New UI Update: Gameboard
Comments
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I was shocked when, given my own visual problems, I didn’t encounter any serious issues with the new board. Unnecessary, bordering on worse, absolutely, but no headaches/nausea/eyestrain issues for a change.
But since I’m not in the “if it’s not a problem for me, it’s not a problem for anyone” camp, I’ll be watching the dev response to this very closely, and exiting along with the affected people if it’s not made right.9 -
Also have no vision problems, and don't get headaches from this - but it just looks... worse? It's harder to see the special tiles, harder to see the different colours, overall more drab and dreary where it used to be bright and colourful. Makes the game less enjoyable - and obviously the fact that it's much worse for some people means it definitely needs changing.
Having said that, I'd wager it pretty likely that an alternative board UI be made available soon. They've made enough of a change that we might not get the old one back, but a brighter version and no dimming shouldn't be hard? Then I just hope the tile differentiation is clear enough!3 -
The rockett said:pheregas said:supergarv said:Kwahder said:sweegy said:I'm confident they'll fix it, but I'm guessing Tuesday the earliest.
Apart there‘s an „expedited review“ you can request in certain conditions: https://developer.apple.com/app-store/review/Pretty sure the current situation would warrant an emergency patch like this, when health hazards are apparent.There has been more than a few times they did a push. Here are the ones that I can remember.
$2 for 7CP....*don't go down this rabbit hole...don't go down this rabbit hole... don't go down this rabbit hole*
25% LT drop rate, 2 different times.
4* Starlord less than 24 hours Winfinate
4* Cage screen shake, which was fixed within 48-72hrs. https://forums.d3go.com/discussion/52120/board-shaking-please-stop/p1
And perhaps (further), they don’t know exactly what to do to fix it, since this obviously caught them quite flat-footed. I mean, I got an actual email from them
touting this change. And since the release notes prominently mention the UI change, this is also one of the first things you see mentioned, at least on the Apple App Store.
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Chameleon said:entrailbucket said:The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
Almost every change they've ever made has been met with overwhelmingly negative feedback from players. I can think of maybe one or two times that a change like this was reverted, so it seems clear at this point that they're not paying much attention to written player feedback.
That said, every thread like this includes a ton of players who say "I'm never playing again/spending again unless this is changed," and then those same players continue to turn up in brackets and in buyclubs for years. So it's possible that the devs view overwhelmingly negative feedback as something that happens after every change but never affects their bottom line.2 -
Red_Rooster23 said:I tried to play late last night in a very dark bedroom and the blue and green tiles are virtually indistinguishable from one another when you have Apple's Night Shift on and the brightness turned down low. It felt as if I had developed sudden colorblindness. This was not an issue with the original tile colors and shapes.
My biggest issue with the new UI update is thematic: These new colors do not reflect the Marvel Universe at all. They are dark, dull, drab, and just plain unpleasant to look at. Marvel is all big, bold primary colors, but it feels like the team was trying to turn this into a DC tile-matching game.
On the basic usability front, the entire playing screen overall is far too dark--even at full brightness it feels like I'm looking at the game through a tinted window. Certain things like charged tiles or "ready" hero powers are also far too subtle to clearly read now.
I could get used to the new shape of the board and tiles, but these color scheme and brightness issues are game-breaking.
Enemy special tiles are basically invisible now that they are colored black.
Again, the old UI handled low light perfectly fine with no issues.
This update is just the gift that keeps on giving...1 -
Valuk said:Also have no vision problems, and don't get headaches from this - but it just looks... worse? It's harder to see the special tiles, harder to see the different colours, overall more drab and dreary where it used to be bright and colourful. Makes the game less enjoyable - and obviously the fact that it's much worse for some people means it definitely needs changing.
Having said that, I'd wager it pretty likely that an alternative board UI be made available soon. They've made enough of a change that we might not get the old one back, but a brighter version and no dimming shouldn't be hard? Then I just hope the tile differentiation is clear enough!
But first and foremost they need to do all the obvious due diligence implicated by the commentary in this thread and then engineer accordingly. It is a goldmine of data for moving forward safely and considerately.6 -
I find INCREDIBLY that we still have had not communication from Devs, acknowledging all the health issues with an ETA for a fix. This is just pathetic. This is a new low for this game.
PS: And for those people that say that Apple or Google are the problem, another game I play released a patch the same day as MPQ, they also broke something, and today we already (Friday) have an update. So it is not Apple or Google, it is these guys.
Edit: Of course the announcement came just after my post....5 -
Btw, is there any goverment agency that supervises and sanctions games that are hurting users? If i recall a pokemon game that caused seizures had to be retired from the market else incurring in several legal demands from users some years ago...0
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That pokemon episode really induced epilepsy as a well know cause on multiple flashes.
That this game is hurting users is yet to be proved by medical experts, as many other games use darkening screens wich never induce epilepsy.
Against medical experts the argument "I have colorblind issues and you not, so just shup up" it doesnt work anymore.-1 -
Bad said:That pokemon episode really induced epilepsy as a well know cause on multiple flashes.
That this game is hurting users is yet to be proved by medical experts, as many other games use darkening screens wich never induce epilepsy.
Against medical experts the argument "I have colorblind issues and you not, so just shup up" it doesnt work anymore.8 -
Bad said:That pokemon episode really induced epilepsy as a well know cause on multiple flashes.
That this game is hurting users is yet to be proved by medical experts, as many other games use darkening screens wich never induce epilepsy.
Against medical experts the argument "I have colorblind issues and you not, so just shup up" it doesnt work anymore.6 -
entrailbucket said:Chameleon said:entrailbucket said:The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
Almost every change they've ever made has been met with overwhelmingly negative feedback from players. I can think of maybe one or two times that a change like this was reverted, so it seems clear at this point that they're not paying much attention to written player feedback.
