New UI Update: Gameboard

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Comments

  • ElReyFelix
    ElReyFelix Posts: 104 Tile Toppler
    Blevsta said:
    I came here to provide feedback on the new UI changes. I've played a couple hundred matches with the new look so far. My thoughts largely match most everyone else.

    Pros:
    Wave counter showing which wave you're on is useful.

    Tile wiggle seems to be more noticeable when you're struggling to find a match.

    Easy to identify which character is associated to a tile, tile symbols are uniform and seem more consistent.

    Cons:
    Screen darkening during enemy turn distracts from what's happening in the background, which adds time in order to respond on your turn. Its also distracting, sometimes I catch myself thinking it's still my turn and a cascade is happening.

    Color scheme is drab. This was very noticable when I used Yelena Belova as my strongest character. All tiles used her art and those symbols are minimal. The whole board seems matte where it seemed to shimmer before.

    Visibility overall is reduced across the board. I find I miss 4 and 5 matches more often. I have trouble identifying what special tiles the enemy has on the board. The black tiles with strike, protect, attack are the worst offenders. Charged tiles are less pronounced.

    All in all if I could go feature by feature I would revert nearly every single change, as they're hampering the game way more than they add for me.

    If this was all an April Fool's joke you were a couple of weeks too early for that. But you got me!


    Where is this wave counter that you speak of?
  • Blevsta
    Blevsta Posts: 7 Just Dropped In
    Blevsta said:

    Pros:
    Wave counter showing which wave you're on is useful.



    Where is this wave counter that you speak of?
    My mistake. Fixed my comment above. I guess it's my own early April Fool's joke. 
  • Chameleon
    Chameleon Posts: 183 Tile Toppler
    edited March 2021
    Finishing the last PvE with the exact same score as the last time I played it , my placement went from 137th to 179th, so I don’t see any drop off in the player base and it appears to be even more competitive. Players are playing more and achieving higher scores . There will always be the large hater crowd in the forum , but even as a small child I had the basic common sense to know , if I rode the merry go round and i knew it made me nauseous , I DIDN’T RIDE IT!  There were hundreds of other rides I could enjoy at the park without jeopardizing my health . I didn’t whine to the ride operator if he could please slow the ride to 1 mile an hour so I could enjoy it myself at the disappointment of every other person on the ride .
    Just because your bracket is like that, it does not mean other brackets are.  Also, that's not a very scientific explanation unless you know for certain that all other factors (CL, players in the bracket, those players having the same constraints on them as last time, etc.).

    Did you pay for the ride when it didn't make you sick but by the time you got on it they changed it and you did get sick?

    Edit: typo
  • kk3thess
    kk3thess Posts: 202 Tile Toppler
    I didn't like this change. The board is too dark and in the opponent's round it gets so dark it becomes a challenge to see what move is being made. Also, the tiles are aesthetically ugly to me 🤷🏽‍♂️
  • NavyHEAL
    NavyHEAL Posts: 3 Just Dropped In
    It's simple: just make it optional. Some ppl like the new design so let 'em have it. Others want the old UI back (like me) so just give us the choice to use the UI we prefer.
  • NavyHEAL
    NavyHEAL Posts: 3 Just Dropped In
    I hate the new board. My alliance full of veteran players hates it.  We can't be the only ones.  Hopefully the dev's actually take note of this.  It's harder to distinguish colors, slows down play time, annoying dimming on opponent turn even further reduces visibility.  FAIL.   Give us option of 'classic' gameboard.

    Exactly. Give your customers the choice. What a radical idea ;)

  • NavyHEAL
    NavyHEAL Posts: 3 Just Dropped In
    merb713 said:
    entrailbucket said:
    merb713 said:
    To the people saying "if you don't like the update, just leave":
    Why should we have to leave? This is a game many of us have played for years, spending time and money. This isn't showing up and complaining about what exists. It's like showing up to your favorite hangout and discovering that they've installed 24/7 alarm clocks going off, but since the staff all wear noise-cancelling headphones they don't see the problem.
    Yes, there are lots of games out there. I have played them. I like this game. And I would like to continue to play this game. I'm not currently playing it, and I'm missing my resupply (2120 is my next) and everything, because the changes are physically painful to me. 
    Newer players (I'm day 2702) may not be familiar with the general discourse around this game, from the very beginning.  If you enjoy this game, you are a member of a very very small group of veteran players who still like to play it.  The rest of them continue to play for unknown reasons (sunk cost fallacy?), poison any conversation with their constant negativity, and react to any change, big or small, as if it's the end of the world. 

    This is why many of us would like for those players to go away.  They make it virtually impossible to assess whether a change is good or bad -- after literally any change, the feedback is a torrent of overwhelming negativity, from roughly the same group of players, who threaten to quit but ultimately never do.

    These are the ones who need to go, not the folks who legitimately enjoy the game, occasionally offer positive feedback, and don't immediately hate any change.

