New UI Update: Gameboard

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Comments

  • liminal_lad
    liminal_lad Posts: 477 Mover and Shaker
    edited March 2021
    I tried again this morning. The yellow power bar doesn't seem to do anything when it's full. The flash must be so subtle as to be imperceptible. I can't believe this was actually tested.

    I'll be at the 7 year mark of playing this game in a week and I'm really thinking it's time to quit. 
  • Srheer0
    Srheer0 Posts: 510 Critical Contributor
    I tried again this morning. The yellow power bar doesn't seem to do anything when it's full. The flash must be so subtle as to be imperceptible. I can't believe this was actually tested.

    I'll be at the 7 year mark of playing this game in a week and I'm really thinking it's time to quit. 

    I agree with the yellow effect. It isn't clear when you can fire the ability.
  • LavaManLee
    LavaManLee Posts: 1,460 Chairperson of the Boards
    Srheer0 said:
    I tried again this morning. The yellow power bar doesn't seem to do anything when it's full. The flash must be so subtle as to be imperceptible. I can't believe this was actually tested.

    I'll be at the 7 year mark of playing this game in a week and I'm really thinking it's time to quit. 

    I agree with the yellow effect. It isn't clear when you can fire the ability.
    It definitely flashes BUT I believe the flash may be partially yellow so you can barely see it.  The problem is, for all of them, that it pulses from left to right and then there is a period where nothing happens.  So if you don't see it right away, it looks like it isn't doing anything.  It really should be a steady pulse rather than the left to right that it currently does.  It should be really, really obvious you have enough to fire it, not a question.
  • Xerobulll
    Xerobulll Posts: 7 Just Dropped In
    abmoraz said:
    Xerobulll said:
    2545 days here (since November 2013), have spent several hundred dollars over the years, my wife plays and spends money as do several friends who also brought their friends in. 

    I can’t stand the dim board and washed out color schemes and now have to crank my phone brightness to 100% to play resulting in battery drain. None of my friends like the update. 

    And the fact that colorblind (read: disabled) players are now having issues is reprehensible. 

    Please fix this issue. Either restore the color scheme or make it optional. I can live with it for a little while but it’s just not enjoyable to play now. 

    I prefer the term "Handicapable" or "dog-eyed"

    (just trying to lighten up the mood here a bit at my own colorblind expense)
    Meant no disrespect. :)

    I’m a huge proponent of video game accessibility and donate to AbleGamers regularly. 
    We’re also pretty sure our 3yo has some level of color blindness (which led to some research showing that 7% of people, mostly males, have color blindness. A pretty big chunk of potential revenue)

    I’ve been reading the Mpq subreddit and there are multiple Devs there who are scratching their heads at this change. 

    Ill give D3GO a week before I get with AbleGamers to condemn these changes. I’ll also post a nice, long honest review in the App Store. 
  • abmoraz
    abmoraz Posts: 712 Critical Contributor
    Xerobulll said:
    abmoraz said:
    Xerobulll said:
    2545 days here (since November 2013), have spent several hundred dollars over the years, my wife plays and spends money as do several friends who also brought their friends in. 

    I can’t stand the dim board and washed out color schemes and now have to crank my phone brightness to 100% to play resulting in battery drain. None of my friends like the update. 

    And the fact that colorblind (read: disabled) players are now having issues is reprehensible. 

    Please fix this issue. Either restore the color scheme or make it optional. I can live with it for a little while but it’s just not enjoyable to play now. 

    I prefer the term "Handicapable" or "dog-eyed"

    (just trying to lighten up the mood here a bit at my own colorblind expense)
    Meant no disrespect. :)

    I’m a huge proponent of video game accessibility and donate to AbleGamers regularly. 
    We’re also pretty sure our 3yo has some level of color blindness (which led to some research showing that 7% of people, mostly males, have color blindness. A pretty big chunk of potential revenue)

    I’ve been reading the Mpq subreddit and there are multiple Devs there who are scratching their heads at this change. 

