Captain Hammertime and his broken friends
Comments
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As a thought experiment I came up with a 3/4* character that creates a special tile at the start of the game, much like Gwenpool's green/gun tile. When matched or destroyed, it would immediatly cast mega Whales, winning the match.
I have a feeling that the people defending Bishop/Hammer Cap would claim this is a bold and innovative new character and that its perfectly fine to lose on turn 0 or 1 occassionally because the devs intended it to be that way and it gives 2* players a chance to beat a team of 550s.5 -
dkffiv said:As a thought experiment I came up with a 3/4* character that creates a special tile at the start of the game, much like Gwenpool's green/gun tile. When matched or destroyed, it would immediatly cast mega Whales, winning the match.
I have a feeling that the people defending Bishop/Hammer Cap would claim this is a bold and innovative new character and that its perfectly fine to lose on turn 0 or 1 occassionally because the devs intended it to be that way and it gives 2* players a chance to beat a team of 550s.1 -
For the record, I am still miffed that they nerfed 1* Venom's Devour ability when they released Miles. Some of the most fun I had playing the game was getting that ability to go off against 5* characters and Galactus, too, using two 1* characters, Venom and Spidey, usually with Silver Surfer to tank. It was a lot trickier back then to keep 6 web tiles on the board while trying to gather black AP but it was good times! Just goes to show different people have different tastes when it comes to PvP and what they want from the game in general.AXP_isme said:dkffiv said:As a thought experiment I came up with a 3/4* character that creates a special tile at the start of the game, much like Gwenpool's green/gun tile. When matched or destroyed, it would immediatly cast mega Whales, winning the match.
I have a feeling that the people defending Bishop/Hammer Cap would claim this is a bold and innovative new character and that its perfectly fine to lose on turn 0 or 1 occassionally because the devs intended it to be that way and it gives 2* players a chance to beat a team of 550s.
Foot note: 1* Venom's Devour ability has been changed a few times over the course of the game. Initially it was possible to devour a whole enemy team, although it was quite difficult to pull off. Then it was reduced to insta-killing a single target. The conditions to pull of this feat required 6 web tiles to be on the board and 12 black AP.2 -
AXP_isme said:dkffiv said:As a thought experiment I came up with a 3/4* character that creates a special tile at the start of the game, much like Gwenpool's green/gun tile. When matched or destroyed, it would immediatly cast mega Whales, winning the match.
I have a feeling that the people defending Bishop/Hammer Cap would claim this is a bold and innovative new character and that its perfectly fine to lose on turn 0 or 1 occassionally because the devs intended it to be that way and it gives 2* players a chance to beat a team of 550s.
If we want absurdity in the opposite direction, you could have a 5* Apocalypse. One of his abilities can be "Only the Strong Survive" - deal an additional 1000% damage for every tier higher he is (10x to 4*, 20x to 3*, 30x to 2*, 40x to 1*). Would make crushing Juggernaut in PvE a ton of fun. Give him Rescue level damage (~1k-3k nuke before tier difference multiplication) which would make him pretty **** against other 5*s but devastating against 4*s. Could also make him take less from lower tiers as well.0 -
you just want to see the world burn...0
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You guys do realise that the people with these already Champed Worthy Cap's and level 330+ Bishop's are not likely to actually be 4* players, right? The people causing you problems are clearly 5* players - your own peers! You can come crush my 1 cover Hammer Cap with Uber Apocalypse if you like though, lol!5
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Cap hammertime is another one of those characters with unintuitive scaling on his mechanics. It always bugged me that as levels went up the thresholds for triggering event went up too.Thing is a good example. He’s only worth using for damage when boosted, his damage to AP ratio was left behind by newer 4*s looooooong ago. However when he’s boosted it’s much more difficult to get him to create protect tiles because the amount of damage that needs to be dealt to trigger his passive goes up and up and up.For these types if defensive mechanic might it not make more sense to have the trigger at some absolute value rather than at some function of character level. That applies to all of them from 3* hulk and cap marvel through to Valkyrie, thing, bishop, hammertime...
