Captain Hammertime and his broken friends
Comments
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jp1 said:bluewolf said:I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.
I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.
Sim will be a choice of skipping Grittyshop or Troll Team Cap.
Although Okoye/Strange/Bishop does work well against this particular flavor of "make a match and suffer".
I’ll be hoping for a useful and obtainable counter, until then I’ll suffer like the Bishop haters. Mild solidarity achieved.0 -
OJSP said:Hawkeye5, Peggy and Hammercap.dkffiv said:Not saying it's not tough, but I beat that team with Strange, Peggy, Bishop. Ended with Peggy vs Peggy one-on-one. If our powers cost more due to Peggy, it's only fair to bring our own Peggy too..Turn 1 the AI has a minimum 8 red 12 blue AP. Peggy blue is going off because its the most expensive ability.Cap has 20k+ hp. Flame does 6k+ counter damage so its probably going to take 3-4 to down him. Each flame that doesn't kill Cap is giving them another 8 red / 12 blue AP.Bishop is effectively useless because he will be stunned the entire time.
The game isn't balanced around having enough AP to use the most expensive abilities turn 1.
Because we have a Peggy.
HY-RU-KIN-ULTIMATE-SOLDIER!! *pow*1 -
Tony_Foot said:bluewolf said:I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.
I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.
Sim will be a choice of skipping Grittyshop or Troll Team Cap.
PvP is the only reason I and many people play MPQ. It's unfortunate you find it difficult.1 -
acescracked said:Tony_Foot said:bluewolf said:I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.
I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.
Sim will be a choice of skipping Grittyshop or Troll Team Cap.
PvP is the only reason I and many people play MPQ. It's unfortunate you find it difficult.
My point is there is no use complaining about the mode and keep on doing the exact same thing. It’s like complaining iPhones are too expensive then giving them 1k every year.
I don’t find PVP difficult, the exact opposite for my goals. My dislike of pvp has nothing to do with bishop and co, it’s because it isn’t difficult, it’s a group of players holding hands in collaboration manipulation. I’ve stated that view point a few times and how I’d like names removed. I’d score less and it would be harder but so what. The handholding and people crying when I hit them on a hop is laughable. I’d ask yourself who actually desires easier gameplay.
Bishop doesn’t make it harder for me, it makes it easier. I can float higher and get to my end goal easier. Yet that doesn’t stop me understanding why he’s so broken. What is your motivation for keeping him as he is I wonder.1 -
I'm so happy to not have Pick 3 PVP for a couple events, at least.2
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Bishop and Worthy are fine, as is, imo.
Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.
For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.
HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.
The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer.
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Dhaunas said:Bishop and Worthy are fine, as is, imo.
Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.
For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.
HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.
The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer.
everyone seems to want to agree to disagree here. 4* players are loving this cause they can punch above their weight class. 5* players hate this because they can't do the most basic thing in the game against these 2.
now we all appreciate your contribution and suggestions but you know as does everyone else that competitive pvp is not built around being 1 team. if it was this would be a non issue.0 -
jredd said:
everyone seems to want to agree to disagree here. 4* players are loving this cause they can punch above their weight class. 5* players hate this because they can't do the most basic thing in the game against these 2.
now we all appreciate your contribution and suggestions but you know as does everyone else that competitive pvp is not built around being 1 team. if it was this would be a non issue.
You talk about competitive pvp, but seem to want 4* players to not be able to compete? I understand the frustration in not being able to easily use a 5* only team in every match due to these 2 characters. However, true competitive pvp involves smart team building on both offense and defense -- not just being able to bulldoze everyone to a high score.
I understand it's frustrating, especially due to the course set by d3go over the past several years that has encouraged speed over strategy. You say that everyone knows that competitive pvp is not built around being 1 team; I agree, and I mentioned several different teams that can effectively counter the current metas -- this is why I consider it to be a non issue. The only issue is the lack of access to those counters for a large number of players, which is a dilution issue.
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@Dhaunas
If we could independently set the defensive team for pvp in this game, from the team we use on offense, I could agree more with your point of view.
But as it is, first - having the wide enough roster, and then second - being creative and beating (I believe that was a typo in the previous response you quoted?) one of these nasty teams will only result in (several? many?) other players with "average" and better 5* teams beat on you making you lose much more points than you have gained in the first place.
Also, the game favoring speed over anything else has been true from the beginning, not just last several years (which could still be technically correct though... ).
And 5* rosters should definitely beat 4* rosters always for placement, if they wish to. If 4* players feel they are not able to win adequate rewards in pvp because 5* players are taking all the top spots, that's more a problem of poor use of different SCL's and rewards offered in them. Which also hasn't changed in last several years!3 -
Dhaunas said:Bishop and Worthy are fine, as is, imo.
Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.
For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.
HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.
The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer.
When paired with Peggy none of the teams you listed would win even 10% of the time for HE Worthy. Strange is not an effective counter because 2/3 of your team is stunned and you're eating a 10k+ nuke. Your counter flame is also triggering Cap if Strange wasnt the one stunned.
The problem is fixed damage triggers rather than % based - this is what's causing problems between tiers. Bishop is currently at like 5.8% of his own hp pool to proc, that is far too low. Both he and cap should be about 10% of the target ally's hp. For instance, if the player was targeting Hawkeye, over 5k damage would need to be dealt before Bishop or Cap would jump in front. When targeting a 370 Groot, that number would drop to about 3k.
Switching to %s would introduce counter play (swap targets, dont necessarily take match 4/5s) while still being counters to Gritty (and not an entire tier in general)9 -
dkffiv said:Dhaunas said:Bishop and Worthy are fine, as is, imo.
Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.
For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.
HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.
The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer.
When paired with Peggy none of the teams you listed would win even 10% of the time for HE Worthy. Strange is not an effective counter because 2/3 of your team is stunned and you're eating a 10k+ nuke. Your counter flame is also triggering Cap if Strange wasnt the one stunned.
As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.
As far as Peggy with HE Worthy, the last team I mentioned handles that matchup easily. It's slower, obviously, but being all 4*s, it doesn't trigger Worthy. 4* Marvel / Peggy / Bishop handles them with ease. To blanket state that none of the teams I mentioned would win even 10% of the time is grossly misinformed.
I understand people's frustrations with these characters; being forced to slow down when being accustomed to mowing down everyone in your path can be frustrating. Doesn't mean it's broken.
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Dhaunas said:dkffiv said:Dhaunas said:Bishop and Worthy are fine, as is, imo.
Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.
For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.
HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.
The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer.
When paired with Peggy none of the teams you listed would win even 10% of the time for HE Worthy. Strange is not an effective counter because 2/3 of your team is stunned and you're eating a 10k+ nuke. Your counter flame is also triggering Cap if Strange wasnt the one stunned.
As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.
As far as Peggy with HE Worthy, the last team I mentioned handles that matchup easily. It's slower, obviously, but being all 4*s, it doesn't trigger Worthy. 4* Marvel / Peggy / Bishop handles them with ease. To blanket state that none of the teams I mentioned would win even 10% of the time is grossly misinformed.
I understand people's frustrations with these characters; being forced to slow down when being accustomed to mowing down everyone in your path can be frustrating. Doesn't mean it's broken.
Imagine champing your first set of 3 stars and growing your 3 star roster and then suddenly they release a 2 star character that stuns and outdamages your entire 3 star team and having to not use your champed 3 star roster but rather use your 2 stars instead and then getting destroyed by 3 star teams on defense because your 2 stars are easy for them. Does that not sound broken for a lower tier character destroying the entire tier above them?
At this point if I wasn't already in 5 star land I would just never level up any 5 stars.4 -
When I was a 3* player I didn't expect to beat a 4* team or expect to outrank/outscore a 4* player in pve/pvp. Did anybody?
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As Borstock stated, it happens often.
When I first break out in 4* land, Gritty + GotG/Medusa/ was a common opponents at the higher level in Shield Simulator. The team I used to beat them consisted of 3* and 2* characters.
In PvE, I'm outscoring players with more than 5 champed 5* in SCL 7.
It seems like some don't like the feeling of lower tier characters beating them. It is expected by some that the upper tier characters must bulldoze the lower tiers by default.
I believe that the world is not just black and white. I believe that the world is colourful.2 -
Dhaunas said:As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.5
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dkffiv said:Dhaunas said:As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.
Thing is, as previous posters have mentioned, those who view themselves as competitive pvp'ers are accustomed to being able to bulldoze everyone in their path; as I've mentioned, that isn't competitive, at all. I like the diversity that well crafted characters bring to the table, regardless of their * rating.
As far as being "fine" for PvE, let's be honest... PvE generally doesn't require as much thought / strategy as pvp does.
That being said, I concede that the thresholds for Bishop / Worthy's passives to trigger are way too low; rather than any damage past a certain point triggering them, perhaps damage from abilities only trigger them (or they trigger on match 4+, a la 3* Loki's ap steal). But I'd rather leave them as is, forcing players to dig into their roster to counter them, than to ask for a nerf -- their history of nerfs demonstrate that, far more often than not, they destroy the character rather than 'balance' them. /shrug
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I don't think there are players playing PvP 24/7. What you are suggesting is the worst case scenario. Most people here knows that there are timings in PvP: timing where very few players climb at the same time as you, which means you don't get attack often.
I hit 1000 often in PvPs and I don't get 2 losses for every win I get even though I put out unboosted champed 4*.
After going through both Bishop and Cap Worthy threads calling for nerfs, there are a few common themes or rules that some certain group of players created for themselves and sort of expect the devs to follow those rules when creating new 4*/5* characters. Here are the rules "created":
1) 4* characters should be easily bulldozed by 5* characters and not create much interference to their 5* team, or 4* + 5* team should be taken out easily.
2) If there are meta teams, the counter team shouldn't consist of 5* characters belonging to the non-meta tier. For example, Silver Surfer is an automatic solution to Bishop due to his immunity to stun. However, we get 101 reasons why Silver Surfer is not a counter. The core reason (apart from dilution) is always: if we put up this team to counter that meta team, our defensive team will be weak and we will get attack often. Therefore, this is not a counter team.
3) X teams used in PvP should end a match within Y turns or within Z minutes. If not, that character or team is weak or considered non-meta.
4) If there is new meta team, the obvious counter team(s) should be made available immediately instead of having to wait X months or weeks to champ them.
5) Healthpack usages should be kept to the minimum.
On the other hand,
A) They are worried about how 4* players can transition to 5* plays with dilution in the game but see point 1 above.
2) They are always feedbacking about how classic characters are difficult to champ but see point 2&3 above. It's as if they will use them more frequently than meta team once they champ them all.
The point is, these people are in the minority and expect the devs to abide by their rules and anytime you find the above rules broken, expect displeasure.
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Dhaunas said:dkffiv said:Dhaunas said:As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.
As far as being "fine" for PvE, let's be honest... PvE generally doesn't require as much thought / strategy as pvp does.0 -
OJSP said:Vins2 said:When I was a 3* player I didn't expect to beat a 4* team or expect to outrank/outscore a 4* player in pve/pvp. Did anybody?
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