***** Hit Monkey (E.D.I. Suit) *****
Comments
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Aaaah I see that now.
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I’m thinking hit monkey, ironheart 3rd will be a good LL store
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Level 450 purple damage is shown as 168. Please update with correct damage.
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@turbomoose said:
@DAZ0273 said:
Not got a clue about him but looking forward to trying him out!I watched some of the series on Disney last night, not bad but I’m confused as to how he naturally knows how to use weapons, think I need to do more research
Monkey with a ghost mentor?
Comics everyone!1 -
@wymtime said:
I’m thinking hit monkey, ironheart 3rd will be a good LL storeWho knows? It all depends on how good the next one is -- it may be six of one half a dozen of another. I think we can safely say is Arcade/Hit Monkey/Riri is better than Arcade/Emma/Riri, though.
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The change to Hit Monkey having ISO-8 as part of his origin is a travesty. He shouldn't be a technologist, he's closer to the supernatural than tech.
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@SaltnPeppa said:
The change to Hit Monkey having ISO-8 as part of his origin is a travesty. He shouldn't be a technologist, he's closer to the supernatural than tech.That's the 3-star. The 5-star is an MPQ original character.
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@whitecat31 said:
Level 450 purple damage is shown as 168. Please update with correct damage.I realize it is probably a typo but....having his match damage go down with levels would actually make his purple power more effective since you wouldn't have to worry about tanking and he could stay invisible easier.
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I just realised his match damage is about ~100 point lower than its recent predecessors. Emma, Riri and Arcade has about 106X for their highest match damage so I guess it's deliberate to decrease the chance of him tanking?
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Almost certainly a typo. Matching the ratio of his other colors, purple should be 1068.
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That makes sense since purple is its strongest colour. Has anyone considered his pve potential with Hulkoye or Kitty/R4G in Pick-3?
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I like Hawkeye with the quick AP bomb that 6 AP purple power will create with 6 countdown tiles, that is a lot of blue and red AP potentially early.
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That's 18 blue and 12 red aps after 3 turns. Heimdall can use those blues to reduce Hit Monkey's powers to 3 and he can fire his red 4 times instead of 1 time. That's between 88k to 128k damage. I didn't think of pairing Monkey with Hawkeye. That's pretty good for pick-2 as long as Hawkeye can tank over Monkey in pves.
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@Borstock said:
@IrisRyu said:
I’m very curious to see how the red passive works in practice. It could be great, but I could also see it being an unintended boon for Chasm if it accelerates his revive/stun mechanic.I’m not sure this one is a meta changer. At 63K health, whoever this is, ain’t lasting long against the 550 Chasms in my MMR. I get that there’s damage mitigation, but that hasn’t helped Colossus to break through Chulk (unless similarly max champed). Genuine question without an answer, but what percentage of players have a hoard large enough to make this character viable in the face of the many max champed Hulkgasms out there?
Meta counters don't need to be viable against 550's unless they are also max-champed (or close). Someone who hoarded for a 550 Chasm deserves to have an advantage that isn't stopped cold by baby champs. It's unfair to ask for that.
Oh, you mean how tiny Chasm can stop cold 550 Bill Apoc…
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Monkey Suit at 4 and 5 cover are creating 3-turn cds instead of 2-turn cds. Is this a bug?
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@StanleyBurrell said:
@Borstock said:
@IrisRyu said:
I’m very curious to see how the red passive works in practice. It could be great, but I could also see it being an unintended boon for Chasm if it accelerates his revive/stun mechanic.I’m not sure this one is a meta changer. At 63K health, whoever this is, ain’t lasting long against the 550 Chasms in my MMR. I get that there’s damage mitigation, but that hasn’t helped Colossus to break through Chulk (unless similarly max champed). Genuine question without an answer, but what percentage of players have a hoard large enough to make this character viable in the face of the many max champed Hulkgasms out there?
Meta counters don't need to be viable against 550's unless they are also max-champed (or close). Someone who hoarded for a 550 Chasm deserves to have an advantage that isn't stopped cold by baby champs. It's unfair to ask for that.
Oh, you mean how tiny Chasm can stop cold 550 Bill Apoc…
I said it's an unfair ask. I didn't say it never happens.
Also, I am very much on the record as believing Chasm (moreso the meta created by him) to be the most broken thing this game has ever seen. That's one of the reasons I am interested to see if the Hit Monkey counter is a true hard counter or more of a wet handshake.
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@Borstock said:
@StanleyBurrell said:
@Borstock said:
@IrisRyu said:
I’m very curious to see how the red passive works in practice. It could be great, but I could also see it being an unintended boon for Chasm if it accelerates his revive/stun mechanic.I’m not sure this one is a meta changer. At 63K health, whoever this is, ain’t lasting long against the 550 Chasms in my MMR. I get that there’s damage mitigation, but that hasn’t helped Colossus to break through Chulk (unless similarly max champed). Genuine question without an answer, but what percentage of players have a hoard large enough to make this character viable in the face of the many max champed Hulkgasms out there?
Meta counters don't need to be viable against 550's unless they are also max-champed (or close). Someone who hoarded for a 550 Chasm deserves to have an advantage that isn't stopped cold by baby champs. It's unfair to ask for that.
Oh, you mean how tiny Chasm can stop cold 550 Bill Apoc…
I said it's an unfair ask. I didn't say it never happens.
Also, I am very much on the record as believing Chasm (moreso the meta created by him) to be the most broken thing this game has ever seen. That's one of the reasons I am interested to see if the Hit Monkey counter is a true hard counter or more of a wet handshake.
Bishop was way worse
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@MegaBee said:
@SaltnPeppa said:
The change to Hit Monkey having ISO-8 as part of his origin is a travesty. He shouldn't be a technologist, he's closer to the supernatural than tech.That's the 3-star. The 5-star is an MPQ original character.
There's a proper Hit Monkey alignment with Supernatural as part of SHIELD Howling Commandos along with Man Thing, Mummy, Dum Dum Dugan, etc. He's right on the cover of issue #1
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When will Domino get updated as the feeder for Hit Monkey?
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@killahKlown said:
@Borstock said:
@StanleyBurrell said:
@Borstock said:
@IrisRyu said:
I’m very curious to see how the red passive works in practice. It could be great, but I could also see it being an unintended boon for Chasm if it accelerates his revive/stun mechanic.I’m not sure this one is a meta changer. At 63K health, whoever this is, ain’t lasting long against the 550 Chasms in my MMR. I get that there’s damage mitigation, but that hasn’t helped Colossus to break through Chulk (unless similarly max champed). Genuine question without an answer, but what percentage of players have a hoard large enough to make this character viable in the face of the many max champed Hulkgasms out there?
Meta counters don't need to be viable against 550's unless they are also max-champed (or close). Someone who hoarded for a 550 Chasm deserves to have an advantage that isn't stopped cold by baby champs. It's unfair to ask for that.
Oh, you mean how tiny Chasm can stop cold 550 Bill Apoc…
I said it's an unfair ask. I didn't say it never happens.
Also, I am very much on the record as believing Chasm (moreso the meta created by him) to be the most broken thing this game has ever seen. That's one of the reasons I am interested to see if the Hit Monkey counter is a true hard counter or more of a wet handshake.
Bishop was way worse
Not even in the same hemisphere. I couldn't float at t20 in Simulator with Bishop. He could also be mirrored or downed with match damage by any 5* plus % boosts. I never agreed with the Bishop nerf. I still don't.
3
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