Feedback Wanted: Character Balance
Comments
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Some characters could use a dusting of nerf powderSome of this has probably already been said, but I’ll just add my feedback.
First and foremost, bishop and worthy cap are broken, plain and simple. These two allow a roster that is low level champed 5s to easily take down a trio of 550s, that should never be the case. A 450 HE, reasonable Peggy and worthy can take down most trios of 5s, even at level 550. That is broken. Bishop’s flaws have been discussed at length, he’s broken too. No 4s should elevate a roster the way these 2 do.
As for 5s, prof x is flawed. No other character can inflict the level of damage he can on the first turn with a series of cascades. I’ve seen a 550 prof x deal out over 100k in damage on the first AI move with no powers firing. That’s a major flaw. A simple stun of himself after firing his power on the first match 4 would easily fix him.
Okoye would be next on the list. She elevates the quality of any toon, especially AOE ones, greater than they should be. I’ve seen a 2s storm deal 25k+ damage because of okoye, that’s flawed.And, there are far too many characters that are essentially useless because of their weakness, or relative weakness to the few toons that dominate a tier. You could buff half the toons in the game and there would still be some more that could use it.0 -
Some characters could use super soldier serumOzarkBoatswain said:There is one character that needs to be nerfed: Kitty Pryde. There aren't any characters or teams that counter the team of Kitty plus a good strike and attack tile placer.
4* Bishop and 4* Cap (Worthy) are also really good. They jump in front during virtually everything, and the passives that get activated are also amazing.
For buffs, there are two 5*s that have never been any good, and you should know what they are without me saying. There are also a lot of 4*s that used to do competitive damage that have been superceded by more recent characters. Sam Wilson, Kingpin, Thing, Wolverine, Winter Soldier, and Quake are examples. 4*s that are used for purposes other than damage have fared better and are mostly OK.
I would like more characters that have both strong match-ups and weak match-ups, as in rock-paper-scissors. As in, Dr. Strange beats a character with cheap powers that get used all the time (say, Karoline Dean if she were any good), but that character beats a character that counters high damage powers, and that third character somehow beats Dr. Strange. I can't think of a good in-game example of this. As it is, there are some characters (like Kitty) that are especially good against certain characters (like, say, 3* Iron Fist), but they don't have any character that counters them in turn.3 -
Some characters could use super soldier serumdo not nerf anyone. it is a matter of integrity. it takes months, if not years, for most players to get the necessary covers (and iso8) to max and champ a character. it happened to me first with 4* Wolverine, and then again with 5* Wolverine - as soon as I champ'd them, they were ruined. if you had a record of nerfing a character without ruining them it might be different, but it would still be the wrong thing to do.
I don't play pvp at all, so I don't run into the "broken" characters nearly as much, but taking my time and money for a product, and then changing the product is unethical.6 -
Some characters could use a dusting of nerf powderWhy does it have to be one or the other? You can nerf a few characters while improving others.So please do some of both. Scale back some of the meta characters and make useless characters better.
Here is why I'm against only improving characters.
If you only improve characters, you're making them more useful compared to the best characters. That doesn't necessarily address the issues the meta characters present. Second, this only benefits people who already have these characters (probably have to champ). For those who don't have them, they will continue to suffer against the meta characters. You will NOT be helping those players. Releasing new characters to counter specific characters creates a chase mechanic to get these characters. Fine for those of us who champ new characters quickly, but again, for people who can't champ them, they are stuck in the situation above where the game does not work for them.
At present, there is a cycle of play at high levels where people have Gritty (Kitty + 4* Grocket), Thorkoye (5* Thor + Okoye), 5* Professor X, Okoye + many characters, HammerHawk (4* Cap + 5* Hawkeye), Bishop + whoever.
Gritty is a super pain, but there are lots of easy counters with BSSM (Black Suit SpiderMan), Sabretooth, Bishop, 4* Cap, Thorkoye if you're fast enough.
Thorkoye is super fast, but terrible on defense. this team is great for climbing, but there's a point where players switch to teams with more defense to fend off attacks.
Prof X can cause massive game ending cascades or a long slog to defeat. His team up is possibly the best non-stun team up in the game. huge damage vs. 1 opponent, AoE, destroy chosen row, etc. No one can beat that versatility.
