Feedback Wanted: Character Balance
Comments
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Some characters could use super soldier serumKGB said:95% of the 4* tier can't either. I absolutely need Bishop (or WorthyCap) to have a reliable way to beat Kitty/Rocket in 4* land. Most of the counter teams in Shield Sim end up as Bishop/Peggy/XPool or Carol/WorthyCap/Rocket since you run into the wall of Gritty around 1700ish.@Daredevil217 Not sure why you are against more counters when the 4* tier has more and more counters and is better for it. A 2nd 5* who is immune to Stun, especially one with opposite colors of Surfer would be a great addition allowing you to team them together for an anti-stun team.Another potential power that I suggested for a 5* would be passive AP reduction (1 per cover). So with 3 cover it would be 3 less passive AP per match for Bishop and 5*Hawkeye (plus a host of other characters like Carol etc) meaning he would take that much longer to be able to use his stun.Or another interesting power would be a passive that unstuns any stunned teammate at the start of the turn. So that character themselves could be stunned, but if any of their teammates were stunned at the start of the turn they would automatically unstun them (if ProfX didn't exist it would make an ideal power for someone like Xavier to have). Then as long as this character didn't end up in front you'd undo any stuns from Bishop/WorthyCap.There are lots of possibilities that don't involve nerfing Bishop/WorthyCap.KGB3
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Some characters could use super soldier serumDaredevil217 said:Spudgutter said:I shared a SS on discord of a SIM match against HE/Hammer Cap with my A team of 516 OK, 505 Thor and 490 JJ.
1st move:
Me: match 3 that hit a cascade which I ended with 9 AP.
AI: PRE 1st move after all the Hammer Cap tiles do their countdown thing.
blue AP:30
Red AP:26
Yes that was before AI made 1 move they had over 30 blue and 26 red AP. You cannot make a match against Hammer or Bishop without their passive going off. If that is not broken, then I have no idea what is.
C'mon, i don't remember what logical fallacy this falls under, but it is pretty blatant. You think you represent anything resembling the average player? I'm top 50 cl9 pve with 900/1200 pvp. Day 2221 with 10 million Iso sitting in the bank and 400+ pulls waiting on the next 5* so i can champ whomever it is with carbage and brb and add them to my 27 other 5* champs. And even with all that, my best 5* are between 460 and 463, and i only just recently maxed out my second 4* champ literally yesterday.
Of course the AI is going to have maximum ap in that scenario. No one is surprised by this. Show me when you do that with 4*, and I'll listen. But just as an example, my 366 Coulson, boosted in pvp right now, does 1137 in his strongest color, just barely enough to trigger the 1059 requirement of my level 297 bishop. But again, the number of people with almost maxed coulsons cannot come close to those that don't.I think the logical fallacy is "anecdotal evidence", where you take one personal example and generalize it and assume it's the norm. The thing is, for 5* players, it is a pretty common occurrence.
As for the rest, I think it is a pretty reductionist view of the whole Bishop problem. I could just as easily call players saying "don't nerf!" selfish because they are only thinking about how Bishop allows them to punch up (4* players) or how he gives them a "free shield" (5* players). With no regard for the fact that I can't make a match-3 in a match 3 game without the enemy getting 30 AP and stun-locking my team. We could toss that word around both ways.
That's not exactly a good example of selfish, re:4* players, because there are also 5* players such as myself, that are asking them not to nerf anyone. Besides, them getting better rewards are not keeping you from getting rewards. See my other post above to tio, you honestly think that kgb and other 4* players that are using bishop to help them with gritty teams is somehow leading to you getting less rewards? Please elaborate.
Also, and this goes hand in hand with other people with their problems with gritty, but "A 4* obliterating 95% of the tier above... not so much. " doesn't sit well either. it's the team. and this isn't 100% directed at you, there are others going on about kitty/rocket, and your quote was just easier to grab since it was at the bottom of the last page.
