Ascended Winners and Losers

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  • BriMan2222
    BriMan2222 Posts: 1,236 Chairperson of the Boards

    XF dp is great when boosted and ascended. I usually use the power stone on him for the chance to fire a power for free and gain extra purple. Yeah, his black doesn't do much, but you can spam his purple and pair him with someone to destroy his tiles.

    Last time he was boosted I used TA hulk with him who was also boosted. The time before that I paired him with mthor.

  • entrailbucket
    entrailbucket Posts: 5,666 Chairperson of the Boards

    @DAZ0273 said:
    Is 4* Deadpool a winner or loser? I am sitting on 17 saved covers on my dupe and just wondering what to do. I could ascend him no matter what but I suspect X-Enforcer might take a hit?

    He turns into a different character, basically. His passive stops being useful but his purple gets really good. Red is too -- it's just too expensive to use much.

  • DAZ0273
    DAZ0273 Posts: 10,118 Chairperson of the Boards

    Thanks Mateys.

  • bluewolf
    bluewolf Posts: 5,740 Chairperson of the Boards

    I ascended 4DP early for one of his boost weeks when my 5 options were poor.

    No regerts. I pull him out when boosted sometimes or to run against Mthor teams and laugh as she damages herself after his CD for Whats are out.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,396 Chairperson of the Boards

    I can tell you guys that ascended 4* juggernaut and 1* spider-man as a 5* are doing pretty well this boost week. Ascended Sabretooth has been fun to use against the people bringing chewie or Polaris into the match.

  • entrailbucket
    entrailbucket Posts: 5,666 Chairperson of the Boards

    @ThaRoadWarrior said:
    I can tell you guys that ascended 4* juggernaut and 1* spider-man as a 5* are doing pretty well this boost week. Ascended Sabretooth has been fun to use against the people bringing chewie or Polaris into the match.

    672 Ares + omnipotence city + Atlantis on the essential means I get to hit you for like 300k+ turn0.

    I've found that the best way to deal with Juggernaut this week is to kill him before the enemy gets a turn!

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,396 Chairperson of the Boards

    In the absence of that, electro + FA Cap (boosted) isn’t the worst option.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,396 Chairperson of the Boards
    edited 18 September 2024, 10:39

    Here is what Domino looks like. Reduce that green by 84, and the crit multiplier by 0.8 because I forgot I had the 3* green infinity gem equipped to her. Also she is still eligible for the 4* node in DDQ along with Nightcrawler and X Force Wolverine so you can field a 5* team there if you want.



  • rainkingucd
    rainkingucd Posts: 1,390 Chairperson of the Boards
    edited 21 September 2024, 18:07

    An alliance mate shared 3* Arcade ( @ThaRoadWarrior I think you said before you were curious or thinking about targeting him):





  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,396 Chairperson of the Boards

    This is 5*?

  • Pantera236
    Pantera236 Posts: 512 Critical Contributor

    @ThaRoadWarrior said:
    This is 5*?

    Zoom in to see.

  • rainkingucd
    rainkingucd Posts: 1,390 Chairperson of the Boards

    @ThaRoadWarrior said:
    This is 5*?

    sorry, yes. This is 3a5 Arcade.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,396 Chairperson of the Boards

    Right on. Thanks!

  • entrailbucket
    entrailbucket Posts: 5,666 Chairperson of the Boards

    Pulled the 270 from the vault today and and immediately ascended him -- lvl450 unboosted. These numbers will go crazy (not on red, though?).



  • JoeHandle
    JoeHandle Posts: 437 Mover and Shaker

    @entrailbucket said:
    Pulled the 270 from the vault today and and immediately ascended him -- lvl450 unboosted. These numbers will go crazy (not on red, though?).

    Presumably they will increase by the usual ratios, and yeah those look pretty good.

    Does he have the usual "ascended to 5*" health and match dmg?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,396 Chairperson of the Boards

    @rainkingucd said:
    An alliance mate shared 3* Arcade ( @ThaRoadWarrior I think you said before you were curious or thinking about targeting him):

    Was he boosted, or super high level? That is 100% better than my 464 5* Arcade:

    Murderworld:
    same effects, but 5* does 2,713/trap compared to the 3* at 7,495

    Insert Coin:
    5* - 2,713/coin vs 7,495
    Flame burst: 2,713 vs 7,495
    Poison Cloud: 10,186/black & purple trap removed team damage, 5,094 damage if CD destroyed vs 28,046/black & purple, 14,022 if destroyed

    Happy Birthday:
    1 turn fortified repeater doing 8149 damage + 2 murderworld traps, then each turn if there are at least 8 murderworld traps on the board, destroy one doing 5769 team damage and 1874 allied damage vs 22,484/9274/2664 respectively.

    Happy birthday in particular is wildly superior, but he is just absolutely better across the board. That's crazy. I happen to have a 4* arcade who is level 316 and whom I've never even looked at the numbers on, and those numbers are:
    Murderworld: 2226/tile
    Insert Coin: 2,226/tile
    Flame burst: 2,226 x red and yellow tiles removed
    Poison Cloud: 8329 x black and purple traps removed/4,162 team damage fi destroyed
    Happy Birthday: 6,674/2768/790

    So even as a 4* he is better on powers, though his health and match are way down compared to any 5*. I guess file Arcade under "winners" to the degree anyone wants to run him.

