The ChaHulk meta
Comments
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@ThaRoadWarrior said:
Chasm could use some type of adjustment. He doesn’t need a hard nerf but right now it’s too much. I’d start with just dialing back the heal on web matching. Not crank it down to nothing, but a strongest color match-3 shouldn’t give the enemy chasm back more health than you take away lol.I would much rather see a countdown revive ala Phoenix, in fact do the same to iHulk and sHulk while you’re at it. Maybe each revive the countdown increases by 1 or something. Not since Bishop had one character made so many others useless, it’s sad really.
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Funny thing is that Surfer is a soft counter to both metas. He’s stun proof and he downs revive characters for good. He needs a lot of help to get there though.
I wonder if Surfer’s stun immunity is enough to counter the charge sisters. He’s a pretty good partner for Shang, who can go winfinite. I guess we’ll see.
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@Daredevil217 said:
Funny thing is that Surfer is a soft counter to both metas. He’s stun proof and he downs revive characters for good. He needs a lot of help to get there though.I wonder if Surfer’s stun immunity is enough to counter the charge sisters. He’s a pretty good partner for Shang, who can go winfinite. I guess we’ll see.
Not sure bringing someone who makes charged tiles against a pair that uses charged tiles is a good idea.
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@Bowgentle said:
@Daredevil217 said:
Funny thing is that Surfer is a soft counter to both metas. He’s stun proof and he downs revive characters for good. He needs a lot of help to get there though.I wonder if Surfer’s stun immunity is enough to counter the charge sisters. He’s a pretty good partner for Shang, who can go winfinite. I guess we’ll see.
Not sure bringing someone who makes charged tiles against a pair that uses charged tiles is a good idea.
He doesn’t make them passively (I know I know… old school characters that don’t do everything automatically). I wouldn’t fire his powers until he has the AP to go winfinite or at least to take out Thor.
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Shang with surfer or apoclaypse with a mutant can easily take on Thor riri combo but none can strongly take down chahulk as of yet we l wait till Thor riri happens
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My understanding from others is they can stunlock chasm/hulk easily.
Would be interesting if Riri/Thor could easily take down Chasm/Hulk who could easily take down Shang/Surfer who could easily take down Riri/Thor. True RPS. But we won’t know how effective Riri/Thor counters or gets countered until there are more in the wild.
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I’m hoping boosted match damage + loads of charged tiles + player vs AI will be a good counter for Iron Thor.
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Shang Surfer will get eaten alive by anything, so will the AI playing Riri Jane on defense.
I don't think we'll be seeing the end of Chasm ihulk anytime soon, except for boost weeks like the recent ColJane one.0 -
Glad Chasm boost week is over. If nothing else it gave me something to spend ISO on with a whole bunch of skips of any Hulkasm. Just not worth the long drawn-out pain of trying to get the pair of them lined up exactly right to kill in one turn.
Will be interesting to see if JJ & Hela can do something against unboosted Chasm.
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Hela does exactly nothing.
Seeing mostly JJ YJ, and immortal bros.0 -
All you need to do is to time matching her trap tile to down both iHulk and Chasm simultaneously. This means the plan is to get their hp to 3k-5k and 20-25k range. One important thing to note is the sequence of passive power trigger for such scenario. So, you might need to see if you need to down Chasm or iHulk with match damage first.
YellowJacket can also down both with a match-3 cascade in his colour while invisible. Alternatively, fire his black and then collect green.
Hela and Cable are ineffective against them, and probably the weakest of this boost against Chasm/iHulk.
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Ahh right - Hela gets stunned so her death boost is not triggered. Guess yellowjacket invisible is the way to go.
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Well, since they are unboosted, you can always target iHulk repeatedly to keep boosting your special tiles until it reaches a point where you can match damage them to them or cascades into green aps and finish them off.
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@HoundofShadow said:
All you need to do is to time matching her trap tile to down both iHulk and Chasm simultaneously. This means the plan is to get their hp to 3k-5k and 20-25k range. One important thing to note is the sequence of passive power trigger for such scenario. So, you might need to see if you need to down Chasm or iHulk with match damage first.I love how you frame it as if that's easy to do. "All you have to do..." It's a coin flip at best to have THAT much control.
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If you use logic, it's not a coin flip. I've put it into practice and it was how I downed Chasm/iHulk in 5 out of 6 matches. Of course, higher MMR might require different strategies. The highest levelled Chasm I could find was 49X, so it has worked for those levels of enemies.
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Boosted cable would be great if it were possible to save up enough Green AP to fire the main cannons. I’ve tried a few variations of team using this boost list and haven’t found any that will just walk away with a match.
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Chasm damages himself at each turn.
Also he heals himself for who knows how many points each turn.
That type of setting, to down him with match damage and to down Ihulk after that (Crystal red passive), I only could do a single time, due to pure randomness, and because Crystal was godboosted.
Still of course is possible to do that move which is the only thing we need to do, inside a 10 minutes battle that's it.0 -
If I was in a battle trying to kill both with JJ and her traps in one move, the battle would be 20 minutes, better said.
It was never a skill problem.
The real problem is a team too good for pvp and still there is no viable hard counter for it.0 -
Mod note: Removed a couple of unhelpful comments. Any further comments that read as "get good" banter without providing any concrete, helpful advice will be removed and a warning issued. If you choose not to be helpful, then at least be respectful of other players' experiences.
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I've done it in consistently under 3 minutes with JJ and the fastest in 1 min 45 seconds a few times. I've already played against at least 15 Chasm/iHulk team using JJ to down them with match-3 with JJ trap tiles. I probably had one really bad luck match and another one that went wrong due to lack of focus.
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