Whenever there is discussion of a new character, tons of people say "they'd go great with Okoye." DUH! Her black power makes all friendly powers do ridiculous damage so of course they pair well with her. Losing 1 team up if she's not in front is no big deal. People generally tank her then fire her yellow to heal AND gain more team ups.
HammerHawk has a problem similar to Bishop. It's almost as bad, only because his countdown (CD) tiles don't automatically give AP unless he paired with someone like Hawkeye. For people looking for counters, spiderverse team will stunlock HammerHawk's team though if HH has JJ as a 3rd in SSIM, her trap tile may take someone out. Use SpiderGwen + Mile Morales + SM2099 or Iron Spider. Since it's a 4* star, you won't do enough damage to trigger cap unless a big cascade happens.
Bishop is the worst. You either need to kill him in 2 turns or have high enough health to survive long enough to stun/kill him. I'm sure half the posts are about how terrible he is to fight. I'm not going to rehash all of that.
I have something different to say. This applies to both bishop and cap. Until these 2 characters came along, MPQ had a randomly generated board that may or may not work so well in your favor when you start; however, you want to match what you think is best to build up AP to power your 3 characters. Players evaluate the board and have choices like: a) do I match my highest damage color? b) is this match 4+ worth it or should I match 3 to ruin that bigger match because the 3 is worth more to me and the bigger match is worth more to them? c) do I set up the AI to make a match 4 that sucks for them? d) etc. These are by and large POSITIVE choices you make about the game. Cap and Bishop have turned this paradigm on its head. You want to make sure your matches don't do enough damage to trigger either one of their jump in front power/ Bishop stores his hits and reflects them back, but that's generally not a game-ending situation. If you're fielding a team with Cap or Bishop to counter, your only good choice is: what is a **** match I can make with the smallest possibly chance of a cascade? All it takes is 1 extra match of a "good" color and it's over. You play this stupid chicken game until you either trigger their Cap/Bishop or they trigger yours. Then it's stunlock hell, probably to the end of the match. While playing this game of chicken, you intentionally, desperately rack up useless AP. It is NOT fun. It also doesn't help that most of the recent AP generating characters give blue AP, the color with the most stuns (Cap/Bishop/Strange/Iceman). Giving either Iceman all that blue for cheap powers makes stuns even faster.
Regarding new characters to counter the meta, if those characters are specialized in defeating 1 team, they're likely going paint themselves as target. Because people play with the meta teams in PVP, any characters who deviate from them get targeted immediately. If anyone uses BSSM or Sabretooth against Gritty, better be fast in switching to a more defensive team after as those 2 are terrible against all other metas. 4* Cap and Bishop look like they were going to be an answer against 5* teams, but you made them so good that they're better if the other team rarely gets to go (or go so you generate more blue to continue stunning them). A recent example of a decent 4* is Juggernaut. Pain to fight with damage reduction and team damage. You really have to think about the order of characters to attack. He's way above average and not meta. May cause high level players to skip once in a while. Just about all other recent 4*s are considered fodder against any meta. Retooling old characters to be a bit strong and/or more health just prolongs the inevitable.
I'm writing all of this as someone who's been playing since launch, with everyone champed except the 2 latest 5*s and 4* Northstar. I have and use all the meta characters listed above so nerfing them would "hurt" me, but I'd rather have a game that is more balanced for EVERYONE. I'm also a commander in a family of alliances. We have alliances with different goals. It's increasingly difficult to find players who want to be in the competitive hybrid alliances. When we ask our players from less competitive alliances if they want to move up or if outside players want to join, the answer is almost always "NO!" They don't play PVP because of Gritty, 4* Cap, and especially Bishop or they'll play until they hit that wall of teams. These characters have turned off wide swathes of players from PVP. I hear this repeatedly.
Thanks for reading.
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Some characters could use super soldier serumthedarkphoenix said:nerfing bishop isn't going to make it any easier for any of you.
Just like nerfing gambit didn't.
There really isn't a point in nerfing Bishop if they plan on re-balancing other characters as they can create a hard counter in 5 land for bishop with some passive and spend time and money on buffing another character instead of nerfing bishop.8 -
Some characters could use super soldier serumDemi should never nerf another character again ever.
Mainly because they just don't know how.