    Ill give D3GO a week before I get with AbleGamers to condemn these changes. I’ll also post a nice, long honest review in the App Store. 
    No worries.  I don't expect the world to revolve around my issues, it just irks me when something was good and it regresses in the name of "progress".  However the thread has gotten pretty close to toxic, so I was just trying to lighten the mood a bit.
    Side note: A few members of my Alliance members are streamers and have done several collaborations with Steve Spahn from AbleGamers (GTAV, Among Us, JackBox games).  He seems like a real cool dude.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    This dev team is almost certainly very small, and working with very limited resources.
    Totally agree.  This is why I place the blame solely on whomever in management was in charge and decided that:

    (a) A UI change was a number one priority.  It is very clear of all the things this game needed, a UI change is very, very low on the list for those of us who play the game.

    (b) The UI change should be done without any feedback from anyone in the actual gaming community.

    (c) Whatever internal testing procedures are in place, don't seem include those who could notice obvious failures in the actual design itself (i.e. color blindness, dimming of enemy's turn, black on black special tile issues).

    The developers were probably working from a statement of work designed not by them but by someone else and were told this was a priority.  Really, this is squarely on the shoulders of management and whomever made this a priority at a time when there are many other things that could have used attention first.
    I don’t feel like playing the blame game is overly beneficial at this point. It feels likely given all the general engine enhancements we've seen that a new UI system was being implemented by a central team across all the games using it, and that was almost certainly to give some kind of improvement somewhere in the pipeline, and so somebody on the team decided this was how things would look. If nobody on the team had an adverse reaction to the changes, and there is no budget room for consultants (and I am certain there must not be; live ops margins are SNUG across the industry), here we find ourselves. But I guess speculation, while fun, may also not be overly productive at this point. I don’t want to insert too much conjecture into the conversation since as I am fond of disclaiming - it’s not my studio or product.
  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards
    I run a game studio that is not in any way affiliated with MPQ, I have first hand industry knowledge of how video game qa is done specifically, and what those roles are named and how they work.  In the game industry, Functional Quality Assurance is doing what I said - making sure the game functions as designed (which is not the same as giving feedback on those designs). There are other sub disciplines like Localization QA, Certification QA, and so on. But the catch-all for this is just QA. But I’m not going to argue with your experience, you can be right if you need to be.
    Congratulations, you run a business that doesn't seem to care about it's customers. LOL this was supposed to be good defense of doing BAD QA testing!?
    Not sure what you are achieving with these attacks on RoadWarrior? He is a solid citizen and no toady to the Devs. Obviously you can disagree on your professional experience but no need to get personal, eh?
  • The_Boogie
    The_Boogie Posts: 25 Just Dropped In
    DAZ0273 said:
    I run a game studio that is not in any way affiliated with MPQ, I have first hand industry knowledge of how video game qa is done specifically, and what those roles are named and how they work.  In the game industry, Functional Quality Assurance is doing what I said - making sure the game functions as designed (which is not the same as giving feedback on those designs). There are other sub disciplines like Localization QA, Certification QA, and so on. But the catch-all for this is just QA. But I’m not going to argue with your experience, you can be right if you need to be.
    Congratulations, you run a business that doesn't seem to care about it's customers. LOL this was supposed to be good defense of doing BAD QA testing!?
    Not sure what you are achieving with these attacks on RoadWarrior? He is a solid citizen and no toady to the Devs. Obviously you can disagree on your professional experience but no need to get personal, eh?
    If you choose to push out large scale changes to your product without consulting ANYONE who uses that product on a regular basis, that is poor business practice, period. It's not personal.

    Additionally, to say that there isn't enough "budget" for user focus groups is insulting. There is at least one buy club a day from the biggest spenders in the game. That's $60,000 a month from a segment of about 3-400 players. Not to mention there was just an HP sale where there were multiple buy clubs running each day at $2,000 a pop. Also we have been told on numerous occasions that the amount of money spent by the random player on VIP or the occasional logan's loonies by FAR surpasses the revenue generated by these buy clubs. So what do you want to estimate the monthly revenue is? $150k a month? $200k a month? More?

    So now I read you are guessing they have 4-5 employees on ~$2,000,000 of revenue annually. Even if half of that goes to overhead you are paying 4-5 people on average $200,000+?

    To the last point - having a segment of your player base as advanced QA testers does not cost you real money if you pay them with in-game currency. I will allow that it costs perhaps a couple hours of one employee's time each release cycle to review the feedback from the testers - maybe more time for the devs to fix issues that are found.

