***** High Evolutionary (Awesome Mix Vol 3) *****
Comments
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Thanks @SourCream.
So for 4* the denominator is still 295.
ie. in first example, you have Evo lvl 485, 4* 370. 115 levels higher.Boost is 115/295 * 140% = 54%
$*s are boosted from 32,031 health to 49,327 = 54% boostMaths works for other examples as well.
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So he is as useful as bringing a cheese sandwich to a laser cannon battle.
No wait, the cheese sandwich is useful as a victory snack.
So he is like bringing a toddler to a laser cannon battle, evolving the toddler to toddler + laser cannon but you already had the laser cannon and don't ask where the toddler came from.
He is like bringing your third worst baseball player and then being able to upgrade them as long as they don't go higher than your 4th worst player which is you but they make you look better?
No I got it. He is like bringing a High Evolutionary to a non required High Evolutionary event just so you can level up a 3*?
I have no idea.
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If he is working as intended, then he is probably worse than Abigail Brand.
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Hey, I was right when I said he was either the best or the worst 5* in the game, or anywhere in between!
Now comes the best phase of a complicated character release: we try to figure out whether he's bugged or the power descriptions are wrong, or both!
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Literally none the wiser when I first read it. It's like watching numberwang or quizzlestick.
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I keep rereading his powers, looking for the nugget that we have all missed, but sadly I can't find anything positive to say about him.
I think it's all the more disappointing as at first reading he sounded really fun, as he would open up lots of new possible combinations due to his crazy boost. But the reality is, the boost is pretty lacklustre even if you get him really high.
At 450 he gives 370 4s 38% boost, and no boost to 5s.
Even at 550 he only gives a 370 4* 85% boost v 131% weekly boost, and 450 5* a boost of 47%, and lets face it if you have him at 550, you are unlikely to be using a 450 with him.If you have him at 450 and get him boosted due to higher level opponents his black bonus won't work against the highest opponent as their max. health will be higher than his (threshold is opponent health at 450 has to be less than 65,000 for his boosted health to be higher than opponent at 550. All modern 5*s are above this level).
If opponent is boosted beyond 550 you have no chance of black bonus giving you anything.If you have him at 550 he won't be boosted, and if you are facing opponent 550s then the black bonus damage will be limited as the opponent max. health will be similarly high. If opponent is a boosted 550, then you have no chance of any bonus black damage.
Blue seems like a low power after thought.
I hope someone else can prove me wrong, but currently I think I might be skipping Jeff and now High Evo.
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I imagine he'll do something decent for me at 600+, like all the rest of them do, and he'll sit unused when not boosted, like all the rest of them do.
...and, honestly, I much prefer that to getting more Chasms or Thors or other guys that are better at 450 than the rest are at 600+.
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I really don't think he is working as intended right now.
But if he is....
He is bad for max champers
He is bad for people who keep a flat roster
He is bad for people that only champ top tier charactersHe only has value for people jumping from the 4 tier to the 5 tier...and even then those people would be better to do with a better 5*
His 3* variant could be the worst character in the entire tier.
His non-yellow abilities are mediocre at best, so unless his yellow is broken he is not a usable for the majority of players.
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Actually even his boost looks wrong: when I picked SC ~ level 500 and my 1/1/0 Evo level 285, the difference was a bit more than 200 levels, so Evo with 1 cover gained 100 levels and a bit more. From 26k health he gained 10k, 36k health.
Then I leveled BP 5* with iso until level 385 (same as Evo) and BP has 40k health.
A really classic 5* still unbalanced has more health than the beefy new 5*. The boost must be bugged.
And it's odd but that doesn't surprise me.0 -
@trenchdigger said:
I keep rereading his powers, looking for the nugget that we have all missed, but sadly I can't find anything positive to say about him.I can think of one positive thing to say about him: he is making my decision to pull for Kang very easy
I want to give props to the devs though. It is a unique kit and took some creativity to come up with and courage to make him so complicated. They can't all be home runs, but I enjoy the diversity.
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He doesn’t boost ability damage. At all.
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@heybub said:
@trenchdigger said:
I keep rereading his powers, looking for the nugget that we have all missed, but sadly I can't find anything positive to say about him.
I can think of one positive thing to say about him: he is making my decision to pull for Kang very easyI want to give props to the devs though. It is a unique kit and took some creativity to come up with and courage to make him so complicated. They can't all be home runs, but I enjoy the diversity.
This isn't a home run at all. Or even a double. Or a bloop single. It's a wild pitch at best.
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Big thanks to Sourcream and trenchdigger for the maths!!
Thats the sweet collab the forum needs to get back to!If High Evolutionary doesn’t boost lower tier ability damage then he is stoney baloney. Like Katt said: His powers are death.
-No not death: deaf! One hit of these descriptions and you deaf! I can’t hear tinykitty! Seriously made my ears ring re-rereading.
Hit hit hit cough bro you know what would be sweet? Hit cough cough if like 3* players had a 5* character that makes them better!
Wooa bro gurgle-gurgle cough duuude imagine how sweet their match damage will be!!
Hey bro do you ever look at your belly and think about swarm tiles?0 -
Someone should tell to their ambitious character designer that right now they have problems to run the simplest character without bugs.
So something less astounding would work better.0 -
I really do like the idea of a boost character like him, so it is a shame that the numbers aren't very impressive. Maybe they could one day do something a bit more simple like "brings X's lowest level teammate to X's current level (up to 550)." Then there would be reason to level X for those in 5 land, but the character could also be used to make 4s more useful.
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To be fair it was always going to be about evolving things which meant some sort of change to others. That's what he does. Clue in the name. But...I do wonder if this design has the definitely not going to be him new Boss Event in mind. These powers sort of sound like they will work in a Boss environment? I dunno. I still don't know how he works. Why couldn't we have had a 5* Raccoon or Space Dog?
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If you run him with 2 4* then shouldn't the boost be 0 since he is the highest level character (assumes he's champed at 450 and not unleveled at 255) on both teams?
KGB
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@dianetics
I have tried this, and the boost to his teammates is still the same formula ie. difference in level/295 * 140% (for 5 yellow)
eg. I brought a bottom lvl 70 4* with my lvl 300 Evo, and boost to their health was 230/295 = 78% (*50% for 1 cover yellow * base health) = 39%
I was facing puzzle gauntlet opponents at approx lvl 200, so Evo was the highest.1 -
And also, if Evo is in the middle,
eg. highest enemy 550, Evo 450, teammates lower level than Evo
then all 3 of your team get boosted:
Evo by difference between highest and Evo / 295
Team mates by difference between Evo and teammates /295Sounds great, but in practice boosts are too low. If only the 295 was 100 instead he could have been really interesting (but still not meta).
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Does any of this stuff change when High Evolutionary gets the +100 level boost? Or are you guys testing him with that boost? (I read back but I can't tell for sure).
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