***** Spider-Gwen (Gwenom) *****

Options
1235789

Comments

  • Pottsie1980
    Pottsie1980 Posts: 56 Match Maker

    Looks like another to baby champ and use when boosted only. Hopefully a good set of 3 will make its way through by the end of the year

  • Iridious
    Iridious Posts: 53 Match Maker

    I definitely agree that purple active could have been phrased in a clearer way, like "Create 12 random web tiles. 2 fewer tiles are created for each colour that contains a non-web special tile" at 5 covers. Then just scale 3 and 4 cover versions like that rather than awkwardly asking players to do multiplication and then round down, it's a bit convoluted.

    Also feels fairly weak for its cost, given that 4* Spider-Man (Infinity War) makes a guaranteed 8 web tiles for 7 green and Gwen can easily end up doing less with this although she's in the tier above. (That said, I appreciate Spidey can end up removing his very easily for his damage reduction).

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    @liminal_lad said:
    Gwenom + Kang + Chasm: Chasm tanks everything and makes web tiles, Kang returns lost AP, Gwen attacks for double damage.

    Is this too slow to work?

    You need a good battery to make 10 reds. And do it again. Too much support and AP when kang for 9 AP simply removes any problem.
    She is a slow characters without really a defensive mechanic or regeneration = please wait for her rebalance.

  • LavaManLee
    LavaManLee Posts: 1,683 Chairperson of the Boards

    @dianetics said:
    We can try to find viable teams for her, but really the question is… why should I bring her over any other character with this color set? Does she do anything different, interesting, or better than others?

    Answers are: (a) Only when required and (b) No. This is a baffling character and possibly being used to setup future characters? I totally understand them having to synergize with Marvel's releases, but that doesn't mean the characters kit has to be so poorly designed.

  • Gymp28
    Gymp28 Posts: 162 Tile Toppler

    @liminal_lad said:
    Gwenom + Kang + Chasm: Chasm tanks everything and makes web tiles, Kang returns lost AP, Gwen attacks for double damage.

    Is this too slow to work?

    This was my immediate thought also. I suppose it largely depends whether Gwenom tanks when doing zero match
    damage. It’ll also depend on how Chasm comes out the other end of BCSs mincer…

  • LavaManLee
    LavaManLee Posts: 1,683 Chairperson of the Boards

    @dianetics said:

    @LavaManLee said:

    @dianetics said:
    We can try to find viable teams for her, but really the question is… why should I bring her over any other character with this color set? Does she do anything different, interesting, or better than others?

    Answers are: (a) Only when required and (b) No. This is a baffling character and possibly being used to setup future characters? I totally understand them having to synergize with Marvel's releases, but that doesn't mean the characters kit has to be so poorly designed.

    I might not even bring her boosted. Her 0 match damage after 12 ap( 3 covers for black since it is so bad) actually makes her a liability.
    Her red ability is fine, but there is no shortage of good red abilities.

    Yep. I would never use her boosted either, unless I am not understanding her kit.

  • 658_2
    658_2 Posts: 235 Tile Toppler

    @entrailbucket said:

    @Punisher5784 said:
    I hate to sound negative but this character looks dreadful.. the 5* pool of Magik, Jeff and Gwen has to be the worst Latest 3 group

    This sounds like a good topic for a different thread, but there is no way this is the worst Latest 3.

    Post-Gambit-nerf, Demiurge got really scared about power level and released a ton of stinkers in a row. We had like 6-9 months straight of subpar 5*.

    Yep, gun shy or trying to kill the game off, take your pick. Captain Marvel, Hela, Rescue is probably the absolute low, but at one point it went Cable, Kingpin, Doom, Marvel, Hela, Rescue right in a row, so a few combos to pick from. Sadly, Okoye and Kitty sanwiched Wasp and Loki so no chance to include them. With this upcoming 3, High Evolutionary is a good defensive character with the blue passive and Gwenom may be slow but she has a long stun and hits like a truck. It’s not close.

  • KGB
    KGB Posts: 3,666 Chairperson of the Boards

    @658_2 said:
    Yep, gun shy or trying to kill the game off, take your pick. Captain Marvel, Hela, Rescue is probably the absolute low, but at one point it went Cable, Kingpin, Doom, Marvel, Hela, Rescue right in a row, so a few combos to pick from. Sadly, Okoye and Kitty sanwiched Wasp and Loki so no chance to include them. With this upcoming 3, High Evolutionary is a good defensive character with the blue passive and Gwenom may be slow but she has a long stun and hits like a truck. It’s not close.

    Poor Rescue. Her Yellow and Red powers are so underwhelming but her Blue is absolutely terrifying against SAP users because she can convert half the board to Red causing a lot of match 5s and probably downing a character instantly. I always request one as a TU for when facing SAP teams.

