New UI Update: Gameboard
Comments
-
I run a game studio that is not in any way affiliated with MPQ, I have first hand industry knowledge of how video game qa is done specifically, and what those roles are named and how they work. In the game industry, Functional Quality Assurance is doing what I said - making sure the game functions as designed (which is not the same as giving feedback on those designs). There are other sub disciplines like Localization QA, Certification QA, and so on. But the catch-all for this is just QA. But I’m not going to argue with your experience, you can be right if you need to be.5
-
I tried to play late last night in a very dark bedroom and the blue and green tiles are virtually indistinguishable from one another when you have Apple's Night Shift on and the brightness turned down low. It felt as if I had developed sudden colorblindness. This was not an issue with the original tile colors and shapes.
My biggest issue with the new UI update is thematic: These new colors do not reflect the Marvel Universe at all. They are dark, dull, drab, and just plain unpleasant to look at. Marvel is all big, bold primary colors, but it feels like the team was trying to turn this into a DC tile-matching game.
On the basic usability front, the entire playing screen overall is far too dark--even at full brightness it feels like I'm looking at the game through a tinted window. Certain things like charged tiles or "ready" hero powers are also far too subtle to clearly read now.
I could get used to the new shape of the board and tiles, but these color scheme and brightness issues are game-breaking.16 -
Dislike. The only positive about it is the larger character art. I don't like the decreased contrast of the gems, nor graying out of the board when the enemy takes his turn. If there were an option to enable "classic UI", I would set it immediately and never think twice.
3 -
Siete dei coglioni incompetenti
Il tabellone era una delle poche cose buone e siete riusciti a peggiorare pure quella all’estremo
I colori si fanno fatica a distinguere perché sono spenti e il continuo cambio di luminosità mi fa bruciare gli occhi. È quasi da attacco epilettico.
Spero che il COVID-19 faccia giustizia
1 -
killahKlown said:Well at first I agreed with everyone here, but after less than a day of playing I'm already used to the new movements, colors, and dimming. It doesn't bother me at all. I think it's just the usual human nature of resisting change. Dont be too hasty in undoing your hard work devs. Give people some time to get used to it and I think the complaining will go away. The headaches and seizure nonsense is most likely overly dramatized to force change.I have convergence demand and other unidentifiable eye problems that an ophthalmologist and neurologist are trying to solve. I get migraines easily and they have been triggered by fast light changes.10
-
I hate the new UI. I've spent seven years (2670 days) getting used to the old one; the new takes away my ability to sum up the board at a glance.6
-
The_Boogie said:
Giving away in-game currency is a very small opportunity cost for the potential benefit it could provide to the developers.1 -
Just another 1st timer (albeit with 2300+ days) chiming in to say that the new GUI is unusable for me on my iPhone SE. I'm at the age where i sometimes need reading glasses. Old GUI, no readers. New GUI, needed readers and still found it extremely difficult to take in the whole board at once.
Until it's reverted or drastically improved. I'm done playing. Hopefully it'll only be for a few days, but if it's forever, so be it. I'll miss it, but I'd have no choice.7 -
Think they will be changing this very soon, page 18 already and I’ve seen at least 10 first time posters
If the colour scheme causes seizures and headaches and there is no warning. Does this break some kind of rule ??
I did notice a headache after playing but I think mine was more due to playing in darkness4 -
Chameleon said:SuperRecoome said:I'll be checking the boards daily for an update on the situation but I won't be playing again until something changes.
zonatahunt said:
I desperately want to find something positive to say about this update, as complaining usually gets you nowhere, but this change is horrible.
First, I suffer from red-green colorblindness, and these changes make the board nearly unplayable. Too many colors blend in to one another because the brighter background has been replaced with a dark one; there goes that important contrast.
Second, the dimming of the screen during the opponents moves actually hurts my eyes and bothers my head. I find I’m straining to see what’s happening on a screen that’s no longer designed to convey the information I’m used to receiving. This change is horrific and we should be given a choice to turn it off, much like animations and enemy AP gain.
Finally, this is a question as opposed to feedback...but do you guys ever play-test these changes? Who on the development team played this and thought it was an improvement? The big problem you guys are facing with your loyal player base is that we show up every day and give you our all, while changes like this feel very short-sighted and without care for how it’s going to affect us. I think it’s moments like these that further the divide between player and developer because it really seems like what’s important to us (i.e., character respects, qol changes, etc.) are purposefully ignored in favor for changes that are two steps back for every step forward.The new UI is at most an irritation for players like me, but for those who are colorblind or have light sensitivity issues, it’s practically unplayable. Please revert these changes and do better about considering accessibility issues with future UI changes.