  • entrailbucket
    entrailbucket Posts: 5,666 Chairperson of the Boards

    @JoeHandle said:

    @entrailbucket said:
    Pulled the 270 from the vault today and and immediately ascended him -- lvl450 unboosted. These numbers will go crazy (not on red, though?).

    Presumably they will increase by the usual ratios, and yeah those look pretty good.

    Does he have the usual "ascended to 5*" health and match dmg?

    He's got 72,645 health and his match damage is 1003/891/780 (I don't know what the usual is!).

  • WhiteBomber
    WhiteBomber Posts: 316 Mover and Shaker

    @ThaRoadWarrior said:

    @rainkingucd said:
    An alliance mate shared 3* Arcade ( @ThaRoadWarrior I think you said before you were curious or thinking about targeting him):

    Was he boosted, or super high level? That is 100% better than my 464 5* Arcade:

    Murderworld:
    same effects, but 5* does 2,713/trap compared to the 3* at 7,495

    Insert Coin:
    5* - 2,713/coin vs 7,495
    Flame burst: 2,713 vs 7,495
    Poison Cloud: 10,186/black & purple trap removed team damage, 5,094 damage if CD destroyed vs 28,046/black & purple, 14,022 if destroyed

    Happy Birthday:
    1 turn fortified repeater doing 8149 damage + 2 murderworld traps, then each turn if there are at least 8 murderworld traps on the board, destroy one doing 5769 team damage and 1874 allied damage vs 22,484/9274/2664 respectively.

    Happy birthday in particular is wildly superior, but he is just absolutely better across the board. That's crazy. I happen to have a 4* arcade who is level 316 and whom I've never even looked at the numbers on, and those numbers are:
    Murderworld: 2226/tile
    Insert Coin: 2,226/tile
    Flame burst: 2,226 x red and yellow tiles removed
    Poison Cloud: 8329 x black and purple traps removed/4,162 team damage fi destroyed
    Happy Birthday: 6,674/2768/790

    So even as a 4* he is better on powers, though his health and match are way down compared to any 5*. I guess file Arcade under "winners" to the degree anyone wants to run him.

    I checked the first commander in Variants of Time a while back, they have both Arcades at 550 so they are right next to each other. If I am remembering correctly, they weren't even close, the 3star was way better (like more than double the damage on some abilities I think). I considered favoriting him, but HoneyB is just so fun.

  • rainkingucd
    rainkingucd Posts: 1,390 Chairperson of the Boards

    @ThaRoadWarrior said:

    @rainkingucd said:
    An alliance mate shared 3* Arcade ( @ThaRoadWarrior I think you said before you were curious or thinking about targeting him):

    Was he boosted, or super high level? That is 100% better than my 464 5* Arcade:

    Murderworld:
    same effects, but 5* does 2,713/trap compared to the 3* at 7,495

    Insert Coin:
    5* - 2,713/coin vs 7,495
    Flame burst: 2,713 vs 7,495
    Poison Cloud: 10,186/black & purple trap removed team damage, 5,094 damage if CD destroyed vs 28,046/black & purple, 14,022 if destroyed

    Happy Birthday:
    1 turn fortified repeater doing 8149 damage + 2 murderworld traps, then each turn if there are at least 8 murderworld traps on the board, destroy one doing 5769 team damage and 1874 allied damage vs 22,484/9274/2664 respectively.

    Happy birthday in particular is wildly superior, but he is just absolutely better across the board. That's crazy. I happen to have a 4* arcade who is level 316 and whom I've never even looked at the numbers on, and those numbers are:
    Murderworld: 2226/tile
    Insert Coin: 2,226/tile
    Flame burst: 2,226 x red and yellow tiles removed
    Poison Cloud: 8329 x black and purple traps removed/4,162 team damage fi destroyed
    Happy Birthday: 6,674/2768/790

    So even as a 4* he is better on powers, though his health and match are way down compared to any 5*. I guess file Arcade under "winners" to the degree anyone wants to run him.

    No, this was just checking my alliance mates roster and pulling the screenshot, so wouldn't include boost. i think this is another one of the "mirrored 3* is leagues ahead of the 5* counterpart". Like 3a5 Thanos is a beast compared to 5* Thanos.

  • JoeHandle
    JoeHandle Posts: 437 Mover and Shaker

    @entrailbucket said:

    @JoeHandle said:

    @entrailbucket said:
    Pulled the 270 from the vault today and and immediately ascended him -- lvl450 unboosted. These numbers will go crazy (not on red, though?).

    Presumably they will increase by the usual ratios, and yeah those look pretty good.

    Does he have the usual "ascended to 5*" health and match dmg?

    He's got 72,645 health and his match damage is 1003/891/780 (I don't know what the usual is!).

    That's in the range, a normal-ish health, and match dmg a bit below new 5* standard.