New UI Update: Gameboard
Comments
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entrailbucket said:merb713 said:entrailbucket said:merb713 said:To the people saying "if you don't like the update, just leave":Why should we have to leave? This is a game many of us have played for years, spending time and money. This isn't showing up and complaining about what exists. It's like showing up to your favorite hangout and discovering that they've installed 24/7 alarm clocks going off, but since the staff all wear noise-cancelling headphones they don't see the problem.Yes, there are lots of games out there. I have played them. I like this game. And I would like to continue to play this game. I'm not currently playing it, and I'm missing my resupply (2120 is my next) and everything, because the changes are physically painful to me.
This is why many of us would like for those players to go away. They make it virtually impossible to assess whether a change is good or bad -- after literally any change, the feedback is a torrent of overwhelming negativity, from roughly the same group of players, who threaten to quit but ultimately never do.
These are the ones who need to go, not the folks who legitimately enjoy the game, occasionally offer positive feedback, and don't immediately hate any change.I legitimately enjoy the game. It's one of two that I play with any regularity.I also can't play right now because the new interface makes it physically painful for me to do so. And reading though the comments here, it's cause other people to have migraines and seizures. There is a distinct difference between "I don't like the color scheme" and "this is hazardous to my health." We're not complaining about a change in paint, we're objecting that the ramp has been replaced by steep stairs.From your comment, I'm unclear if you think that those of us who are explaining the disability issues with the update (things that would not pass a 508 compliance check if this were a government product) are "the ones who need to go".
That's why I suggested staying away from the game until an update is made. Legitimate feedback about the stairs is being mixed in with feedback about the paint scheme, and some players who could go up the stairs are claiming they can't (then going up them anyway) because they're upset about the paint.
The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
Just let people have their say. I'm sure the devs have a good understanding of what's going on.
I think "simply" not liking is just as good reason to complain about this update as any.
I don't like this new layout. It forced me to join this forum and complain about it. I also stopped playing and the only reason I am still hanging around is because there's a possibility they will switch it back. If I could not complain I would have just left and be done with it.
I also don't like shards. I don't care about micromanaging my roster. I think is is a waste of time but I ignore that because it does not affect the part of the game I enjoy playing. The new UI does.
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Blevsta said:I came here to provide feedback on the new UI changes. I've played a couple hundred matches with the new look so far. My thoughts largely match most everyone else.
Pros:
Wave counter showing which wave you're on is useful.
Tile wiggle seems to be more noticeable when you're struggling to find a match.
Easy to identify which character is associated to a tile, tile symbols are uniform and seem more consistent.
Cons:
Screen darkening during enemy turn distracts from what's happening in the background, which adds time in order to respond on your turn. Its also distracting, sometimes I catch myself thinking it's still my turn and a cascade is happening.
Color scheme is drab. This was very noticable when I used Yelena Belova as my strongest character. All tiles used her art and those symbols are minimal. The whole board seems matte where it seemed to shimmer before.
Visibility overall is reduced across the board. I find I miss 4 and 5 matches more often. I have trouble identifying what special tiles the enemy has on the board. The black tiles with strike, protect, attack are the worst offenders. Charged tiles are less pronounced.
All in all if I could go feature by feature I would revert nearly every single change, as they're hampering the game way more than they add for me.
If this was all an April Fool's joke you were a couple of weeks too early for that. But you got me!2 -
ElReyFelix said:Blevsta said:
Pros:
Wave counter showing which wave you're on is useful.0 -
Michael1957 said:Finishing the last PvE with the exact same score as the last time I played it , my placement went from 137th to 179th, so I don’t see any drop off in the player base and it appears to be even more competitive. Players are playing more and achieving higher scores . There will always be the large hater crowd in the forum , but even as a small child I had the basic common sense to know , if I rode the merry go round and i knew it made me nauseous , I DIDN’T RIDE IT! There were hundreds of other rides I could enjoy at the park without jeopardizing my health . I didn’t whine to the ride operator if he could please slow the ride to 1 mile an hour so I could enjoy it myself at the disappointment of every other person on the ride .
Did you pay for the ride when it didn't make you sick but by the time you got on it they changed it and you did get sick?
Edit: typo2 -
I didn't like this change. The board is too dark and in the opponent's round it gets so dark it becomes a challenge to see what move is being made. Also, the tiles are aesthetically ugly to me 🤷🏽♂️2
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It's simple: just make it optional. Some ppl like the new design so let 'em have it. Others want the old UI back (like me) so just give us the choice to use the UI we prefer.
