***** High Evolutionary (Awesome Mix Vol 3) *****
Comments
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In the pvp I'm not getting a boost to any allies with the passive at the start of battle. It doesn't matter higher level, lower level, boosted, unboosted, 2s/3s/4s/5s etc. He is only boosting himself at the beginning of each match.
For clarification this is with the loaner so that may or may not be part of the issue.
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@eb that could be it.
The ability damage threshold % is also boosted, but the % threshold boost isn't being shown in the text for the black power.To explain:
@SourCream fired yellow 6 times. Each time this boosted health and ability damage by 13%.Starting health = 206,266
Boosted health = 206,266 * 1.13 to the power of 6 = 429,436Bonus black damage = difference between Evo and Colossus's max health
= 429,436 - 177,130
252,306but restricted to 18% of Evo's max health = 429,436 * 18% = 77,297
which is the figure shown in the text for the black power, and reconciles.If the 13% increase in ability damage is also used to increase the threshold limitation from 18% then this threshold would become = 77,297 *1.13 to the power of 6 = 160,928
In effect the threshold is increasing from 18% to 37%.That plus the base damage of 12% of Colossus's max health (which may itself also have been boosted by the 6 yellow powers from 12% to 25%) would be enough to down Colossus.
It doesn't feel like that is how yellow is supposed to work. The damage is getting the 13% increase twice every time yellow is fired. Once due to the increase in health and once due to the increase in the threshold. If the threshold is supposed to be 18% of health difference, then surely that % should stay the same. If this is the cause of the unexplained level of black damage, then it definitely feels like a bug. But I doubt we will ever find out exactly what calculations are going on under the covers.
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@trenchdigger After messing around a bit more, I think that's exactly what's happening.
I really can't say if it's a bug or not. The description doesn't tell us enough. It could certainly be meant to work like this.
Either way, it's much, much better than it looks on paper, because of the way these percentages are getting applied.
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So is he good now lol
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Trying to follow this thread but it seems like you want to amass yellow, apply it multiple times to 5EVO and then fire black? Or am I incorrect? Thanks.
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@LavaManLee said:
Trying to follow this thread but it seems like you want to amass yellow, apply it multiple times to 5EVO and then fire black? Or am I incorrect? Thanks.That'll definitely make his black do a ton of damage. It may be one of the single biggest damage powers in the game? I'm certainly not used to getting 140k for 8ap, even with 672s!
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Got bored and played around with the 3-star version.
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Right, so like, now that we know he can put out really good damage on black, the question becomes: is this a thing you ever actually want/need to do, and is it worth the cost?
Big single-target damage is useful, but it's definitely not as useful as AoE. I find those kinds of powers to be more useful than everybody thinks...but I'm mainly using them to one-shot damage reducers or other problematic defensive types (BRB etc).
Also since it's an active power that requires black AP and multiple casts of yellow, it's not easy to get there. Against the Maggia goons + a tile mover, Evolutionary generates tons of free yellow, so that wasn't a problem. It wouldn't be nearly as doable against other enemies, though.
So there's a ton of downsides here compared to all the characters that are in the top tier. I feel like I'll probably get some use out of him when boosted -- at the very least as a health pack saver with a little damage upside. But I don't think he's good in the way that Chasm or Thor is.
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@entrailbucket said:
... But I don't think he's good in the way that Chasm or Thor is.Well the point is noone should be as good as them
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@TheRiddler Holy Jugs, the highest health I saw was around 3 million, yours is close to 10 !
@trenchdigger That's what I meant by stackable and compound on new max number.. I didn't try to figure out the math like you did, just know it was significant after a few casts.
@entrailbucket Black just one aspect of his buff...
Under normal condition, not boost week or event.
A level 550 Evo after 6 casts of yellow will be buff to a level 645 health wise and level 679 match and ability damage wise. The banner in game will not update the newly buffed ability damage number, but the numbers are in play. O, his starting passive still does not buff ability damage number, so it's not an display issue.He can also buff his ally .... also 6 casts.
% wise, the 3* is higher, but Evo can only cast on an ally with lower health than him.
Not the greatest 5*, but can be very good depending how you play the game or him.
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I was using the 3* version next to 4* jugs and Chavez, after a few yellow casts he had more health and was doing good damage. I’m so confused with this character
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I don't see the value on defense.
On offense, he feels more like a pick-3 character you would use if you enjoy his specific gameplay type. The conversation here reminds me a bit of how Kitty+BRB+Polaris can be fun once you flood the board with protect tiles.
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@dianetics said:
@entrailbucket said:
Right, so like, now that we know he can put out really good damage on black, the question becomes: is this a thing you ever actually want/need to do, and is it worth the cost?Big single-target damage is useful, but it's definitely not as useful as AoE. I find those kinds of powers to be more useful than everybody thinks...but I'm mainly using them to one-shot damage reducers or other problematic defensive types (BRB etc).
Is it worth the cost / time invested in a match. We could generate 30 blue for Gargantos, but normally we don't. Your BRB use case is interesting, but I rarely let him run the board for me and Jeff might be able to do it better. For 6 green Jeff powers up and clears the board, or for a ton of yellow and 8 black EVO will just out damage the reduction. /shrug
I still don't see the use case where this actually falls in. It reminds me of a lot of the low tier 4* heroes. Get a bunch in one or 2 colors so you can can fire an improved power.
Who do you pair him with that generates yellow reliably? Electro is funny but insanely niche.
This really doesn't change my stance on where he is at, like at all. He is a good choice to transition to 5* land or for people with smaller rosters. His 3* is good for transitioning as well.
I was wrong about him being at Abigail Brands level though. So party time I guess.
When he's boosted he'll be somewhere between fine and good. When he's not boosted he'll be totally unusable. This puts him in the mid tier, along with all the other guys who are only usable when boosted, which is the vast majority of all 5*.
I very much doubt that I'll ever see him in PvP, and probably never unboosted. The hoarders will skip him completely, or get enough covers to champion him, because those players only target and use the very best characters.
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He is a good support character forpick 3, he provides AP and he can stun in time.
Is a good support character a good character in MPQ? Never.
But out of competitive pvp he probably will find use, and the 3* version will be useful as a tough tank.0 -
My observation is that he seems pretty great on defence, even at 1/1/1, especially against my MThor. Not sure if I was just getting unlucky but if you get a decent turn 1 or 2 cascade as the player I was then being absolutely annihilated with all the powers EVOs blue passive would let the enemy team quickly fire off.
Because of this I found myself wanting to kill him first, but he has such a massive health pool it’s not so easy to do that.0 -
@Gymp28 said:
My observation is that he seems pretty great on defence, even at 1/1/1, especially against my MThor. Not sure if I was just getting unlucky but if you get a decent turn 1 or 2 cascade as the player I was then being absolutely annihilated with all the powers EVOs blue passive would let the enemy team quickly fire off.
Because of this I found myself wanting to kill him first, but he has such a massive health pool it’s not so easy to do that.This was not my experience. Where is your Dr. Thor, level-wise?
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I like that his Research counters are tracked quietly in the background without any unnecessary obstructions to the battle and you can check by clicking his profile. Much better than spamming unique tiles all over the board and making the match last 3 years.
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@Borstock said:
@Gymp28 said:
My observation is that he seems pretty great on defence, even at 1/1/1, especially against my MThor. Not sure if I was just getting unlucky but if you get a decent turn 1 or 2 cascade as the player I was then being absolutely annihilated with all the powers EVOs blue passive would let the enemy team quickly fire off.
Because of this I found myself wanting to kill him first, but he has such a massive health pool it’s not so easy to do that.This was not my experience. Where is your Dr. Thor, level-wise?
- Most of my 5 stars are only just above baby champ
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@Gymp28 said:
@Borstock said:
@Gymp28 said:
My observation is that he seems pretty great on defence, even at 1/1/1, especially against my MThor. Not sure if I was just getting unlucky but if you get a decent turn 1 or 2 cascade as the player I was then being absolutely annihilated with all the powers EVOs blue passive would let the enemy team quickly fire off.
Because of this I found myself wanting to kill him first, but he has such a massive health pool it’s not so easy to do that.This was not my experience. Where is your Dr. Thor, level-wise?
- Most of my 5 stars are only just above baby champ
Interesting. Not sure why my experience was so different from yours. But maybe I unconsciously avoided Dr. Thor and didn't realize it.
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Looks like ally ability damage is being boosted now but it won’t show on the description. It shows on activation.
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