Any nerfs on any character they deem to be "overused" becomes so brutal that they don't get used at all.
Buffs all the way.
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Twysta said:Demi should never nerf another character again ever.
Mainly because they just don't know how.
Any nerfs on any character they deem to be "overused" becomes so brutal that they don't get used at all.
Buffs all the way.0 -
Some characters could use a dusting of nerf powderDaredevil217 said:Twysta said:Demi should never nerf another character again ever.
Mainly because they just don't know how.
Any nerfs on any character they deem to be "overused" becomes so brutal that they don't get used at all.
Buffs all the way.
I kind of doubt they built him with an eye towards a Bishop counter given how meager the AP drain is.
I wonder if the devs (considering that the team is at least partly different than the people working on the game when prior nerfs were done) ever get frustrated that we all think they can't nerf effectively, or if that design/concept (nerf to uselessness) remains the core approach.0 -
bluewolf said:Daredevil217 said:Twysta said:Demi should never nerf another character again ever.
Mainly because they just don't know how.
Any nerfs on any character they deem to be "overused" becomes so brutal that they don't get used at all.
Buffs all the way.
I kind of doubt they built him with an eye towards a Bishop counter given how meager the AP drain is.
I wonder if the devs (considering that the team is at least partly different than the people working on the game when prior nerfs were done) ever get frustrated that we all think they can't nerf effectively, or if that design/concept (nerf to uselessness) remains the core approach.
Not saying I agree necessarily. We didn't know Gambit/Angel were attempts at countering Gambit until way after he was nerfed. Because they were so far from effective that we wouldn't have thought that they were legit attempts as counters until we were explicitly told.
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Some characters could use a dusting of nerf powderSpudgutter said:I shared a SS on discord of a SIM match against HE/Hammer Cap with my A team of 516 OK, 505 Thor and 490 JJ.
1st move:
Me: match 3 that hit a cascade which I ended with 9 AP.
AI: PRE 1st move after all the Hammer Cap tiles do their countdown thing.
blue AP:30
Red AP:26
Yes that was before AI made 1 move they had over 30 blue and 26 red AP. You cannot make a match against Hammer or Bishop without their passive going off. If that is not broken, then I have no idea what is.
C'mon, i don't remember what logical fallacy this falls under, but it is pretty blatant. You think you represent anything resembling the average player? I'm top 50 cl9 pve with 900/1200 pvp. Day 2221 with 10 million Iso sitting in the bank and 400+ pulls waiting on the next 5* so i can champ whomever it is with carbage and brb and add them to my 27 other 5* champs. And even with all that, my best 5* are between 460 and 463, and i only just recently maxed out my second 4* champ literally yesterday.
Of course the AI is going to have maximum ap in that scenario. No one is surprised by this. Show me when you do that with 4*, and I'll listen. But just as an example, my 366 Coulson, boosted in pvp right now, does 1137 in his strongest color, just barely enough to trigger the 1059 requirement of my level 297 bishop. But again, the number of people with almost maxed coulsons cannot come close to those that don't.jp1 said:
If they do nerf Bishop my life is likely to become less complicated when it comes to PVP, so I stand to gain nothing from coming to his defense. Other people, those in transition with maybe 1 or 2 five star champs or those deeply rooted in 4 star land having to deal with under leveled fives who are still dominating their play experience might need those tools.
This right here is what it comes down to, those that are annoyed are only thinking of themselves and not others. Nerfing bishop or hammer does absolutely nothing to me or my game, but I takes away options from others. No offense to those asking for nerfs, but it comes off as kind of selfish, imo.DAZ0273 said:Despite all this talk about nerfs though I don't see any changes in leaderboards. I don't see 5* players not hitting 2000 in Sim. There is still collusion in PvP which makes Bishop etc irrelevant. Bishop isn't even an issue in pick 2 Pvp. I see 5* players who want 4* characters nerfed without their 5* characters touched or treated in equal fashion. I wonder at players talking about healthpacks when they have hundreds stockpiled. This whole thread/poll is a strange exercise which none of us will win I fear, especially when players continue to vote one way but their comments suggest they want to play both ends against the middle. Fun I guess?It’s incredibly annoying, anti-competitive and to say otherwise is just being disingenuous.3 -
Some characters could use super soldier serumRod5 said:Spudgutter said:I shared a SS on discord of a SIM match against HE/Hammer Cap with my A team of 516 OK, 505 Thor and 490 JJ.
