The ChaHulk meta
Comments
-
Sekilicious said:İnekobasi said:Sekilicious said:İnekobasi said:Chasm sometimes locking up the game. İn this case oppenent's ihulk couldnt tank the chasm even he reach his max match damage. So oppenent's chasm kept making abbys tiles and this tiles turned into web tiles . So both of us's chasms became invulnarable. İ kept playing this game for 15 minute but nothing changed. İ think this is a software bug. I'm not a "nerf" person but chasm need a rework.
2 -
I tried using Apocalypse/Old Man Daken to do a stun-immune, perma-health reduction strategy but it didn't work. It almost did, and probably would if your apocalypse were big enough. but If you get Shared Strength out on the board fast enough, 2x fires of Daken's green means that iHulk's maximum health is only 8100 points. A third fire would mean it was 1 point, i just never got that much green again.0
-
Sekilicious said:Glockoma said:Sekilicious said:Sekilicious said:While the Immortal Bros. are common there seem to be a few counters if you can mitigate the match and AoE damage. Reddit also has this thread.https://www.reddit.com/r/MarvelPuzzleQuest/comments/y53ysx/immortal_team_counter/Colossus and Switch seem to be an effective counter if you target iHulk first to the point where Chasm does not tank anything. Electro and mThor mitigate the damage from hulk and deletes web and abyss tiles.
Out of curiosity, does Thanos proc Court Death when killing Chasm? Or does Chasm stun him before he can?Good partners? Of course. Try SMPP and Miles. Such a fun team. Many more suggestions will come.
If BRB collects green and yellow but happens to find 6 blue ap along the way, (this is key here) Chasm has to chew through his stronger colors first before eating the blue. Those protect tiles start flowing and mitigating Chasm’s damage as well as taking up space for competing Abyss/web tiles.This is just something to be aware of as he has given me a little trouble here and there, especially with iHulk setting off an auto 4-protect tile placement with his passive proc.
It’s good to see the community come together on discussing ways to overcome a meta rather than just call for nerfs. Especially when we have others to now “unnerf” characters.Like Michael from “The Office”:
“Do you have any idea what 3 vasectomies can do to a man?! Snip-snap, Snip-snap!” Lolol0 -
I tried Thano5/Knull, and it was not successful. I don't think Knull was the right partner, but I wanted a purple battery and he also does (albeit super weak) permanent damage.0
-
What you need is not solition, but more experience in dealing with Chasm vs Chasm. If there are players who can deal with Chasm vs Chasm, it's obviously a skill issue.0
-
Thano5/Wanda with Wanda set to purple and just focus on attacking hulk was able to win.0
-
It kind of seems like big AOE powers could make a comeback as well, since simultaneously killing them works pretty well.0
-
Upon further testing with Thano5/Switch, it seems like Court Death stopped working for the remainder of the match at one point after mistakenly downing Chasm before Hulk. I wonder if that's repeatable?0
-
İnekobasi said:Sekilicious said:İnekobasi said:Sekilicious said:İnekobasi said:Chasm sometimes locking up the game. İn this case oppenent's ihulk couldnt tank the chasm even he reach his max match damage. So oppenent's chasm kept making abbys tiles and this tiles turned into web tiles . So both of us's chasms became invulnarable. İ kept playing this game for 15 minute but nothing changed. İ think this is a software bug. I'm not a "nerf" person but chasm need a rework.1
-
The real problem is they are unpredictable.
They can be beaten with more or less easiness, with more or less attrition, but if you are playing for points you won't know if chasm will drain the AP for the power needed to kill both or if you can reduce their AP smoothly for the strategy you are trying to run.
And that's the real reason why they are a scarecrow on high level competition.0 -
With this boost list, Ghostpool/Phoenix is fairly reliable unless you are looking at the 550 Chasm/~500 iHulks I'm seeing here in the last 200pts of PVP. If you can hang on to enough black for Penance Fare, fire it right after Chasm revives for what is likely to be a 1-shot. I've had to dump a health pack into DP after most matches, but those teams are the only ones worth any points so there's no way around attacking them.1
-
I am no 5 star player but shouldn't MThor help a bit as well against Chasm....?
My main theory here is because is you manage to pull off her Blue, she can shake the board quite a lot keeping Chasm off his Abyss tiles.
And if you continue to pump her blue, you basically get a free turn often due to cascades. xD0 -
No, I don't know why players think that Dr Thor will prioritise Chasm tiles over other tiles. Based on my observation, her passive destruction will destroy Chasm tiles if there isn't any basic or special tiles left to destroy. Only then will it be forced to destroy Chasm tiles.
Chasm tile = character tile
Character tile is not special tile.
Character and special tile belongs to different categeory
0 -
I’ve been running a float test in Mind Like a Diamond, and using chasm/hulk only to see how high I can float unshielded. Went to bed at 800pts, Currently came back after an overnight unshielded position still with 700pts. I haven’t had a float point this high since my 4* days.0
-
Shouldn't you be happy? It means fewer wins needed to hit 1200.0
-
It's not a fun team to play with or against, and matches take a LONG time. So sure, it's a "better" jump off point to climb, but unless there is a reasonable counter to them to push through the wall it'll be pretty grueling to get that next 500 points.0
-
If there's a reasonable counter to them, then your float points will decrease significantly. It's a tradeoff between high float and 3 minutes per match play or multiple 2 minutes play with lower float. Chasm/iHulk is usually worth high 60s to 7X points. For my playstyle, I don't mind this since it's easier to find high points to hit 1200 faster. And they won't hit you back because they know they have more to lose.
0 -
I don’t need to float there, I only did the experiment to highlight how effective a scarecrow it is.0
-
I don't think that's a bad thing. You mentioned that the last time you floated this high was in 4* land, which is probably 3 years ago?
I wonder if you managed to champ Colossus/Wanda before boosted 5* took effect. I remember players hating on this team.0 -
I had them champed while they were in Latest. I didn’t enjoy that slow team either, offensively or defensively, so I really didn’t run it. I’ve never been as impressed with colossus as some of y’all seem to be. But that team had a pretty obvious counter that already existed in game: single target power damage.
But that’s why I’m looking for a counter team rather than asking for a nerf. It appears to me you want to use a big AOE team here, or else an effective stunner, but Chasm’s AP control is very aggressive - essentially erasing anything that wasn’t from a match-4 or cascade.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements