Updated 7 Day PVE Event Rewards
Comments
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Don't mean to pile on, and not that big of a deal, but in scl9 the easy nodes level up after each fight. Typically they stay at level 47 or whatever. Again, not a big deal, but mentioning in case this also isn't intended.
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Gonna be a long week.
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Obviously there needs to be some updates to bring the seven day in line with the current 3 and 4 day events but once they do I’d love to see these every time we get a new four star and get a bunch of covers for the new four stars and a full cover for the new five star.
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I suspect I won't stick this one out; I've been a one-session-max.-progression-only player for so long I had forgotten this style of play used to be the norm!
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SCL 10 goes vintage and first sub is 48 hours. So, don't overclear.
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I thought they were having it in mind, but it's not the case, so in order to run pves prior to scl10 the updates needed are:
- the QoL change from 2 years ago, passing from 6+1 clears to 4+1
- to design for each sub what it's the difference in points to any other scl, the challenge special node.
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@Aweberman said:
Eh. They inherited what is obviously a very clunky system. It's a disappointment, for sure, that this event is not being run as other events are. I'm sure there will be some compensation, and based on their past track record, I would expect future 7-day events to be run successfully.It's hard for me to say that things are being run worse than the previous developers.
But I am disappointed. I was really looking forward to this week.
I’m not thrilled with this pve, but I’d take the new developers over the old ones any day of the week.
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@liminal_lad said:
@Aweberman said:
Eh. They inherited what is obviously a very clunky system. It's a disappointment, for sure, that this event is not being run as other events are. I'm sure there will be some compensation, and based on their past track record, I would expect future 7-day events to be run successfully.It's hard for me to say that things are being run worse than the previous developers.
But I am disappointed. I was really looking forward to this week.
I’m not thrilled with this pve, but I’d take the new developers over the old ones any day of the week.
Agree. I have no opinion about this PvE situation, but I like the new developers because they're doing stuff. I prefer buggy over boring any day.
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While I agree that it's good that they're doing stuff, let's be clear here: nothing has been done to this event except update the individual rewards, prog and placement.
I simply refuse to believe that THIS is what takes them so long that they can only update a couple of events every month.
If updating rewards takes a month, we probably should give up hope on getting new content, like, ever 🤣
I still hope they have the event fully updated to today's standard on their test server, and simply set the wrong event live.
Cause anything else would be crazy.3 -
Judging by what comunity writes here I'm probably in the minority of people who actually wasn't enthusiastic about 7-day events, and now, after they launched one so buggy, the bad feeling even increased.
I like the idea they want to give us more events, that's probably what most of us want - to have more diversity than playing the same old stories over and over again, but 7-day is just too long. And with the current buggy-one it will even be longer, and more boring than playing some of the usual ones.
I just hope they got it better in the future, but still don't see myself ever liking 7-day events, no matter the rewards.2 -
I'm sad.
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I'm going in on 4.10 when the bracket flips. Wish me luck. 🤣
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So... in essence, they said they were updating the 7 day event to make them work again, but they conveniently "forgot" SCL10?
- Points are screwed
- Easy nodes are not fixed difficulty
- 6 clears instead of 4
- No challenge node, and a 2* required node instead
Kinda messed up.
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I did not realize that using Kang to send the first wave Away only gave you points for that first wave. Whoops!
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A lot of people didn't realize that.
Also, it's pretty idiotic to make Kang essential in TWO wave nodes (loaner in main and his essential in the sub) when you cannot use his blue.
It's especially dumb in the loaner wave, cause suddenly you have 2* Wolvie as your main damage dealer.2 -
Do we still have to fully grind the yellow wave node (the one where you're forced to use Kang, Wolvie, and M'baku) in the main event page before this 48 hour sub is complete? Somewhere I read that it disappears after this "SHIELD base" sub ends.
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@hygge_hound said:
Do we still have to fully grind the yellow wave node (the one where you're forced to use Kang, Wolvie, and M'baku) in the main event page before this 48 hour sub is complete? Somewhere I read that it disappears after this "SHIELD base" sub ends.Since they didn't change ANYTHING, most likely yes.
Also, it makes sense story-wise.1 -
Uhh.. yea.. bit of a disappointing event. I do NOT miss the old event structure. I'm used to 3 clears in SCL10 to get to full progression. Not sure that I'll make it to the end of this event.
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Please, do not run old events again before updating them first.
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Sorry, am I reading this correctly? In scl10 I don't need to complete all nodes (3 times) to get full progression.
Will I have to do more than that for this?
0
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