lets test your theory. Next up is loki, so we can't use the 5* version, but use bishop and run with kingpin, captain marvel, black widow, starlord, cap-first avenger, phoenix, hulk, iron man, panther, thanos, gambit, OML, kitty or green goblin during this next pick 2 pvp. Let me know how many defense wins you get, and how many defensive losses you get. Same for rocket, kitty and hammer. those that are asking for nerf of a character, tell me how well you do when they don't have good synergy.1 -
Some characters could use a dusting of nerf powderDaredevil217 said:KGB said:A_Wise_Man said:Daredevil217 said:And buffing Wasp so she counters Bishop is not the answer (this one isn't a reply to you Spud- I've just seen a few mention it). We already have that in Surfer. Having 1-2 characters that sidestep or punish Bishop's mechanics is great for those lucky enough to have those 1-2 characters. He will still obliterate the other 95% of the tier above him. He needs to be adjusted.95% of the 4* tier can't either. I absolutely need Bishop (or WorthyCap) to have a reliable way to beat Kitty/Rocket in 4* land. Most of the counter teams in Shield Sim end up as Bishop/Peggy/XPool or Carol/WorthyCap/Rocket since you run into the wall of Gritty around 1700ish.@Daredevil217 Not sure why you are against more counters when the 4* tier has more and more counters and is better for it. A 2nd 5* who is immune to Stun, especially one with opposite colors of Surfer would be a great addition allowing you to team them together for an anti-stun team.Another potential power that I suggested for a 5* would be passive AP reduction (1 per cover). So with 3 cover it would be 3 less passive AP per match for Bishop and 5*Hawkeye (plus a host of other characters like Carol etc) meaning he would take that much longer to be able to use his stun.Or another interesting power would be a passive that unstuns any stunned teammate at the start of the turn. So that character themselves could be stunned, but if any of their teammates were stunned at the start of the turn they would automatically unstun them (if ProfX didn't exist it would make an ideal power for someone like Xavier to have). Then as long as this character didn't end up in front you'd undo any stuns from Bishop/WorthyCap.There are lots of possibilities that don't involve nerfing Bishop/WorthyCap.KGB1
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I’m sorry, but who is saying anything about rewards? Contrary to popular belief, it’s not just about rewards for some people. Some people care about how the game itself plays. All of us clamoring for the return of gauntlet aren’t doing so for those sweet sweet rewards. Being stunlocked 4 turns while your team gets obliterated is simply unfun. And a character getting 30 AP on turn 0 is broken.
“The number of bishop or hammer teams vary from at least 3, to maybe 10, that I skip around in my 18-25 matches.”
If that’s your way of “handling” them, then what that means to me is those players get a free shield. I mean I do the same (both use Bish as my shield and skip other Bish teams) so I’m not judging. Just pointing out that this is what people mean by “free shield”.To your last point... I could run any team and not know how many chose to skip me and who hit me just to avoid Bishop and top tier 5. I know for me I would skip a Bishop/Goblin team in favor of hitting a Thorkoye or Gritty team easily. Which is kind of crazy. But Bish is that good (and Gobby is underrated!).4 -
A_Wise_Man said:Daredevil217 said:KGB said:A_Wise_Man said:Daredevil217 said:And buffing Wasp so she counters Bishop is not the answer (this one isn't a reply to you Spud- I've just seen a few mention it). We already have that in Surfer. Having 1-2 characters that sidestep or punish Bishop's mechanics is great for those lucky enough to have those 1-2 characters. He will still obliterate the other 95% of the tier above him. He needs to be adjusted.95% of the 4* tier can't either. I absolutely need Bishop (or WorthyCap) to have a reliable way to beat Kitty/Rocket in 4* land. Most of the counter teams in Shield Sim end up as Bishop/Peggy/XPool or Carol/WorthyCap/Rocket since you run into the wall of Gritty around 1700ish.@Daredevil217 Not sure why you are against more counters when the 4* tier has more and more counters and is better for it. A 2nd 5* who is immune to Stun, especially one with opposite colors of Surfer would be a great addition allowing you to team them together for an anti-stun team.Another potential power that I suggested for a 5* would be passive AP reduction (1 per cover). So with 3 cover it would be 3 less passive AP per match for Bishop and 5*Hawkeye (plus a host of other characters like Carol etc) meaning he would take that much longer to be able to use his stun.Or another interesting power would be a passive that unstuns any stunned teammate at the start of the turn. So that character themselves could be stunned, but if any of their teammates were stunned at the start of the turn they would automatically unstun them (if ProfX didn't exist it would make an ideal power for someone like Xavier to have). Then as long as this character didn't end up in front you'd undo any stuns from Bishop/WorthyCap.There are lots of possibilities that don't involve nerfing Bishop/WorthyCap.KGB0
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Some characters could use super soldier serum231 votes that represent this forum (as of now) seems like a tiny fraction of the playerbase. Maybe that's what they're trying to tell us.... just sayin'0
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Some characters could use super soldier serumdingo said:231 votes that represent this forum (as of now) seems like a tiny fraction of the playerbase. Maybe that's what they're trying to tell us.... just sayin'But the Forum also represents a focused group of dedicated players and so also contains vital information.1
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Some characters could use super soldier serumI wish there had been a Star-Lord answer...rather than Something Good (Super Soldier Serum) or Something Bad (Nerf Powder) why not A Bit of Both (character dependent)?I'm not even talking about powers that have gone nuts (Bishop and HammerCap have been, and will continue to be, discussed ad infinitum) but I'm talking more from a health/damage perspective. I get why some characters are more squishy than others. After all, Thanos is supposed to be stronger than Dr Strange, and the health represents that. But some of the differences are downright comical. I noticed this while going through my characters for boosted Thanos fodder.At LVL 453, 5-star Black Widow's health and top 4 damage are 46768 / 606 / 538 / 471 / 304 (TU), and her abilities cost 12/12/10.At LVL 452, 5-star Iceman's health and top 4 damage are 63407 / 829 / 739 / 645 / 410 (TU), and his abilities cost passive / 7 / passive.Iceman's worst "in character" color damage is higher than Widow's best color. His team-up matches do 106 extra damage per tile, and that's on top of having about 17K more health...at one lower level. If the extra health is supposed to be a measure of protection given to him from his "Ice Armor" or something, then why doesn't he take extra damage from "fire" attacks like Pyro goons or Human Torch? Even if one level makes almost no difference in Champed 5-star realm, that's a huge difference in power between the two characters. There definitely needs to be a rebalance of some sort.
