***** High Evolutionary (Awesome Mix Vol 3) *****

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Comments

  • froggerjohn
    froggerjohn Posts: 375 Mover and Shaker

    @IceIX It looks like there's a typo in the yellow passive, because the base level says, "50% bonus max health and 10% bonus ability and base match damage" (a 50/10 ratio) while the additional levels have the same percentage for both fields (60/60, etc).

    Also would be great to clarify three other points:

    • Are enemy levels factored into the "highest level" difference?
    • How does the cap work for the ally boost? Basically, this part, "Then his team gains half those bonuses, up to his level"
    • The yellow active says, "if a teammate is chosen", but the start of the power says "Choose an ally", which would seem to imply that a teammate would always be chosen.
  • mdreyer93
    mdreyer93 Posts: 149 Tile Toppler

    @froggerjohn said:

    • The yellow active says, "if a teammate is chosen", but the start of the power says "Choose an ally", which would seem to imply that a teammate would always be chosen.

    I read this as he can choose himself and get the health and dmg boost. If a teammate is chosen, they'll cap at his levels.

    But would be good to find out.

  • froggerjohn
    froggerjohn Posts: 375 Mover and Shaker

    Ooh, that's a good analysis, and sounds right. Thanks!

  • KGB
    KGB Posts: 3,765 Chairperson of the Boards

    @dianetics said:
    KGB looks like your math is wrong on his blue. It is 21182 15x1246 = 18690 + 2492 . 21182. Maybe just a typo?

    Also his yellow as it reads is if he is not the highest level. As it reads it seems that if he is not the highest level on the board, not his team. So you will want to bring him against god boosted teams or high level CL10 opponents.
    Also he will get 140% bonus and his team will get half of those bonuses per level.

    **edit I doubt the health is free health, I would guess it works like god boosted characters work in relation to sim.

    ** double-edit I wonder if he can target himself with his active yellow, and what it will do.

    Your right, I fat fingered the calculator in my rush to crunch the numbers.

    If his Yellow boosts based off of either them then he will make a GREAT 3rd character in PvE vs CL10 enemies. Getting potentially +50 levels to all your characters will be huge. I'm hoping it's free health but you might be right.

    This character is going to be useful just for the Yellow alone even if he's not Meta.

    KGB

  • entrailbucket
    entrailbucket Posts: 7,018 Chairperson of the Boards

    @Bowgentle said:
    Again, this community is very bad at evaluating stuff on paper.
    I'll wait and see how he plays.

    I'd say the community is pretty bad at evaluating complex ability sets without using the character (and part of this is due to absolutely baffling, bizarre wording chosen in ability descriptions).

    Most of the significant misses happened because a character's abilities just didn't make sense on paper. Like, now I have a really good idea of all the stuff Chasm does, and I have no idea what any of his abilities actually say, or how I'd write descriptions of those abilities.

    Characters with relatively uncomplicated, vanilla type abilities tend to get evaluated pretty accurately.

    This particular guy is exactly the opposite of uncomplicated.

  • DrClever
    DrClever Posts: 584 Critical Contributor

    @DAZ0273 said:

    @Bzhai said:
    We're gonna need new initials for Hawkeye if we're giving HE to this guy.

    Also zoinks, 95k health at 450??? And that will be boosted further by his passive yellow.

    I'm going call him Hi-guy

    HEye5 for me.

  • TheHawkNY
    TheHawkNY Posts: 11 Just Dropped In

    @IceIX will the in-match descriptions reflect the actual calculations? I'd like to be able to use powers and know what they are going to do without needing to use a calculator.

  • scottee
    scottee Posts: 1,631 Chairperson of the Boards

    Blue passive has some intriguing potential. Basically a hedge against enemy cascades.

    If half Thor or Jane Foster cause a bunch of cascades, you could fill up AP pretty quickly. The nuance will be knowing who is targetable to get you the colors you want.

    I don't know the strongest color of meta characters, but if someone has blue, you could passive into a Kang easy win.

  • Palookaville
    Palookaville Posts: 83 Match Maker

    I just want to have fun playing a video game, stop making things so complicated!

  • hygge_hound
    hygge_hound Posts: 55 Match Maker

    Yet another ridiculously stupidly overly complicated character. What in the name of mephisto is driving this? It's sure as heck not player feedback.

    I feel like the orphan at the beginning of Nacho Libre. "How come we cant ever have just like a salad?"

  • pepitedechocolat
    pepitedechocolat Posts: 253 Mover and Shaker

    @Palookaville said:
    I just want to have fun playing a video game, stop making things so complicated!

    now u can have fun doing Maths! math is gut fur brain >:)

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited April 2023

    @entrailbucket said:

    @Bowgentle said:
    Again, this community is very bad at evaluating stuff on paper.
    I'll wait and see how he plays.

    I'd say the community is pretty bad at evaluating complex ability sets without using the character (and part of this is due to absolutely baffling, bizarre wording chosen in ability descriptions).

    Most of the significant misses happened because a character's abilities just didn't make sense on paper. Like, now I have a really good idea of all the stuff Chasm does, and I have no idea what any of his abilities actually say, or how I'd write descriptions of those abilities.

    Characters with relatively uncomplicated, vanilla type abilities tend to get evaluated pretty accurately.

    This particular guy is exactly the opposite of uncomplicated.

