Ascended Winners and Losers

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Comments

  • Pantera236
    Pantera236 Posts: 525 Critical Contributor

    That purple could be an amazing power. Bring the 2 purple supports and 4 with ya and you got 16. Could bring a 632,973 health juggs to 164,573 with him having no way of healing past that. Bring a red support on your own juggs and enemy juggs down on turn 0. Not a turn 0 win necessarily but damn near.

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards

    @Pantera236 said:
    That purple could be an amazing power. Bring the 2 purple supports and 4 with ya and you got 16. Could bring a 632,973 health juggs to 164,573 with him having no way of healing past that. Bring a red support on your own juggs and enemy juggs down on turn 0. Not a turn 0 win necessarily but damn near.

    Devpool can only target each enemy (and ally) once with his purple.

    It's still a lot of damage if you point it at the right enemy though!

  • Pantera236
    Pantera236 Posts: 525 Critical Contributor

    @entrailbucket said:

    @Pantera236 said:
    That purple could be an amazing power. Bring the 2 purple supports and 4 with ya and you got 16. Could bring a 632,973 health juggs to 164,573 with him having no way of healing past that. Bring a red support on your own juggs and enemy juggs down on turn 0. Not a turn 0 win necessarily but damn near.

    Devpool can only target each enemy (and ally) once with his purple.

    It's still a lot of damage if you point it at the right enemy though!

    Oh I was reading "not more than twice" for some reason.

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards
    edited 28 August 2024, 15:19

    Today's edition of "characters/powers everybody forgot about" (lvl506, boosted to lvl626):

    Just tested to confirm, btw, you get damage per fortified tile, so if you make a match that has two fortified tiles, the power fires twice.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards

    Yes, that is correct. Pair her with 4* black panther and the math starts to feel broken once you have enough of the tiles they care about in a given swipe.

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards

    I can't be the first one, but I haven't seen Darkveil posted yet.




  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards
    edited 31 August 2024, 18:19

    I can't be the first one, but I haven't seen Darkveil posted yet (numbers at lvl450):




    Whether she's a winner or a loser is going to depend on what you're looking for, I think, and I imagine some folks will not be happy.

    If you only want to use the Kang team, then the threshold on the Away passive probably goes too high. But the numbers on everything go way up (this kit will be a trainwreck when boosted). If you've used or faced her, you know how often that repeater goes off. I haven't tested her yet but I think this is promising.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Just ascended Northstar and he’s very fun. Using him with Chavez and PX5* and it’s fun.

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards

    3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...



  • Pantera236
    Pantera236 Posts: 525 Critical Contributor

    @entrailbucket said:
    3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...



    Even at 13 yellow I'm not mad at it. What's his health at?

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards

    @Pantera236 said:

    @entrailbucket said:
    3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...



    Even at 13 yellow I'm not mad at it. What's his health at?

    It's not bad. I don't remember where this puts him at 550.

  • Pantera236
    Pantera236 Posts: 525 Critical Contributor

    @entrailbucket said:

    @Pantera236 said:

    @entrailbucket said:
    3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...



    Even at 13 yellow I'm not mad at it. What's his health at?

    It's not bad. I don't remember where this puts him at 550.

    After I asked I went and looked at your roster. He's got roughly same health as hotpool and he has 175k at 550.

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards
    edited 6 September 2024, 12:05

    @Pantera236 said:

    @entrailbucket said:

    @Pantera236 said:

    @entrailbucket said:
    3* Like Cage, lvl451 unboosted. AP costs are obviously stupid but wow...



    Even at 13 yellow I'm not mad at it. What's his health at?

    It's not bad. I don't remember where this puts him at 550.

    After I asked I went and looked at your roster. He's got roughly same health as hotpool and he has 175k at 550.

    Ah right. The scaling factor 450->550 is about x2 for health and about x2.5 for power damage. Then it's the same numbers for 550->672.

    Edit -- this is completely wrong, see below.

  • trenchdigger
    trenchdigger Posts: 149 Tile Toppler

    Scaling factors are approx:
    450 -> 550 = 2.16
    550 -> 672 = 2.56
    450 -> 672 = 5.53

    I've always found the scaling factors for health and damage to be exactly the same, so I'm really curious if you have an example of a character for which they are different?

    His numbers look insane. With 5 on his black, at level 672 his second jab would do over 660k damage.

  • Domitronas
    Domitronas Posts: 179 Tile Toppler

    Petition to change his in game name to Luke W Cage

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards

    @trenchdigger said:
    Scaling factors are approx:
    450 -> 550 = 2.16
    550 -> 672 = 2.56
    450 -> 672 = 5.53

    I've always found the scaling factors for health and damage to be exactly the same, so I'm really curious if you have an example of a character for which they are different?

    His numbers look insane. With 5 on his black, at level 672 his second jab would do over 660k damage.

    Nope, I just forgot! Thanks for the actual data.

  • entrailbucket
    entrailbucket Posts: 5,956 Chairperson of the Boards

    Hey, don't overlook the fact that you get a strength 4500 protect tile every single turn for free (if he's boosted it'll be almost 10k, too).

    I have a feeling Luke Cage is going to start showing up on those lists of "best guys to ascend" now -- I want royalties!

  • trenchdigger
    trenchdigger Posts: 149 Tile Toppler

    And at 672 it would be almost 25k! Shame it is so hard to ascend 3*s.

  • Timemachinego
    Timemachinego Posts: 506 Critical Contributor

    @entrailbucket said:
    Hey, don't overlook the fact that you get a strength 4500 protect tile every single turn for free (if he's boosted it'll be almost 10k, too).

    I have a feeling Luke Cage is going to start showing up on those lists of "best guys to ascend" now -- I want royalties!

    Hey, maybe I can go back to running luke cage, iron fist and doc strange like I did when I didn't have anything better! Progress!

  • LavaManLee
    LavaManLee Posts: 1,459 Chairperson of the Boards

    The biggest issue, IMHO, is with a 550 MT/SC, none of that is relevant. A 10k protect tile? Shrug. Even the damage with saving 12 Yellow. By the time you have saved 12 Yellow, the battle is probably over. I don't know what the answer is. Not sure if there is an answer. But outside of a few boosted characters (and some lucky starting boards) there is almost no team that a non-boosted 550 MT/SC can't mop up.

    Is that good? Is that bad? I don't know. That's for other minds to debate. But that definitely is a fact and one worth considering.