jp1 said: bluewolf said: I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.Sim will be a choice of skipping Grittyshop or Troll Team Cap.Although Okoye/Strange/Bishop does work well against this particular flavor of "make a match and suffer". Oh, I feel it now personally. Not even going to pretend it isn’t annoying. I can’t just subvert everything I believe about nerfs now that one of these super meta teams haven’t shaken out in my favor though.I’ll be hoping for a useful and obtainable counter, until then I’ll suffer like the Bishop haters. Mild solidarity achieved.
bluewolf said: I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.Sim will be a choice of skipping Grittyshop or Troll Team Cap.Although Okoye/Strange/Bishop does work well against this particular flavor of "make a match and suffer".
OJSP said: Hawkeye5, Peggy and Hammercap. dkffiv said:Turn 1 the AI has a minimum 8 red 12 blue AP. Peggy blue is going off because its the most expensive ability. Cap has 20k+ hp. Flame does 6k+ counter damage so its probably going to take 3-4 to down him. Each flame that doesn't kill Cap is giving them another 8 red / 12 blue AP. Bishop is effectively useless because he will be stunned the entire time. The game isn't balanced around having enough AP to use the most expensive abilities turn 1. Not saying it's not tough, but I beat that team with Strange, Peggy, Bishop. Ended with Peggy vs Peggy one-on-one. If our powers cost more due to Peggy, it's only fair to bring our own Peggy too..
Tony_Foot said: bluewolf said: I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.Sim will be a choice of skipping Grittyshop or Troll Team Cap. Sadly true, only way for sim is 75 wins then chuck out a troll team. If you want anything actually done about this the top end of the player base has to stop playing pvp. Play to 575 and all just quit and sit there. But greed and all that.
bluewolf said: I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.Sim will be a choice of skipping Grittyshop or Troll Team Cap.
acescracked said: Tony_Foot said: bluewolf said: I am not going to pretend that any nerf will occur. Not enough staff anymore, not any money in it.I would like to know how people feel once Hammercap has been given out in PVE 1-2 more times and suddenly there are a lot more champs walking around.Sim will be a choice of skipping Grittyshop or Troll Team Cap. Sadly true, only way for sim is 75 wins then chuck out a troll team. If you want anything actually done about this the top end of the player base has to stop playing pvp. Play to 575 and all just quit and sit there. But greed and all that. You've been hating on PvP long before bishop/worthy. This just a new excuse.PvP is the only reason I and many people play MPQ. It's unfortunate you find it difficult.
Dhaunas said: Bishop and Worthy are fine, as is, imo.Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer.
jredd said: and yet, another point is, you shouldn't essentially lose a match on your first turn making a match 3 in a match 3 game.everyone seems to want to agree to disagree here. 4* players are loving this cause they can punch above their weight class. 5* players hate this because they can't do the most basic thing in the game against these 2.now we all appreciate your contribution and suggestions but you know as does everyone else that competitive pvp is not built around being 1 team. if it was this would be a non issue.
dkffiv said: Dhaunas said: Bishop and Worthy are fine, as is, imo.Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer. For PvE maybe but your counter team loses hard to the team its "countering." BSSM SS Chavez would get absolutely destroyed by Bishop Gritty once they stun spiderman. Your opponent can beat you twice for every victory you "earn," not to mention every climbing team will nail you over Gritty since your team poses 0 threat. Your creativity earned you a net point loss while not addressing the issue at all.When paired with Peggy none of the teams you listed would win even 10% of the time for HE Worthy. Strange is not an effective counter because 2/3 of your team is stunned and you're eating a 10k+ nuke. Your counter flame is also triggering Cap if Strange wasnt the one stunned.