1st move:
Me: match 3 that hit a cascade which I ended with 9 AP.
AI: PRE 1st move after all the Hammer Cap tiles do their countdown thing.
blue AP:30
Red AP:26
Yes that was before AI made 1 move they had over 30 blue and 26 red AP. You cannot make a match against Hammer or Bishop without their passive going off. If that is not broken, then I have no idea what is.
C'mon, i don't remember what logical fallacy this falls under, but it is pretty blatant. You think you represent anything resembling the average player? I'm top 50 cl9 pve with 900/1200 pvp. Day 2221 with 10 million Iso sitting in the bank and 400+ pulls waiting on the next 5* so i can champ whomever it is with carbage and brb and add them to my 27 other 5* champs. And even with all that, my best 5* are between 460 and 463, and i only just recently maxed out my second 4* champ literally yesterday.
Of course the AI is going to have maximum ap in that scenario. No one is surprised by this. Show me when you do that with 4*, and I'll listen. But just as an example, my 366 Coulson, boosted in pvp right now, does 1137 in his strongest color, just barely enough to trigger the 1059 requirement of my level 297 bishop. But again, the number of people with almost maxed coulsons cannot come close to those that don't.jp1 said:
If they do nerf Bishop my life is likely to become less complicated when it comes to PVP, so I stand to gain nothing from coming to his defense. Other people, those in transition with maybe 1 or 2 five star champs or those deeply rooted in 4 star land having to deal with under leveled fives who are still dominating their play experience might need those tools.
This right here is what it comes down to, those that are annoyed are only thinking of themselves and not others. Nerfing bishop or hammer does absolutely nothing to me or my game, but I takes away options from others. No offense to those asking for nerfs, but it comes off as kind of selfish, imo.DAZ0273 said:Despite all this talk about nerfs though I don't see any changes in leaderboards. I don't see 5* players not hitting 2000 in Sim. There is still collusion in PvP which makes Bishop etc irrelevant. Bishop isn't even an issue in pick 2 Pvp. I see 5* players who want 4* characters nerfed without their 5* characters touched or treated in equal fashion. I wonder at players talking about healthpacks when they have hundreds stockpiled. This whole thread/poll is a strange exercise which none of us will win I fear, especially when players continue to vote one way but their comments suggest they want to play both ends against the middle. Fun I guess?It’s incredibly annoying, anti-competitive and to say otherwise is just being disingenuous.
I'm not being disingenuous when i am making the assumption, based on my knowledge of how the game works and is designed, that the number of people that are helped by bishop outweighs the number of people that are strictly annoyed by him. I would say it even vastly outweighs it. Now, i have no way to prove i am right or wrong, but neither does anyone else. Considering all the people that talk about how he helps them give their examples, while people asking for a nerf overwhelmingly reference "annoying" as a reason, i think i am closer to right than wrong.
I had stuff to do today, so i couldn't push to 1200 in pvp, but on my climb to 900, i saw someone with a 370 bishop. I still made it to 900, just went around him. It was pretty easy to avoid. I saw one other bishop in my 19 wins and maybe 2 losses in deadpool pvp. Plus teams i skipped because of low points, i saw at least 35 teams, closer to 40. 2 of them were bishop. Maybe my mmr has me secluded in a safe spot, but i doubt it.
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Some characters could use a dusting of nerf powderSpudgutter said:Rod5 said:Spudgutter said:I shared a SS on discord of a SIM match against HE/Hammer Cap with my A team of 516 OK, 505 Thor and 490 JJ.
1st move:
Me: match 3 that hit a cascade which I ended with 9 AP.
AI: PRE 1st move after all the Hammer Cap tiles do their countdown thing.
blue AP:30
Red AP:26
Yes that was before AI made 1 move they had over 30 blue and 26 red AP. You cannot make a match against Hammer or Bishop without their passive going off. If that is not broken, then I have no idea what is.