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Some characters could use super soldier serumThis is like asking why the specs of iPhone 7 (2016 release) isn't as good as iPhone 11 (2019 release). It's because time changes. Things get better over time. It's a general truth that you can see and observe happening to many things in your life. This phenomenon in many (card) games is called power creep. It's both positive and negative effects.
They might end up doing health and match damage changes because it should be easier. Asking them to do damage/ap etc changes to a bunch of characters are likely to be difficult. This will require them to fully focus on testing and such for the next many months.0 -
Some characters could use super soldier serumThis is getting old.
All I'm reading is about bishop and cap(good points and ideas are being thrown out there)
Can we get an answer already tho? This is getting quite long1 -
Some characters could use super soldier serumleoperez90 said:This is getting old.
All I'm reading is about bishop and cap(good points and ideas are being thrown out there)
Can we get an answer already tho? This is getting quite longFrom the OP:IceIXI’ll note that I’m not saying that we’ll jump on all this immediately.
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Some characters could use a dusting of nerf powderSpudgutter said:tiomono said:Spudgutter said:I shared a SS on discord of a SIM match against HE/Hammer Cap with my A team of 516 OK, 505 Thor and 490 JJ.
1st move:
Me: match 3 that hit a cascade which I ended with 9 AP.
AI: PRE 1st move after all the Hammer Cap tiles do their countdown thing.
blue AP:30
Red AP:26
Yes that was before AI made 1 move they had over 30 blue and 26 red AP. You cannot make a match against Hammer or Bishop without their passive going off. If that is not broken, then I have no idea what is.
C'mon, i don't remember what logical fallacy this falls under, but it is pretty blatant. You think you represent anything resembling the average player? I'm top 50 cl9 pve with 900/1200 pvp. Day 2221 with 10 million Iso sitting in the bank and 400+ pulls waiting on the next 5* so i can champ whomever it is with carbage and brb and add them to my 27 other 5* champs. And even with all that, my best 5* are between 460 and 463, and i only just recently maxed out my second 4* champ literally yesterday.
Of course the AI is going to have maximum ap in that scenario. No one is surprised by this. Show me when you do that with 4*, and I'll listen. But just as an example, my 366 Coulson, boosted in pvp right now, does 1137 in his strongest color, just barely enough to trigger the 1059 requirement of my level 297 bishop. But again, the number of people with almost maxed coulsons cannot come close to those that don't.jp1 said:
If they do nerf Bishop my life is likely to become less complicated when it comes to PVP, so I stand to gain nothing from coming to his defense. Other people, those in transition with maybe 1 or 2 five star champs or those deeply rooted in 4 star land having to deal with under leveled fives who are still dominating their play experience might need those tools.
This right here is what it comes down to, those that are annoyed are only thinking of themselves and not others. Nerfing bishop or hammer does absolutely nothing to me or my game, but I takes away options from others. No offense to those asking for nerfs, but it comes off as kind of selfish, imo.DAZ0273 said:Despite all this talk about nerfs though I don't see any changes in leaderboards. I don't see 5* players not hitting 2000 in Sim. There is still collusion in PvP which makes Bishop etc irrelevant. Bishop isn't even an issue in pick 2 Pvp. I see 5* players who want 4* characters nerfed without their 5* characters touched or treated in equal fashion. I wonder at players talking about healthpacks when they have hundreds stockpiled. This whole thread/poll is a strange exercise which none of us will win I fear, especially when players continue to vote one way but their comments suggest they want to play both ends against the middle. Fun I guess?