    If they'd change her Yellow to work like 4* Wasps Yellow (so she could flip back to strikes too) and make it cost the same (5) she'd be usable against SAP teams.

    KGB

  • DAZ0273
    DAZ0273 Posts: 11,342 Chairperson of the Boards

    Zero match damage is a baffling new low for a power for a game that needs you to match every turn you have.

  • 658_2
    658_2 Posts: 235 Tile Toppler

    Wait, the black stun is one turn per every 15 web tiles? What is the point of this? Really good example of over complication. Why not just make it a one turn stun and put less text in? Or does it not even activate unless there are 15 web tiles?

  • KGB
    KGB Posts: 3,666 Chairperson of the Boards

    @658_2 said:
    Wait, the black stun is one turn per every 15 web tiles? What is the point of this? Really good example of over complication. Why not just make it a one turn stun and put less text in? Or does it not even activate unless there are 15 web tiles?

    To be fair it drops to 8 web tiles at 4 covers.

    I think the stun part doesn't happen unless there are the required number of web tiles. So yeah at 1 cover I believe no stun unless you have 15 web tiles.

    She really needs a web tile partner to get the stun component going even at 8 web tiles.

    KGB

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,069 Chairperson of the Boards

    Genuinely confused at the 5 star powers of late, it's like I'm playing a different game than the devs. Overly complex but also counterintuitive. I get the theme for gwen but 0 match damage?

  • killahKlown
    killahKlown Posts: 585 Critical Contributor
    edited May 2023

    I see her being above average but ONLY against other spider people. Like against chasm.... putting tons of web tiles out. Then BOOM... 8 punches of 20k per. And that is is spread among multiple enemies.. so take out Chasm in hulk with one use of the red.

  • Borstock
    Borstock Posts: 2,982 Chairperson of the Boards

    0 match dmg in a game that continually stresses passive powers is insane.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    @dianetics said:

    I don’t want her and I don’t want Evo.

    Convince me to pull for either one please.

    Easy: you have too many resources and it's fun to waste them away.
    If that doesn't convince you, then you will be wishing Jeff, Evo, and Gwen taking their leave for long, long months just like me.

  • allen_koholic
    allen_koholic Posts: 105 Tile Toppler

    @ThisisClemFandango said:
    Genuinely confused at the 5 star powers of late, it's like I'm playing a different game than the devs. Overly complex but also counterintuitive. I get the theme for gwen but 0 match damage?

    It’s not even in theme for the character, since in the comics Gwen gets along with her symbiote. It would have made much more sense for the passive to be something like “when stunned, airborne or away, Gwen’s symbiote makes a match for her”

    They really should rewrite that purple and black. They’re both bad. Purple should actively create webs and passively do damage when webs are matched.

    You end up with a character that plays well with other spider people and acts as a soft counter to Chasm in a way that isn’t specifically anti-Chasm.

  • entrailbucket
    entrailbucket Posts: 6,852 Chairperson of the Boards

    ...if you're pairing her with a certain power booster who needs to tank in order to boost most effectively, in order to exploit that character's boost stacking multiple times on Gwen's multi hit red ability...

    then maybe the fact that Gwen cannot ever tank is actually a positive thing.

  • GrimSkald
    GrimSkald Posts: 2,722 Chairperson of the Boards

    @KGB said:

    @658_2 said:
    Wait, the black stun is one turn per every 15 web tiles? What is the point of this? Really good example of over complication. Why not just make it a one turn stun and put less text in? Or does it not even activate unless there are 15 web tiles?

    To be fair it drops to 8 web tiles at 4 covers.

    I think the stun part doesn't happen unless there are the required number of web tiles. So yeah at 1 cover I believe no stun unless you have 15 web tiles.

    She really needs a web tile partner to get the stun component going even at 8 web tiles.

    KGB

    Yeah, my read on this character is she's designed more to work with a good web-tile generator than on her own. Her purple is kind of bafflingly bad, IMO. Create 1-12 web tiles for 7 AP, but if you're running against a special tile generator it could well generate 0.

    What are we supposed to do, run her with Miles? Seriously, not so great.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    A counter to chasm? Chasm wasn't that character who never will let you have 10 APs? Or I'm mistaking him for another?

  • KGB
    KGB Posts: 3,666 Chairperson of the Boards

    @killahKlown said:
    I see her being above average but ONLY against other spider people. Like against chasm.... putting tons of web tiles out. Then BOOM... 8 punches of 20k per. And that is is spread among multiple enemies.. so take out Chasm in hulk with one use of the red.

    Are we sure it's spread among multiple enemies? It doesn't say it is like Beta Ray Bills Green. Or are you assuming that if a character is downed, it continues on to the next character (it doesn't say it does that either and some character who do multiple hits stop once the primary target is down)?

    KGB