***** Magik (Phoenix Five) *****
Comments
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She'll probably be pretty usable when boosted, just like 95% of the 5* tier. If you compare her to the characters that are actually good, then yeah, she's disappointing.
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@entrailbucket said:
She'll probably be pretty usable when boosted, just like 95% of the 5* tier. If you compare her to the characters that are actually good, then yeah, she's disappointing.Bummer, thanks
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Yeah seems pretty weak but not according to BCS so I dunno what to believe.
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I think she can be terrific at a higher level. Hard to see it right now though.
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Still she creates 1 repeater at the start of battle on red. It's needed to match it, then getting 3 red AP. Then there are 2 repeaters. It's needed to match one of the 2, and you get the maximum, 3 repeaters. Then to get 7 blacks for to create 2 more, maximum ups to 7 then.
Having 6 they do almost 100% damage, so instead of 2315 it will be 4300. Multiplied by 6, 25k.
But like I said before, they are 2 turns repeaters: matching the first one one the first turn, on the third turn they will damage. Matching another one for to have the maximum of 3, they will damage one on the third turn, on the fifth turn the others 2 repeaters. Collecting 7 blacks for to create 2 repeaters more, after you have the 3 max repeaters, maybe on turn 9 with some luck and not losing any of them you will damage for 24k.
What is really lame. Simply not viable on pvp. And they nerfed it, so it's even worse.0 -
@Glockoma said:
Change my mind:5* Magik is disappointing.
(…and I can’t unsee her left leg ever since it was brought up.)
I'm glad somebody agrees. It's like they've amputated then run out of prosthetics and stuck on a boiled ham with a boot attached.
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Very disappointing. And she had some potential before the nerf too. She seems rather useless now
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I heard from people testing in their sandbox accounts that she's the worst 5* released by BCS so far, and wouldn't be that strong even if they didn't nerf her. That tottaly contradicts what Devpool said about her still being top tier now, and nuts before the nerf, which makes me think that their testing methods are very flawed.
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@Mrcl25 said:
I heard from people testing in their sandbox accounts that she's the worst 5* released by BCS so far, and wouldn't be that strong even if they didn't nerf her. That tottaly contradicts what Devpool said about her still being top tier now, and nuts before the nerf, which makes me think that their testing methods are very flawed.I don't think anyone ever claimed she is top tier in any way. In fact the only mention of any unofficial ranking was in this remark, "Magik's current numbers are much more in line with the norm for 5* characters"
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@IceIX Can you please include what her powers/ health/ etc. would be at 550?
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I like her with damage boosters. With okoye/Deathlock or Thorpocalypse. The extra prices of damage hit hard with boosters and a bunch of times in a turn.
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@killahKlown said:
I don't think anyone ever claimed she is top tier in any way. In fact the only mention of any unofficial ranking was in this remark, "Magik's current numbers are much more in line with the norm for 5* characters"
That's what I was referring to.1 -
@KGB said:
@4TheChainsWhat you did with her repeater is essentially what Medusa's passive does in 4* land (minus the damage you want every time it's matched/destroyed).
The problem with what you described is that Okoye exists. Having smaller damage hit more often is just a recipe for Okoye abuse.
Anyway, who cares if she can't be used against MThor. There are plenty of teams to use vs MThor that you don't need her.
KGB
With Okoye in mind, and the lag in creating additional demon tiles, I think with my proposed changes to Magik would make her Black ability real similar to Gorr. Starting with only 1 Demon tile puts her behind Gorr, but her ability to add more Repeaters somewhat quickly should allow her to surpass Gorr in 4-5 turns.
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Truthfully, the simple fact that Magik's Black ability puts Demon repeaters on Red Tiles, and Magik needs Red AP to fire her Red ability, is another clear setback to her design...
The pre-release nerf is a sad thing to watch, just like with Gamora 5. (Another potentially great character nerfed into oblivion).
I do agree with one of the earlier posts about missing the opportunity to beef up Riri before she left Latest had most of us seen the actual #s for Magik. Pre-Nerf Magik looked waaayy better, even her Demon repeaters we're considerably exciting when looking at the increased damage boost per Demon tile. Oh well, maybe next time....
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@Mrcl25 said:
@killahKlown said:
I don't think anyone ever claimed she is top tier in any way. In fact the only mention of any unofficial ranking was in this remark, "Magik's current numbers are much more in line with the norm for 5* characters"
That's what I was referring to.As it stands, she is nowhere near a top contender for anything.
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@4TheChains said:
Truthfully, the simple fact that Magik's Black ability puts Demon repeaters on Red Tiles, and Magik needs Red AP to fire her Red ability, is another clear setback to her design...If you match the red repeaters to gather red AP, more repeaters take their place. How is this a setback?
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This is the formula to calculate her Limbo Demon damage, if you want to pair her with Emma:
70+15+(2 * no of red aps) + (70+15+(2 * no of red aps)*no of limbo tiles * 15%)
Her updated damage stats is dealing 15% bonus damage and her repeater is dealing 2315 damage. Using 5 Demon tiles and 10 red aps, her repeater will be dealing
2315 * (105% + ((15%x5)*105%))
= ~6k damage or a total of 6k * 5 = 30k damage every 2 turns.Her black power costs 7. +4 black aps or use supports to +3 or 6 black aps at the start of the game and she'll be dealing damage on turn 2. Pre-nerf, with 7 Demon repeaters and 10 red aps, she would be dealing ~180k damage every 2 turns at level 450. After seeing these 180k damage, I understand why her damage was reduced. Not even 550 Okoye+iHulk can reach 180k damage on turn 3.
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@4TheChains said:
Truthfully, the simple fact that Magik's Black ability puts Demon repeaters on Red Tiles, and Magik needs Red AP to fire her Red ability, is another clear setback to her design...I think you're missing the whole point of demon tiles. You WANT to match those red repeaters. One, obviously is to gain red AP. But also your repeaters multiply when you match them.
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Hound, I don't follow your maths.
2315 * (105% + ((15%x5)*105%)) = 4,235 not 6kBut why do you start with 70 rather than 100?
In your example with 10 red ap, Emma will boost by 25% assuming 5 on her red
ie. 100% + 15% +2%*10 = 125%
The demon tile boost is then 125% * 5 limbo tiles * 15% = 93.75%
Total damage per demon = ( 125% + 93.75% ) * 2,315 = 5,064 ie 5k not 6k0 -
My bad, I didn't open and close the bracket correctly.
Magik has PF affiliation, so she gain an additional 15% ability damage boost.
Emma's ability boost to Magik
Base: 70%
PF: 15%
10 red aps: 20%
Total: 105%Magik's boost to Limbo Demon
15% per Limbo Demon and 5 used in example = 75%Because Emma's boost stacks with Magik's boost, Magik's Limbo Demon is = 153%
Total Boost = 105+153 = 283%
Let's use a live example:
No of red ap = 3
No of Limbo Demon repeater = 1
Limbo Demon Damage = 775
Limbo Demon boost per repeater = 5%
Actual damage dealt by Limbo Demon = 1553
Working backwards, 1553/775 = 2 or 100% more damageTotal boost by Emma = 70+15+6 = 91%
Magik Limbo Demon boost boosted by Emma = 5 * 1.91 = 9%
Total boost = 91+9 = 100%"Pre-nerf", the Limbo Demon boost was 25% and repeater was dealing 5692 damage.
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