That CL10 challenge node is...
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Today's (sub 2 in Infinite Pursuit) Challenge node is 3Doom, a Thug and a Teisatsu.
I used my current goto - Thork and Iceman - with no problems.
I'm hoping that sub 3 is not very hard, and sub 1 was the worst. I note that the CNs are thematic though, and Ultron goons are heavily represented in the last sub....... *assumes fetal position*1 -
Challenge Node: Unbeatable Power
Do3m/Thug/Teisatsu
Its worth noting that the Thug only has a yellow power, so only yellow AP to generate. The Teisatsu only has a usable red (black upon death), and only generates red. Doom uses neither so this is a big relief.
Because Doom has no passives, and his minions have no synergy, this is a pretty easy node. So, i used ol' tried and true for 99% of my PvE needs...
Enter the Grittynaut!
Kitty/Rock4t/J4ggs
Ain't nothing special here. If i had any meaningful advice when using this team on THIS node, its to target Doom's colors when you can. Don't give him a chance to fire. Kitty will take care of the minions CDs pretty much on her own, and try to keep Juggs matching most colors when you arent taking away Doom's good color options. Juggs will stay alive against match damage, and of course, the AoE with Gritty's strikes will take the team down.
Of course, once Doom is down, aim at Thug. Do Teisatsu last, just so you dont have to deal with his "Turn to Smoke".
Very easy. No health packs used. Juggs defense, kitty buffs and control, easy wins for all 4 clears.
But as always, good luck!7 -
Thanks for the tips, folks! I don't have the needed characters for a couple of those either, but I did get a couple more things to try!
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Third sub is 4* Human Torch, 1* Iron Man, and a Coordinator that's mostly a problem because it feeds Tony blue for his Freon Beam. I managed a couple of clears with Chuck, Okoye, and Sabretooth (since Torch spits out Strikes every time a teammate fires a power), but now they just have too much health for me to drop before either Torch has a half-dozen Repeaters out or Tony gets enough blue from the Doombot to waste someone.I have no idea how to approach the 5E, either. It's already a brutal one at SCL9.I've got all 4* except Karnak champed, but mostly below lvl300, no one even close to max champ. In addition to the above-mentioned, I have Storm, Cable, Kitty, Iceman, and Widow as 5* champs, and Hela and Rescue close. My Thor only has 4 green covers, and Torch's Repeaters can snipe him out of the back relatively easily at half-health.Any ideas?0
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TPF Alexis said:I have Storm, Cable, Kitty, Iceman, and Widow as 5* champs, and Hela and Rescue close. My Thor only has 4 green covers, and Torch's Repeaters can snipe him out of the back relatively easily at half-health.Any ideas?1
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Sorry for the late post. Was busy yesterday, and when i actually did beat it (only 3x, thats all i needed for progression), i had little time to post anything.
Challenge Node
T4rch/1ronMan/Coordinator
Wasnt too hard. Coordinator has to die first. Sure, Torch does the damage, but he's putting out strikes every time anyone fires a power on his team! And it just so happens that Coordinator does it often, AND feeds blue.... AND has very low health!
I used...
Kitty/Valk/Wid4w (boosted)
So, quite obviously, Kitty is getting rid of stray strikes and CDs. Also, she takes hits while Valk puts out strikes, so Kitty can buff them. This is all standard practice.
I know i said focus on Coordinator, but try to fulfill Bounty Hunter CDs all you can. That wil make yellow AP for some nice protects, OR Widow's very handy yellow! Use as you wish. I usually try to get the protects first, but theres wisdom in both options.
Getting enough purple to use Widows Enfilade/Defilade is nice, because after shes invis, she can use it to destroy a bunch of enemy special tiles. Kitty cant do repeaters, so Widows purple is nice about this.
It wasnt too hard, all in all. Got through 3 of them and stopped, since progression was done. Coordinator, then Torch, then Iron Man.
Good luck to you!4 -
Challenge Node: Unholy Alliance
Gorgon/Hood/Hitman
Not hard at all. Hitman generates yellow and blue, and could potentially be annoying, mixed with Gorgon's CDs as well. Or, if Hood saves the yellow and fires off HIS, well, that'd probably kill ya.
Trick is, never letting any of that happen. Lets use the team i just so recently used (thanks to the boosted list).
Kitty/Valk/Wid4w (boosted)
Cut n Paste the same exact strat from before. The beautiful thing about this one is that the Bounty Hunter eats away at their yellow, so it not only prevents that Hitman's CD from ever occurring, but also nullifies the chances Hood will ever use his. All Kitty does is work on the blue CDs from Hitman, and if Gorgon ever gets his out there.
And if too many get out there anyways? You should have enough purple (doesnt cost much thanks to Wid4ws yellow) to cut away at a bunch of enemy tiles. Widows healing (again, yellow. Thanks Bounty Hunter!) also serves as an extra line of defense on top of Kitty's protects.
