That CL10 challenge node is...

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Comments

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,455 Chairperson of the Boards
    I was Aaaaaaaalmost able to beat The Harder One on clear 4 with my CapHawk-G4mora team; I should switch to CoulHawk and try it out. I was doing pretty well until Cap died, I'd managed to Deadliest Woman okoye and BRB, but then Thor woke up, and I was blue-dry for one turn too long...
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,455 Chairperson of the Boards
    edited March 2020
    Switching to Coulson (lvl 304)/G4mora (lvl 304)/Hawkeye (2/5/3 lvl 405) actually was able to carry that challenging node across clear 4. I put a 2* Wong on Hawkeye, a 3* Milano on G4mora, and a 4* Sharon Carter on Coulson, and went in with +2 to as much AP as I could stomach. It was touch and go, Hawkeye was down to 4607/34520 health pretty early in the match, but I was able to maintain the stun via careful usage of Coulson's purple to charge the colors i wanted. I Deadliest Woman'd all three of them in the end. 
  • sambrookjm
    sambrookjm Posts: 2,163 Chairperson of the Boards
    I am so, so glad I did CL9 for this one.  Can't wait for Simulator.  :-)
    Yep...even with a champed 5-star, I'd pick CL9 for this one and Simulator.  My Infinity War Cap is 2/5/1, but he did manage to resurrect Okoye after she took a couple of Iron Fist shots for the face.
  • steakleather
    steakleather Posts: 121 Tile Toppler
    I appreciate Deadpool's commentary on the mission text when you select the node.
  • supergarv
    supergarv Posts: 410 Mover and Shaker
    The colson/hawkeye/gamora tip is gold. Thanks!

    Works pretty well if you don‘t eat a JJ trap before stunfinitebannerfest‘99
  • Warbringa
    Warbringa Posts: 1,299 Chairperson of the Boards
    edited March 2020
    So far I have cleared the Okoye/Thor/BRB node 5 times with 5* Cap/Thor/BRB.  Have to use a lot of health packs but not too much issues.  The 5* Cap node I cleared with Thor/5* Cap/3* Loki.  Loki turns all those 4* Cage shields into really nice strike tiles!  Of course having 5* Cap champed is key, wouldn't be able to do it without him boosted so much.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited March 2020
    supergarv said:
    The colson/hawkeye/gamora tip is gold. Thanks!

    Works pretty well if you don‘t eat a JJ trap before stunfinitebannerfest‘99
    It is a bit slower to start than worthy/he, but it doesn't require incoming damage, so if you can actually survive long enough to start the engine, this is probably more reliable in later half of a match.
  • PiMacleod
    PiMacleod Posts: 1,786 Chairperson of the Boards
    Vhailorx said:
    supergarv said:
    The colson/hawkeye/gamora tip is gold. Thanks!

    Works pretty well if you don‘t eat a JJ trap before stunfinitebannerfest‘99
    It is a bit slower to start than worthy/he, but it doesn't require incoming damage, so if you can actually survive long enough to start the engine, this is probably when more reliable.
    Thanks for even saying this much.  Ive been wondering for a while now why Coulson was preferred to Hammercap.  Hammercap gives free CDs, and someone's always gonna get hit... So why not get paid for it?  :)

    Im assuming these Coulson using teams have champed Hawkeyes too?  Because someones gotta take the hit!  Mines not champed at all... So i think i need to stick with Hammercap still...?
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    PiMacleod said:
    Vhailorx said:
    supergarv said:
    The colson/hawkeye/gamora tip is gold. Thanks!

    Works pretty well if you don‘t eat a JJ trap before stunfinitebannerfest‘99
    It is a bit slower to start than worthy/he, but it doesn't require incoming damage, so if you can actually survive long enough to start the engine, this is probably when more reliable.
    Thanks for even saying this much.  Ive been wondering for a while now why Coulson was preferred to Hammercap.  Hammercap gives free CDs, and someone's always gonna get hit... So why not get paid for it?  :)

    Im assuming these Coulson using teams have champed Hawkeyes too?  Because someones gotta take the hit!  Mines not champed at all... So i think i need to stick with Hammercap still...?

    I had been thinking the same, but the @ThaRoadWarrior said they managed it with a 2/5/3 lvl 405 Hawkeye, so apparently not. Gonna have to try that out myself.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited March 2020
    PiMacleod said:
    Vhailorx said:
    supergarv said:
    The colson/hawkeye/gamora tip is gold. Thanks!