Maybe, sure. Bad character design and fixing them is a different conversation altogether. I, and i think i am not alone in this opinion, do not trust the people responsible for this game to properly nerf a character. History with gambit alone proves this.
But you still don't address the core of the issue: are these characters preventing you from getting rewards you think you would get if they were otherwise changed. If so, please elaborate.
I have already said that i do just fine. I get to 900 really easy, both in slice 1 and 5, and get to 1200 in slice 1 when i remember to join early enough or care enough to do it. The number of bishop or hammer teams vary from at least 3, to maybe 10, that I skip around in my 18-25 matches. And the only reason i skip around hammer is because it is so boring. I went out of my way to champ 5hawkeye recently, even buying his last cover when he was essential, just to see what all the fuss was about. What a snoozefest.
For me the core issue is not who is getting what rewards. Its needing a strategy to play a game by running away from half the teams you encounter as you play, especially with a roster as deep and successful as yours.
Another issue is if these teams are so easy they are boring but you still choose to skip that's arguably not good for a game either.
Also of note is that archangel and lumbercap were released 2 and 6 months after gambit respectively. I forget bishops release date bur he was announced in November of 2019. That's around 14 months with no workable attempt at a counter as far as I can tell.6 -
Some characters could use a dusting of nerf powderDaredevil217 said:A_Wise_Man said:Daredevil217 said:KGB said:A_Wise_Man said:Daredevil217 said:And buffing Wasp so she counters Bishop is not the answer (this one isn't a reply to you Spud- I've just seen a few mention it). We already have that in Surfer. Having 1-2 characters that sidestep or punish Bishop's mechanics is great for those lucky enough to have those 1-2 characters. He will still obliterate the other 95% of the tier above him. He needs to be adjusted.95% of the 4* tier can't either. I absolutely need Bishop (or WorthyCap) to have a reliable way to beat Kitty/Rocket in 4* land. Most of the counter teams in Shield Sim end up as Bishop/Peggy/XPool or Carol/WorthyCap/Rocket since you run into the wall of Gritty around 1700ish.@Daredevil217 Not sure why you are against more counters when the 4* tier has more and more counters and is better for it. A 2nd 5* who is immune to Stun, especially one with opposite colors of Surfer would be a great addition allowing you to team them together for an anti-stun team.Another potential power that I suggested for a 5* would be passive AP reduction (1 per cover). So with 3 cover it would be 3 less passive AP per match for Bishop and 5*Hawkeye (plus a host of other characters like Carol etc) meaning he would take that much longer to be able to use his stun.Or another interesting power would be a passive that unstuns any stunned teammate at the start of the turn. So that character themselves could be stunned, but if any of their teammates were stunned at the start of the turn they would automatically unstun them (if ProfX didn't exist it would make an ideal power for someone like Xavier to have). Then as long as this character didn't end up in front you'd undo any stuns from Bishop/WorthyCap.There are lots of possibilities that don't involve nerfing Bishop/WorthyCap.KGB3
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Some characters could use a dusting of nerf powderHoundofShadow said:This is like asking why the specs of iPhone 7 (2016 release) isn't as good as iPhone 11 (2019 release). It's because time changes. Things get better over time. It's a general truth that you can see and observe happening to many things in your life. This phenomenon in many (card) games is called power creep. It's both positive and negative effects.
They might end up doing health and match damage changes because it should be easier. Asking them to do damage/ap etc changes to a bunch of characters are likely to be difficult. This will require them to fully focus on testing and such for the next many months.1 -
Some characters could use super soldier serumI know what you are trying to say *sarcastically* but that conversation is limited to only HP and match damage.0
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Some characters could use a dusting of nerf powderHoundofShadow said:I know what you are trying to say *sarcastically* but that conversation is limited to only HP and match damage.
But anyway it's something they do on purpose but then pretend to be surprised by it. As I've said before, they can fix the problem by stopping the creation of that problem (dont increase every single new 5)0 -
Some characters could use super soldier serumElectronics or any other consumer product driven by market demand for that matter doesn’t relate in any way to a video game or the in game economics.
There is no reason the older fives need to be worse than the newer fives in any capacity. They are just as hard (in most cases harder) to acquire and if they were buffed to be relevant people would chase them just as much.
