That CL10 challenge node is...
Comments
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Today captains americas capworthy/peggy/HE
Same tactics than before. I did 3 easy clears with Ice5/carnage5/nico.
Going first for peggy she is the threat here. At third try his red power does 75k damage. Better stunning her for to be able to cast powers too. And denying red and blue at all cost for the other 2.
With nico the damage will be great on time and they will fall.
Dont expect to clear any combat unscathed tought2 -
I was able to do clear 4 of the Jessica/CapHawk node on sub 2 of DP vs MPQ using GE Doom, G4mora, and Vulture. Keep Vulture up, Doom helps there, keep everyone stunned, and use the board shuffle to keep the 4*s alive. Gamora had 64 real health and an entirely green life at of full burst health by the end lol4
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ThaRoadWarrior said:I was able to do clear 4 of the Jessica/CapHawk node on sub 2 of DP vs MPQ using GE Doom, G4mora, and Vulture. Keep Vulture up, Doom helps there, keep everyone stunned, and use the board shuffle to keep the 4*s alive. Gamora had 64 real health and an entirely green life at of full burst health by the end lol0
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Challenge nodes are to ease the pain of upcoming nerf?Imagine the sting is less after dealing with HE/HammerCap over and over at level 650.0
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jp1 said:Challenge nodes are to ease the pain of upcoming nerf?Imagine the sting is less after dealing with HE/HammerCap over and over at level 650.
Do you make HE generate less AP when a CD goes off? It obliterates his value unless you also change a power to provide instant dmg, but every arrow-user has CDs galore.
Do you make Worthy make less CDs, like he did at first (only on yellow)? We assessed him as solidly meh based on the initial way he worked.
The fact is that you can't nerf anyone without pushing a bunch of players away, especially now that we are months into shards. There are going to be players who are like 300 shards into a HE cover and if you ruin that team they will get really mad, and could well walk away, finally, from the game.2 -
If you're 300 shards into Hawkeye, next SCL10 pve will put him over. the "wasted shards" argument is not highly valuable to me anymore given this new normal.
If you need to nerf that interaction, there is always the Stacked Deck method of locking out other blue/red users as a passive on Hawkeye. He, like Kitty, isn't exactly the problem alone. (i'm not a proponent of that move, just saying we've seen it done elsewhere)1 -
ThaRoadWarrior said:If you're 300 shards into Hawkeye, next SCL10 pve will put him over. the "wasted shards" argument is not highly valuable to me anymore given this new normal.
If you need to nerf that interaction, there is always the Stacked Deck method of locking out other blue/red users as a passive on Hawkeye. He, like Kitty, isn't exactly the problem alone. (i'm not a proponent of that move, just saying we've seen it done elsewhere)
I assume the majority of players are NOT able to play there.
Now, maybe Hawkeye is the wrong choice for those players, but who knows what someone will do.
Also, also.....when it's a year or more between appearances as a 5E, while your point is well made for high level (SCL10) players, you still would be stuck deciding to pause your progress until that 5E rolls around or keep going for what could well now be a pointless cover. (If the nerf means you no longer care about that 5, being able to complete the cover is less important than the fact that those 300 shards would have served you better on someone else but you're stuck.)
But I also understand there are different points of view on this matter.0 -
bluewolf said:ThaRoadWarrior said:If you're 300 shards into Hawkeye, next SCL10 pve will put him over. the "wasted shards" argument is not highly valuable to me anymore given this new normal.
If you need to nerf that interaction, there is always the Stacked Deck method of locking out other blue/red users as a passive on Hawkeye. He, like Kitty, isn't exactly the problem alone. (i'm not a proponent of that move, just saying we've seen it done elsewhere)
I assume the majority of players are NOT able to play there.
Now, maybe Hawkeye is the wrong choice for those players, but who knows what someone will do.
Also, also.....when it's a year or more between appearances as a 5E, while your point is well made for high level (SCL10) players, you still would be stuck deciding to pause your progress until that 5E rolls around or keep going for what could well now be a pointless cover. (If the nerf means you no longer care about that 5, being able to complete the cover is less important than the fact that those 300 shards would have served you better on someone else but you're stuck.)
But I also understand there are different points of view on this matter.
Edited to correct typos.1 -
Vhailorx said:bluewolf said:ThaRoadWarrior said:If you're 300 shards into Hawkeye, next SCL10 pve will put him over. the "wasted shards" argument is not highly valuable to me anymore given this new normal.
If you need to nerf that interaction, there is always the Stacked Deck method of locking out other blue/red users as a passive on Hawkeye. He, like Kitty, isn't exactly the problem alone. (i'm not a proponent of that move, just saying we've seen it done elsewhere)
I assume the majority of players are NOT able to play there.