    I legitimately enjoy the game. It's one of two that I play with any regularity.
    I also can't play right now because the new interface makes it physically painful for me to do so. And reading though the comments here, it's cause other people to have migraines and seizures.  There is a distinct difference between "I don't like the color scheme" and "this is hazardous to my health." We're not complaining about a change in paint, we're objecting that the ramp has been replaced by steep stairs.
    From your comment, I'm unclear if you think that those of us who are explaining the disability issues with the update (things that would not pass a 508 compliance check if this were a government product) are "the ones who need to go".
    I am *not* saying those players need to go away forever.  The problem is that players who don't like the color scheme are being encouraged (via other apps/forums) to report that it's causing them health issues, in a campaign to undo a change they simply don't like.

    That's why I suggested staying away from the game until an update is made.  Legitimate feedback about the stairs is being mixed in with feedback about the paint scheme, and some players who could go up the stairs are claiming they can't (then going up them anyway) because they're upset about the paint.

    The only way to untangle this is for the devs to look at player engagement and see what the drop looks like.  If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.


    ct451r said:
    merb713 said:
    merb713 said:
    To the people saying "if you don't like the update, just leave":
    Why should we have to leave? This is a game many of us have played for years, spending time and money. This isn't showing up and complaining about what exists. It's like showing up to your favorite hangout and discovering that they've installed 24/7 alarm clocks going off, but since the staff all wear noise-cancelling headphones they don't see the problem.
    Yes, there are lots of games out there. I have played them. I like this game. And I would like to continue to play this game. I'm not currently playing it, and I'm missing my resupply (2120 is my next) and everything, because the changes are physically painful to me. 
    Newer players (I'm day 2702) may not be familiar with the general discourse around this game, from the very beginning.  If you enjoy this game, you are a member of a very very small group of veteran players who still like to play it.  The rest of them continue to play for unknown reasons (sunk cost fallacy?), poison any conversation with their constant negativity, and react to any change, big or small, as if it's the end of the world. 

    This is why many of us would like for those players to go away.  They make it virtually impossible to assess whether a change is good or bad -- after literally any change, the feedback is a torrent of overwhelming negativity, from roughly the same group of players, who threaten to quit but ultimately never do.

    These are the ones who need to go, not the folks who legitimately enjoy the game, occasionally offer positive feedback, and don't immediately hate any change.

    I legitimately enjoy the game. It's one of two that I play with any regularity.
    I also can't play right now because the new interface makes it physically painful for me to do so. And reading though the comments here, it's cause other people to have migraines and seizures.  There is a distinct difference between "I don't like the color scheme" and "this is hazardous to my health." We're not complaining about a change in paint, we're objecting that the ramp has been replaced by steep stairs.
    From your comment, I'm unclear if you think that those of us who are explaining the disability issues with the update (things that would not pass a 508 compliance check if this were a government product) are "the ones who need to go".
    I am *not* saying those players need to go away forever.  The problem is that players who don't like the color scheme are being encouraged (via other apps/forums) to report that it's causing them health issues, in a campaign to undo a change they simply don't like.

    That's why I suggested staying away from the game until an update is made.  Legitimate feedback about the stairs is being mixed in with feedback about the paint scheme, and some players who could go up the stairs are claiming they can't (then going up them anyway) because they're upset about the paint.

    The only way to untangle this is for the devs to look at player engagement and see what the drop looks like.  If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
    They are "being encouraged" but you "suggested" :) I think you are doing the same thing; telling players how to act. 
    Just let people have their say. I'm sure the devs have a good understanding of what's going on. 

    I think "simply" not liking is just as good reason to complain about this update as any. 

    I don't like this new layout. It forced me to join this forum and complain about it. I also stopped playing and the only reason I am still hanging around is because there's a possibility they will switch it back. If I could not complain I would have just left and be done with it. 

    I also don't like shards. I don't care about micromanaging my roster. I think is is a waste of time but I ignore that because it does not affect the part of the game I enjoy playing. The new UI does. 

      





    "I don't like this new layout. It forced me to join this forum and complain about it. I also stopped playing and the only reason I am still hanging around is because there's a possibility they will switch it back. If I could not complain I would have just left and be done with it."

    Same here

  • ProtoformX
    ProtoformX Posts: 29 Just Dropped In
    Some feedback for the devs: A lot, but not every, character icons are way too emphasized and are distracting.  A GOOD example of a character icon done right is Polaris.  Her icon is just an outline.  Others' (the distracting ones) are solid white filled.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    edited March 2021
    Yea! And those posters who just joined a year and 3 months ago with less than 730 posts!! What's the bar set at to where your voice is important?

    It is nice to see Bad take a break from his ban ihulk from mpq crusade.
    So do you think my voice is so important here? You flatter me but I never thought that. At least not in popularity terms.