All around, pretty simple. Widow's stun is nice when you can get it out... Basically helps maintain the stranglehold you'll maintain on the enemy the whole time.
I used 3 health packs, but probably didnt need to. I was just healing up to max for the 4th clear, just in case.
Good luck to you!6 -
PiMacleod said:Challenge Node
T4rch/1ronMan/Coordinator
Wasnt too hard. Coordinator has to die first. Sure, Torch does the damage, but he's putting out strikes every time anyone fires a power on his team! And it just so happens that Coordinator does it often, AND feeds blue.... AND has very low health!
I used...
Kitty/Valk/Wid4w (boosted)
Good luck to you!Thank you! That did the trick, no problem!**Except for the one try when they cascaded into like three crits and dropped Widow on Turn 1, but there's really nothing that can be done about those.
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Interesting that 5* Iceman seems to be a very useful tool in cl 10; i keep seeing him come up. Perhaps like he should move up the list of classic 5*s that people work to cover (maybe as high as 5th or 6th? After okoye, kitty, half-thor, BRB?).I suppose it shouldn't be too much of a surprise. He is the best 5* stunner. He's better than DD, because his stun is quasi passive and can be extended easily, and there isn't much other competition in the tier.4
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Vhailorx said:Interesting that 5* Iceman seems to be a very useful tool in cl 10; u keep seeing him come up. Perhaps like he should move up the list of classic 5*s that people work to cover (maybe as high as 5th or 6th? After okoye, kitty, half-thor, BRB?).1
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Still using Kitty/Valk/Fury. Fury stuns The Hood to keep him from bleeding off any Yellow AP and creates Protects at the same time. His Purple is sufficient to trigger Bounty Hunter in case I need to speed up board control.
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Bad said:Vhailorx said:Interesting that 5* Iceman seems to be a very useful tool in cl 10; u keep seeing him come up. Perhaps like he should move up the list of classic 5*s that people work to cover (maybe as high as 5th or 6th? After okoye, kitty, half-thor, BRB?).
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Always use Hawkeye (5*), Coulson and Hammercap. None of my guys die, all of theirs stay stunned, 1 health pack for cap. Takes a bit but deep breath does a ton of damage, and you can get to out of arrows pretty quickly if you manage things well0
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I was using Doom/X/Okoye for it. I like the synergy with Doom and X, since you get to shuffle the board into potential match-ns on 2 colors.1
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Vhailorx said:Bad said:Vhailorx said:Interesting that 5* Iceman seems to be a very useful tool in cl 10; u keep seeing him come up. Perhaps like he should move up the list of classic 5*s that people work to cover (maybe as high as 5th or 6th? After okoye, kitty, half-thor, BRB?).
I think in a pick 3 situation, Iceman is a pretty good choice. He could work if you wanted to take on a team of 550s and were worried about it getting away from you. But he's still down a bit from the top choices.1 -
bluewolf said:Vhailorx said:Bad said:Vhailorx said:Interesting that 5* Iceman seems to be a very useful tool in cl 10; u keep seeing him come up. Perhaps like he should move up the list of classic 5*s that people work to cover (maybe as high as 5th or 6th? After okoye, kitty, half-thor, BRB?).
I think in a pick 3 situation, Iceman is a pretty good choice. He could work if you wanted to take on a team of 550s and were worried about it getting away from you. But he's still down a bit from the top choices.
His match damage is also an issue with Okoye. He ends up tanking yellow over her at equal levels, which can exacerbate the issues with keeping your TU supply full. That's lost me a couple of SCL10 5E/Challenge fights.
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You can game that yellow in favor of Okoye if you are using a Highest Damage battery like Jessica Jones, cyclops, or Valkyrie though. I do that occasionally.1
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Yeah, it doesn't knock him out of usefulness, it's just something to keep in mind.
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Challenge Node: Dark Design
Goblin/Kingp5n/Hood
No AP generators... But theres Hood's constant theft. And what do you NOT want them to get? Enough to use Goblin's black, thats for sure! Also, Kingpin has some strong moves, most notably his green is a protected repeater, so Kitty cant kill it automatically.
Neverthesless, all 4 clears were done by the team i used last time!
Kitty/Valk/Wid4w (boosted)
Same exact strat. Worked like a charm. Please read yesterday's strat/post for more info, as its the same idea and function.
Full disclosure: i use Pr4fX instead of Wid4w at first. Worked for two clears, but was WAY slower, and riskier. Too much color overlap, so even when X was hiding, only tiles he'd match (for his buff purposes) were blue! Not worth it.
Also, had a wipe once, but a lucky cascade will do that to anyone. Sigh.
Good luck to you!3 -
I did this for the first four clears, thank you for this assistance!1
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