Now, maybe Hawkeye is the wrong choice for those players, but who knows what someone will do.
Also, also.....when it's a year or more between appearances as a 5E, while your point is well made for high level (SCL10) players, you still would be stuck deciding to pause your progress until that 5E rolls around or keep going for what could well now be a pointless cover. (If the nerf means you no longer care about that 5, being able to complete the cover is less important than the fact that those 300 shards would have served you better on someone else but you're stuck.)
But I also understand there are different points of view on this matter.
Again, nerfs are fraught with risk, especially when a game is very old and most of the people playing are long time vets, at least some of whom are looking for a reason to exit.0 -
I don't think that there is a need to nerf HE/worthy in particular.
The stunner Bros might be decent candidates for a nerf (at least insofar as when they play against 5* teams). But there the obvious change is to prevent their passives from ever triggering from pure match damage alone (powers fine, match + strikes, fine; but never from just match damage). Do that and they fall back into line with other useful teams (they would be strong against certain opponents and weak against others and totally non-warping to the pvp defensive meta).
And that is a very specific pvp problem. It's not an issue in pve at all IMO.2 -
I can’t believe they went with BrokenCap and 5HE again. It’s like they want people to stop playing.0
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No i didnt do another clear of nodes on the 1st sub after 24 hours. As someone else iterated, thats not usually needed.
And to echo that post further, i had the same amount of points by the end of the 2nd. Seems like im not alone in my methods.
As nice as that spreadsheet is, the current method of "clear each node until the timer pops up" works decently well for majority of situations. This is assuming that, like me, you only care about full progression.
There are rare times that i need to clear something an extra amount of times, but its okay - i can mentally chalk it up to a sort of 'karma' for all the times i dont have to do all of what are normally necessary clears in the last day of a PvE.
Edited to remove unnecessary extra comment.0 -
. bluewolf said:
Sure, but the PVP cycle seems to be on a different timer than the PVE cycle, so now that SCL10 and 5* progression/placement shards exist in quantities WAY above 3 per legendary pull, you're going to
Why do you assume that every player working on a 5 is able to play in SCL10?ThaRoadWarrior said:If you're 300 shards into Hawkeye, next SCL10 pve will put him over. the "wasted shards" argument is not highly valuable to me anymore given this new normal.
If you need to nerf that interaction, there is always the Stacked Deck method of locking out other blue/red users as a passive on Hawkeye. He, like Kitty, isn't exactly the problem alone. (i'm not a proponent of that move, just saying we've seen it done elsewhere)
[...]
a) have shards you aren't chasing in increasingly bizarre amounts over time as long as you're playing at an SCL that's giving them out in either mode
b) have to chase shards for less time than you would have done before SCL10 and event-given shards existed
I get it that not everybody is in SCL10, but the shard-flow is WAY higher now than it was at first launch
For instance, my Shard Target has been Gladiathor since before SCL10 went live. I've not targeted anyone else at the 5* tier, and i have just from showing up to progression in SCL10 or random 4* rewards:
Profe$$or X: 350
5torm: 0
Bobby: 0
Gho5t Rider: 100
BRB: 125 (after getting a full cover)
Rescue: 0
Doom: 60
Okoye: 100 (these are maybe from that shard vault)
JJ: 0
lumbercap: 333
Hawkeye: 0
5* Lord: 0
Thano5: 0
DD5: 40
Kitty: 250
Thor: 432 (all from favoriting)
Bolt: 40
5trange: 340
OML: 0
Gambit: 0
FA Cap: 40
Phoenix: 300
surfer: 100
banner: 0
archangel: 100
Panther: 30
BSSM: 0
Parker: 0
Nata5ha: 325
Oc: 30
Fi5k: 100
Cable: 40
Hela: 0
Danver5: 30
Carbage: 365
Loki: 100
Iron Man: 0
Wa5p: 100
Goblin: 100
Sinister: 0
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I dont have any problem with them. If I got unlucky and I got caught in his web, well the next time I got unstunned I will finish cap.
I think the aim of all that is getting stronger, not nerfing units. Or if one particular team is out of your range, dont hit it.
Also there are tactics to figure out fighting those teams. Its up to the player to balance the posible damage of fighting each team too.0 -
Challenge Node: Mayhem in Manhattan
Hawk5ye/Peggy/Hammercap
Another Hammercap/HE combo. Just like the last one, except in this case, Peggy can potentially use all of that generated blue and red to punch you REALLY hard (i.e. knocked out my GE Doom who had over half health left once), or 2/3 of your team, and hoping you can get rid of those devastating tiles with the one person you're left with.
Or hammercap could just stun you.
Also, Peggy's passive makes it harder to get your combos rolling with those increased costs.
