Updated 7 Day PVE Event Rewards

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  • Bzhai
    Bzhai Posts: 441 Mover and Shaker
    edited February 2023
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    @IceIX the placement rewards in SCL10 is a bit wonky. Current preview showing:

    Rank 1: 380 hp, 6,000 riso, 14,000 iso
    Rank 2-5: 500 hp, 6,300 riso, 13,000 iso
    Rank 6 -10: 225 hp, 6,300 riso, 13,000 iso
    Rank 11 - 20: 420 hp, 5,400 riso, 11,000 iso

  • justsing
    justsing Posts: 507 Critical Contributor
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    Thank you for updating individual placement rewards for Enemy of the State!

    But what about alliance rewards? Could we get those updated for the next 7-day event?

  • Aweberman
    Aweberman Posts: 428 Mover and Shaker
    edited February 2023
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    @liminal_lad said:
    How late could someone join and probably still make full progression?

    Probably the 3rd sub; possibly the 4th. (I haven't crunched the numbers.)

    Though, note there are only 6 subs in this 7-day event. The first sub should be 48 hours.

  • KGB
    KGB Posts: 2,960 Chairperson of the Boards
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    Used to be 3rd sub back in the day.

    That might change if they upped the number of points required since there is now a CL10 and challenge node.

    KGB

  • liminal_lad
    liminal_lad Posts: 463 Mover and Shaker
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    Thank you. I feel like a sucker whenever I start too early, but I don’t want to miss out.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,185 Chairperson of the Boards
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    Challenge nodes are “extra” points in regards to progression, so if you’re doing them i wouldn’t be surprised if it’s less days than before. But since this is the first 7-day since that went live I would probably feel it out and see how it goes.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited February 2023
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    Looking forward to hearing impressions from s1 Guinea pigs.
    Also a bit disappointed that alliance rewards did not get updated, but individual rewards were.
    I could have done without a full Wong cover, but that's just me - I'm sure there are some out there who appreciate that (dozens!).

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
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    Maybe less!!!

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
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    No green challenge node in scl 10. But there was a 2 star Ms marvel node.

  • dianetics
    dianetics Posts: 1,412 Chairperson of the Boards
    edited February 2023
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    Yeah no challenge node it’s just a leveled up regular event.

    edit* nodes also require 6 clears for all rewards. This is going to be a long haul.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited February 2023
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    ROFL.
    They forgot to use the current template 🤣🤣🤣
    Going to be a long week.

  • dianetics
    dianetics Posts: 1,412 Chairperson of the Boards
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    It’s going to be interesting to see how big these get on the higher nodes.

    May end up falling back on to some winfinite like BRB/Polaris/Th4nos if it gets ridiculous.
    4 clears and the guys are already 645 on the 5* node 😂

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited February 2023
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    Ok let's hope for a quick restart.
    As much as I like seeing the world burn, I REALLY don't want to go back to roster scaled PVE.
    How do you NOT NOTICE this before the event going live?
    No testing I guess.

  • dianetics
    dianetics Posts: 1,412 Chairperson of the Boards
    edited February 2023
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    It’s not that bad really just an extra clear each day. Most of these enemies don’t have huge health pools anyways. They are almost all hand.
    Thank god there are no mindless ones, then it’d be a mindless mind numbing PvE.

    edit* my clears took an extra 5-10 minutes and I play fairly slowly.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
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    That's an extra 5-10 minutes end grind too, I don't want to give mpq another 140 minutes this week.

  • MrPlow
    MrPlow Posts: 237 Tile Toppler
    edited February 2023
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    For some reason I'm placed higher overall compared to sub1 so far. I think the node in the main window is rewarding different points for the initial clear.

    Also are we back to 4+3 clears for SCL10?

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,156 Chairperson of the Boards
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    I'm not a complainer by nature, but I did see the require characters and wonder why they put all new(ish) characters for a 7 day event. And now they have to do heavier lifting than I'd expected. Still, I've missed you, EotS!

  • Aweberman
    Aweberman Posts: 428 Mover and Shaker
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    @dianetics said:
    It’s going to be interesting to see how big these get on the higher nodes.

    May end up falling back on to some winfinite like BRB/Polaris/Th4nos if it gets ridiculous.
    4 clears and the guys are already 645 on the 5* node 😂

    As I recall, when they changed CL10 from 4 clears to 3 clears, they altered the scaling of the enemies so that the final grind would still be the same levels.

    To use some theoretical numbers:

    • With 4 clears, the enemies might have been: 100 - 200 - 300 - 400 - 500 (for the last clears)
    • With 3 clears, the enemies would have changed to something like: 100 - 235 - 370 - 500 (for the last clears)

    If that makes sense. The strength of the enemies on the grind shouldn't be any higher than under the new system. (Though, of course, there will be that extra clear.)

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
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    I send a ninja away in the wave node. When the CD expired he never came back, where is he?
    For scl10 there are 150 riri shards, this is a change when selecting difficulty.
    And 2 days for the first sub, making it a boring event with the 6 clears and easy does.