Ascended Winners and Losers
Comments
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That purple could be an amazing power. Bring the 2 purple supports and 4 with ya and you got 16. Could bring a 632,973 health juggs to 164,573 with him having no way of healing past that. Bring a red support on your own juggs and enemy juggs down on turn 0. Not a turn 0 win necessarily but damn near.
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@Pantera236 said:
That purple could be an amazing power. Bring the 2 purple supports and 4 with ya and you got 16. Could bring a 632,973 health juggs to 164,573 with him having no way of healing past that. Bring a red support on your own juggs and enemy juggs down on turn 0. Not a turn 0 win necessarily but damn near.Devpool can only target each enemy (and ally) once with his purple.
It's still a lot of damage if you point it at the right enemy though!
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@entrailbucket said:
@Pantera236 said:
That purple could be an amazing power. Bring the 2 purple supports and 4 with ya and you got 16. Could bring a 632,973 health juggs to 164,573 with him having no way of healing past that. Bring a red support on your own juggs and enemy juggs down on turn 0. Not a turn 0 win necessarily but damn near.Devpool can only target each enemy (and ally) once with his purple.
It's still a lot of damage if you point it at the right enemy though!
Oh I was reading "not more than twice" for some reason.
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Today's edition of "characters/powers everybody forgot about" (lvl506, boosted to lvl626):
Just tested to confirm, btw, you get damage per fortified tile, so if you make a match that has two fortified tiles, the power fires twice.
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Yes, that is correct. Pair her with 4* black panther and the math starts to feel broken once you have enough of the tiles they care about in a given swipe.
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I can't be the first one, but I haven't seen Darkveil posted yet.
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I can't be the first one, but I haven't seen Darkveil posted yet (numbers at lvl450):
Whether she's a winner or a loser is going to depend on what you're looking for, I think, and I imagine some folks will not be happy.
If you only want to use the Kang team, then the threshold on the Away passive probably goes too high. But the numbers on everything go way up (this kit will be a trainwreck when boosted). If you've used or faced her, you know how often that repeater goes off. I haven't tested her yet but I think this is promising.
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Just ascended Northstar and he’s very fun. Using him with Chavez and PX5* and it’s fun.
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3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...
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@entrailbucket said:
3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...Even at 13 yellow I'm not mad at it. What's his health at?
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@Pantera236 said:
@entrailbucket said:
3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...Even at 13 yellow I'm not mad at it. What's his health at?
It's not bad. I don't remember where this puts him at 550.
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@entrailbucket said:
@Pantera236 said:
@entrailbucket said:
3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...Even at 13 yellow I'm not mad at it. What's his health at?
It's not bad. I don't remember where this puts him at 550.
After I asked I went and looked at your roster. He's got roughly same health as hotpool and he has 175k at 550.
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@Pantera236 said:
@entrailbucket said:
@Pantera236 said:
@entrailbucket said:
3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...Even at 13 yellow I'm not mad at it. What's his health at?
It's not bad. I don't remember where this puts him at 550.
After I asked I went and looked at your roster. He's got roughly same health as hotpool and he has 175k at 550.
Ah right. The scaling factor 450->550 is about x2 for health and about x2.5 for power damage. Then it's the same numbers for 550->672.
Edit -- this is completely wrong, see below.
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Scaling factors are approx:
450 -> 550 = 2.16
550 -> 672 = 2.56
450 -> 672 = 5.53I've always found the scaling factors for health and damage to be exactly the same, so I'm really curious if you have an example of a character for which they are different?
His numbers look insane. With 5 on his black, at level 672 his second jab would do over 660k damage.
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Petition to change his in game name to Luke W Cage
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@trenchdigger said:
Scaling factors are approx:
450 -> 550 = 2.16
550 -> 672 = 2.56
450 -> 672 = 5.53I've always found the scaling factors for health and damage to be exactly the same, so I'm really curious if you have an example of a character for which they are different?
His numbers look insane. With 5 on his black, at level 672 his second jab would do over 660k damage.
Nope, I just forgot! Thanks for the actual data.
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Hey, don't overlook the fact that you get a strength 4500 protect tile every single turn for free (if he's boosted it'll be almost 10k, too).
I have a feeling Luke Cage is going to start showing up on those lists of "best guys to ascend" now -- I want royalties!
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And at 672 it would be almost 25k! Shame it is so hard to ascend 3*s.
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@entrailbucket said:
Hey, don't overlook the fact that you get a strength 4500 protect tile every single turn for free (if he's boosted it'll be almost 10k, too).I have a feeling Luke Cage is going to start showing up on those lists of "best guys to ascend" now -- I want royalties!
Hey, maybe I can go back to running luke cage, iron fist and doc strange like I did when I didn't have anything better! Progress!
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The biggest issue, IMHO, is with a 550 MT/SC, none of that is relevant. A 10k protect tile? Shrug. Even the damage with saving 12 Yellow. By the time you have saved 12 Yellow, the battle is probably over. I don't know what the answer is. Not sure if there is an answer. But outside of a few boosted characters (and some lucky starting boards) there is almost no team that a non-boosted 550 MT/SC can't mop up.
Is that good? Is that bad? I don't know. That's for other minds to debate. But that definitely is a fact and one worth considering.
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