    Am i wrong in thinking its common sense to put out less products that work very well than it is to push out more products that cause problems?
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor

    Based on what you have said, and how you have said it, in just the few posts on this thread alone

    Am i wrong in thinking?
    Yes to everything.  Not trying to come off like a jerk or anything, but you have been pretty condescending in your posts and under the circumstances it isn't really warranted 
  • trenchdigger
    trenchdigger Posts: 149 Tile Toppler
    First forum posting after 1862 days of playing this game.
    I now look away from the screen during the opponent's turn to avoid getting a headache.  Doesn't make it fun, and only continuing to play as assuming the volume of complaints mean this will be fixed (I'll give it a fortnight and if nothing has changed will probably quit).

    As an aside, where does this sit in the all time hall of fame for worst video game updates ever?
  • abmoraz
    abmoraz Posts: 712 Critical Contributor

    As an aside, where does this sit in the all time hall of fame for worst video game updates ever?

    I don't remember the game, but there was one where the patch broke the uninstaller.  If you tried to uninstall, it removed the entire C:\ drive instead of just the installation drive.
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    UNSHMD said:
    KGB said:
    There must be a fair number of players not currently playing because I normally finish T20 in CL8 PvE playing very casually (I typically see the same names in T20). At the moment I am T10 in Spider Silk which means I've jumped about 6-7 spots which would mean about 30% of players having issues.
    I'm in the nausea category with the dimming. So with the sound on, I've taken to closing my eyes or looking away during the AI turn and waiting till the sounds stop before I look back. It's not ideal esp if you are trying for placement or doing hops in PvP but at least I can muddle through in hopes that the UI is reverted in a few days.
    KGB
    I had many concautions and since my last one i have seizure issues even looking away after every match which makes me lose time therefore less competitive i finished grind/ clear with headaches and burning eyes
    Dang. You have my empathy and sympathy. You have to be a great alliance PVE team player to push through that. <3
  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards
    DAZ0273 said:
    I run a game studio that is not in any way affiliated with MPQ, I have first hand industry knowledge of how video game qa is done specifically, and what those roles are named and how they work.  In the game industry, Functional Quality Assurance is doing what I said - making sure the game functions as designed (which is not the same as giving feedback on those designs). There are other sub disciplines like Localization QA, Certification QA, and so on. But the catch-all for this is just QA. But I’m not going to argue with your experience, you can be right if you need to be.
    Congratulations, you run a business that doesn't seem to care about it's customers. LOL this was supposed to be good defense of doing BAD QA testing!?
    Not sure what you are achieving with these attacks on RoadWarrior? He is a solid citizen and no toady to the Devs. Obviously you can disagree on your professional experience but no need to get personal, eh?
    If you choose to push out large scale changes to your product without consulting ANYONE who uses that product on a regular basis, that is poor business practice, period. It's not personal.

    Additionally, to say that there isn't enough "budget" for user focus groups is insulting. There is at least one buy club a day from the biggest spenders in the game. That's $60,000 a month from a segment of about 3-400 players. Not to mention there was just an HP sale where there were multiple buy clubs running each day at $2,000 a pop. Also we have been told on numerous occasions that the amount of money spent by the random player on VIP or the occasional logan's loonies by FAR surpasses the revenue generated by these buy clubs. So what do you want to estimate the monthly revenue is? $150k a month? $200k a month? More?

    So now I read you are guessing they have 4-5 employees on ~$2,000,000 of revenue annually. Even if half of that goes to overhead you are paying 4-5 people on average $200,000+?

    To the last point - having a segment of your player base as advanced QA testers does not cost you real money if you pay them with in-game currency. I will allow that it costs perhaps a couple hours of one employee's time each release cycle to review the feedback from the testers - maybe more time for the devs to fix issues that are found.