Surely keeping under-leveled versions of these characters is not the idea and yet if you could protect your Valkyrie by not having her tank anything you would be better off never pumping iso into her.Seems this turned into a bigger post than I expected. TL;DR - trigger on damage passives scaling with level could be implemented in a more intuitive way.0 -
Yeah. It’s not a new complaint. But then neither is moaning about bishop or hammertime 😉1
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The good news is that you can pretty easily avoid leveling the JIF (Jump in Front) people by not bonusing them! Dilution is a feature, not a bug.0
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Today I took on a Hammercap/HE team in Taskmaster's PVP. Used a mirror team, thought I had it worked out. Was planning to chase green/yellow/black and not set off Broken.
BUT: I stupidly used my "boost all damage" boost and even matching off colors (not HE) triggered Cap.
So dumb!
And yes, this means that using boosts is a bad strategy vs Mr. Oversensitive.0 -
I've been away from the game for a minute (again lol) so pardon my ignorance, but is Captain Hammertime Juggs or Worthy Cap?
Because BRUH.
I jumped into a Watch & Learn match against Clint/Worthy Cap without reading Cap's powers, and I lie to you not, the match was over after I made literally ONE move. There was a HFH deal I think a month ago now that featured 3 Shuri covers for $19.99, and needing precisely that to finish Okoye, I dropped that $20 like it was hot. The anniversary double iso finally allowed me to champ her, so I go into this PVP a freshly champed Taskmaster and brand-spanking new Thorkoye, thinking I'm all that and a bag of chips with my choices of dips and a soda.
I select Cap and bring him to the front, thinking it's best to deal with the unknowns first. I make a match, and the board suddenly has 1-turn CDs popping up. They begin to resolve on the AIs turn, and I watch dumbfounded as Clint/Cap ability banners pop up on the screen one after another, and the red/blue ap reserves of the enemy team go up to ungodly levels. Realizing this isn't going to go well for me, I attempt to retreat. The button doesn't respond. I go, "Hmm, that's weird.....the game only doesn't let me do that when my entire team is about to die". My soul leaves my body as I watch my 50K health Thor just get pounded to oblivion, and I rage quit the app before I have to watch the rest of my team suffer the same fate. A great lesson in humility was learned this day.11 -
@BoyWonder1914
Broken Cap notwithstanding... you can still minimize the app in the middle of (a long) AI turn even if doesn't respond to tapping the back button. Once you return to it, the game is paused anyway and you can retreat.6 -
BoyWonder1914 said:I've been away from the game for a minute (again lol) so pardon my ignorance, but is Captain Hammertime Juggs or Worthy Cap?
Because BRUH.
I jumped into a Watch & Learn match against Clint/Worthy Cap without reading Cap's powers, and I lie to you not, the match was over after I made literally ONE move. There was a HFH deal I think a month ago now that featured 3 Shuri covers for $19.99, and needing precisely that to finish Okoye, I dropped that $20 like it was hot. The anniversary double iso finally allowed me to champ her, so I go into this PVP a freshly champed Taskmaster and brand-spanking new Thorkoye, thinking I'm all that and a bag of chips with my choices of dips and a soda.
I select Cap and bring him to the front, thinking it's best to deal with the unknowns first. I make a match, and the board suddenly has 1-turn CDs popping up. They begin to resolve on the AIs turn, and I watch dumbfounded as Clint/Cap ability banners pop up on the screen one after another, and the red/blue ap reserves of the enemy team go up to ungodly levels. Realizing this isn't going to go well for me, I attempt to retreat. The button doesn't respond. I go, "Hmm, that's weird.....the game only doesn't let me do that when my entire team is about to die". My soul leaves my body as I watch my 50K health Thor just get pounded to oblivion, and I rage quit the app before I have to watch the rest of my team suffer the same fate. A great lesson in humility was learned this day.0 -
Chrynos1989 said:
Refers to Worthy Cap, if a certain amount of damage is done he jumps in front and creates 5 1 turn CD. In worst case, Barton ends up with 30 blue 30 red on his first turn and you are annihilatedI'm not in 5* MMR so I can't say for sure if it will work, but with Grocket/Gamora both boosted to L390 for me, I ran my freshly champed 4* Juggs (L275) as my 3rd (middle character).Thanks to the huge boost in strike tiles and Juggs passive, I was doing 10K damage to the front character from a single match (and Juggs tanks all but Black/Yellow even with the Guardian duo boosted) and 5K to the back characters. I was wiping out fully champed boosted 4* teams in the 380 range with 40K of health on turns 2 to 4 (depending on double matches/cascades).If you get a double match 3 on turn 1 you might wipe out Hammercap before the CD's even resolve. Even if they do, you have may still win before any of Hawkeye's CD's go off (assuming the AI uses the AP on his powers).KGB1 -
This actually show that Devs learned NOTHING from Bishop (or they learnt the wrong lessons).