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MalteseFalcn said:I hate the new board. My alliance full of veteran players hates it. We can't be the only ones. Hopefully the dev's actually take note of this. It's harder to distinguish colors, slows down play time, annoying dimming on opponent turn even further reduces visibility. FAIL. Give us option of 'classic' gameboard.Exactly. Give your customers the choice. What a radical idea1
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entrailbucket said:merb713 said:entrailbucket said:merb713 said:To the people saying "if you don't like the update, just leave":Why should we have to leave? This is a game many of us have played for years, spending time and money. This isn't showing up and complaining about what exists. It's like showing up to your favorite hangout and discovering that they've installed 24/7 alarm clocks going off, but since the staff all wear noise-cancelling headphones they don't see the problem.Yes, there are lots of games out there. I have played them. I like this game. And I would like to continue to play this game. I'm not currently playing it, and I'm missing my resupply (2120 is my next) and everything, because the changes are physically painful to me.
This is why many of us would like for those players to go away. They make it virtually impossible to assess whether a change is good or bad -- after literally any change, the feedback is a torrent of overwhelming negativity, from roughly the same group of players, who threaten to quit but ultimately never do.
These are the ones who need to go, not the folks who legitimately enjoy the game, occasionally offer positive feedback, and don't immediately hate any change.I legitimately enjoy the game. It's one of two that I play with any regularity.I also can't play right now because the new interface makes it physically painful for me to do so. And reading though the comments here, it's cause other people to have migraines and seizures. There is a distinct difference between "I don't like the color scheme" and "this is hazardous to my health." We're not complaining about a change in paint, we're objecting that the ramp has been replaced by steep stairs.From your comment, I'm unclear if you think that those of us who are explaining the disability issues with the update (things that would not pass a 508 compliance check if this were a government product) are "the ones who need to go".
That's why I suggested staying away from the game until an update is made. Legitimate feedback about the stairs is being mixed in with feedback about the paint scheme, and some players who could go up the stairs are claiming they can't (then going up them anyway) because they're upset about the paint.
The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.ct451r said:entrailbucket said:merb713 said:entrailbucket said:merb713 said:To the people saying "if you don't like the update, just leave":Why should we have to leave? This is a game many of us have played for years, spending time and money. This isn't showing up and complaining about what exists. It's like showing up to your favorite hangout and discovering that they've installed 24/7 alarm clocks going off, but since the staff all wear noise-cancelling headphones they don't see the problem.Yes, there are lots of games out there. I have played them. I like this game. And I would like to continue to play this game. I'm not currently playing it, and I'm missing my resupply (2120 is my next) and everything, because the changes are physically painful to me.
This is why many of us would like for those players to go away. They make it virtually impossible to assess whether a change is good or bad -- after literally any change, the feedback is a torrent of overwhelming negativity, from roughly the same group of players, who threaten to quit but ultimately never do.
These are the ones who need to go, not the folks who legitimately enjoy the game, occasionally offer positive feedback, and don't immediately hate any change.I legitimately enjoy the game. It's one of two that I play with any regularity.I also can't play right now because the new interface makes it physically painful for me to do so. And reading though the comments here, it's cause other people to have migraines and seizures. There is a distinct difference between "I don't like the color scheme" and "this is hazardous to my health." We're not complaining about a change in paint, we're objecting that the ramp has been replaced by steep stairs.From your comment, I'm unclear if you think that those of us who are explaining the disability issues with the update (things that would not pass a 508 compliance check if this were a government product) are "the ones who need to go".
That's why I suggested staying away from the game until an update is made. Legitimate feedback about the stairs is being mixed in with feedback about the paint scheme, and some players who could go up the stairs are claiming they can't (then going up them anyway) because they're upset about the paint.
The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
Just let people have their say. I'm sure the devs have a good understanding of what's going on.
I think "simply" not liking is just as good reason to complain about this update as any.
I don't like this new layout. It forced me to join this forum and complain about it. I also stopped playing and the only reason I am still hanging around is because there's a possibility they will switch it back. If I could not complain I would have just left and be done with it.
I also don't like shards. I don't care about micromanaging my roster. I think is is a waste of time but I ignore that because it does not affect the part of the game I enjoy playing. The new UI does.
"I don't like this new layout. It forced me to join this forum and complain about it. I also stopped playing and the only reason I am still hanging around is because there's a possibility they will switch it back. If I could not complain I would have just left and be done with it."Same here1 -
Some feedback for the devs: A lot, but not every, character icons are way too emphasized and are distracting. A GOOD example of a character icon done right is Polaris. Her icon is just an outline. Others' (the distracting ones) are solid white filled.1
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acescracked said:Yea! And those posters who just joined a year and 3 months ago with less than 730 posts!! What's the bar set at to where your voice is important?
It is nice to see Bad take a break from his ban ihulk from mpq crusade.
You could say something not being wrong. My crusade was not again Ihulk.
If you feel comfortable with my "break" I celebrate that, but perhaps is because I already said all about that theme.
Not sure if that theme is very related to this thread, but I understand you.
Sometimes I make a lot of digressions too.1 -
I agree with Bad, ban iHulk0
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entrailbucket said:The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.1
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Chameleon said:entrailbucket said:The only way to untangle this is for the devs to look at player engagement and see what the drop looks like. If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.1
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Long time player (since the beginning) first time poster...