C'mon, i don't remember what logical fallacy this falls under, but it is pretty blatant. You think you represent anything resembling the average player? I'm top 50 cl9 pve with 900/1200 pvp. Day 2221 with 10 million Iso sitting in the bank and 400+ pulls waiting on the next 5* so i can champ whomever it is with carbage and brb and add them to my 27 other 5* champs. And even with all that, my best 5* are between 460 and 463, and i only just recently maxed out my second 4* champ literally yesterday.
Of course the AI is going to have maximum ap in that scenario. No one is surprised by this. Show me when you do that with 4*, and I'll listen. But just as an example, my 366 Coulson, boosted in pvp right now, does 1137 in his strongest color, just barely enough to trigger the 1059 requirement of my level 297 bishop. But again, the number of people with almost maxed coulsons cannot come close to those that don't.jp1 said:
If they do nerf Bishop my life is likely to become less complicated when it comes to PVP, so I stand to gain nothing from coming to his defense. Other people, those in transition with maybe 1 or 2 five star champs or those deeply rooted in 4 star land having to deal with under leveled fives who are still dominating their play experience might need those tools.
This right here is what it comes down to, those that are annoyed are only thinking of themselves and not others. Nerfing bishop or hammer does absolutely nothing to me or my game, but I takes away options from others. No offense to those asking for nerfs, but it comes off as kind of selfish, imo.DAZ0273 said:Despite all this talk about nerfs though I don't see any changes in leaderboards. I don't see 5* players not hitting 2000 in Sim. There is still collusion in PvP which makes Bishop etc irrelevant. Bishop isn't even an issue in pick 2 Pvp. I see 5* players who want 4* characters nerfed without their 5* characters touched or treated in equal fashion. I wonder at players talking about healthpacks when they have hundreds stockpiled. This whole thread/poll is a strange exercise which none of us will win I fear, especially when players continue to vote one way but their comments suggest they want to play both ends against the middle. Fun I guess?It’s incredibly annoying, anti-competitive and to say otherwise is just being disingenuous.
I'm not being disingenuous when i am making the assumption, based on my knowledge of how the game works and is designed, that the number of people that are helped by bishop outweighs the number of people that are strictly annoyed by him. I would say it even vastly outweighs it. Now, i have no way to prove i am right or wrong, but neither does anyone else. Considering all the people that talk about how he helps them give their examples, while people asking for a nerf overwhelmingly reference "annoying" as a reason, i think i am closer to right than wrong.
I had stuff to do today, so i couldn't push to 1200 in pvp, but on my climb to 900, i saw someone with a 370 bishop. I still made it to 900, just went around him. It was pretty easy to avoid. I saw one other bishop in my 19 wins and maybe 2 losses in deadpool pvp. Plus teams i skipped because of low points, i saw at least 35 teams, closer to 40. 2 of them were bishop. Maybe my mmr has me secluded in a safe spot, but i doubt it.
The point is not whether the character can be beat or if they stop you from reaching the points you want in pvp. The point is, is the character broken? Is the character too powerful?
I believe with bishop as I did with gambit that the answer is yes. It's not about not being able to get the points I want in pvp, it's that pre nerf gambit and current bishop are a one character wrecking ball that overpowers even the strongest 5 stars.
It was seen as a problem that 5 star players would rather use a 450 newly champed gambit than any level 500 plus 5 star. Were now seeing the same type of problem with bishop, 5 star players would rather use a lower lvl 4 star in favor of a much higher lvl 5 star.6 -
Some characters could use super soldier serumthedarkphoenix said:nerfing bishop isn't going to make it any easier for any of you.
Just like nerfing gambit didn't.
There really isn't a point in nerfing Bishop if they plan on re-balancing other characters as they can create a hard counter in 5 land for bishop with some passive and spend time and money on buffing another character instead of nerfing bishop.2 -
Some characters could use super soldier serumWarbringa said:thedarkphoenix said:nerfing bishop isn't going to make it any easier for any of you.
Just like nerfing gambit didn't.
There really isn't a point in nerfing Bishop if they plan on re-balancing other characters as they can create a hard counter in 5 land for bishop with some passive and spend time and money on buffing another character instead of nerfing bishop.
Why nerf great characters in there own right that can have niche uses, when you can easily buff up other ones that can directly counter it that alone shakes the meta up all kinda ways.