After all the problems with Bishop, they just released ANOTHER character with a jump in front mechanic that AGAIN breaks the game. At this point, I just think they don't care about the health of this game anymore and they just one the fast money coming from these characters.
Pretty sad, and pretty lame.2 -
DAZ0273 said:You guys do realise that the people with these already Champed Worthy Cap's and level 330+ Bishop's are not likely to actually be 4* players, right? The people causing you problems are clearly 5* players - your own peers! You can come crush my 1 cover Hammer Cap with Uber Apocalypse if you like though, lol!0
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dkffiv said:DAZ0273 said:You guys do realise that the people with these already Champed Worthy Cap's and level 330+ Bishop's are not likely to actually be 4* players, right? The people causing you problems are clearly 5* players - your own peers! You can come crush my 1 cover Hammer Cap with Uber Apocalypse if you like though, lol!
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DAZ0273 said:dkffiv said:DAZ0273 said:You guys do realise that the people with these already Champed Worthy Cap's and level 330+ Bishop's are not likely to actually be 4* players, right? The people causing you problems are clearly 5* players - your own peers! You can come crush my 1 cover Hammer Cap with Uber Apocalypse if you like though, lol!This actually touches on a question I have been mulling over:Should low level 450s champed 5* characters automatically be considered stronger than high level champed 4* characters?I understand why most would assume the answer is yes considering that the 5* tier has a big jump in match damage and overall health but what this gap ended up causing is the obsolescence of the lower tiers for players who had entered in the 5* realm. However, this isn't the case with the other tiers.A maxed champ 3* Iron First is probably comparable to the majority of 270 4* barring those with exceptionally useful talents just as a 2* champed Ares is probably comparable to most 166 3* characters.I think this new generation of 4*s is meant to bridge that gap. The Juggernaut is a tank that takes 90% less match damage, Worthy Cap also reduces match damage by 35%, Bishop stuns the character with the highest match damage.The problem is that the majority of players in the 5* tier tend to be at the lower end of the 5* pool, especially those who make it a point to try to champ every 5* character or have just recently entered the 5* tier and don't spend heavily on the game.It is this group of players that these 4* bridge characters tend to most negatively affect. A high level Bishop with a 490 JJ shouldn't be much trouble for a player running a 550 Silver Surfer and Thanos or Thor team(barring a cascade of doom, of course). The problem is there are only a handful of players who have Silver Surfer that high and the game doesn't offer ways to acquire him in a speedy fashion.Obviously, the dev team that decided to create this "gap" between 5* tier and the other tiers bears responsibility for this situation. I don't know how much the dev team has changed since then, but it does seem clear that they are trying to expand the meta but these changes are adversely affecting the play experience of those who assumed the "gap" between tiers was set in stone.I personally believe this movement towards bridging that gap is a good thing but I understand why others may beg to differ. Just as I think @BoyWonder1914's experience is actually a good thing. I believe one team really shouldn't be able to beat on every team under the One-Above-All. A player should lose for going into a match mindlessly, with no consideration for strategy or whether the team they are running is appropriate for the match.I am happy that the wash-rinse-repeat method of play is no longer the de facto method for those competing in PvP. I understand that it limits a certain segment of players in the 5* tier and that the situation is less than ideal. There are legitimate issues to the current meta that need to be addressed.But I think my preferred cup of tea would be a meta filled with a mix of 4*/5* and 5*/5*combo teams than simply one 5* team that is the answer to everything.5
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fight4thedream said:Bishop stuns the character with the highest match damage.0
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There just needs to be more characters that do certain things for certain effects.
Life a character is stunned x character does this
Or if there are x amount of strike or attack tiles this character does that.
That way people could at least effectively counter and choice to fight whatever " strong" team is being run0
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