    Yeah they seem to be in love with complicated skill sets.
    One could argue they should get their basic stuff in order before adding more complexity.
    But of course that would be "the players", holding the devs back.

  • supergarv
    supergarv Posts: 414 Mover and Shaker

    Soooo... will we get a banner for every single match of the enemy plus a repeater placement animation? So for a cascade of 2-3 matches we'll wait like a minute for our next move, like on chasm mirroring?

    Please get these boring delays fixed before dishing out passives like this one 🫶

  • entrailbucket
    entrailbucket Posts: 7,018 Chairperson of the Boards

    @Bowgentle said:

    @entrailbucket said:

    @Bowgentle said:
    Again, this community is very bad at evaluating stuff on paper.
    I'll wait and see how he plays.

    I'd say the community is pretty bad at evaluating complex ability sets without using the character (and part of this is due to absolutely baffling, bizarre wording chosen in ability descriptions).

    Most of the significant misses happened because a character's abilities just didn't make sense on paper. Like, now I have a really good idea of all the stuff Chasm does, and I have no idea what any of his abilities actually say, or how I'd write descriptions of those abilities.

    Characters with relatively uncomplicated, vanilla type abilities tend to get evaluated pretty accurately.

    This particular guy is exactly the opposite of uncomplicated.

    Yeah they seem to be in love with complicated skill sets.
    One could argue they should get their basic stuff in order before adding more complexity.
    But of course that would be "the players", holding the devs back.

    It's tough, I mean...this game is deeper than it looks, but it's not THAT deep. They don't have infinite design space for these characters, like you might have in a game that was more complex, with more mechanical levers you could design for.

    It's really pretty impressive that we have however many characters, they're (mostly) all distinct, and they still manage to come up with new ideas like this guy, or Chasm, or Kang.

    I guess I don't fault them that much for making complicated stuff, because the other guys sorta already made most of the possible simple powers.

  • TheRiddler
    TheRiddler Posts: 291 Mover and Shaker
    edited April 2023

    @Gymp28 said:
    Well, as a player whose roster is ~450 i’m excited for this character! As others have pointed out his yellow passive appears to mean that as long as you bring a god boosted character he himself can get up to a 140% boost to health and all damage!
    Furthermore he’ll be giving up to a 70% boost to health and all damage to his teammates including the already naturally god boosted character….

    What phrase shall we coin for this boost? Turbo God? Giga God (GG boost has an apt ring to it, as it rapidly heralds the end of the match… good game!).

    I'm thinking its not gonna work that way. It says boosts team up to his level. I take that as if he is say a level 450 then he only boosts allies per level up to that point. And characters higher than that get no boost at all.

    I'm expecting something with this yellow power to change here pre-release.

  • pepitedechocolat
    pepitedechocolat Posts: 253 Mover and Shaker

    Wall of text incoming ...

    I like the character idea of %boosting allies and %diminishing enemies, but I think this good idea is bloated with passives and conditions that add very little value. Blurring his role into support/soaking seems a bit weird.

    some specifics thoughts :

    • Blue power growing with time is great idea, however ap battery on passive is no good (see PS). I can see it being a pain when attacking him, with close to zero counterplay. His kit could be just as fine without that.
    • Yellow passive could be much simpler and probably healthier as : "boost allies if I'm highest level, boost myself if not" instead of this convoluted boost. numbers could be tweaked so either he is a hard match hitter or a support team boost, making him useful as standalone for small rosters, and useful boost for big ones
    • Black seems ok as anti "tank", again the second part could just have been flat damage instead of a formula for about the same effect and much more clarity. It could even be "+x% damage per yellow power applied" for a very close result. Instead we have something of "I burn high health, and I burn low health" ok well just burn health no need for 3 math formulas that noone wants to use.
    • His base health should probably be slashed as he has ways to increase it in %. I'm pretty sure noone wants the game health pool to spiral out.
    • He has zero board interaction which is rare enough to be mentioned. (maybe a first in 5* land?)
    • also the "chasm stitched part" of yellow passive should be removed and made baseline rule of the game.

    All in all Several good ideas stitched together that look close but works differently :neutral: . I want to test him to see how it pans out in game

    P.S. : I think in general, add and remove ap for free are BAD, unless there is counterplay. I'm pretty sure lucky T1 cascade followed by getting nuked by ap generated by hevo passive can be a solid source of frustration, reminiscent to getting mandatory 3* killed by chasm T1 cascade.

  • Seph1roth5
    Seph1roth5 Posts: 481 Mover and Shaker
    edited April 2023

    I hope they don't change his blue passive, that's the most interesting part to me. Instead of using valkyrie, melinda, or deathlok I can bring someone that can actually pitch in with the fight also. And since it's not YOUR strongest color, it's not unbalanced, but can be a nice perk if it works out to something you can use.

    It might make me actually more willing to fight some mthor teams lol.

  • wymtime
    wymtime Posts: 3,768 Chairperson of the Boards

    He feels like a 3,5,5 to me. Also he will not need to be one of you high level characters. In fact he will be better as a lower level character that lets his yellow give him a huge boost in health. It will also boost his black damage.

    Black will be best as a first hit on an opponent and high health opponents overall.

    I see the value of blue on a long match, but in PVP or PVE how many times does you opponent really make 10+ matches?? I see the occasional value in blue especially if he ends up to pair with a better black user.

    I could be wrong, but 3,5,5 feels like the better build