***** Magik (Phoenix Five) *****

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  • Bubba3210
    Bubba3210 Posts: 248 Tile Toppler

    One thing I have not seen mentioned is how late the nerf notice was. I would have pulled for more Riri if I had known Magik wasn’t going to be that great. Could we get at least a full day’s notice please?

  • fight4thedream
    fight4thedream Posts: 2,017 Chairperson of the Boards
    edited March 2023

    Mod note: Removed a few inappropriate posts. Please focus the discussion on the issue and refrain from personal attacks and insults. Thank you.

  • LavaManLee
    LavaManLee Posts: 1,683 Chairperson of the Boards

    @Bubba3210 said:
    One thing I have not seen mentioned is how late the nerf notice was. I would have pulled for more Riri if I had known Magik wasn’t going to be that great. Could we get at least a full day’s notice please?

    This. While the devs certainly have the right to change their minds whenever, common courtesy would have been at least a day's notice before having Riri out of LL.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited March 2023

    Not defending them or anything, but from the sound of it they only started their testing after the preview stats.
    So, while this is pretty bad in its own way, they couldn't nerf earlier because they lacked the data.
    Now, why they don't test earlier... I don't know.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited March 2023

    Based on what past dataminers know, it seems that the dev was testing a month or two ago. I wouldn't know SC's power include his blue before preview and some other 5* got their power damage reduced before preview. Of course, that was under Demiurge.

  • pestilentpangolin
    pestilentpangolin Posts: 8 Just Dropped In

    Everyone's missing the real problem here. Magik's left leg looks like it was drawn by a heavily medicated and temporarily blinded Rob Liefeld. The art's good otherwise, but that bit's uncanny.

  • mdreyer93
    mdreyer93 Posts: 149 Tile Toppler

    @pestilentpangolin said:
    Everyone's missing the real problem here. Magik's left leg looks like it was drawn by a heavily medicated and temporarily blinded Rob Liefeld. The art's good otherwise, but that bit's uncanny.

    It's foreshortened but still too far away from the viewer for the lower leg to appear larger. Looks fine to me.

  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards

    They should nerf her character design. She's too hot for this game compared to the > @pestilentpangolin said:

    Everyone's missing the real problem here. Magik's left leg looks like it was drawn by a heavily medicated and temporarily blinded Rob Liefeld. The art's good otherwise, but that bit's uncanny.

    She's probably the hottest girl in MPQ.. They spent some good time on her artwork lol

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,246 Chairperson of the Boards

    @Punisher5784 said:

    She's probably the hottest girl in MPQ.. They spent some good time on her artwork lol

    coughcoughMoonstonecough

    But yes for some reason 3/5 Magik looks very tan. What's the temperature like in Limbo? Maybe she just likes visiting tanning salons?

  • 4TheChains
    4TheChains Posts: 8 Just Dropped In

    It really does seem a different type of adjustment to Magik's powers would've been much more effective overall, without compromising her overall value as a desirable new addition to everyone's roster.

    Mod 1. 1 Turn Fortified Demon Repeater tile that does 1/2 the damage as the 2 turn version.

    Benefit - 1. mThor will not instantly destroy the demon tile(s)

    Benefit 2. The demon tile has a much higher chance of success to actually fire, but will not hit as hard.

    Mod 2. If the enemy matches or if either team destroys a Demon Tile, deal damage to target enemy that matched tile, or to any player that destroyed demon tile (equal to 2x damage of the tile firing one time).

    Benefit - Again targeting the reckless destruction of mThor, with a mild punishment, but not just to the enemy mThor, also to your own mThor if you're trying to use her alongside Magik. Demons are only loyal to Magik.

    Mod 3. Since the demon tiles is now fortified, replication only occurs when the demon tile is matched away by a friendly match, not just the match that destroys fortification, but the 2nd match that actually destroys the tile.
    Benefit. Since the demon is now a 1-turn repeater, this slows down replication a touch as to prevent spamming of demon tiles.

    Mod 4. At the start of her turn, if one does not exist, create 1 Red Fortified Demon Repeater tile targeting enemy special tiles first.

    Benefit - Does not ruin her ability when playing against Chasm, and guarantees successful creation of demon repeater.

    Mod 5. Red Power - while the repeater tile exists, Magik's powers do +% extra damage (+% = to the +% of associated Red passive 10%-35%) does NOT affect Magik's Demon or Repeater tiles, only stacks when firing abilities.

    Benefit - Despite the addition of a maximum 35% permanent match damage via the Red passive, who's to say she'll be making any matches at all. The Soul Sword enhances the users power level, so this is just a more thorough enhancement.

    Finally...
    Purple Power - Magik is Colossus's brother, in the spirit of that, Magik's passive should apply to the entire Team just like her Big Brother's passive defense applies to the entire team. Additionally, now that the Magik's Black ability is more desirable, making the Purple a little better will force players to thoroughly consider all 3 powers when determining Magik's best build.
    Magik's abilities disrupt magical beings. Her passive should include a ability and match damage boost to supernatural beings.

    Overall
    Positive changes without going OP. Her powers are more closely aligned to those described in the comics. Used alongside Emma, she will be fairly stout, but not out of control by any means.

    Side note - Emma Blue.... Seriously should also include immunity to powers while in diamond form...

