Captain Hammertime and his broken friends

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Comments

  • jp1
    jp1 Posts: 1,081 Chairperson of the Boards
    Worthy Cap is really becoming annoying. I definitely understand how the Bishop crew feels. I think Worthy Cap is actually much worse though, like Gambit levels of power. 

    Give me someone who steals AP passively when enemy countdowns expire please.
  • Daredevil217
    Daredevil217 Posts: 4,025 Chairperson of the Boards
    jp1 said:
    Worthy Cap is really becoming annoying. I definitely understand how the Bishop crew feels. I think Worthy Cap is actually much worse though, like Gambit levels of power. 

    Give me someone who steals AP passively when enemy countdowns expire please.
    So..... nerf??

    C’mon. Join the team. I have a jersey with your name and number on it.

    JP

    #1

    Looks good. 
  • Vins2
    Vins2 Posts: 183 Tile Toppler
    This actually touches on a question I have been mulling over: 

    Should low level 450s champed 5* characters automatically be considered stronger than high level champed 4* characters?

    I understand why most would assume the answer is yes considering that the 5* tier has a big jump in match damage and overall health but what this gap ended up causing is the obsolescence of the lower tiers for players who had entered in the 5* realm. However, this isn't the case with the other tiers.

    The barrier for entry into covering a 450 5* should be reason enough to say yes.  It takes 6+ months of hoarding and you're still subject to RNG giving you the right distribution of colors on the right character.  
  • jp1
    jp1 Posts: 1,081 Chairperson of the Boards
    jp1 said:
    Worthy Cap is really becoming annoying. I definitely understand how the Bishop crew feels. I think Worthy Cap is actually much worse though, like Gambit levels of power. 

    Give me someone who steals AP passively when enemy countdowns expire please.
    So..... nerf??

    C’mon. Join the team. I have a jersey with your name and number on it.

    JP

    #1

    Looks good. 
    Lol, as tempting as it is...I just can’t. With that said, I’ll quietly watch this one play out.
  • krakenoon
    krakenoon Posts: 355 Mover and Shaker
    edited January 2020
    I haven't seen this mentioned, but Worthy Cap is probably one of the easiest characters to build in the current game. Fed by 3* Cap, which is fed by 2* Cap, which can be picked up a little more commonly than other 2*s. At least everyone can eventually get him rostered.

    I do think that ALL characters with a damage received mechanic should be balanced, it seems like whatever they do will take an interesting character and bury it in the fields of nerfdom.

    Honestly, i just wish I could progress to actually using 4* characters (even just a few) but between shards and HP throttling, I'll be stuck here in limbo with everyone else I see in the first rounds of PvP.
  • Taganov
    Taganov Posts: 279 Mover and Shaker
    All of these characters with damage received mechanics are really only problems at the 5 star level, which is arguably the smallest fraction of players. And even then problem is in quotes. Strats are simple. I'm sure others have thought up way better already. Mirror is easiest. If you can't, then use some 4 star team with a good stun, since their damage is too low to trigger cap. If you're feeling terribly imaginative, bust out 3 star deadpool, scarlet witch, the appropriate boosts and whom ever.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    Okoye + Profe$$or X + 2TU can get bishop done pretty regularly if there is a match-N in the first turn or two. I have a harder time with WCap for some reason; I need to come up with a good counter for that still.
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    Okoye + Profe$$or X + 2TU can get bishop done pretty regularly if there is a match-N in the first turn or two. I have a harder time with WCap for some reason; I need to come up with a good counter for that still.
    Bishop and gamora can beat this team too. Even unbuffed I can take those two vs a 5* and either bishop or worthy cap. If gamora or bishop are buffed it's even easier. 

    I still want a better counter for the busted jump in front mechanic. Stun them fast and forever doesnt really counter it specifically so much as it's very effective vs any enemy team.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    Vins2 said:
    This actually touches on a question I have been mulling over: 

    Should low level 450s champed 5* characters automatically be considered stronger than high level champed 4* characters?

    I understand why most would assume the answer is yes considering that the 5* tier has a big jump in match damage and overall health but what this gap ended up causing is the obsolescence of the lower tiers for players who had entered in the 5* realm. However, this isn't the case with the other tiers.