    You could say something not being wrong. My crusade was not again Ihulk. 
    If you feel comfortable with my "break" I celebrate that, but perhaps is because I already said all about that theme. 
    Not sure if that theme is very related to this thread, but I understand you.
    Sometimes I make a lot of digressions too.
  • killahKlown
    killahKlown Posts: 584 Critical Contributor
    I agree with Bad, ban iHulk
  • Chameleon
    Chameleon Posts: 183 Tile Toppler
    edited March 2021
    The only way to untangle this is for the devs to look at player engagement and see what the drop looks like.  If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
    What if you're having a family member in the same household play for you?  I've written it out to ask CS if this is ok under the ToS given playing is nigh on impossible without becoming physically ill.  I don't want my alliance to suffer.
  • Yepyep
    Yepyep Posts: 954 Critical Contributor
    Chameleon said:
    The only way to untangle this is for the devs to look at player engagement and see what the drop looks like.  If you're "toughing through" this update despite suffering migraines or seizures, you're still engaging with the game and throwing off those metrics.
    What if you're having a family member in the same household play for you?  I've written it out to ask CS if this is ok under the ToS given playing is nigh on impossible without becoming physically ill.  I don't want my alliance to suffer.
    I would like to state emphatically that this is perfectly OK by me as a fellow player and competitor -- whatever the TOS imply, It is a reasonable accommodation taken under duress.
  • Koolkatcody
    Koolkatcody Posts: 3 Just Dropped In
    Long time player (since the beginning) first time poster... 
    New board sucks. Yesterday and today was the first time I never at a minimum did my dailys. Played one match today and got a headache and got nauseated. Won't play again until it's fixed. 
  • AlMacD
    AlMacD Posts: 4 Just Dropped In
    For what it's worth, one more vote to fix the contrast/colors, remove (or make extremely subtle) the AI screen darkening/fog-of-war, etc. ASAP. I've managed to play, but it's not enjoyable. Eye strain and a bit of a headache from it in addition to hurting the gameplay.

    Thank you for your efforts to make the game better.
  • Yepyep
    Yepyep Posts: 954 Critical Contributor
    Theghouse said:
    Finishing the last PvE with the exact same score as the last time I played it , my placement went from 137th to 179th, so I don’t see any drop off in the player base and it appears to be even more competitive. Players are playing more and achieving higher scores . There will always be the large hater crowd in the forum , but even as a small child I had the basic common sense to know , if I rode the merry go round and i knew it made me nauseous , I DIDN’T RIDE IT!  There were hundreds of other rides I could enjoy at the park without jeopardizing my health . I didn’t whine to the ride operator if he could please slow the ride to 1 mile an hour so I could enjoy it myself at the disappointment of every other person on the ride .
    All your last two posts have proved is that you don't understand bracket flips.  Assuming casual players who had issues would be the first to walk away from the game where more invested players would try to struggle through any difficulties, less players means less flips and a higher ratio of serious to casual players in a smaller number of brackets means everybody has to try harder to place higher.
    To be fair, understanding bracket flips would require studying something other than the mirror...
  • BeetleGeorge
    BeetleGeorge Posts: 76 Match Maker
    I don't think that engagement stats will tell the whole truth. In my alliance nobody stopped playing. Like me they just try to hold out, adapting the play style and hoping it to be only for a few days. I don't look for the best move but for any, closing my eyes often, take a break after a few minutes, etc. This is a way to make it bearable for a while.
    However in the long run it means I stop playing competitive and as a consequence I will stop paying my VIP after more than 3 years if not at least the playfield darkening issue is fixed until renewal is due.
    I'll be glad to be back on full the moment the game becomes fully playable again.
  • Motren
    Motren Posts: 6 Just Dropped In
    This dev team is almost certainly very small, and working with very limited resources. I think it's a mistake to assume every game you play has an army of people behind it, particularly a free to play mobile game of this vintage, so I find it highly unlikely there is room in the budget for specialty consultants or user focus groups when you're feeding the content furnace as often as this game is. I don't know if they are, but you could keep this game going with a full time designer and a full time engineer, with a contract artist and a shared QA asset if your tools are good. I've known personally late stage F2P games that were being maintained by a single full time designer. And again I'd like to be very clear I don't know anyone at this studio working on this game, just saying that this is how the sausage is made generally. So really I'm just advocating for a little grace for them, I am sure they are doing the best they're able.

     I'm sure that walking back a change like this one is going to be non-trivial, but I'm also sure enough people are reporting health reactions to this that they will definitely have to address at least the screen dimming. I'm sympathetic (but I also as a player would like this problem addressed lol). 
    Limited resources? Are u joking? With all the money they gain from players, they have enough to use to make something decent on the game. Anyway, money or not, health is the most important thing, they showed us they didn't even think to player's health, the incompetence was so high that not 1 in the team supposed that could be dangerous a change like this, OMG, not 1 that was able to imagine. And also, u want to tell me that inserting a warning before opening the game was costing too much? U speaking of limited resources when was enough that devs put into this thing only little attention and nothing else. Maybe u think money are essential but be sure this is not the case. Many things are possible to do just using ur damn own brain correctly and with responsability. Now tell me what could happen if someone cause of the game gets an epileptic episode fall and hurts his head and must go at the hospital? Incompetence, disinterest, not enough money, bad or good intentions, doesn't matter... It Will be d3's fault. There is no justification