I am generally one who tries to find the good in people and things. I am really wanting to like this because it obviously took time and effort by the developers. I would really like to say that I'll adjust in time and get used to it.
Sadly, after playing both PvP and PvE today, I cannot say any of these things. What I can say is that I am physically ill after playing. I played in the middle of the day and became physically ill. I thought that maybe I was just unwell. I then took a purposeful break and even napped. I've now done my PvE for the day and am in even worse shape. As a friend put it to me: accessibility > aesthetics.
I *do* like the new (bigger?) arrow for moving the opponents around and how the tile hint now moves instead of glowing.
I just don't like being sick. Yes, I can quit if it continues but, as opposed to some people here being fine with a major loss of players, I doubt that's what the developers had in mind. 🤔 I prefer to play on my tablet, which I have updated. I will have to stop playing once I am forced to update MPQ on my phone
Please revert this. The backs of many camels are breaking!justsing said:zonatahunt said:I desperately want to find something positive to say about this update, as complaining usually gets you nowhere, but this change is horrible.First, I suffer from red-green colorblindness, and these changes make the board nearly unplayable. Too many colors blend in to one another because the brighter background has been replaced with a dark one; there goes that important contrast.
Second, the dimming of the screen during the opponents moves actually hurts my eyes and bothers my head. I find I’m straining to see what’s happening on a screen that’s no longer designed to convey the information I’m used to receiving. This change is horrific and we should be given a choice to turn it off, much like animations and enemy AP gain.
Finally, this is a question as opposed to feedback...but do you guys ever play-test these changes? Who on the development team played this and thought it was an improvement? The big problem you guys are facing with your loyal player base is that we show up every day and give you our all, while changes like this feel very short-sighted and without care for how it’s going to affect us. I think it’s moments like these that further the divide between player and developer because it really seems like what’s important to us (i.e., character respects, qol changes, etc.) are purposefully ignored in favor for changes that are two steps back for every step forward.
TheDude_AbidesThe new UI is at most an irritation for players like me, but for those who are colorblind or have light sensitivity issues, it’s practically unplayable. Please revert these changes and do better about considering accessibility issues with future UI changes.7 -
turbomoose said:Think they will be changing this very soon, page 18 already and I’ve seen at least 10 first time posters
If the colour scheme causes seizures and headaches and there is no warning. Does this break some kind of rule ??
I did notice a headache after playing but I think mine was more due to playing in darkness6 -
So far no complaints from my 20 alliance members other than one not understanding the new tile graphics . If anything the devs going Apocalypse Red on the player base will benefit almost everyone in the long run .-9
-
The Thanos update. Poof, more than half the MPQ player base wiped out!
12 -
My alliance hates it. Most are going to quit as its causing eye discomfort. Plus some are colorblind and can barely play the game since the update.
The update is awful. I played once today and that was enough.
1 -
DyingLegend said:My alliance hates it. Most are going to quit as its causing eye discomfort. Plus some are colorblind and can barely play the game since the update.
The update is awful. I played once today and that was enough.0 -
Michael1957 said:So far no complaints from my 20 alliance members other than one not understanding the new tile graphics . If anything the devs going Apocalypse Red on the player base will benefit almost everyone in the long run .
You'll have to walk us through that. How will getting rid of a bunch of players benefit "almost everyone"? For instance, if I was a developer dependent on my players periodically purchasing currency or covers in order to continue to, you know, make money, I would think getting rid of players would be contrary to my purposes.
5 -
everything has already been said but I completely agree: the update of the UI is a disaster unworthy of this game.* We see the symbols too much but all the colors are alike.* We see less well the special tiles, the countdowns are too little visible* The screen which turns gray during the opponent's turn, it is really not possible1
-
I played the game for a few hours after the update and a few hours just now with no problems to my surprise. Then the lights were turned off and within minutes my eyes started to hurt. I am aware that I am sensitive to some light like the sunlight bouncing off of the snow, but I wasn't expecting this one. I know others are having issues, but I figured I would skate by with no problems. Bummer.Spudgutter said:The_Boogie said:
Giving away in-game currency is a very small opportunity cost for the potential benefit it could provide to the developers.0 -
Michael1957 said:So far no complaints from my 20 alliance members other than one not understanding the new tile graphics . If anything the devs going Apocalypse Red on the player base will benefit almost everyone in the long run .
I am also curious about this: do you approach disabled people and mock them in person for their weakness, or do you just do that facelessly on the Internet?14 -
killahKlown said:DyingLegend said:My alliance hates it. Most are going to quit as its causing eye discomfort. Plus some are colorblind and can barely play the game since the update.
The update is awful. I played once today and that was enough.18
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements