Hey all! As part of our continued UI updates, we’re going to be making one of the bigger ones in R223, an update to the gameboard!
As you can see, the Gameboard has been updated, but keeps all the same features. We wanted to go with a bit more of a facelift with this screen as opposed to a wholesale change. This brings it in-line with the multitude of other changes we’ve made across the game.
Along with the characters being more visible, we’ve toned down the backdrop to the tiles to make them a bit more readily visible. As well, we’ve changed the tile colors slightly and reduced the glow. Now the PinkPurple tile is PinkPurpler than ever!
PC users will be getting the tile updates, but otherwise the UI will be staying almost identical to the current.
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With this gameboard update we are also bringing in another update to the gameboard that is a bit more experiential than something to show off in a screenshot. We’ve updated the tile physics for tile movement and drops. This change makes no actual gameplay changes, with the same frame counts and speed as the current drop physics, but makes things a bit more “active” during play. This feature is available in the Options menu to toggle on and off. For veteran users, this defaults to off, but we encourage you to take a look and check it out!
We’re still going strong on our UI updates, with more to come including the big one: The Main Menu. We’ll have more info soon!
IceIX said: . We’ve updated the tile physics for tile movement and drops. This change makes no actual gameplay changes, with the same frame counts and speed as the current drop physics, but makes things a bit more “active” during play. This feature is available in the Options menu to toggle on and off. For veteran users, this defaults to off, but we encourage you to take a look and check it out!
IceIX said:Now the PinkPurple tile is PinkPurpler than ever!
BlackBoltRocks said: IceIX said:Now the PinkPurple tile is PinkPurpler than ever! The age-old debate has finally been solved.
Daredevil217 said: First impression is I like it a lot. Hoping it’s as good in practice as it seems in the screenshot. I’m curious if any improvements to saved teams (more slots, save 2-person teams, etc.) are part of the UI revamp pipeline. Very interested in the main menu one where poor poor Prologue takes up so much real estate.
Cannibalqueen said: But it’s odd that during Kaecillius fights, everything runs smoother.
tonypq said: Can't say I'm a big fan. I don't get what the big deal is to see a miniscule amount of extra stationary character detail, doesn't really add much or serve a purpose. I like the blue background board much better than the new black one. I really wish you could toggle which game board to use instead of having this new one forced on us. The only thing I do like is the character symbols being easier to see. I wish they just kept the same board and updated the tiles. I've played other match type games that let you have different boards or customize them. I don't see why D3 couldn't allow similar features or to be able to toggle between both boards above.