***** High Evolutionary (Awesome Mix Vol 3) *****

1246789

Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited May 2023

    I'll just wait for people smarter than me to tell me what 5s to run him with to decide if he's good or not.
    That yellow description hurts my brain.

  • DAZ0273
    DAZ0273 Posts: 11,504 Chairperson of the Boards

    @Bowgentle said:
    I'll just wait for people smarter than me to tell me what 5s to run him with to decide if he's good or not.
    That yellow description hurts my brain.

    I would say you are smart because this is the same genius plan I was going to implement!

  • SourCream
    SourCream Posts: 104 Tile Toppler
    edited May 2023

    @trenchdigger said:
    I think I've worked out the maths for Evo's yellow.
    It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
    In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.

    I'm not good at reading and mathing, so I don't quite follow your logic. Why 550 - 255 ? I'm using a 450 Evo ...

    Just for extra data-points.


    485 High Evolutionary + 550 Chasm + 640 Jeffrey

    https://streamable.com/p44igy

    Set @ 5 Yellows, about 30% gains

    124,986 + 37,495 = 162,481


    485 High Evolutionary + 550 Chasm + 640 Jeffrey

    https://streamable.com/vyvpa5

    Set @ 3 Yellows, about 17% gains

    124,986 + 21,247 = 146,233


  • trenchdigger
    trenchdigger Posts: 234 Tile Toppler

    @SourCream
    The max boost of 140% for 5 yellow only applies to Evo at his lowest possible level of 255, provided the highest level character in the battle is level 550 or above.
    If Evo is level 550 or above, no boost is applied.
    It is a straight line scale between these 2 points.
    Your Evo is 450 and the highest character is above the 550 threshold, so the boost is 100/295 * 140%.

  • trenchdigger
    trenchdigger Posts: 234 Tile Toppler

    In your other date points:
    485 Evo 37,495/124986 = 30%
    (550-485)/(550-255) = 22% * 140% for 5 yellows = 30.8% (boost always seems to be rounded down to whole %

    485 Evo 21,247/124986 = 17%
    (550-485)/(550-255) = 22% * 80% for 3 yellows = 17.6% (boost always seems to be rounded down to whole %

  • SourCream
    SourCream Posts: 104 Tile Toppler
    edited May 2023

    @trenchdigger said:
    @SourCream
    The max boost of 140% for 5 yellow only applies to Evo at his lowest possible level of 255, provided the highest level character in the battle is level 550 or above.
    If Evo is level 550 or above, no boost is applied.
    It is a straight line scale between these 2 points.
    Your Evo is 450 and the highest character is above the 550 threshold, so the boost is 100/295 * 140%.

    Case close, you're smart.

    Tried :

    550 550 485 EVO vs 530 530 530 , got bout 30% boost.
    493 493 485 EVO vs 530 530 530 , got bout 21% boost.

  • trenchdigger
    trenchdigger Posts: 234 Tile Toppler

    @SourCream can you try with a 4* to see if a highest % boost is possible

  • trenchdigger
    trenchdigger Posts: 234 Tile Toppler

    The simple explanation for yellow is Evo gets boosted if anyone is higher level than him. Evo's teammates get boosted if Evo is higher than them.
    Boosts aren't as great as initially expected as max % only applies at lowest possible lvl 255.

    Evo should be levelled up, as at 450, the boost is only a max. of 47% as seen in SourCream's stream.
    But level 550 v level 450 is a boost of 116% to all stats.
    Also Evo's team mates only get boosted if Evo is a higher level than them.

  • SourCream
    SourCream Posts: 104 Tile Toppler

    @trenchdigger said:
    @SourCream can you try with a 4* to see if a highest % boost is possible

    370 4* + 485 Evo vs 570s

    https://streamable.com/phsvvx

    370 4* + 550 Evo vs 570s

    https://streamable.com/mf1r4l

    370 4* + 485 Evo vs 570s .... ability number check

    https://streamable.com/vi8ycw

    No ability boost....... so bug ?

  • SourCream
    SourCream Posts: 104 Tile Toppler

    485 Evo + 270 4*

    https://streamable.com/cby3bn

    550 Evo + 270 4*

    https://streamable.com/uwtm3e

    130-ish % boost for 4* , health and base damage got boost, but ability numbers stay the same.