Here's what i used... I'll post them in order...
Btw... @Daredevil217... Note the diversity! ;P
1st clear.
Domino (boosted)/Jean (boosted)/GEDoom (boosted)
Okay, this was me playing around with an idea that never came to fruition. It still killed them, but not in the fashion i wanted.
My Doom is 5/2/2.
My Domino's green is at 3.
My jean's green is at 3.
I was trying to leave an easy match 5 for the cpu to clear, letting Jean stun the team, which would be for free! Then i could spend my powers all i want, downing Hammercap first.
This didnt happen. I ended up saving 30 black, 30 red, and 20 ish green, and was actively just matching tiles on Hammercap, whittling him down. Once i got all that AP... I couldnt just match more and waste it. So i added it up, and the damage equalled a dead Hammercap. So once that happened, i just let powers fly at Peggy at will.
Note: i saved purple for jean just in case some enemy CD was gonna pop off on me. Just so happened that Jean was in front when Peggy threw her blue, and so i purple'd the CDs away. Phew.
2nd clear.
Miles (boosted)/IW Spidey (boosted)/SpiderGwen
Was annoying to get it rolling... I needed to stun Peggy to make things cheaper, THEN stun Hammercap so i can let damage fly without repercussions. Yuck.
This effectively cost me a Gwen's purple once and Miles red once. I'd let Gwen's fire first, just to see if i got lucky with her 'random' stunned enemy and hit both. Never got so lucky. But once Peggy was stunned, Hammer got the other stun. Then Hide. Spam Gwen yellows (they're cheaper), and IW's green. Use all those webs with IW's red and Miles' purple once stuns are in place
Yes, this required me to hoard a ton of AP across the colors. Setting Miles yellow to 5, and Gwen yellow to 5, and IWs blue to 5, are all musts. They only had the defense to stand up to anything because of Gwen's healing and IW taking hits for next to no damage. Peggy punched IW for 1 (ONE) damage once. Crazy!
Once Peggy went down, the rest fell easier as it was easier to let powers fly, stunning Hammercap, and taking care of business. This took a while however.
3rd clear.
Kitty/Valk/GEDoom (boosted)
Back to my old stomping grounds!
With Hammercap's increased tolerance for damage, i could keep punching Hammercap for a while, without triggering a thing.
Bounty Hunter gave me more yellows, and GED would heal the team/Shuffle the board for more damage matching options.
Note: when my damage ramped up considerably, i would match a strike tile of my own, to keep it down. After all, once Hammer is gone, it was smooth sailing.
Unfortunately, i didnt judge it right once. I hit Peggy for Bounty Hunter purposes and caused too much damage. Hammercap jumped in. AP was gained. Peggy downed GEDoom with her red quickly. Yikes.
Still won, but only Kitty was alive at the end. Probably my most costly run
4th clear.
Hawk5ye/Hammercap/G4mora
Welp, the time for experimenting is over. The strategy worked like a charm, starting on Peggy to reduce costs.
Note: I NEVER let her out of stun! The increase to costs would wreck this team. When she got down to 1 left, i'd have Gamora hit her with stun again. Keep the red arrows flying for cheap. Keep generating AP, and aiming for black, so you can 1 hit kill them each.
Was my quickest and most efficient win.
Good luck to all of you!5 -
OJSP said:PiMacleod said:
No i didnt do another clear of nodes on the 1st sub after 24 hours. As someone else iterated, thats not usually needed.
There are rare times that i need to clear something an extra amount of times, but its okay - i can mentally chalk it up to a sort of 'karma' for all the times i dont have to do all of what are normally necessary clears in the last day of a PvE.Well, what I'm saying is: the 5th clears in a 48 hour sub is needed, to ensure that you don't need to do more clears on the other nodes like you described. In Deadpool vs MPQ, with just 2 48 hour subs, we've needed more than 4 clears of all nodes to reach progression since they updated the rewards. Due to the points variation between CL6-10 and the number of times they've updated the rewards list, I've kinda lost track of which nodes we could safely skip. So, I was suggesting to use the spreadsheet to actually calculate the points.
And to echo that post further, i had the same amount of points by the end of the 2nd. Seems like im not alone in my methods.I don't understand this: your points is the same of whose? And which points? For the sub or the whole event?
As nice as that spreadsheet is, the current method of "clear each node until the timer pops up" works decently well for majority of situations. This is assuming that, like me, you only care about full progression.That's right. It usually works unless there's a mistake by the developers when setting up the rewards table (usually on the calculation of wave node points or forgetting to take into account the 48 hour subs) or when they changed some nodes around (when they introduced 5* essential nodes before and challenge nodes in CL10) including their point values (like in this event).
