bluewolf said: Strange Sights Door 2: GED and two brawlers - yes, the same as the 5E in Infinite Pursuit but with a stronger GED (650 top). I used Thork plus BRB for this one since BRB has 12 covers and has the 5E boost. No problem for the first 4 clears. Hopefully some people in different doors can share.
PiMacleod said: bluewolf said: Strange Sights Door 2: GED and two brawlers - yes, the same as the 5E in Infinite Pursuit but with a stronger GED (650 top). I used Thork plus BRB for this one since BRB has 12 covers and has the 5E boost. No problem for the first 4 clears. Hopefully some people in different doors can share. For you non-Thor/Okoye players (like myself)So, I whale'd them for the 4th. Sigh. J4ggs/SW/3*DP (plus 2 all AP boosts, and 2 blue/purple boosts).Oh well, at least I got it done.
PiMacleod said: Challenge Node: Deadpool VS HeroesBRB/Okoye/Th5rGeez! Its like they read our comments and have data on our PvPs! Snarkiness aside, this is a tough one. We all know what this team is capable of... But we also know how the cpu cannot control who is in front, and the correct "order of operations" to do things in. Its totally beatable, but you need to control the board to make it a breeze.That said, i got lucky once, and whale'd them on my fourth clear (because i was tired of using Health packs).My main team for 3x clears was...Kitty/Valk (boosted)/HelaWhy? Because i TRULY didnt want them to have green...So Bounty hunter and Hela's passive both make sure they never get close to it.But here's where some of the extra planning/luck comes in.I have a Cull Obsidian support, rank 3, on Hela. Gives me a bit over 10% chance to gain a protect tile per turn. That helps a lot, because it wont take long before all of the yellow tiles are strikes (thanks to valk), and Kitty's yellow cant be fired then. Also, it put her green at highest damage for the team, so i was hitting her green every other turn easily.Finally, i have to say, i aimed for blue ap when possible because just 6 is enough for BRB to hit you HARD. Sure, a 5* can survive it once... But man, for 6 ap, its a lot of damage, and enemy protects, all at once.Which, btw, if you can get 9 red, hela's red is nice for overwriting their tiles without triggering Bill.Good luck to you!
Vhailorx said: PiMacleod said: Challenge Node: Deadpool VS HeroesBRB/Okoye/Th5rGeez! Its like they read our comments and have data on our PvPs! Snarkiness aside, this is a tough one. We all know what this team is capable of... But we also know how the cpu cannot control who is in front, and the correct "order of operations" to do things in. Its totally beatable, but you need to control the board to make it a breeze.That said, i got lucky once, and whale'd them on my fourth clear (because i was tired of using Health packs).My main team for 3x clears was...Kitty/Valk (boosted)/HelaWhy? Because i TRULY didnt want them to have green...So Bounty hunter and Hela's passive both make sure they never get close to it.But here's where some of the extra planning/luck comes in.I have a Cull Obsidian support, rank 3, on Hela. Gives me a bit over 10% chance to gain a protect tile per turn. That helps a lot, because it wont take long before all of the yellow tiles are strikes (thanks to valk), and Kitty's yellow cant be fired then. Also, it put her green at highest damage for the team, so i was hitting her green every other turn easily.Finally, i have to say, i aimed for blue ap when possible because just 6 is enough for BRB to hit you HARD. Sure, a 5* can survive it once... But man, for 6 ap, its a lot of damage, and enemy protects, all at once.Which, btw, if you can get 9 red, hela's red is nice for overwriting their tiles without triggering Bill.Good luck to you! This doesn't seem like it should be impossible because it doesn't have the sort of ticking clock mechanics that are basically present in all the most challenging nodes (e.g.: superstrong passive attack tiles that eat your team alive at level 650, like carnage or mindless ones etc; superstrong passives that do damage or prevent you from playing efficiently, like BRB, or strange, or stunner bros, or royal family; 'smart' ai that can't be denied because feeders, like any cheap nuke + feeder goons, etc).BRB is the most immediate threat because his blue will be devastating at 650 and only costs 6 ap. But Thor isn't scary unless he gets tons of ap (I.e., Cascades or your stupidly put him beloenhalf health). And okoye on defense is generalpy not intimidating because she doesn't manage her teamup AP well.In regular PvP play, this team would get tons of incoming attacks on defense. Giving them all 300k health and one-hit-kill attacks will up the stakes significantly but it should be manageable with the normal strategies (e.g., bring someone to stunlock or AP drain the biggest threat, and use a Super Damage™ capable team to eat through all that health).
PiMacleod said: Reminder: i have no usable Okoye or Thor of my own. So certain strats that are common to others, are not to me. One day thatll change.
Daredevil217 said: PiMacleod said: Reminder: i have no usable Okoye or Thor of my own. So certain strats that are common to others, are not to me. One day thatll change. Yeah I was curious, and it looks like your last 8 challenge nodes involved using Kitty/Valk/third. Sort of how I've settled on Thorkoye/third (usually boosted 5E or Iceman depending on the challenge), and then flipping to CoulHawk/Gamora when it gets too hard. All your teams are Kitty/Valk/third, then flipping to whales.