The ChaHulk meta
Comments
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Looks like he knows exactly what the argument is.
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This was the "nerf Chasm" thread, then a bunch of unpopular opinions about all sorts of things got randomly moved here.
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OOOOOPS. OK. I thought I was in the Kang thread. I don't know if this has been said already, but why not just add:
"Chasm's loss of identity is a significant weakness. Without someone to reinforce his self-image or provide direction, Chasm's web begins to unravel before ultimately returning to the void. Web tiles no longer work after his last ally has been downed OR Chasm loses x permanent health per round."
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Yeah, someone further back (up?) suggested having Chasm take permanent damage from his passive, which I think is a pretty reasonable fix. She-Hulk takes more damage after she's resurrected, and Hulk hurts the team when he resurrects, but Chasm has absolutely no downside and can basically resurrect with full health forever.
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I think it's unfair for the new devs to talk about past nerfs.
This is the first situation where a nerf could be needed and still it's not sure how the future will work out.
Indeed HM wasn't enough for to stop the chahulk team, and probably kang is the real hard counter released. Still until at least his arrival on LL chasm will be safe as the 3* version can't really fight Ihulk.
Different approaches, different business.
On my alliance 3 members put money for kang 3*, so it should be expected a good playerbase doing the same. That's a direct money incoming for a new character, besides the hp 5* store.
And actually it's fun to play the 1/1/1 3* version and finish one tough character.
I think that is what devs are chasing: fun mechanics.
And pay attention to this: if in the future kang defeats the current meta, there will be a new character with a passive triggering and punishing (or negating) away status, according to the rock-paper system.0 -
If i can sit overnight with chasm/ihulk and get nothing but +from being attacked i would say there is a big problem with these two.
I dont have a massive chasm and my ihulk is barely champed
I have 2 champed boosted 5s that get attacked a lot so it seems its best to just climb with these,making the boosted 5s irrelevant0 -
Well at least it took 16 days to revive this time. The stealth nerf is obviously working.
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The reign terror of the chahulk team is coming to its end.
Or at least the quantum space will be filled with chasms.1 -
During the Riri event it was a wall of Thor/Riri, because they allowed the 5* Riri to be used. In the next event it went right back to Chasm.
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My Immortal by Evanescence Chasm/iHulk/iShulk no.1 in the SHIELD Sim charts. Agree with EB that Thor/Riri briefly popped up due to the Essential character coding disaster. M'baku's PvP was a bit more mixed up but if it wasn't a champed boosted then it was some variation on My Immortal. Fun!
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The reign is still very much on ,the immortal combo are everywhere after 700 pvp points.I feel they l stay there a long time ,kang is definitely a defensive target so during climb we l get hit more than the wins against immmortal combos let s see .
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The one thing I will say is that Immortal hunting in Simulator is a little more fun. I get ALL the retals, but I don't care about that, because I end up doing more damage to them, anyway. At least there's some fun to be had.
But in pick-2, it still matters who is boosted (or occasionally who the required character is). If you don't have boosted characters with the exact set of tools you need, it's still all ChaHulk at the top.
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With mantis and 5* daredevil being buffed I decided to give a go at beating this team. Apparently chasms void tiles are not considered special tiles for mantis to throw out stuns when matching them. That seems wrong.
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