
    entrailbucket Posts: 6,000 Chairperson of the Boards

    @spatenfloot said:
    is there a concise list of which 3 stars should not be taken to 5?

    I don't even think there's a clear consensus on this. Someone could give you their list and it'd be different from my list, which'd be different from another person's.

  • JoeHandle
    JoeHandle Posts: 535 Critical Contributor
    edited 7 October 2024, 11:39

    @ThaRoadWarrior said:
    I’m most interested in the attack boosting at 35%/turn. I feel like that will increase quickly.

    ... esp paired with other attack buffers ...

  • JoeHandle
    JoeHandle Posts: 535 Critical Contributor

    @spatenfloot said:
    is there a concise list of which 3 stars should not be taken to 5?

    faulty premise.

  • spatenfloot
    spatenfloot Posts: 665 Critical Contributor

    @entrailbucket said:

    @spatenfloot said:
    is there a concise list of which 3 stars should not be taken to 5?

    I don't even think there's a clear consensus on this. Someone could give you their list and it'd be different from my list, which'd be different from another person's.

    so what's your list?

  • entrailbucket
    entrailbucket Posts: 6,000 Chairperson of the Boards

    @spatenfloot said:

    @entrailbucket said:

    @spatenfloot said:
    is there a concise list of which 3 stars should not be taken to 5?

    I don't even think there's a clear consensus on this. Someone could give you their list and it'd be different from my list, which'd be different from another person's.

    so what's your list?

    My list is "none of them!" (Seriously).

  • Mr_F
    Mr_F Posts: 744 Critical Contributor
    edited 8 October 2024, 18:29

    Wasp wasnt posted I think. Lv 475.


  • bluewolf
    bluewolf Posts: 5,855 Chairperson of the Boards

    You probably shouldn’t have posted that, lol.

    I’m trying to think of any other 3 who feeds a new 4 since ascension started and I came up with Doc Ock so far. My ascended Ock has no covers in rewards.

    3Doom is probably some mistake that they forgot to fix.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    It’s weird because all the covers are stacked at the front like when a 4 becomes a 5 and the feeder changes for that first week.

  • JoeHandle
    JoeHandle Posts: 535 Critical Contributor

    @ThaRoadWarrior said:
    It’s weird because all the covers are stacked at the front like when a 4 becomes a 5 and the feeder changes for that first week.

    It was a feeder change.

    It isn't just 4* primary feeders that get the retro champ rewards tweak for a week.

    I was able to "double dip" on a secondary feeder recently (4Blade > 5phisto).

    The 3Doom thing helped a bit in getting 4Doom ascended quickly!

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    I don’t think Ive seen anyone do Hobofist yet: