Ascended Winners and Losers

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Comments

  • entrailbucket
    entrailbucket Posts: 5,809 Chairperson of the Boards

    @Jinx said:
    Didn’t like the Magick thing because it’s team damage, so over 13k per turn and tried her with Switch and then with Apoc and BRB to prevent the damage, but neither worked. Don’t want to use her for clears because of the self damage. Ideally, you’d use her with a damage meta character, but they don’t mitigate power damage. Just won’t be able to use her for what I wanted. Wish I had chosen someone else. Emma is good. Devpool could be good.

    It sounds like you just chose the wrong character for your roster/what you're trying to accomplish.

    Magik is very good, and very, very fast, though. Self damage powers in general are underrated, because lots of times they prevent damage. 4k per turn is much less than I'd take from, say, Omega Red, so if Magik helps kill him quickly I'm coming out way ahead.

  • WhiteBomber
    WhiteBomber Posts: 344 Mover and Shaker
    edited 29 July 2024, 18:38

    @Jinx said:
    Didn’t like the Magick thing because it’s team damage, so over 13k per turn and tried her with Switch and then with Apoc and BRB to prevent the damage, but neither worked. Don’t want to use her for clears because of the self damage. Ideally, you’d use her with a damage meta character, but they don’t mitigate power damage. Just won’t be able to use her for what I wanted. Wish I had chosen someone else. Emma is good. Devpool could be good.

    I was disheartened by the amount of team damage at first also, fortunately though she is still really good before you're even in limbo and once in limbo no on survives long.

    I personally use her as a board shaker / AP generator. Consider trying:

    3 Magi, 5 Goose, 5 Heim - they can go infinite pretty quickly and you never have to take any of her team damage (I did a more detailed breakdown of this one in the fun teams thread, I love this team)

    Her team damage isn't quite as annoying as Deathlok since you can actually avoid it by being airborne (away also of course). So, other generators and shakers who do this can be good, Vulture etc.

    However, if you just want to end things quickly, she looooves Northstar, she is a top tier black generator and usually with Northstars, as soon as soon as you have 6 black, the match is on it's way to over.

    Other wins of note:

    • Spidermay actually dodges her team damage and creates protect tiles
    • Bong can outheal her damage
    • Her and 4 Beast have excellent synergy
    • Add in supports and things can end very quickly

    She is actually one of my favorite characters in the game and is a strong choice through all star levels, but the new 3 stars have definitely been surpassing her in value. Either way, hope that helps!

  • MirrorKnight
    MirrorKnight Posts: 91 Match Maker

    @Jinx said:
    Well this sucks. Protect tiles don’t seem to have any effect on Magick’s own team damage. Glad I wasted months ascending her. She’s trash.

    Try using her with Darkveil and Kang, have purple at 5 covers and grab some team-up AP and you should have a fast win.

  • BriMan2222
    BriMan2222 Posts: 1,279 Chairperson of the Boards

    Maybe try teaming her with ascended mbaku. He likes increased match damage and doesn't mind getting low on health.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Love all the ideas. Almost have Northstar ascended. That could be cool. The Beast thing is cool and I’m getting close to ascending him. I’m a long way from ascending M’Baku though.

  • entrailbucket
    entrailbucket Posts: 5,809 Chairperson of the Boards

    Coulson @672:

  • helix72
    helix72 Posts: 996 Critical Contributor

    Seems like with Multiple Man and Coulson you could generate enough CDs on turn 1 to take out any node on turn 2? Would love it if you gave it a try ;)

    @entrailbucket said:
    Coulson @672:

  • entrailbucket
    entrailbucket Posts: 5,809 Chairperson of the Boards

    @helix72 said:
    Seems like with Multiple Man and Coulson you could generate enough CDs on turn 1 to take out any node on turn 2? Would love it if you gave it a try ;)

    @entrailbucket said:
    Coulson @672:

    5* Riri is boosted this week -- green supports, cast her stun turn 0, the enemy eats 160k when they come back from stun. Repeat, win.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,441 Chairperson of the Boards
    edited 1 August 2024, 16:24

    who is the best team up generator right now? 2* ms marvel still? not sure if there is even anything to be gained by pushing the countdown timers down like that with numbers like this. Mine is currently at 3*, and for 8 yellow she can create 9 team up. Coulson will spend 2 team up to reduce a friendly CD timer by 2 if you make a match with 6 team up in the bank.

  • entrailbucket
    entrailbucket Posts: 5,809 Chairperson of the Boards

    @ThaRoadWarrior said:
    who is the best team up generator right now? 2* ms marvel still? not sure if there is even anything to be gained by pushing the countdown timers down like that with numbers like this. Mine is currently at 3*, and for 8 yellow she can create 9 team up. Coulson will spend 2 team up to reduce a friendly CD timer by 2 if you make a match with 6 team up in the bank.

    Yeah...it's not really worth it. That passive does go off occasionally, but these CDs hit so hard that it's better to focus on making more of them than getting them to go off 1 turn faster.

    Coulson has another passive that's easy to forget, too -- every time a CD goes off he generates 1 random AP. Riri's powers are so cheap that he can often generate another cast of something for her.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,441 Chairperson of the Boards

    Anybody have Vampire Jubilee ascended yet? I'm curious what she and infamous doom can do by scaling attack tiles by tens of percent per turn at high levels. That feels like it could escalate very fast.

  • StevO-J
    StevO-J Posts: 751 Critical Contributor

    Does anyone know what happens to 3* Angel when ascended to 5* ? I only recently realised that the damage numbers at 4* ascended are quite... interesting...? Can't imagine there is another huge increase.

    Sorry if this has been asked before.

  • entrailbucket
    entrailbucket Posts: 5,809 Chairperson of the Boards

    You're probably never going to get 12AP to cast this, but still (lvl457 base, boosted to lvl577):

  • Tony_Foot
    Tony_Foot Posts: 1,806 Chairperson of the Boards

    In the new support world you can easily start with 12 AP or get it on your first turn. But then that's you done because you're not likely casting it again.

  • KGB
    KGB Posts: 3,233 Chairperson of the Boards

    Having Aunt May as a partner would help since she puts Yellow tiles on the board every turn so you'd have a chance to luck into a few extra matches. Same with an ascended Cloak and Dagger who transformed etc.

    Not sure what other easy Yellow generators there are.

    KGB

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,441 Chairperson of the Boards

    Your old buddy half thor

  • entrailbucket
    entrailbucket Posts: 5,809 Chairperson of the Boards
    edited 10 August 2024, 23:41

    A few more obscure powers from this week's list (levels available upon request!):





  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,441 Chairperson of the Boards

    This boost list has Gamora/vulture/sandman all boosted at once, that’s a fun team if you haven’t used it.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,441 Chairperson of the Boards

    I just ascended Elektra in case anyone was curious. Here are the regular unboosted numbers. I’m thinking 5/5/3 is probably the right build as a 5*.


  • Domitronas
    Domitronas Posts: 179 Tile Toppler

    What a joke of a red that is, crazy.