So, to give yourself a better chance to reach progression in case there's a mistake on the developers' calculations, I suggested using the spreadsheet. It wasn't a criticism to your method, I was just trying to help figure out why you were short on points after the 1st sub. Anyhow, it might be better to miss the end of the 1st sub anyway if we're not playing optimally, as the nodes in the 1st sub are generally harder than the 2nd. So, I think you did good.
I only post these things to alert those that, like me, do not research such things, in hopes to warn others.
Which... In retrospect... Is kinda silly, because you're gonna find out the hard way eventually! Eh, oh well.1 -
Cosmic Chaos, 1st sub: GED and Domino are a great pairing. I brought in Dr. Strange for stuns and AP control.I flew through the matches. With minor speed bumps. Have to watch out for trigger SJW Cap, otherwise pretty feasible. I beat up on Peggy to reduce the cost and eventually stunned her over Cap. My approach was to match red blue green. I let them heal Doom with other matches, played keep away with red and blue, then stunned Peggy and spammed Domino’s green to build a hefty black cache. I then proceeded to 2-3 shot SJW Cap with Doom’s black. The rest is history.
My Doom is level 471, Domino 270something and Strange at 435.0 -
Challenge Node: Savage Beasts
Carn5ge/Ven1m/Mutation
At first glance, this looks HORRIBLE. Mutation has that Guard Dog passive, which states that you're gonna take damage whenever ANYONE matches one of the enemy's SAP tiles. And with Carnage out there, there'll be plenty.
The Mutation also means that they'll passively generate red and green -- both colors which Carnage uses actively. So if the enemy isn't throwing out an annoying CD (one of which generates MORE SAP tiles), then Carnage is causing extra damage, which isn't wanted by any means.
I have NO clue why Venom is there. Maybe as a black AP user? Because his purple doesn't even stun! He's the least of your worries.
I target Mutation first, then Carnage.
Anyways, despite Carnage being out there.... despite the extra turns they may gain from my own SAP tiles, I couldn't help but try my tried-n-true...
Kitty/Valk/GEDoom (boosted)
@Daredevil217 is rolling his eyes right now...
However, it worked rather well! Bounty Hunter kept their green real low -- unusable by them throughout the match. I didn't have enough tiles for Carnage to get extra turns until a couple turns into the match, which is kinda normal for Carnage anyways. By that turn, Kitty had started buffing strike tiles, and had enough yellow to put some protects out. Plus, Carnage is giving out friendly Attack tiles... so that's a bonus double dip for your buffed attacks.
Make sure Doom is in front as a tank (duh), Fire off his black when you can. I have a rank 2 Victorious on him, which helps with healing, but also deals out that team damage (which is buffed by those kitty/valk strikes!) when you heal your comrades with yellow. The cascades help tremendously to eliminate the enemies.
If Kitty or Valk didn't take any damage yet, then just use Kitty's yellow instead. Don't go shuffling the board without actually healing -- the protect tiles will be buffed by Kitty, and keep Doom around longer. I only used Doom's yellow if either teammate was hurt. The damage and shuffling are bonuses, because these challenge fights are marathons, not sprints.
Doom may die throughout the fight, but he'll take out all of the enemy SAP tiles with him, so they have a clean slate to deal with, and you have all of your awesome stuff left behind.
This worked for my first two clears. I didn't dare try it on my third, as I read the signs that 2nd match was giving me...
So, for 3 and 4, I cleared with good ol' Hawk5ye/Hammercap/G4mora.
No new strat for that. I keep the tile movers stunned more often. Sometimes I'd let the Mutation sit out there unstunned because he wasn't bothering me directly. Although, I still target him 2nd for Gamora's black insta-kill... because he's deadlier than Venom!
Good luck to you!2 -
Glockoma said:Cosmic Chaos, 1st sub: GED and Domino are a great pairing. I brought in Dr. Strange for stuns and AP control.I flew through the matches. With minor speed bumps. Have to watch out for trigger SJW Cap, otherwise pretty feasible. I beat up on Peggy to reduce the cost and eventually stunned her over Cap. My approach was to match red blue green. I let them heal Doom with other matches, played keep away with red and blue, then stunned Peggy and spammed Domino’s green to build a hefty black cache. I then proceeded to 2-3 shot SJW Cap with Doom’s black. The rest is history.
My Doom is level 471, Domino 270something and Strange at 435.0 -
PiMacleod said:Challenge Node: Savage Beasts
Carn5ge/Ven1m/Mutation...
I have NO clue why Venom is there. Maybe as a black AP user? Because his purple doesn't even stun! He's the least of your worries.Does Venom stun on later clears?I've seen other nodes use undercovered enemies for the first clear, increasing the covers when the levels are increased.1
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