    Works pretty well if you don‘t eat a JJ trap before stunfinitebannerfest‘99
    It is a bit slower to start than worthy/he, but it doesn't require incoming damage, so if you can actually survive long enough to start the engine, this is probably when more reliable.
    Thanks for even saying this much.  Ive been wondering for a while now why Coulson was preferred to Hammercap.  Hammercap gives free CDs, and someone's always gonna get hit... So why not get paid for it?  :)

    Im assuming these Coulson using teams have champed Hawkeyes too?  Because someones gotta take the hit!  Mines not champed at all... So i think i need to stick with Hammercap still...?
    Yes, most people use a champed 5* Hawkeye and coulson (HE was my first 5* champ and this was my go-to the for a while in 2017).  But back then we never had to fight anyone like a 650 BRB, so HE was reasonably tanky.  and we didn't have gamora then either.  She actually is a big step up for cl10 pve because her cheap blue is a good stunlock tool. 

    worthy shines in PvP because he is tanky enough with his ~30% dr and is hard for 5* teams to avoid (so the engine is almost guaranteed to start)

    With coulson, the first 7 casts of Hawkeye's blue are ap net-positive (costs 5, generates 6).  so the only real tricks are (1) survivng long enough to get the engine going, and (2) having enough blue on the board to keep casting.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Yes! I cleared 3 times right now the Supa Dupa team .
    My team was Ice5  carnage5 and nico.
    Why nico and not kitty? Because she improves all tiles and carnage sometimes match them. But more importantly she improves at slow rate. So she no activates cap cds.
    She will be safe because the others match all, altought I can make her spill blood with red carnage power and acces to better powers.
    The key is keeping stunned JJ. And then denying blue and red because those are my powers. Slowly with improved tiles, green power Ice and some red carnage they come down.
    I will need a great board to clear 4, tough.
  • supergarv
    supergarv Posts: 410 Mover and Shaker
    You want coulson instead of hammercap cause you don‘t want to take damage at all with gamorra. You can stunlock easily and coulsons purple helps board control to use gamorras passive.

    Hammercap cant take much hits in later rounds. Two match-4 cascade and he‘s dead. Using coulson you can use Hawkeye to take more damage.
  • Daredevil217
    Daredevil217 Posts: 3,966 Chairperson of the Boards
    Vhailorx said:

    With coulson, the first 7 casts of Hawkeye's blue are ap net-positive (costs 5, generates 6).  so the only real tricks are (1) survivng long enough to get the engine going, and (2) having enough blue on the board to keep casting.
    Actually with Coulson it costs 5 and you get back 14 AP (6 blue, 4 red, 4 random). If countdowns resolve it’s +11 every time Hawkeye fires an arrow. And you can make sure they always resolve once the stunlock train is rolling. 

    This is because Coulson does two things.

    1) Creates a 1-turn countdown that does minimal damage whenever an ally fires a power. 

    2) Generates 2 random AP whenever a countdown resolves. 
  • Warbringa
    Warbringa Posts: 1,299 Chairperson of the Boards
    So anyone have ideas for someone who doesn't have a 5* Hawkeye to clear that HammerBros node?
  • PiMacleod
    PiMacleod Posts: 1,786 Chairperson of the Boards
    PiMacleod said:
    PiMacleod said:
    [...]PS.  Very annoying that doing 4 clear of all nodes (1 for loaners) didnt give complete progression!  I actually gotta wait for timers to cool down and earn 5k (ish) more points!  Ugh.
    Is that right? You're sure you didn't miss any by accident? That's good intel for those of us still trying to finish Sub 1 I guess
    Nope.  Didnt miss any that i can tell.  I normally double check when im done.

    This isnt the first time this happened, but i think its the first time for DP vs MPQ.
    UPDATE:

    Got full progression by waiting for day 2 of 2nd sub (today), and hitting each normal node once more, the loaner once more, the 3* and 4* required nodes once more, then kept hitting the 3 easy nodes until i attained the last progression prize.

    I couldve hit the 5* or challenge node again... But figured it was a ton easier and quicker to just hit the easys with 3* Thanos over and over.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    PiMacleod said:
    Vhailorx said:
    supergarv said:
    The colson/hawkeye/gamora tip is gold. Thanks!

    Works pretty well if you don‘t eat a JJ trap before stunfinitebannerfest‘99
    It is a bit slower to start than worthy/he, but it doesn't require incoming damage, so if you can actually survive long enough to start the engine, this is probably when more reliable.
    Thanks for even saying this much.  Ive been wondering for a while now why Coulson was preferred to Hammercap.  Hammercap gives free CDs, and someone's always gonna get hit... So why not get paid for it?  :)

    Im assuming these Coulson using teams have champed Hawkeyes too?  Because someones gotta take the hit!  Mines not champed at all... So i think i need to stick with Hammercap still...?

