The ChaHulk meta
Comments
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The truth is that I always wonder where is that prodigious puzzle in the way on beating the chahulk team.
Personally I think it's just a tedious process on matching tiles waiting for the time on when chasm and Ihulk have low health for to down them with AoE, or just down Ihulk 3 or 4 times for chasm non tanking anymore.
Or just to equip all boosts and wait for a favorable board for to fire the black hole while try to never target chasm.
Everything actually is about to play chasm's game and to have a favorable board for to finish the battle earlier.
If it was just a puzzle to think issue the chahulk team won't be everywhere after passing a certain threshold.0 -
I don't have a huge amount to say on this debate as Chasm doesn't bother me overly and I use him in SIM if I have to but I can clearly see why people are bothered by the AP destruction, random or not. If you enjoy using certain characters and Chasm makes that nearly impossible then it doesn't matter if there are workarounds. You just want to play your favourite characters and be able to fire their **** powers. It isn't even necessarily a "I only want to win mindlessly" mindset I don't think either. It is a bit like playing a game of Monopoly but another character has a Chance card that forever stops you passing Go.
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At least one or two boosted 5* each week beginning from JJ have different ways of beating Chasm/iHulk, except on his boost week. I've not seen Chasm/iHulk "dominate" pvps for a long time, despite players saying how broken he is. If he's broken, he will be dominating every single week, regardless of whoever appears in boost week. Even She-Hulk or Big Wheel who are considered mid tier characters are scaring Chasm/iHulk away in their boost weeks.
It's only in certain circle that Chasm/iHulk appears a lot of time, and that circle is likely the ~500-550 meta chaser club.
3-4 wins out of my 19-22 wins consists of Chasm/iHulk. The rest consists of boosted 5* and other non-boosted 5* team. We're not in a situation where every skip or match is only against Chasm/iHulk. If it is, then it's a different story. And I'm referring to pick-2 pvps. Players can still use their favourite 5* to fire powers and if they don't want to play against Chasm/iHulk, just skip them. PvEs are probably the more appropriate place for them to not care about dealing with difficult matches and fire their powers away.
If we want to talk about shield sim, before Chasm, all I see was BRB/Kitty/Polaris or Colossus/Apocalypse/Wanda, which is about 90-95%. And these were the teams I were seeing after climbing high scores. After mThor came, she shaked things up a little, which means the above two teams had been reigning for about a year. Chasm came and She-Hulk came and we got this triple revive. In shield sim currently, there are more variety of Chasm teams that are not Chasm + iHulk&She-Hulk. And those teams are easy to beat.
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My god, stop beating a dead horse over and over again people.
Let's wait and see if Monkey makes an impact.
I doubt it, since he was a non-factor in his own PVP, but we'll see.1 -
This thread keeps reviving! The irony is delicious
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@Bowgentle said:
My god, stop beating a dead horse over and over again people.
Let's wait and see if Monkey makes an impact.
I doubt it, since he was a non-factor in his own PVP, but we'll see.Poor Beta Ray Bill, he does deserve better.
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@HoundofShadow said:
I thought with the release of Hit-Monkey, this thread would be put to rest.And yet you have more posts in this thread than anyone and continue to keep going and going…
I’m glad you find Chasm to be this amazing complex character and talk about how he brings the “puzzle” back to Marvel Passive Quest. Wait… isn’t the guy ALL passives? Ah that’s right. Paired with Hulk (who is also almost entirely passives as well) there is little thought in playing him. Beating him takes more thought sure, but like others have said, once you complete the same puzzle 800 times it gets boring.
My biggest issue that I named in the very beginning of this thread is game balance and variety. I thought the meta was finally perfect pre-Chasm. Two baby champs became a better option than REALLY good characters god boosted, making them and the diverse ever-shifting meta I love mostly irrelevant. I know you want to make this about how you’re a superior MPQ player and people just aren’t as smart as you, but for me it really is about this meta being a step backwards in terms of my enjoyment after I finally feel like we were in the best era ever.
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Riri and Hit Monkey are both still NEW, I’ve only seen one champed Riri in the wild so far. Way too soon to claim they have made a difference. The only difference in my experience so far has been the quality of the boost week roster and whether or not it has good options. Chasm/She-Hulk/iHulk is still all over pick-3, which is fine because it is pretty easy (for me with everyone champed, maybe not newer rosters) to build a counter team to that.
