* Juggernaut (Classic) *

Damage, Health and Other Statistics
Unstoppable Crash
Power Cost - 10

Juggernaut's momentum sends him barrelling through the battlefield.
Power Level 2 - Costs 1

Power Level 3 - Costs 1

Power Level 4 - Costs 1

Power Level 5 - Costs 1

Headbutt
Power Cost - 10

Juggernaut slams head-first into the enemy.
Power Level 2 - Costs 1

Power Level 3 - Costs 1

Power Level 4 - Costs 1

Power Level 5 - Costs 1

Character Level 40:
Last Major Update: 2013
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Original Post:
[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 3520 Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
Level Upgrades
1 Star Rarity (Common) Discussion link
At Max Level: HP: 3520 Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
0
Comments
Anyone have input on him? Whether he's worth investing in? He's one of the only characters I have enough skills to actually level up a bit.
You could argue that he overlaps with M-Storm, but I think he actually works well with Storm since he can tank for all of her colors. And even though Crash is not as good as Lightning Strike, it's much more spammable to get you out of trouble. The only real problem with Juggernaut is that he only goes up to level 40, so he's not a long term investment, but I do think a lv40 Juggernaut is more useful than a lv50 Iron Man.
I will admit that his abilties are cheap and extremely annoying to play against. I haven't actually used Juggernaut in my roster, but I can hypothesize that by the time you get enough covers to consider juggernaut as an option, you will have already pumped enough iso into the iron man that it wouldn't make sense to level the juggs since they fill a very similar role. If I'm wrong and you can get a lot of juggs covers really early, then it would be worth considering having him replace iron man. I like having the yellow on the iron man though, since pairing juggs with widow/storm would mean that you don't have a character that uses yellow.
I think the nice thing about him is that with only 2 slots it's pretty easy to max him out early and I generally just spam his green. Like others have said his red is nice for just finishing something off, but the at the point where I'm at I use red for IM35/ classic hawkeye for destroying tiles.
tl;dr
basically what Ronfar said above except much less eloquently
Raging a bit because my session has ended today in about 3 minutes. He somehow managed to get 6 reds without me noticing within a few moves and killed Storm. Then in the next move he did it again and brought Thor down to low heath, got a cascade and killed him. Then it wasn't worth playing any more.
Healed up, tried again...same thing.
So I guess I'll have to wait a few hours to gain my guys back and use boosts to hopefully stand a chance.
Game also did that thing where it gives you loads of colours, but stops when you're one away from an ability. So I died with 8 blues, 11 yellows, 6 reds, 4 greens and 8 purples.
These are growing pains. Even the 10k plus Juggernaut does my bidding. Just deny him red and take a super 3 star team compromising of Spidey and Hulk. With Hulk Juggernaut basically kills himself. You just need a level 100+ Hulk
1st turn: I make a green and a yellow match. Enemies make a green, cascades to a second green and a red.
2nd turn: I make a black to place placing Punisher in front to soak the hit. Jug uses his green and after 2-3 cascades Punisher is down to half health. He has 6 green and 6 red at this point
3rd turn: Make a green with Patch. Jug uses red and green on Wolverine who is at 20-30% health.
At this point I quit to save OBW from the humiliation of getting ko-ed. Great job devs. You should write a guide "How to ruin a gamer's life".
EDIT: Oh, and after I wrote this, I go back to see 129 level now. ****? lol
2 of my first 3 matches were purple (the other was a red to deny Juggs). Magneto made a lot of blue for Storm and arranged the board to get a couple of small cascades, Storm stunned Juggs and 2 turns later stunned Ares, killing Moonstone in the process. From there it was just Storm's green and blue, over and over, using Magneto's purple and the environment tiles to fill in the gaps.
The only person who took any damage was CStorm b/c the buff puts her in front for 2 colors. IM40 was intended to be there for Recharge and to soak damage on red matches - he was entirely irrelevant (though in other matches with this setup he has been more useful).
Not to say I haven't had my fill of frustrating matches, however this shouldn't be one of them. OBW has little reason to be in this battle, I feel. Recon isn't as strong here b/c your team doesn't have any uber abilities to feed - strike tiles are great and all but you're obviously not going to race the DA's in a straight up slug-fest. Patch / OBW / Punisher has very little board control, nothing to generate OBW purple, and no opposing team control. You're kind of setting yourself up for failure on this board with that team.
Edit: I just remembered/realized that there are 2 Juggs/Ares/Moonstone missions in Sudan. I was referring to the desert one with the above anecdote, not the lab. My lab levels are only 137 so Juggs has a nice modest 11k health.
My point is, don't put this silly team (Jug, Ares, Moonstone) with the ridiculously cheap abilities on the mission with the most points and the ISO bonus. Put it in the second most difficult mission to give the mid tier players a chance to get some points and ISO.
I can get in a good groove with Thor and C.Storm if the tiles are there. Once I've got the right tiles stored up, I can then take out the enemy team without allowing them to move again, just looping Thor's yellow with C.Storm's green with some Thor Red in the mean time.
Or other times the board can be full of blacks and purples and environmental tiles and I get no-where.
I did beat that fight but I didn't *dare* try Ares and Juggernaut. I have nothing that can compete against that. Ares hits like...well like a God o_o
just retreat when Opponent collect enough ap to nuke you down... but if you trust your luck and manage to get cascade in the next matching then go ahead
plus if you got stunner keep stun them from using the ap collected... buy some time.. and clear the match easily
Deny red and gather blue and/or purple and keep the worst opponent stunned.
As I said before (and what you ignored), it's about team composition. You're not racing them in damage. Period. Which is what you're trying to do with a Patch / OBW / Punisher team. You're using 2 unbuffed characters, with no real board control, with no stuns, and who buffs your opponent's already high damage output.
Also, you're complaining that you - a self-proclaimed mid-tier player - can't beat the last mission in hard mode. Boo hoo hoo.