New board sucks. Yesterday and today was the first time I never at a minimum did my dailys. Played one match today and got a headache and got nauseated. Won't play again until it's fixed.3 -
For what it's worth, one more vote to fix the contrast/colors, remove (or make extremely subtle) the AI screen darkening/fog-of-war, etc. ASAP. I've managed to play, but it's not enjoyable. Eye strain and a bit of a headache from it in addition to hurting the gameplay.
Thank you for your efforts to make the game better.2 -
Michael1957 said:Finishing the last PvE with the exact same score as the last time I played it , my placement went from 137th to 179th, so I don’t see any drop off in the player base and it appears to be even more competitive. Players are playing more and achieving higher scores . There will always be the large hater crowd in the forum , but even as a small child I had the basic common sense to know , if I rode the merry go round and i knew it made me nauseous , I DIDN’T RIDE IT! There were hundreds of other rides I could enjoy at the park without jeopardizing my health . I didn’t whine to the ride operator if he could please slow the ride to 1 mile an hour so I could enjoy it myself at the disappointment of every other person on the ride .11
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Theghouse said:Michael1957 said:Finishing the last PvE with the exact same score as the last time I played it , my placement went from 137th to 179th, so I don’t see any drop off in the player base and it appears to be even more competitive. Players are playing more and achieving higher scores . There will always be the large hater crowd in the forum , but even as a small child I had the basic common sense to know , if I rode the merry go round and i knew it made me nauseous , I DIDN’T RIDE IT! There were hundreds of other rides I could enjoy at the park without jeopardizing my health . I didn’t whine to the ride operator if he could please slow the ride to 1 mile an hour so I could enjoy it myself at the disappointment of every other person on the ride .3
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I don't think that engagement stats will tell the whole truth. In my alliance nobody stopped playing. Like me they just try to hold out, adapting the play style and hoping it to be only for a few days. I don't look for the best move but for any, closing my eyes often, take a break after a few minutes, etc. This is a way to make it bearable for a while.
However in the long run it means I stop playing competitive and as a consequence I will stop paying my VIP after more than 3 years if not at least the playfield darkening issue is fixed until renewal is due.
I'll be glad to be back on full the moment the game becomes fully playable again.2 -
Michael1957 said:Finishing the last PvE with the exact same score as the last time I played it , my placement went from 137th to 179th, so I don’t see any drop off in the player base and it appears to be even more competitive. Players are playing more and achieving higher scores . There will always be the large hater crowd in the forum , but even as a small child I had the basic common sense to know , if I rode the merry go round and i knew it made me nauseous , I DIDN’T RIDE IT! There were hundreds of other rides I could enjoy at the park without jeopardizing my health . I didn’t whine to the ride operator if he could please slow the ride to 1 mile an hour so I could enjoy it myself at the disappointment of every other person on the ride .This isn't quite what happened though is it? What actually happened was that people were already quite happily riding the the merry go round when suddenly the operator started making it sway side to side. They had put a small notice at the back of the ticket office but hadn't shouted out to any riders any warnings that the ride might now induce nausea and they didn't give anybody the opportunity of staying with the old ride. So now a lot of people are getting off the ride but scratching their head over what is going on and are waiting to hear if the operator is going to make the ride enjoyable for them again.Unless I have been reading this thread in a What if parallel universe?Whilst irksome, this change has not impacted me physically like others (you neither apparently) but to categorise people signing up to the Forum for the first time ever as having a "whine" is a bit of a stretch. I mean, they have a valid point.Finally on the question of bracket flips - even though I don't go on Line and monitor such things myself, the other posters are completely correct. If I can't compete with the big guns when there are less of them in my bracket, I have even less chance when there are MORE of them and they are not spread out across the whole thing. I am in no way involved with any sort of top tier play but I understand that behind the scenes a LOT is going on. The Top Alliances demonstrated years ago in protest against PvP changes that they could co-ordinate to spread out and take top places pretty much as they saw fit.
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ThaRoadWarrior said:This dev team is almost certainly very small, and working with very limited resources. I think it's a mistake to assume every game you play has an army of people behind it, particularly a free to play mobile game of this vintage, so I find it highly unlikely there is room in the budget for specialty consultants or user focus groups when you're feeding the content furnace as often as this game is. I don't know if they are, but you could keep this game going with a full time designer and a full time engineer, with a contract artist and a shared QA asset if your tools are good. I've known personally late stage F2P games that were being maintained by a single full time designer. And again I'd like to be very clear I don't know anyone at this studio working on this game, just saying that this is how the sausage is made generally. So really I'm just advocating for a little grace for them, I am sure they are doing the best they're able.
I'm sure that walking back a change like this one is going to be non-trivial, but I'm also sure enough people are reporting health reactions to this that they will definitely have to address at least the screen dimming. I'm sympathetic (but I also as a player would like this problem addressed lol).3
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