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@HoundofShadow said:
Even She-Hulk or Big Wheel who are considered mid tier characters are scaring Chasm/iHulk away in their boost weeks.
>Shulk godboosted has 250k health, match damage is really high.
Obviously she doesn't scares Ihulk, she is just a better option than Ihulk on this week.
And I've seen her often with chasm wich is a similar game of "try to lower their healths while chasm is continuosly healing and destroying AP and then time it for a good combo killing both ".0 -
Boosted Big Wheel at 452 is passively doing 70k+ damage from cascades, no AP needed. He is a perfect counter to Chasm on the attack. She Hulk is an excellent active (on bottom color) and passive (on rebirth) cascade generator to go with him.
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@Daredevil217 I wasn't the one who revived this thread but players are quoting me. A long time back, when I didn't reply, some said that I was running away from discussion. So, I replied.
I don't think there's anything about being superior player or whatnot. It's the mentality of taking the cheap way out like asking for nerf or asking for plug-and-play counter team. I've seen this happening for years, and many players have seen similar things happening for years. The point is, instead of focusing on waiting for the dev to nerf the meta, having a rigid definition of a counter team, or waiting for the dev to create a mindless counter character, why not spend the effort to do something meaningful? Humans become better not because they complete a lot of easy tasks, but because they overcome a lot of challenges. Likewise, if the dev decided to focus on making these group of players happy, I don't see how they can make things interesting for MPQ, gameplay-wise because the dev has to prioritise on making things not challenging and yet interesting for them.
As I mentioned, all these boost weeks just proved that Chasm/iHulk is not as broken as he is because the facts, at least around my mmr, have proven that boosted characters are still better than Chasm/iHulk for most of the match. This is at least the 5th boost week that Chasm/iHulk is hardly around. Some players are just throwing temper tantrum because things didn't go their way.
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@Sekilicious said:
This thread keeps reviving! The irony is deliciousAs the person who started this thread, I didn’t think that this discussion would have gone on for so long…
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@HoundofShadow said:
As I mentioned, all these boost weeks just proved that Chasm/iHulk is not as broken as he is because the facts, at least around my mmr, have proven that boosted characters are still better than Chasm/iHulk for most of the match. This is at least the 5th boost week that Chasm/iHulk is hardly around. Some players are just throwing temper tantrum because things didn't go their way.
If only we knew your roster so we could see what magical MMR you're hanging out at. At single-champ 5 I skip 10+ hulkchasm for every match I do take. It's pretty much a free float at my level, I'll lose at least 2-300 if I leave anyone else up, including boosted teams, whereas I'll not lose more than 50 with something chasm based. That's problematic.
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My mmr is similar to Sekilicious, but just slightly higher than his.
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On this thread there are not less than 10 5* players saying they fight the chahulk team ad nauseam vs a single one who says rarely fights them.
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Or we can use the dev's data which shows that at that point in time, that Chasm/iHulk is not as prevalent as it seems, except for certain circle. Do we trust objective data or trust emotional data? And this data points probably have at least a few thousand players, compared to ~10, unless all these ~10 players happen to be in that circle.
Anyway, @Timemachinego I've a single champed 5* mmr account and I saw your defense team and I beat it with SC and undercovered Deathlok. I post a video of the teams I see later and I want to say there's only one iHulk/Chasm team after skipping for 30 seconds.
Here's the video of single champed 5* MMR in Slice 1:
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@HoundofShadow said:
Or we can use the dev's data which shows that at that point in time, that Chasm/iHulk is not as prevalent as it seems, except for certain circle. Do we trust objective data or trust emotional data? And this data points probably have at least a few thousand players, compared to ~10, unless all these ~10 players happen to be in that circle.Yeah we can fully trust devs data however it doesn't say anything new. The playerbase majority of the game are 4* players and some of them said on this thread that they rarely see them.
The certain circle it's 5* advanced tier, I think there is no more mystery.0 -
Define advanced tier?
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The one where players are bored of chasm.
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That's too vague. What are the top three level of advanced 5* tier?
We have 5 weeks without Chasm dominating pvps already, except for certain circle.
The next 5* release is on 2023 Jan 12. Let's hope it's a counter that makes Bad and the nerf Chasm/iHulk camp happy. That's nothing much to add to this.
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