They could literally fix older characters and also have each one directly counter the meta in some fashion...seems weird to suggest nerfs to me, I don't understand the point of it. The only reason bishop is even consider OP is because of 5 star match damage and his passive. You throw in a 5 that counters that and he isn't a bad character and still good at what he does when attacks are beefed up or when not up against the counter.....
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Some characters could use super soldier serumSomeone made a compelling post about all the tools in Bishop's kit: stun, AP drain, AP gain, and retaliation. Yet for all of that, Bishop teams are still completely beatable. The problem very few seem willing to acknowledge is that these teams are an annoyance because they take long to win against, and the PvP meta is speed. It's not that Bishop teams aren't beatable, it's that you need to pick the right tools and spend time to beat them.That's not a reason for a character nerf. That's a reason to fix the underlying issues with PvP.Either way, Bishop's counter character is easy, frankly. Adjust widow to counter stun the stunner + 1 random enemy. Adjust Angel to send stunning characters airborne for stun duration. Adjust banner so Hulk form is unstunnable/comes out automatically when Banner is stunned. Adjust Silver Surfer, who's already unstunnable, to be worth rostering. Oh yeah, again, no nerfs.5
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Some characters could use super soldier serumAs a 4-star player, I use Gamora - R&G - Juggs in pve constantly because they are so much faster than any other team. Boosting other characters is unlikely to change that. I think a nerf on R&G (like generating one strike tile per turn rather than six to start match) would fix a lot of balance issues in the game (including for pvp). I would miss my super-speedy pve clears but still think it would improve the game.
The situation for pvp is similar, some characters are just too fast and boosting other characters will not help the game until and unless those too-fast characters are slowed. The more I've thought about it the more I've come to think the nerfs are needed more than the boosts and that I voted wrong (but there are a whole lot of characters desperately needing boosts).0 -
Some characters could use a dusting of nerf powdertdtmf said:, but taking my time and money for a product, and then changing the product is unethical.4
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IceIX said:
Hey all,
Wanted to stir up a bit of conversation, this particular time for a subject that many of you know to be near and dear to my heart: Character balancing.
Like to get a temperature check as to what people are looking for here and now. I mean, sure. There’s tons of data that we can pull from over the past zillion years, but I’d like to know: How do you feel about character balance right now?
Howdy IceIX. You want to know how I feel about character balance right now? Well, many smarter and more articulate people have already expressed anything I could say about Bishop, so I won't rehash that ad nauseam.
But I do want to talk about character rebalancing and your methods/thought processes/internal communications regarding this. Frankly, you guys stink at this. And I mean that with all due respect. Your track record here is mostly... not good. There are any number of threads discussing characters like OML, Gambit, Kingpin, Mr. Fantastic, to name a few, getting "rebalanced" to be no longer useful at all. I don't understand the strategy behind this and this is why many, many people are skeptical of nerfs.
Your track record for buffs has been really good: Carnage, Wasp, Riri, again only to name a few, all had very well-received buffs. The player base universally loved these reworks.
So again, I ask--why does a toon have to be made unusable when getting nerfed? Because that is the fear of most of those that chased Bishop. I sympathize with those who like the character and want to continue to use him, even an 80% version of him, but odds are he will be reduced to 20% of himself.
Personally, you can throw him in the trash as far as I'm concerned or make him the first retired character, but that's a selfish opinion on my part.5 -
Some characters could use a dusting of nerf powdertiomono said:tdtmf said:, but taking my time and money for a product, and then changing the product is unethical.
It's common video game practice.0 -
Some characters could use super soldier serumBriMan2222 said:tiomono said:tdtmf said:, but taking my time and money for a product, and then changing the product is unethical.
It's common video game practice.Just because something is common doesn’t mean you as a consumer have to agree with the practice or accept it at face value. Maybe if there were a few more independent thinkers out there we would be treated with a little more respect in regarding our dollars.
Hive mentality has completely destroyed the integrity of this and many other industries. Micro transactions galore, because we are conditioned to accept it. Even then...don’t expect to keep what you paid for, that’s not part of the arrangement. How badly should we be treated as consumers before we start to say something about it?
If a nerf blast destroys your toon that costs you hundreds or thousands of dollars/hours to get...you should get to choose the exact replacement. Not placated with some silly tokens that are diluted to the point of uselessness.4
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