***** High Evolutionary (Awesome Mix Vol 3) *****

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  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
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    Evo shards are live now.
    I picked my almost level 500 SC and Chavez. Evo is 1/1/0 level 285 and 26700 health.
    In battle Evo gained 10.000 health and Chavez nothing because Chavez is higher level. Evo clicking on him remained level 285.
    I tried to fire yellow on SC but it said this power won't have effect:
    As I suspected this character works best if high leveling him and not the opposite.

  • DAZ0273
    DAZ0273 Posts: 9,653 Chairperson of the Boards
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    I got a blue cover and 500 shards - no idea what to do with this guy and what power to give the shards to.

  • SourCream
    SourCream Posts: 103 Tile Toppler
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    450 High Evolutionary + 550 Chasm + 640 Jeffrey

    With 5 yellow covers , start of battle gains for High Evolutinary only about 47% only.

    95,436 + 44,854 = 140,290

    https://streamable.com/7c3tgq

    Stuck at 1 cover ? Bug ? Intended ? Working progress ?

  • SourCream
    SourCream Posts: 103 Tile Toppler
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    Also not Chasm related, so let him be.

  • DAZ0273
    DAZ0273 Posts: 9,653 Chairperson of the Boards
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    Well if he is bugged at launch then I have even less chance of understanding him than I did when he was just on paper! Think I will just leave the shards where they are for now.

  • trenchdigger
    trenchdigger Posts: 114 Tile Toppler
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    I think I've worked out the maths for Evo's yellow.
    It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
    In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.

  • trenchdigger
    trenchdigger Posts: 114 Tile Toppler
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    I've tested quite a few different combinations of characters and the calculation in my previous post seems to work.

    If you bring a 4*, the boost is calculated by level difference divided by 300 (370 - 70).
    eg. my evo is lvl 300
    I brought a bottom lvl 70 4*, and boost to their health was 230/300 = 76% (*50% for 1 cover yellow * base health).

    I assume for 4* the boost is maxed at 300/300 ie. if my evo was above lvl 370 there would be no additional boost and the "up to lvl 550" in the description is 5* specific and for a 4* should read "up to lvl 370". I haven't been able to test this, so be good if someone with an evo above lvl 370 could post their results.

    The reason I say this is because 3* and 2* would in theory get boosted by more than 100% compared to their maximum level ranges, but I don't see this happening in my tests.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited May 2023
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    I'll just wait for people smarter than me to tell me what 5s to run him with to decide if he's good or not.
    That yellow description hurts my brain.

  • DAZ0273
    DAZ0273 Posts: 9,653 Chairperson of the Boards
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    @Bowgentle said:
    I'll just wait for people smarter than me to tell me what 5s to run him with to decide if he's good or not.
    That yellow description hurts my brain.

    I would say you are smart because this is the same genius plan I was going to implement!

  • SourCream
    SourCream Posts: 103 Tile Toppler
    edited May 2023
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    @trenchdigger said:
    I think I've worked out the maths for Evo's yellow.
    It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
    In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.

    I'm not good at reading and mathing, so I don't quite follow your logic. Why 550 - 255 ? I'm using a 450 Evo ...

    Just for extra data-points.


    485 High Evolutionary + 550 Chasm + 640 Jeffrey

    https://streamable.com/p44igy

    Set @ 5 Yellows, about 30% gains

    124,986 + 37,495 = 162,481


    485 High Evolutionary + 550 Chasm + 640 Jeffrey

    https://streamable.com/vyvpa5

    Set @ 3 Yellows, about 17% gains

    124,986 + 21,247 = 146,233


  • trenchdigger
    trenchdigger Posts: 114 Tile Toppler
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    @SourCream
    The max boost of 140% for 5 yellow only applies to Evo at his lowest possible level of 255, provided the highest level character in the battle is level 550 or above.
    If Evo is level 550 or above, no boost is applied.
    It is a straight line scale between these 2 points.
    Your Evo is 450 and the highest character is above the 550 threshold, so the boost is 100/295 * 140%.

  • trenchdigger
    trenchdigger Posts: 114 Tile Toppler
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    In your other date points:
    485 Evo 37,495/124986 = 30%
    (550-485)/(550-255) = 22% * 140% for 5 yellows = 30.8% (boost always seems to be rounded down to whole %

    485 Evo 21,247/124986 = 17%
    (550-485)/(550-255) = 22% * 80% for 3 yellows = 17.6% (boost always seems to be rounded down to whole %

  • SourCream
    SourCream Posts: 103 Tile Toppler
    edited May 2023
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    @trenchdigger said:
    @SourCream
    The max boost of 140% for 5 yellow only applies to Evo at his lowest possible level of 255, provided the highest level character in the battle is level 550 or above.
    If Evo is level 550 or above, no boost is applied.
    It is a straight line scale between these 2 points.
    Your Evo is 450 and the highest character is above the 550 threshold, so the boost is 100/295 * 140%.

    Case close, you're smart.

    Tried :

    550 550 485 EVO vs 530 530 530 , got bout 30% boost.
    493 493 485 EVO vs 530 530 530 , got bout 21% boost.

  • trenchdigger
    trenchdigger Posts: 114 Tile Toppler
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    @SourCream can you try with a 4* to see if a highest % boost is possible

  • trenchdigger
    trenchdigger Posts: 114 Tile Toppler
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    The simple explanation for yellow is Evo gets boosted if anyone is higher level than him. Evo's teammates get boosted if Evo is higher than them.
    Boosts aren't as great as initially expected as max % only applies at lowest possible lvl 255.

    Evo should be levelled up, as at 450, the boost is only a max. of 47% as seen in SourCream's stream.
    But level 550 v level 450 is a boost of 116% to all stats.
    Also Evo's team mates only get boosted if Evo is a higher level than them.

  • dianetics
    dianetics Posts: 1,412 Chairperson of the Boards
    edited May 2023
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    @trenchdigger said:
    I think I've worked out the maths for Evo's yellow.
    It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
    In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.

    If your math right he is legit garbage tier. His actives are not great and his potential is far worse than my initial assumptions. His active abilities are not great, so his major benefit was boosting him and his partners.

    If he not gaining levels to boost his partners with him his value will be extremely minimal.

    ** edit. His boost is .47% per level not 1.4% per level. So his partner boost is .235% per level. Literally unnoticeable.

  • SourCream
    SourCream Posts: 103 Tile Toppler
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    @trenchdigger said:
    @SourCream can you try with a 4* to see if a highest % boost is possible

    370 4* + 485 Evo vs 570s

    https://streamable.com/phsvvx

    370 4* + 550 Evo vs 570s

    https://streamable.com/mf1r4l

    370 4* + 485 Evo vs 570s .... ability number check

    https://streamable.com/vi8ycw

    No ability boost....... so bug ?

  • SourCream
    SourCream Posts: 103 Tile Toppler
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    485 Evo + 270 4*

    https://streamable.com/cby3bn

    550 Evo + 270 4*

    https://streamable.com/uwtm3e

    130-ish % boost for 4* , health and base damage got boost, but ability numbers stay the same.

  • dianetics
    dianetics Posts: 1,412 Chairperson of the Boards
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    Oof that’s bad. Who knows maybe they will fix it in 6 months.

  • SourCream
    SourCream Posts: 103 Tile Toppler
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    I tried a few more, health and match damage will get boost with his starting passive and casting of yellow, but ability damage will not increase with both.