New UI Update: Gameboard
Comments
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HoundofShadow said:You must have missed the response on Twitter or the one by LakeStone. They've already said they will give some details in the next few day. I'll wait till next Wednesday and see.3
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merb713 said:To the people saying "if you don't like the update, just leave":Why should we have to leave? This is a game many of us have played for years, spending time and money. This isn't showing up and complaining about what exists. It's like showing up to your favorite hangout and discovering that they've installed 24/7 alarm clocks going off, but since the staff all wear noise-cancelling headphones they don't see the problem.Yes, there are lots of games out there. I have played them. I like this game. And I would like to continue to play this game. I'm not currently playing it, and I'm missing my resupply (2120 is my next) and everything, because the changes are physically painful to me.
This is why many of us would like for those players to go away. They make it virtually impossible to assess whether a change is good or bad -- after literally any change, the feedback is a torrent of overwhelming negativity, from roughly the same group of players, who threaten to quit but ultimately never do.
These are the ones who need to go, not the folks who legitimately enjoy the game, occasionally offer positive feedback, and don't immediately hate any change.-1 -
Random thought: would it help if we raised tickets with Customer Support about the issues with the update?
Have tried the new interface & found it a big step backwards in terms of information being clearly presented to user, the colours are less distinct & that 'dimming' is really quite annoying.
I play on Steam, day 2293, and will be struggling to even just do the Deadpool Daily events
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No, they are aware of the issue and they are already working on the feedbacks. They will respond in the next few days once they have concluded what to do with the feedbacks. Besides, I'm sure a few hundred or thousand players have already done so. I think you are late to the party.
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There must be a fair number of players not currently playing because I normally finish T20 in CL8 PvE playing very casually (I typically see the same names in T20). At the moment I am T10 in Spider Silk which means I've jumped about 6-7 spots which would mean about 30% of players having issues.I'm in the nausea category with the dimming. So with the sound on, I've taken to closing my eyes or looking away during the AI turn and waiting till the sounds stop before I look back. It's not ideal esp if you are trying for placement or doing hops in PvP but at least I can muddle through in hopes that the UI is reverted in a few days.KGB5
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Mymkllr said:Hi all. Played this game daily for around 4 years and this would be my first time posting. Out of all the UI changes I've seen, this is by far the most unwelcomed design. It is so disappointing it has brought me here to make my first post!
Now, to be fair, I don't play the game for the PvP or treat it as a competition type league, but to pass an hour or two with a game that has successfully managed to capture not just my time and attention, but my wallet. Not an easy feat for me! I've managed to adapt to previous changes, however this one is a tough pill to swallow.
For one thing, it has slowed my gameplay down significantly. It's very difficult to distinguish between certain colors as they are all a dark shade of their respective colors. Part of what keeps me engaged is the fast game play which is hampered because of this change. Granted, some change takes time to get used to, however I have a hard time convincing myself of that in this case.
I implore the dev team to consider an alternative, or at least a way to revert the gameboard back to "classic" mode. I've really enjoyed the game and all the effort that has been put into it's development over the years. I can only hope that our voices will be heard and a compromise can be reached.
Thanks for reading.
Playing for ages.
I needed to come here and say something. You did it first.
I'm grateful for the effort, but... no.
Why dim the screen on enemy turn?
Why those faded colors? (that was supposed to be black?)
Devs, please revert this.
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I've found a bit of a "workaround". Tilting my tablet down so that I look at the screen from a low angle that is outside of the "viewing angle" has helped with differentiating the tiles and mitigating the eye strain from light intensity changes.Dunno if that helps anyone else (it's probably hardware dependent), but maybe it can help until the Devs can fix the issues with the new interface.1
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A very large number of people are reporting physical problems and this is definitely serious. Funny how there is still someone that is thinking about his rewards, very mature. Yeah, we want a fix to not lose our rewards right? Not cause people are having health problems. I'm more worried for the consequences that this change can have on people's health. Rewards are worth zero atm.4
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Giving this a couple more days. But no definitive official response within the next 48, including acknowledgment of the health issues many of us are experiencing and an outline of steps they are going to do remedy the issue and I'm done for good. Will file a report with the BBB in California where D3 is incorporated and walk away.
At this point, this company is letting a hazardous product just hang out there in public and taking no apparent effort to fix the problem. You don't shovel the sidewalk in front of your shop, someone gets hurt, you are responsible and better have good insurance. Saying "Oh I was going to get to that sidewalk next week!" doesn't matter, especially if dozens of people complained your sidewalk was unshoveled. Same goes for this situation.4 -
2545 days here (since November 2013), have spent several hundred dollars over the years, my wife plays and spends money as do several friends who also brought their friends in.I can’t stand the dim board and washed out color schemes and now have to crank my phone brightness to 100% to play resulting in battery drain. None of my friends like the update.And the fact that colorblind (read: disabled) players are now having issues is reprehensible.Please fix this issue. Either restore the color scheme or make it optional. I can live with it for a little while but it’s just not enjoyable to play now.6
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I've had a chance to play a few dozen matches with the new gameboard, and here's a quick summary of my impressions. For reference, I have no color-based visual impairment (I do wear glasses though for bog-standard myopia), and typically play in a bright/"normally" lit room.
Good -
1) Better screen utilization on iPad. I've been using the zoom function on my iPad after they changed the aspect ratio many months ago, and now I no longer need to do that. That's a big plus for me, as the zoom feature offered up its own problems (mainly some tile swipes being handled as zoom move/zoom in/zoom out by the iPad)
2) New tile drop effects - I like them. I am glad they made a toggle, as I could see why some would dislike them.
3) Match hint is a bit bouncy - easy to see for me, and for some reason mildly amusing (Hey, hey! Look at me!)
Bad -
1) Dimming. Ugh - even if the matching engine is not any slower, the dimming on the AI's turn really makes it seem that way. Plus, it's harder to see what move the AI made at a glance.
2) Special tiles seem harder to see. I know some like the new countdown tiles, but I rather strongly dislike them.
3) Saturation - I don't mind the new contours/overall presentation of the new tiles, but they need to be more vibrant. As someone else pointed out, Marvel traditionally traffics in big bold primary colors, and the muted tones don't do the game any favors. The best of both worlds would be a saturation slider, to let the end user pick how vibrant/gaudy/muted/dull they wanted the tiles to be.6 -
Xerobulll said:2545 days here (since November 2013), have spent several hundred dollars over the years, my wife plays and spends money as do several friends who also brought their friends in.I can’t stand the dim board and washed out color schemes and now have to crank my phone brightness to 100% to play resulting in battery drain. None of my friends like the update.And the fact that colorblind (read: disabled) players are now having issues is reprehensible.Please fix this issue. Either restore the color scheme or make it optional. I can live with it for a little while but it’s just not enjoyable to play now.I prefer the term "Handicapable" or "dog-eyed"(just trying to lighten up the mood here a bit at my own colorblind expense)
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The new UI makes it harder to discern special tiles. I really need to use reading glasses now or I just can't play worth a damn. Please provide the option to revert to the "old", more readable, UI. Thank you in advance!
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The_Boogie said:@fight4thedream,
Wanted to see if I could get a response from you as I didn't receive one in this thread from @IceIX or @LakeStone.
Could you give the community any insight into the degree of quality assurance testing that is done before any game changes are rolled out to the general public? As I said before, happy to take this conversation to PMs or to a separate thread if it would be more productive; my intent is not to inflame the masses to direct more vitriol in D3's direction, but more to see if we the players of the game can help the devs put out a better product.
I'm willing to bet the line of players offering their services for QA testing would be a mile long if you incentivized it a little bit - I've worked in legal compliance and QA in the medical field for a long time and would be happy to lend a hand; whatever it takes to keep some of the friends I've made playing this game from quitting.
Cheers
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"As part of our continued UI updates... " You gotta stop that madness; there has been no improvement at all with the new UI! Put everything back the way it was a year or so ago and just work on the game itself! Remove the unnecessary clicks like “CLAIM”. I can’t not claim it anyway. Fix the speed hack... and just leave the UI alone.
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Hi
Please for the love of all that is good and holy, please remove the dimming on the enemy’s turn. It’s an unnecessary strain on the eyes and serves no purpose at all. If you HAVE to keep it, please make it so you can turn it off in the options.And the person who decided that a Black protect symbol on a black tile was a good idea needs their eyes tested. On the whole the entire new look of the special tiles is poor. So much harder to see across the board.Close but no cigar, D3.7 -
This update is causing
a) serious headaches
b) issues with epilepsy
c) strained eyesight
you are losing customers
you are endangering health and safety of people
please please please I beg you to act
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The dimming has to go0
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KGB said:There must be a fair number of players not currently playing because I normally finish T20 in CL8 PvE playing very casually (I typically see the same names in T20). At the moment I am T10 in Spider Silk which means I've jumped about 6-7 spots which would mean about 30% of players having issues.I'm in the nausea category with the dimming. So with the sound on, I've taken to closing my eyes or looking away during the AI turn and waiting till the sounds stop before I look back. It's not ideal esp if you are trying for placement or doing hops in PvP but at least I can muddle through in hopes that the UI is reverted in a few days.KGB0
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ThaRoadWarrior said:I run a game studio that is not in any way affiliated with MPQ, I have first hand industry knowledge of how video game qa is done specifically, and what those roles are named and how they work. In the game industry, Functional Quality Assurance is doing what I said - making sure the game functions as designed (which is not the same as giving feedback on those designs). There are other sub disciplines like Localization QA, Certification QA, and so on. But the catch-all for this is just QA. But I’m not going to argue with your experience, you can be right if you need to be.-6
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