***** High Evolutionary (Awesome Mix Vol 3) *****
Comments
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Evo shards are live now.
I picked my almost level 500 SC and Chavez. Evo is 1/1/0 level 285 and 26700 health.
In battle Evo gained 10.000 health and Chavez nothing because Chavez is higher level. Evo clicking on him remained level 285.
I tried to fire yellow on SC but it said this power won't have effect:
As I suspected this character works best if high leveling him and not the opposite.0 -
I got a blue cover and 500 shards - no idea what to do with this guy and what power to give the shards to.
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450 High Evolutionary + 550 Chasm + 640 Jeffrey
With 5 yellow covers , start of battle gains for High Evolutinary only about 47% only.
95,436 + 44,854 = 140,290
Stuck at 1 cover ? Bug ? Intended ? Working progress ?
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Also not Chasm related, so let him be.
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Well if he is bugged at launch then I have even less chance of understanding him than I did when he was just on paper! Think I will just leave the shards where they are for now.
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I think I've worked out the maths for Evo's yellow.
It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.1 -
I've tested quite a few different combinations of characters and the calculation in my previous post seems to work.
If you bring a 4*, the boost is calculated by level difference divided by 300 (370 - 70).
eg. my evo is lvl 300
I brought a bottom lvl 70 4*, and boost to their health was 230/300 = 76% (*50% for 1 cover yellow * base health).I assume for 4* the boost is maxed at 300/300 ie. if my evo was above lvl 370 there would be no additional boost and the "up to lvl 550" in the description is 5* specific and for a 4* should read "up to lvl 370". I haven't been able to test this, so be good if someone with an evo above lvl 370 could post their results.
The reason I say this is because 3* and 2* would in theory get boosted by more than 100% compared to their maximum level ranges, but I don't see this happening in my tests.
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I'll just wait for people smarter than me to tell me what 5s to run him with to decide if he's good or not.
That yellow description hurts my brain.3 -
@Bowgentle said:
I'll just wait for people smarter than me to tell me what 5s to run him with to decide if he's good or not.
That yellow description hurts my brain.I would say you are smart because this is the same genius plan I was going to implement!
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@trenchdigger said:
I think I've worked out the maths for Evo's yellow.
It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.I'm not good at reading and mathing, so I don't quite follow your logic. Why 550 - 255 ? I'm using a 450 Evo ...
Just for extra data-points.
485 High Evolutionary + 550 Chasm + 640 Jeffrey
Set @ 5 Yellows, about 30% gains
124,986 + 37,495 = 162,481
485 High Evolutionary + 550 Chasm + 640 Jeffrey
Set @ 3 Yellows, about 17% gains
124,986 + 21,247 = 146,233
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@SourCream
The max boost of 140% for 5 yellow only applies to Evo at his lowest possible level of 255, provided the highest level character in the battle is level 550 or above.
If Evo is level 550 or above, no boost is applied.
It is a straight line scale between these 2 points.
Your Evo is 450 and the highest character is above the 550 threshold, so the boost is 100/295 * 140%.2 -
In your other date points:
485 Evo 37,495/124986 = 30%
(550-485)/(550-255) = 22% * 140% for 5 yellows = 30.8% (boost always seems to be rounded down to whole %485 Evo 21,247/124986 = 17%
(550-485)/(550-255) = 22% * 80% for 3 yellows = 17.6% (boost always seems to be rounded down to whole %0 -
@trenchdigger said:
@SourCream
The max boost of 140% for 5 yellow only applies to Evo at his lowest possible level of 255, provided the highest level character in the battle is level 550 or above.
If Evo is level 550 or above, no boost is applied.
It is a straight line scale between these 2 points.
Your Evo is 450 and the highest character is above the 550 threshold, so the boost is 100/295 * 140%.Case close, you're smart.
Tried :
550 550 485 EVO vs 530 530 530 , got bout 30% boost.
493 493 485 EVO vs 530 530 530 , got bout 21% boost.0 -
@SourCream can you try with a 4* to see if a highest % boost is possible
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The simple explanation for yellow is Evo gets boosted if anyone is higher level than him. Evo's teammates get boosted if Evo is higher than them.
Boosts aren't as great as initially expected as max % only applies at lowest possible lvl 255.Evo should be levelled up, as at 450, the boost is only a max. of 47% as seen in SourCream's stream.
But level 550 v level 450 is a boost of 116% to all stats.
Also Evo's team mates only get boosted if Evo is a higher level than them.0 -
@trenchdigger said:
I think I've worked out the maths for Evo's yellow.
It is the level difference divided by 295 (being 550 - 255) as 255 is the lowest level a 5* starts at.
In the above example posted by SourCream the difference is 100/295 = 33.9% and 33.9% * 140% = 47.46%, rounded down to 47%.If your math right he is legit garbage tier. His actives are not great and his potential is far worse than my initial assumptions. His active abilities are not great, so his major benefit was boosting him and his partners.
If he not gaining levels to boost his partners with him his value will be extremely minimal.
** edit. His boost is .47% per level not 1.4% per level. So his partner boost is .235% per level. Literally unnoticeable.
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@trenchdigger said:
@SourCream can you try with a 4* to see if a highest % boost is possible370 4* + 485 Evo vs 570s
370 4* + 550 Evo vs 570s
370 4* + 485 Evo vs 570s .... ability number check
No ability boost....... so bug ?
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485 Evo + 270 4*
550 Evo + 270 4*
130-ish % boost for 4* , health and base damage got boost, but ability numbers stay the same.
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Oof that’s bad. Who knows maybe they will fix it in 6 months.
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I tried a few more, health and match damage will get boost with his starting passive and casting of yellow, but ability damage will not increase with both.
1
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