Fun fact, an IPhone that is five generations old still runs the same software version as a brand new one. In most real world usage there won’t be major differences for the end user either. There is a trade off for upgrading as well, like losing the home button, headphone jack, haptic feedback , even a superior aspect ratio depending on the model. This means that to some people a 6s is still superior, a 7 might be the right choice, same all the way up the line because they aren’t clearly inferior products. Given that, even if we want to pretend that analogy holds up, it’s still not relevant.
Specs matter on MPQ toons in a real way. Since they are just numbers in code, they can be changed much easier than say....recalling all the old IPhones to place a better chip and some more RAM in it.0 -
Some characters could use a dusting of nerf powder1. At some point you can't run software on old hardware. I'm not sure what model you consider "5 generations old" but MPQ won't run on an old enough iphone. And it's just a match3 game with 2D art.
2. The easiest to buy characters in the game - at least, once you are out of the 3 tier - are the Latest 3 5's (and I guess people in a special store). Dilution makes anyone else very hard to finish or build up significantly other than through focused long term targeting. Therefore it's incorrect to suggest that somehow it's not in the devs' best interest to power creep new 5's.
New 5's are what whales chase - mostly. So if you are a new whale (good luck!) you would want more powerful 5's in order to be competitive with existing whales. If you are an "old" whale you could easily skip new 5's that weren't as good as the 550s you already have, so the devs definitely want to make the new ones as appealing as possible.
For the non-whales, chance are good you are getting just a few covers for any 5 and giving the newer ones higher match dmg makes you happier since they help you from the get go, therefore making you more interested in pulling Latests and glad to get the newest 5's.
Match damage is a default passive for all 5's, and making it go up helps the devs' (implied) argument that there is a point in continuing to add characters to a game with 202 of them.0 -
Some characters could use super soldier serumA 6s or 6s plus which is technically seven generations at this point but five years old will run the current IOS and MPQ. Not sure how much backward compatibility you need for that to be a relevant point. Besides, the analogy had nothing to do with the phone running MPQ in the first place.
As for the rest, I disagree. Specifically because I disagree with the reasoning behind your ideas.MPQ should be looking to keep current players engaged as well as give new players a reason to chase those older 5*s, it will be much less work making them relevant than continuing to pump out new 5s at the same pace forever. The return on investment should be easily equal to or even better than that of a new 5* given they would open a special store long enough to allow people to chase characters they never had a chance at or skipped altogether just because they weren’t meta or because they were terrible.Whales Whales Whales. New and old they all pay the bills. They chase what makes sense, currently that is the latest 3, it doesn’t have to be that way.
Why do you think Apple puts in all the work of keeping such an old phone relevant for instance? If you spend on the App Store, subscribe to ITunes music, purchase media or games, you are bringing in money to their platform...so it pays to keep you around as long as possible even if you aren’t looking for the shiny new hardware once a year.0 -
Some characters could use super soldier serumDaredevil217 said:I’m sorry, but who is saying anything about rewards? Contrary to popular belief, it’s not just about rewards for some people. Some people care about how the game itself plays. All of us clamoring for the return of gauntlet aren’t doing so for those sweet sweet rewards. Being stunlocked 4 turns while your team gets obliterated is simply unfun. And a character getting 30 AP on turn 0 is broken.
“The number of bishop or hammer teams vary from at least 3, to maybe 10, that I skip around in my 18-25 matches.”
If that’s your way of “handling” them, then what that means to me is those players get a free shield. I mean I do the same (both use Bish as my shield and skip other Bish teams) so I’m not judging. Just pointing out that this is what people mean by “free shield”.To your last point... I could run any team and not know how many chose to skip me and who hit me just to avoid Bishop and top tier 5. I know for me I would skip a Bishop/Goblin team in favor of hitting a Thorkoye or Gritty team easily. Which is kind of crazy. But Bish is that good (and Gobby is underrated!).
I also want people to enjoy how they play, which is why i am listening to those that say bishop helps them punch up or deal with gritty. The point of bringing up the rewards is that everyone is still getting what they want out of the game. You are asking them to remove something that is basically annoying to you, while not taking into account how it may hurt others. So what if they get a "free" shield? How is that impacting your play? Do you also think we should remove names from pvp, to reduce outside communication for shield hops? *edit*
And goblin is fun, but a) i don't think many people believe he is top tier and b) i believe you would get hit a ton if you ran that team.
Edit* I'm dumb, this is a thread about fixing characters, so this dialogue is exactly what they are looking for, so i took out that last line. Heck, who made me the arbiter for the game either? Opinions are meant to be shared, even when we disagree0
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