    Am i wrong in thinking its common sense to put out less products that work very well than it is to push out more products that cause problems?
    But RoadWarrior has nothing to do with Demi/D3, he is just giving his feedback as a games professional. All this ire aimed at the wrong person! You might as well attack Kevin Fiege coz Justice League sucked harder than a Dyson. At least direct your anger in the right direction!
  • The_Boogie
    The_Boogie Posts: 25 Just Dropped In
    DAZ0273 said:
    DAZ0273 said:
    I run a game studio that is not in any way affiliated with MPQ, I have first hand industry knowledge of how video game qa is done specifically, and what those roles are named and how they work.  In the game industry, Functional Quality Assurance is doing what I said - making sure the game functions as designed (which is not the same as giving feedback on those designs). There are other sub disciplines like Localization QA, Certification QA, and so on. But the catch-all for this is just QA. But I’m not going to argue with your experience, you can be right if you need to be.
    Congratulations, you run a business that doesn't seem to care about it's customers. LOL this was supposed to be good defense of doing BAD QA testing!?
    Not sure what you are achieving with these attacks on RoadWarrior? He is a solid citizen and no toady to the Devs. Obviously you can disagree on your professional experience but no need to get personal, eh?
    If you choose to push out large scale changes to your product without consulting ANYONE who uses that product on a regular basis, that is poor business practice, period. It's not personal.

    Additionally, to say that there isn't enough "budget" for user focus groups is insulting. There is at least one buy club a day from the biggest spenders in the game. That's $60,000 a month from a segment of about 3-400 players. Not to mention there was just an HP sale where there were multiple buy clubs running each day at $2,000 a pop. Also we have been told on numerous occasions that the amount of money spent by the random player on VIP or the occasional logan's loonies by FAR surpasses the revenue generated by these buy clubs. So what do you want to estimate the monthly revenue is? $150k a month? $200k a month? More?

    So now I read you are guessing they have 4-5 employees on ~$2,000,000 of revenue annually. Even if half of that goes to overhead you are paying 4-5 people on average $200,000+?

    To the last point - having a segment of your player base as advanced QA testers does not cost you real money if you pay them with in-game currency. I will allow that it costs perhaps a couple hours of one employee's time each release cycle to review the feedback from the testers - maybe more time for the devs to fix issues that are found.

    Am i wrong in thinking its common sense to put out less products that work very well than it is to push out more products that cause problems?
    But RoadWarrior has nothing to do with Demi/D3, he is just giving his feedback as a games professional. All this ire aimed at the wrong person! You might as well attack Kevin Fiege coz Justice League sucked harder than a Dyson. At least direct your anger in the right direction!
    Are you saying he's not defending D3/Demi by saying "I work in the industry and what they do is the industry norm?" Take off your rose-colored glasses! You all deserve better. Heaven forbid somebody stands up and says that this "industry norm" is not good for the players by attempting to disprove the person saying it!
  • The_Boogie
    The_Boogie Posts: 25 Just Dropped In
    Not to specifically argue with The_Boogie, but again for anyone who is actually interested in how the sausage is made there is more to calculating overhead than pure salary. Depending on the state the team is in, you have their gross pay, then you have the employer tax + benefits cost which can be up to 10% additional (so a hypothetical salary of $60,000 USD/yr shown on the employee paycheck may hit the books as high as $66k, and again remember i don't know what people make, just using an arbitrary number to illustrate the point). They all have computers, office furniture, any in-office canteen costs you may have, any administrative staff (hr, admin, bookkeeping, contracts administration, night security, whatever) who aren't direct contributors to the title but still need to have their salaries paid because they absolutely keep the machine turning for the studio. Then you have the facility lease, any development hardware, ongoing server costs to keep the game going (this can be quite expensive, and will fluctuate month on month so it can be difficult to accurately predict), whatever they may or may not have to pay to Marvel for this license, the list goes on and on. So yes, I would say it is highly likely there is no budget for consultants. The fact that Brigby was never properly replaced as Community Manager, but whose duties were kind of foisted on IceIX who I want to say said they were also a producer (someone who is directly contributing to something at the studio) in the thread where that was told to us tells me that the team is running lean. So whether you choose to be insulted by that or not doesn't change the high likelihood that there is, in fact, no budget for qualitative analysis of these types of changes outside the dev team or members of other dev teams across the studio who are surely busy on their own projects. 
    I wasn't even including employee salary in the overhead portion of my description. I meant everything that is not salary. My apologies, in retrospect that wasn't clear