Dhaunas said: dkffiv said: Dhaunas said: Bishop and Worthy are fine, as is, imo.Yes, they require more thought and, often, more time to defeat (which is an issue for many, due to how the game has built itself towards speed in recent years) than what people are used to. The truth is, they are not difficult to counter IF you have a deep roster -- and this is where the problem lies. Dilution needs to be addressed, particularly in regards to 5* classics... making feeders for all classic 5*s a priority would be a huge help for those who need it.For Gritty / Bishop, I've had tremendous success using: BSSM / SS / Chavez, BSSM / Bishop / Sabretooth. Will I occasionally lose? Yep. But that's the point, isn't it? 100% success isn't a reasonable expectation; bad boards or bad choices tend to be the only time I lose here... I'd say a win is roughly 95% assured as long as I don't screw up.HE / Worthy: 5trange / Bishop / G4mora, 5trange / Bishop / 5piderman, Thano5 / 5piderman / Chavez, Cpt M4rvel / (any 4* stunner) / 4* JG, the list goes on.The point is, you have to be creative; at the same time, you can easily see that both are greatly assisted by 5* classics that not everyone, particularly relative newcomers, has covered (or means to reasonably do so). This is why it's a dilution issue, which needs to be addressed. Hobbling new covers due to a dilution problem isn't the answer. For PvE maybe but your counter team loses hard to the team its "countering." BSSM SS Chavez would get absolutely destroyed by Bishop Gritty once they stun spiderman. Your opponent can beat you twice for every victory you "earn," not to mention every climbing team will nail you over Gritty since your team poses 0 threat. Your creativity earned you a net point loss while not addressing the issue at all.When paired with Peggy none of the teams you listed would win even 10% of the time for HE Worthy. Strange is not an effective counter because 2/3 of your team is stunned and you're eating a 10k+ nuke. Your counter flame is also triggering Cap if Strange wasnt the one stunned. As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.As far as Peggy with HE Worthy, the last team I mentioned handles that matchup easily. It's slower, obviously, but being all 4*s, it doesn't trigger Worthy. 4* Marvel / Peggy / Bishop handles them with ease. To blanket state that none of the teams I mentioned would win even 10% of the time is grossly misinformed.I understand people's frustrations with these characters; being forced to slow down when being accustomed to mowing down everyone in your path can be frustrating. Doesn't mean it's broken.
Vins2 said: When I was a 3* player I didn't expect to beat a 4* team or expect to outrank/outscore a 4* player in pve/pvp. Did anybody?
Dhaunas said:As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think.
dkffiv said: Dhaunas said:As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think. If we're both at 1k points and I'm running Bishop Gritty, I will win two victories against you in the time it takes you to beat my team once. All the way you're getting nailed by every other climber out there because your team poses no threat. I'm coasting to 1.2k and you're stabilizing, at best, at 800. Your solution is "fine" for PvE but does not work in actual pvp settings.
Dhaunas said: dkffiv said: Dhaunas said:As far as Bishop / Gritty, my opponent has never beaten my BSSM SS Chavez team twice for every victory I earn; as I mentioned in that paragraph, I win 95% of those matches. Bad boards tend to account for the 5% loss -- when Spiderman is forced to be the one to match, risking him being stunned (often, grocket fires his blue as opposed to bishop firing his, saving it). However, with SS tanking red and black (and being immune from the likely stun attempt following it), Chavez tanking yellow (which doesn't trigger Bishop), I earn a net point gain WHILE addressing the issue -- contrary to what you seem to think. If we're both at 1k points and I'm running Bishop Gritty, I will win two victories against you in the time it takes you to beat my team once. All the way you're getting nailed by every other climber out there because your team poses no threat. I'm coasting to 1.2k and you're stabilizing, at best, at 800. Your solution is "fine" for PvE but does not work in actual pvp settings. As far as being "fine" for PvE, let's be honest... PvE generally doesn't require as much thought / strategy as pvp does.
OJSP said: Vins2 said: When I was a 3* player I didn't expect to beat a 4* team or expect to outrank/outscore a 4* player in pve/pvp. Did anybody? Not sure when you started playing the game, but back in the days, due to community scaling and cupcaking, it was entirely possible for 3* players to do just that. I'm not saying that shouldn't happen, but it did. Then 5*s were introduced and Thanos..