    Thanks for reading

    To Broken Circle: Hire me as a new character development guy ;)

  • KGB
    KGB Posts: 3,666 Chairperson of the Boards
    edited March 2023

    @4TheChains

    What you did with her repeater is essentially what Medusa's passive does in 4* land (minus the damage you want every time it's matched/destroyed).

    The problem with what you described is that Okoye exists. Having smaller damage hit more often is just a recipe for Okoye abuse.

    Anyway, who cares if she can't be used against MThor. There are plenty of teams to use vs MThor that you don't need her.

    KGB

  • Bzhai
    Bzhai Posts: 576 Critical Contributor
    edited March 2023

    @4TheChains said:
    It really does seem a different type of adjustment to Magik's powers would've been much more effective overall, without compromising her overall value as a desirable new addition to everyone's roster.

    Mod 1. 1 Turn Fortified Demon Repeater tile that does 1/2 the damage as the 2 turn version.

    Benefit - 1. mThor will not instantly destroy the demon tile(s)

    Benefit 2. The demon tile has a much higher chance of success to actually fire, but will not hit as hard.

    Mod 2. If the enemy matches or if either team destroys a Demon Tile, deal damage to target enemy that matched tile, or to any player that destroyed demon tile (equal to 2x damage of the tile firing one time).

    Benefit - Again targeting the reckless destruction of mThor, with a mild punishment, but not just to the enemy mThor, also to your own mThor if you're trying to use her alongside Magik. Demons are only loyal to Magik.

    Mod 3. Since the demon tiles is now fortified, replication only occurs when the demon tile is matched away by a friendly match, not just the match that destroys fortification, but the 2nd match that actually destroys the tile.
    Benefit. Since the demon is now a 1-turn repeater, this slows down replication a touch as to prevent spamming of demon tiles.

    Mod 4. At the start of her turn, if one does not exist, create 1 Red Fortified Demon Repeater tile targeting enemy special tiles first.

    Benefit - Does not ruin her ability when playing against Chasm, and guarantees successful creation of demon repeater.

    Mod 5. Red Power - while the repeater tile exists, Magik's powers do +% extra damage (+% = to the +% of associated Red passive 10%-35%) does NOT affect Magik's Demon or Repeater tiles, only stacks when firing abilities.

    Benefit - Despite the addition of a maximum 35% permanent match damage via the Red passive, who's to say she'll be making any matches at all. The Soul Sword enhances the users power level, so this is just a more thorough enhancement.

    Finally...
    Purple Power - Magik is Colossus's brother, in the spirit of that, Magik's passive should apply to the entire Team just like her Big Brother's passive defense applies to the entire team. Additionally, now that the Magik's Black ability is more desirable, making the Purple a little better will force players to thoroughly consider all 3 powers when determining Magik's best build.
    Magik's abilities disrupt magical beings. Her passive should include a ability and match damage boost to supernatural beings.

    Overall
    Positive changes without going OP. Her powers are more closely aligned to those described in the comics. Used alongside Emma, she will be fairly stout, but not out of control by any means.

    Side note - Emma Blue.... Seriously should also include immunity to powers while in diamond form...

    Thanks for reading

    To Broken Circle: Hire me as a new character development guy ;)

    At the very least the repeater tile that is generated from firing red needs to be fortified. Because you are meant to match her demon tiles to propagate them you're delaying her damage output so a bit of security from her red repeater will as least mitigate this.

    And I agree they could have given her a special P5 passive. Being a teleporter she of all characters should have some ability that benefits the entire team.

  • BlixTheFrog
    BlixTheFrog Posts: 193 Tile Toppler

    Don’t know if it’s been reported yet but I just had a fight in pvp where the enemy Demon Tiles didn’t disappear when I killed Magik. They stayed until the end of the fight.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    Change my mind:

    5* Magik is disappointing.

    (…and I can’t unsee her left leg ever since it was brought up.)

  • entrailbucket
    entrailbucket Posts: 6,857 Chairperson of the Boards

    She'll probably be pretty usable when boosted, just like 95% of the 5* tier. If you compare her to the characters that are actually good, then yeah, she's disappointing.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @entrailbucket said:
    She'll probably be pretty usable when boosted, just like 95% of the 5* tier. If you compare her to the characters that are actually good, then yeah, she's disappointing.

    Bummer, thanks

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,069 Chairperson of the Boards

    Yeah seems pretty weak but not according to BCS so I dunno what to believe.

  • BlixTheFrog
    BlixTheFrog Posts: 193 Tile Toppler

    I think she can be terrific at a higher level. Hard to see it right now though.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Still she creates 1 repeater at the start of battle on red. It's needed to match it, then getting 3 red AP. Then there are 2 repeaters. It's needed to match one of the 2, and you get the maximum, 3 repeaters. Then to get 7 blacks for to create 2 more, maximum ups to 7 then.
    Having 6 they do almost 100% damage, so instead of 2315 it will be 4300. Multiplied by 6, 25k.
    But like I said before, they are 2 turns repeaters: matching the first one one the first turn, on the third turn they will damage. Matching another one for to have the maximum of 3, they will damage one on the third turn, on the fifth turn the others 2 repeaters. Collecting 7 blacks for to create 2 repeaters more, after you have the 3 max repeaters, maybe on turn 9 with some luck and not losing any of them you will damage for 24k.
    What is really lame. Simply not viable on pvp. And they nerfed it, so it's even worse.