    I was able to handle the first clear with my 3/1/1 Lvl330 Hawkeye. Might be able to handle further clears if I load up with boosts, but I didn't have time to try this morning.
    LumberCap/Okoye/2099 took care of the 5E. It was a bit obnoxious, because Boosted Cap tanks everything except black and team-up, so it's sometimes hard to keep the team-up as full as you'd like.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    OJSP said:
    Warbringa said:
    So anyone have ideas for someone who doesn't have a 5* Hawkeye to clear that HammerBros node?
    I used Thor Okoye Sabretooth for my first 2 clears. I almost beat it the 3rd time but Okoye was downed by 2 traps due to cascades.
    By the third clear, JJ traps do in excess of 29k damage.  Combine with level 500+ match damage, that means that proc'ing any of her traps is 1 dead character (unless you have lumber cap this event, or a roster of 550s).  That's why I actually ended up prioritizing a stunlock for her over worthy.  Too many traps on the board is just asking for trouble in this node.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,455 Chairperson of the Boards
    OJSP said:
    PiMacleod said:
    PiMacleod said:
    PiMacleod said:
    [...]PS.  Very annoying that doing 4 clear of all nodes (1 for loaners) didnt give complete progression!  I actually gotta wait for timers to cool down and earn 5k (ish) more points!  Ugh.
    Is that right? You're sure you didn't miss any by accident? That's good intel for those of us still trying to finish Sub 1 I guess
    Nope.  Didnt miss any that i can tell.  I normally double check when im done.

    This isnt the first time this happened, but i think its the first time for DP vs MPQ.
    UPDATE:

    Got full progression by waiting for day 2 of 2nd sub (today), and hitting each normal node once more, the loaner once more, the 3* and 4* required nodes once more, then kept hitting the 3 easy nodes until i attained the last progression prize.

    I couldve hit the 5* or challenge node again... But figured it was a ton easier and quicker to just hit the easys with 3* Thanos over and over.
    Did you do the 5th clears in the first sub? I think, for 48 hour subs, we're meant to do 5 clears at full points. Without the end of 1st sub grind, I think you'd get progression if you wait until the 24 hour mark of the 2nd sub.
    This is not generally the case; I play this way also (4x clears across the board), and it only rarely occurs that the points are low. Seems like when it happens, it does so on events that have alternate day counts in them maybe. But it's not usually so signficant. 

    For instance, I 4x'd everything in Sub1 and closed out the easy nodes, and I've 4x'd everything but the challenging node on sub 2 and I'm just under 6k points short of full progression still.
  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor
    Vhailorx said:

    With coulson, the first 7 casts of Hawkeye's blue are ap net-positive (costs 5, generates 6).  so the only real tricks are (1) survivng long enough to get the engine going, and (2) having enough blue on the board to keep casting.
    Actually with Coulson it costs 5 and you get back 14 AP (6 blue, 4 red, 4 random). If countdowns resolve it’s +11 every time Hawkeye fires an arrow. And you can make sure they always resolve once the stunlock train is rolling. 

    This is because Coulson does two things.

    1) Creates a 1-turn countdown that does minimal damage whenever an ally fires a power. 

    2) Generates 2 random AP whenever a countdown resolves. 
    Also, Coulson speeds the countdowns, if you have some TU AP.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,455 Chairperson of the Boards
    edited March 2020
    Vhailorx said:

    With coulson, the first 7 casts of Hawkeye's blue are ap net-positive (costs 5, generates 6).  so the only real tricks are (1) survivng long enough to get the engine going, and (2) having enough blue on the board to keep casting.
    Actually with Coulson it costs 5 and you get back 14 AP (6 blue, 4 red, 4 random). If countdowns resolve it’s +11 every time Hawkeye fires an arrow. And you can make sure they always resolve once the stunlock train is rolling. 

    This is because Coulson does two things.

    1) Creates a 1-turn countdown that does minimal damage whenever an ally fires a power. 

    2) Generates 2 random AP whenever a countdown resolves. 
    Also, Coulson speeds the countdowns, if you have some TU AP.
    Also: Coulson's purple can charge 2x purple tiles for you, which Deadliest Woman then treats as friendly specials for the purposes of insta-slaying whoever.  #ProTip #TeamCoulson

    I was able to get through 3x clears of the challenging node, but you need to run a perfect stunlock game with the characters as I have them leveled to get that 4th clear. I'm going to go back through the easier nodes, see if I can't make up the pts difference.

    That spreadsheet is interesting. Max-points on DP vs MPQ seems to have moved around quite a bit, and and has gone back and forth between 32k and 37k more than once.