That CL10 challenge node is...
Comments
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Sm0keyJ0e said:
So can we move the "nerf so-and-so" topics to a new/different thread? Also, maybe cool it on some of the vitriol. Telling people to "...find another argument. If you can of course." is just troll bait and unnecessary inciting.
No more saying on my part on this theme.
About challenge nodes, I usually enjoy it a lot. And I usually thinking how to clear them all the day lol.
S&M sindrome I call it.0 -
Bad said:Sm0keyJ0e said:
So can we move the "nerf so-and-so" topics to a new/different thread? Also, maybe cool it on some of the vitriol. Telling people to "...find another argument. If you can of course." is just troll bait and unnecessary inciting.
No more saying on my part on this theme.
About challenge nodes, I usually enjoy it a lot. And I usually thinking how to clear them all the day lol.
S&M sindrome I call it.
But, if they haven't listened to the 500 pages of people complaining about bishop they certainly aren't going to listen to ONE forum user on BRB so either learn to adapt or be ready to be complaining for a long long time to come.
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bluewolf said:tiomono said:"The super duper tough one" is just plain mean. I have beaten it 2 times with 459 kitty, 310 gamora, 283 bishop.
Worthy has his number tweaked so high he is not as scary as normal. If you focus on collecting blue and black early on you can keep the enemy stun locked and get plenty of specials out to ramp up your damage pretty quickly. If jess manages to hit a trap you are toast though.
I managed 4 clears with ThorkIce, but was a bit worried that a random repeater hit would trigger Worthy and it took a couple tries. The match dmg is big, of course.0 -
I quite like using Rescue's blue against BRB - it's pretty hilarious watching basically the entire board turn red by the time you have enough blue banked up for it. It can make for some pretty fun cascades. She is so generally not great, it's almost like BRB was created so she would have a nemesis finally...4
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::sidestepping the BRB discussion::
Challenge Node: Deadpool vs Villians
JJ/Hawk5ye/Hammercap
i was guessing that todays node would be a hammercap/HE combo, or a Gritty combo, based on yesterdays "meta" challenge node...
...but it doesnt mean i actually wanted it!
No need to explain what they do. If you've been around for any amount of time since Hammercap was released, you probably know all about this team.
Because of this team composition, i was truly dismayed. I cant use my Kitty + Strike tile maker teams... Hammercap eats that up. So, i know i had two choices: either i whale them 4 times (ugh), or i stun lock them as much as possible and buckle in for longer fights (ugh, but doesnt cost me dp whale points).
So, my decision was basically to mirror them, with one exception...
Hawk5ye/Hammercap/G4mora
You probably know how this works too. Same principle as the enemy, but starts so much easier because we dont have LVL 650 dudes!
Get gamoras stunning rolling, throw all red HE powers, aim for black AP, and when all purple tiles have your stuff on them, gingerly match just 1 set of 3 tiles, no cascades, and hope a purple doesnt fall in place.
There. Thats one down. Do it again to the other two. Sigh.
I did this 4 complete times, using 1 health pack for Hammercap each time.
Of course, Sharon rank 2 is so helpful on Hammercap. I used Wong rank 2 on HE (extra chance at blue AP on match). And Milano rank 3 on Gamora, for extra chance at purple strikes when she uses her blue (which is often).
So there! @Daredevil217. ...i didnt use a kitty team!
PS. Very annoying that doing 4 clear of all nodes (1 for loaners) didnt give complete progression! I actually gotta wait for timers to cool down and earn 5k (ish) more points! Ugh.3 -
PiMacleod said:[...]PS. Very annoying that doing 4 clear of all nodes (1 for loaners) didnt give complete progression! I actually gotta wait for timers to cool down and earn 5k (ish) more points! Ugh.0
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I am so, so glad I did CL9 for this one. Can't wait for Simulator. :-)1
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Man...how are y'all beating that Sub 1 5e node against Mockinbird/Heroes for Hire? I was able to get 2x clears of it, but got stopped dead after that. With Lumbercap featured (mine is 2/4/4 lvl 405) I can't lean on CapHawk for the mega-stun, and my Bishop/BRB was only good through clear 2.0
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ThaRoadWarrior said:PiMacleod said:[...]PS. Very annoying that doing 4 clear of all nodes (1 for loaners) didnt give complete progression! I actually gotta wait for timers to cool down and earn 5k (ish) more points! Ugh.
This isnt the first time this happened, but i think its the first time for DP vs MPQ.0 -
LavaManLee said:I am so, so glad I did CL9 for this one. Can't wait for Simulator. :-)0
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wymtime said:LavaManLee said:I am so, so glad I did CL9 for this one. Can't wait for Simulator. :-)1
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wymtime said:LavaManLee said:I am so, so glad I did CL9 for this one. Can't wait for Simulator. :-)1
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ThaRoadWarrior said:Man...how are y'all beating that Sub 1 5e node against Mockinbird/Heroes for Hire? I was able to get 2x clears of it, but got stopped dead after that. With Lumbercap featured (mine is 2/4/4 lvl 405) I can't lean on CapHawk for the mega-stun, and my Bishop/BRB was only good through clear 2.2
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They have history of trolling - the Gambit/Rogue node called "Overpowered Couple"...1
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658_2 said:ThaRoadWarrior said:Man...how are y'all beating that Sub 1 5e node against Mockinbird/Heroes for Hire? I was able to get 2x clears of it, but got stopped dead after that. With Lumbercap featured (mine is 2/4/4 lvl 405) I can't lean on CapHawk for the mega-stun, and my Bishop/BRB was only good through clear 2.0
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ThaRoadWarrior said:Man...how are y'all beating that Sub 1 5e node against Mockinbird/Heroes for Hire? I was able to get 2x clears of it, but got stopped dead after that. With Lumbercap featured (mine is 2/4/4 lvl 405) I can't lean on CapHawk for the mega-stun, and my Bishop/BRB was only good through clear 2.I managed it with Grockitty after I leveled my 3/2/4 LumberCap up to 390, but IIRC, you don't have a usable Kitty. That said, with Okoye, 2099 is pretty awesome at any level, as long as you have 5 in yellow.Tactics-wise, I take out Mockingbird first, then Danny. Given that MB can fire anyone's powers for free with no warning if you randomly cascade into a match-4+, I find her to be the greatest threat. Then, as mentioned, Danny just has too much self-acceleration and too many active colours to leave for long. Plus, he has less health than C4ge, and it's possible to completely nullify C4ge's yellow if Danny's not there and you can keep the board clear of enemy Specials.0
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ThaRoadWarrior said:658_2 said:ThaRoadWarrior said:Man...how are y'all beating that Sub 1 5e node against Mockinbird/Heroes for Hire? I was able to get 2x clears of it, but got stopped dead after that. With Lumbercap featured (mine is 2/4/4 lvl 405) I can't lean on CapHawk for the mega-stun, and my Bishop/BRB was only good through clear 2.It's a pity that you can't quintuple dip with his black, but 2099 at any level is a perfect compliment for okoye. In some ways having him lower level is great since you never want him to tankEvery single one of his powers is massive value-added for thorkoye. He allows for extra proc'ing of okoye for basic matches, so cascades are devastating. He also provides an outlet for black at blue. Black quintuple dips on okoye, and blue offers stun PLUS a weakening effect. And all of these effects are totally unreliant on his level; he doesn't need to provide any power strength himself. The only problem is that he can't be be 5/5/5.The only times I don't use him with my thorkoye are for essential nodes or against some very specific opponents where other niche characters are marginally superior (e.g., 3* strange against power-spamming goons, or sabertooth against strike-heavy teams).4
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@TPF Alexis it's true, I have a 3/2/0 Kitty at lvl 315, so she really isn't bringing the heat. She's stacking 151 to my tiles every turn, and my Circuit Breaker still takes more than 1 turn to walk around.
in an utterly shocking turn of events, I was able to do clears 3 & 4 with Okoye/2099. thanks for that advice! Now I need to do clear-4 on the challenging node with somebody or other...I guess I'll attempt it with CapHawKoye and see how it goes.2 -
PiMacleod said:
So there! @Daredevil217. ...i didnt use a kitty team!
PS. Very annoying that doing 4 clear of all nodes (1 for loaners) didnt give complete progression! I actually gotta wait for timers to cool down and earn 5k (ish) more points! Ugh.Haha! Appreciate the diversity. I can almost guarantee that my tried and true CoulHawk/Gamora team will give you 7 clears of anything, including this (actually they may struggle against 650 Gritty if you die before a 1 turn CD resolves). It'll just take forever.Since I use CoulHawk/Gamora so much, I switched my supports:I have rank 4 Chimi on Hawkeye (no longer on Professor)- 34% chance of +2 red AP when he matches red- 38% chance of +2 purple when he matches purple- 42% chance to fortify a friendly specialI have rank 4 Milano on Gamora (no longer on Grocket)- 50% chance of putting a strike on purple when she fires a power (huge for "Deadliest Woman" with all the stuns she spams)- 58% chance to start the match with 3 black AP- 62% chance to start the match with 3 purple API'm considering rank 1 Quantum Realm on Coulson (removing from Professor)- For 22% chance to start the match with 5 purple AP[No I'm not rolling in high level supports. Only 5 rank 4 and no rank 5. Those just happen to be 2 of the 5].
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TPF Alexis said:ThaRoadWarrior said:Man...how are y'all beating that Sub 1 5e node against Mockinbird/Heroes for Hire? I was able to get 2x clears of it, but got stopped dead after that. With Lumbercap featured (mine is 2/4/4 lvl 405) I can't lean on CapHawk for the mega-stun, and my Bishop/BRB was only good through clear 2.I managed it with Grockitty after I leveled my 3/2/4 LumberCap up to 390, but IIRC, you don't have a usable Kitty. That said, with Okoye, 2099 is pretty awesome at any level, as long as you have 5 in yellow.Tactics-wise, I take out Mockingbird first, then Danny. Given that MB can fire anyone's powers for free with no warning if you randomly cascade into a match-4+, I find her to be the greatest threat. Then, as mentioned, Danny just has too much self-acceleration and too many active colours to leave for long. Plus, he has less health than C4ge, and it's possible to completely nullify C4ge's yellow if Danny's not there and you can keep the board clear of enemy Specials.I have always been surprised by how challenging this mission is at high levels. It's a good example of whole-is-greater-than-the-sum-of-its-parts team where none of the 3 characters are terribly scary by themselves, but together they cause problems.And I agree that dropping IF first is the key. Letting him get AP for just about power is more of less the same as fueling his black nuke. And that thing is a one hit kill on any character at level 500+. And both cage and bobbi punish certain play styles and heavily limit the offensive options. Also, I have lost more than a few matches because a "lucky" cascade gave me a match4 or 5 that didn't want, proc'ing Bobbi's passive and killing someone on my team (usually via a free cage nuke).I don't think this team is unbeatable, but it is definitely in towards the top of the difficulty scale.1
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