That said, every thread like this includes a ton of players who say "I'm never playing again/spending again unless this is changed," and then those same players continue to turn up in brackets and in buyclubs for years. So it's possible that the devs view overwhelmingly negative feedback as something that happens after every change but never affects their bottom line.
I am not active in any buy clubs, nor will I be contending for placement in a non-boss PvE event at the same level I normally do, whether my partner plays for me or not. I dropped from T10 to T50 in OSS. I only maintained T50 because there were only 300-something players in the bracket and I'd played enough before the update to sustain that. My partner does not like this game the way I do, nor do they engage with the community like I do. I am posting because I care about this community and would like to get back to playing like I have been for years.
https://forums.d3go.com/discussion/84797/what-causes-the-new-board-migraines-and-how-to-cope8 -
Polares said:I find INCREDIBLY that we still have had not communication from Devs, acknowledging all the health issues with an ETA for a fix. This is just pathetic. This is a new low for this game.
PS: And for those people that say that Apple or Google are the problem, another game I play released a patch the same day as MPQ, they also broke something, and today we already (Friday) have an update. So it is not Apple or Google, it is these guys.
Edit: Of course the announcement came just after my post....
What game is that? Maybe we should be throwing our support behind it instead of MPQ.0 -
Bad said:That pokemon episode really induced epilepsy as a well know cause on multiple flashes.
That this game is hurting users is yet to be proved by medical experts, as many other games use darkening screens wich never induce epilepsy.
Against medical experts the argument "I have colorblind issues and you not, so just shup up" it doesnt work anymore.
It isn't just the darkening, though removing it could go a ways toward improving this literal headache. Why do we need medical experts? Want each of us to provide a doctor's note? That's going to get costly fast!3 -
**Mod note: Removed a few posts as the discussion was heading into an inappropriate direction. Please keep the discussion on topic and remember to be civil with each other. Thank you.0
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Motren said:ThaRoadWarrior said:This dev team is almost certainly very small, and working with very limited resources. I think it's a mistake to assume every game you play has an army of people behind it, particularly a free to play mobile game of this vintage, so I find it highly unlikely there is room in the budget for specialty consultants or user focus groups when you're feeding the content furnace as often as this game is. I don't know if they are, but you could keep this game going with a full time designer and a full time engineer, with a contract artist and a shared QA asset if your tools are good. I've known personally late stage F2P games that were being maintained by a single full time designer. And again I'd like to be very clear I don't know anyone at this studio working on this game, just saying that this is how the sausage is made generally. So really I'm just advocating for a little grace for them, I am sure they are doing the best they're able.
I'm sure that walking back a change like this one is going to be non-trivial, but I'm also sure enough people are reporting health reactions to this that they will definitely have to address at least the screen dimming. I'm sympathetic (but I also as a player would like this problem addressed lol).
To your second point, it has been identified that common sense is not common. To many of us, it makes sense that if you alter the color or physical appearance of two objects that you can really screw with people who have vision-related disabilities. However, if you grew up in a perfect little community where no one had visual impairments of any sort, the thought would never cross your mind. It doesn't become common sense to you until you are exposed. An IRL example of this is the racist sink. Those wonderful hands-free sinks you see in many establishments only worked for people with lighter skin tones such as whites and lighter-skinned African-Americans. It so happens that the sinks or the people who made them weren't racist. The engineers just simply forgot to test their product on darker-skinned folk. In this case, devs (of which none are probably epileptic or color-blind) tested the product amongst themselves and thought "it works". Unfortunately, much of the world has yet to catch up with those with disabilities. As a result, we are still redesigning sidewalks, street lights, entryways, etc. Should devs have taken those people in consideration? Yes. Did they? No. Are they meanies who only want to see the world's eyes burn because of this? No. They're human beings who made a mistake (ok, a few health affecting mistakes).
I get where you're coming from. I really do. We want to believe that anyone who does anything less than good is a bad person or just doesn't care. Your statement was very aggressive and absolutist, but does that make you a bad person? No. Just another human being who is passionate about this little form of entertainment.3 -
Untill these day all patches was good or better than the good. This time it was terrible. Im afraid of something that is developers change somethings and make new patch. But it wont helpful for me. I want odl style back.
It wouldnt be last too long that remove new patch. What I undestand now? They still impose somethings new to us.0 -
Thanks to the links Chameleon posted I'm now sitting here dreaming about getting a new version in maybe two weeks where I can switch off darkening and I can switch off all kinds of flashing.
This are the two main points causing headaches I think but I'm aware that other people, e.g. color-blind ones, might need other changes - so let's dream of a color scheme or tile scheme button too :-)
Until then I will try to hold out by playing less and only in bright surroundings.
And I hope I will not wake up too hard when I first play-test the new version.0 -
This was the most recent high profile game reaction I’m aware of - the Cyberpunk 2077 Un-skippable brain dance cinematic that was intentionally design along the lines of a medical seizure inducer for some reason: https://www.washingtonpost.com/video-games/2020/12/31/cyberpunk-2077-seizure/0
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It's somewhat concerning that the announcement of fixes mentions "alleviating some" of the eyestrain from the dimming on the enemy turn. Why are they not alleviating ALL of the eyestrain by removing a much-hated and unneeded "feature?"
I hope I'm wrong, but this does not sound like they are rolling this back, but are tweaking it to somehow make it acceptable. If it proves to not be acceptable, that leaves us waiting for another few weeks for another round of "fixes."
This entire update should simply have been rolled back, and then re-examine the changes with some kind of focus group, as should have happened in the first place.10
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