  • SourCream
    SourCream Posts: 104 Tile Toppler

    I tried a few more, health and match damage will get boost with his starting passive and casting of yellow, but ability damage will not increase with both.

  • trenchdigger
    trenchdigger Posts: 234 Tile Toppler

    Thanks @SourCream.

    So for 4* the denominator is still 295.
    ie. in first example, you have Evo lvl 485, 4* 370. 115 levels higher.

    Boost is 115/295 * 140% = 54%
    $*s are boosted from 32,031 health to 49,327 = 54% boost

    Maths works for other examples as well.

  • DAZ0273
    DAZ0273 Posts: 11,504 Chairperson of the Boards

    So he is as useful as bringing a cheese sandwich to a laser cannon battle.

    No wait, the cheese sandwich is useful as a victory snack.

    So he is like bringing a toddler to a laser cannon battle, evolving the toddler to toddler + laser cannon but you already had the laser cannon and don't ask where the toddler came from.

    He is like bringing your third worst baseball player and then being able to upgrade them as long as they don't go higher than your 4th worst player which is you but they make you look better?

    No I got it. He is like bringing a High Evolutionary to a non required High Evolutionary event just so you can level up a 3*?

    I have no idea.

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,076 Chairperson of the Boards
    edited May 2023

    Literally none the wiser when I first read it. It's like watching numberwang or quizzlestick.

  • trenchdigger
    trenchdigger Posts: 234 Tile Toppler

    I keep rereading his powers, looking for the nugget that we have all missed, but sadly I can't find anything positive to say about him.

    I think it's all the more disappointing as at first reading he sounded really fun, as he would open up lots of new possible combinations due to his crazy boost. But the reality is, the boost is pretty lacklustre even if you get him really high.

    At 450 he gives 370 4s 38% boost, and no boost to 5s.
    Even at 550 he only gives a 370 4* 85% boost v 131% weekly boost, and 450 5* a boost of 47%, and lets face it if you have him at 550, you are unlikely to be using a 450 with him.

    If you have him at 450 and get him boosted due to higher level opponents his black bonus won't work against the highest opponent as their max. health will be higher than his (threshold is opponent health at 450 has to be less than 65,000 for his boosted health to be higher than opponent at 550. All modern 5*s are above this level).
    If opponent is boosted beyond 550 you have no chance of black bonus giving you anything.

    If you have him at 550 he won't be boosted, and if you are facing opponent 550s then the black bonus damage will be limited as the opponent max. health will be similarly high. If opponent is a boosted 550, then you have no chance of any bonus black damage.

    Blue seems like a low power after thought.

    I hope someone else can prove me wrong, but currently I think I might be skipping Jeff and now High Evo.

  • entrailbucket
    entrailbucket Posts: 7,012 Chairperson of the Boards

    I imagine he'll do something decent for me at 600+, like all the rest of them do, and he'll sit unused when not boosted, like all the rest of them do.

    ...and, honestly, I much prefer that to getting more Chasms or Thors or other guys that are better at 450 than the rest are at 600+.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Actually even his boost looks wrong: when I picked SC ~ level 500 and my 1/1/0 Evo level 285, the difference was a bit more than 200 levels, so Evo with 1 cover gained 100 levels and a bit more. From 26k health he gained 10k, 36k health.
    Then I leveled BP 5* with iso until level 385 (same as Evo) and BP has 40k health.
    A really classic 5* still unbalanced has more health than the beefy new 5*. The boost must be bugged.
    And it's odd but that doesn't surprise me.

  • heybub
    heybub Posts: 297 Mover and Shaker

    @trenchdigger said:
    I keep rereading his powers, looking for the nugget that we have all missed, but sadly I can't find anything positive to say about him.

    I can think of one positive thing to say about him: he is making my decision to pull for Kang very easy :smile:

    I want to give props to the devs though. It is a unique kit and took some creativity to come up with and courage to make him so complicated. They can't all be home runs, but I enjoy the diversity.

  • Tiger_Wong
    Tiger_Wong Posts: 1,098 Chairperson of the Boards

    He doesn’t boost ability damage. At all.