The ChaHulk meta

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Comments

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards

    I saw a lot of Chasm + iSHulk climbing to float at 5xx

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards

    This boost list is actually pretty entertaining, but I haven't wandered over to PVP to see what the field looks like yet. Big Wheel + She-Hulk is a pretty good cascade team, and doesn't really require a lot of AP to big damage after a couple turns, so I expect it won't be too bad to run up against them.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    @revskip said:
    The funny thing about nerf threads (and this one is no different) is that in the 26 pages here, there are a handful of very vocal folks asking for a nerf over and over ad nauseam and a handful of far less vocal who are fine with things as they are who have put in their .02 cents and then left it alone. I'm not seeing much Chasm/iHulk the past two weeks because they don't do well against the boosted lists from those two weeks. I imagine we'll see more this week because the boosted list benefits Chasm. If the meta is only the meta half the month is it really untenable? Group A will surely argue that it is. Group B will likely just go on with their business. Except Hound, he's been very vocal standing up for the no nerfs crowd.

    Well, you are entitled to your opinion.
    Personally I think this thread has served to hit monkey looking to his release, you can see how much of a 02 cents is that.
    One thing is for sure, actually your post didn't apport nothing of great value.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited December 2022

    I don't think Hit-Monkey is going to impact Chasm/iHulk a lot because he's not shutting them down passively like Wanda did to iHulk, he needs to gather 7 red aps and he's a glass cannon: hits hard but has low hp and virtually no defense, except against Supernatural affiliation. I don't think there's much difference between fielding Hit-Monkey and my counter teams in pick-2 pvps as far not putting a target on your back is concerned.

    However, it's going to make dealing with them much easier. I think I can see a 40 second reduction in playtime against iHulk Team in late January 2023.

  • mani82
    mani82 Posts: 153 Tile Toppler
    edited December 2022

    Hit monkey would atleast help people have a team which is straightforward if paired with Wanda to hit the barrage of low level chasm ihulk ;I mean the 450 to 470 leveller ones it does change things at high level pvp for people who can t try out and find puzzles like you hound .No offence but people want to keep things uncomplicated ,get 7 red AP and hit one reviver who could come under the 15 percent health insta downing

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    But this is Marvel Puzzle Quest..

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Like I said before, to do a puzzle the fist time is challenging. To do the same puzzle a few times more is fun.
    But to do it hundreds and hundreds of times more is just awful.
    Let diversity come back.

  • allen_koholic
    allen_koholic Posts: 103 Tile Toppler

    @GrimSkald said:

    Chasm's first turn stun is obnoxious (particularly since it's a good counter to characters who aren't really overpowered like BRB,) his resurrection mechanic is super annoying particularly when paired with iHulk, but it's his AP drain that makes him broken. I don't know what the Devs were thinking when they made him, really. Maybe that it wouldn't be a full 3 AP all the time? I dunno.

    Yea. Without the targeted AP drain, he'd still be really good. But with it, there's no counter-play. I think even if you took his revive away and gave him more health, he'd still be good.

    Just change the AP drain to be 3 random colors. Or tune down his passive to create only one abyss tile per match and max at two AP drained.

  • _TrashPanda
    _TrashPanda Posts: 98 Match Maker

    Chasm (and his iHulk counterpart has taken over PvP) but they seem like it would be an easy character to RPS. I feel like all the RPS would need is (i) Prevents team damage & reduces match damage, (ii) Prevents AP theft from either team, (iii) Kills Regen abilities of everyone (both teams) (iv) is immune to stun, (v) Make him a big fat tank. Make them all passive abilities. By making them prevent AP theft by either team & Kills regen abilities on both sides, it would prevent people from using them with Chasm/ ihulk/ etc. & discourage people from using them all the time because they have no big nuke ability, thus increasing RPS play in SIM & PvP.

  • LavaManLee
    LavaManLee Posts: 1,434 Chairperson of the Boards
    edited December 2022

    @_TrashPanda said:
    Chasm (and his iHulk counterpart has taken over PvP) but they seem like it would be an easy character to RPS. I feel like all the RPS would need is (i) Prevents team damage & reduces match damage, (ii) Prevents AP theft from either team, (iii) Kills Regen abilities of everyone (both teams) (iv) is immune to stun, (v) Make him a big fat tank. Make them all passive abilities. By making them prevent AP theft by either team & Kills regen abilities on both sides, it would prevent people from using them with Chasm/ ihulk/ etc. & discourage people from using them all the time because they have no big nuke ability, thus increasing RPS play in SIM & PvP.

    I know I am easily confused but I'm not sure what RPS means. I Googled it and still am not sure what it refers to in this context. Requests Per Second? Royal Photography Society? Relative Price Strength?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards

    Rock/Paper/Scissors, alternately known as a RowShamBow

  • LavaManLee
    LavaManLee Posts: 1,434 Chairperson of the Boards

    @ThaRoadWarrior said:
    Rock/Paper/Scissors, alternately known as a RowShamBow

    Thank you! Greatly appreciated.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I thought with the release of Hit-Monkey, this thread would be put to rest.

    Anyway, @BlackBoltRocks
    Puzzle Ops aren't really puzzle because they fall into two extremes: they are either too easy or they are too RNG-based.

    This is a definition of puzzle I agree with:

    "In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle."

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,187 Chairperson of the Boards

    @HoundofShadow said:
    "In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle."

    Chasm is the exact opposite of "fun".

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    The monkey has one skill that kills zombie characters. That's all.
    In any case he counters chasm, a character who counters all characters.
    With a champed hit monkey and SW and equipping all AP boost it's possible to target them and to lose relative low health as SW and HM can provide red while chasm voids it.
    But it's possible to down chasm, Ihulk, or Shulk as it's irrelevant which character the player wanted to take out.
    Still the rock paper system doesn't apply to chasm until a character would be released blocking/compensating AP destroy, as I said many pages before.
    Chasm is in the predator triangle peak still.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Fun is subjective?

    And why are players so fixated on his ap destruction. It destroys aps in a fixed order, instead of a random order.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Chasm, for zero AP, does:

    • collective stun
    • 6 AP destroy EACH turn if the 2 characters have different colors (pretty usual)
    • negates AP matched with his tiles
    • continous healing
    • infinite revive

    And the monkey only prevents revive with a single skill.
    A character FULLY countering him should have: collective stun prevent, preventing AP destroy, compensating AP matched on void tiles, erasing web tiles, downing characters forever with a passive.
    So it can be seen how much of a no-countering-chasm characters the game has.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited December 2022

    It has been proven multiple times in the past few boost weeks that Chasm/iHulk isn't as intimidating as they seem because a large number of them have been hiding for a long time. Even the recent boost week with Big Wheel or She-Hulk have a large number of them hiding. As a matter of fact, all the boosted characters beginning as far back as JJ boost week could beat them easily. However, in certain circle, they might remain prevalent.

    At the end of the day, it's down to players not wanting to think strategically to play against them. The above full-blown counter is a plug-and-play approach where new players could use to counter Chasm/iHulk without thinking, just like how using Polaris/R4G is as good as "turning off the brain", and this is a feedback I saw from players after using Polaris/R4G.