    The barrier for entry into covering a 450 5* should be reason enough to say yes.  It takes 6+ months of hoarding and you're still subject to RNG giving you the right distribution of colors on the right character.  
    Just brings me back to the pre-5 archaic days when 5*s were introduced and we were told that a single cover of a 5* character would make them viable.  How the times have changed...
  • DAZ0273
    DAZ0273 Posts: 10,527 Chairperson of the Boards
    pheregas said:
    Vins2 said:
    This actually touches on a question I have been mulling over: 

    Should low level 450s champed 5* characters automatically be considered stronger than high level champed 4* characters?

    I understand why most would assume the answer is yes considering that the 5* tier has a big jump in match damage and overall health but what this gap ended up causing is the obsolescence of the lower tiers for players who had entered in the 5* realm. However, this isn't the case with the other tiers.

    The barrier for entry into covering a 450 5* should be reason enough to say yes.  It takes 6+ months of hoarding and you're still subject to RNG giving you the right distribution of colors on the right character.  
    Just brings me back to the pre-5 archaic days when 5*s were introduced and we were told that a single cover of a 5* character would make them viable.  How the times have changed...

    Well it was true for OML so they took care of that with a lovely rebalance. I guess arguably it is still true for Kitty (although 2 yellow is better)...at least half the players in Shield Sim seem to think so every season judging by the fact they will team her with almost anything that moves regardless of whether they have better options.

    Anybody else worth having as a 1 cover 5*? Cable's green hits quite hard and can double as an aoe - possibly quite nice to have as a 3* player.
  • bluewolf
    bluewolf Posts: 5,945 Chairperson of the Boards
    My habit for the last couple seasons has been running Worthy, CM, and Rocket in Simulator for the first 1700 points or so.

    It bombs more this season than some earlier ones - maybe I'm out a little early.  I need to wait for the poor saps without meta 5's to try to grab some wins.

    But I managed to take out a team today with 2 champed 5's and one high level 5 on my second turn, thanks to some lucky cascades.  3 turns are not unusual for my win with this team vs all champed 5s.

    Still seems broken to me.

    ------

    While shards have changed some of the calculus around hoarding for a group of 5's, the fact is that a newer player has no rea way to build up high level champ 4's like vets did.  This means your only real way into 5 land is hoarding and skipping/being selective with pulls.

    That amount of effort involved in getting 5's, to me, is a strong argument that there is a problem with having 4*s that counter your 5s when you simply match 3.

    I also have yet to run into (many, anyway) 4* players who are running these annoying characters and beating my team.  The vast majority of people I see are other 5* players.  Maybe that's the intent but it's not like I'm being impacted by 4* players punching up with them.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    DAZ0273 said:
    pheregas said:
    Vins2 said:
    This actually touches on a question I have been mulling over: 

    Should low level 450s champed 5* characters automatically be considered stronger than high level champed 4* characters?

    I understand why most would assume the answer is yes considering that the 5* tier has a big jump in match damage and overall health but what this gap ended up causing is the obsolescence of the lower tiers for players who had entered in the 5* realm. However, this isn't the case with the other tiers.

    The barrier for entry into covering a 450 5* should be reason enough to say yes.  It takes 6+ months of hoarding and you're still subject to RNG giving you the right distribution of colors on the right character.  
    Just brings me back to the pre-5 archaic days when 5*s were introduced and we were told that a single cover of a 5* character would make them viable.  How the times have changed...

    Well it was true for OML so they took care of that with a lovely rebalance. I guess arguably it is still true for Kitty (although 2 yellow is better)...at least half the players in Shield Sim seem to think so every season judging by the fact they will team her with almost anything that moves regardless of whether they have better options.

    Anybody else worth having as a 1 cover 5*? Cable's green hits quite hard and can double as an aoe - possibly quite nice to have as a 3* player.
    There are a small number of 5*s that can have value with just 1 or 3 of the right covers.  It's mostly true healers and ap/tile buffing shenanigans.

    Daredevil: any number of yellow covers is great

    Kitty: any number of yellow covers is useful.

    OML: still useful with at least 1 yellow, but definitely underpowered now

    Thor: any number of green covers can be a great battery.

    Okoye: useful with at least 1 black cover.  Very useful with at least 1 black and 1 yellow cover.

    SS: moderately useful with at least 1 blue cover.

    GED: useful with any number of blue covers.
  • DAZ0273
    DAZ0273 Posts: 10,527 Chairperson of the Boards
    I suppose Archangel's anti-airbourne counter might be useful specifically against Vulture just to bring him down.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    DAZ0273 said:
    I suppose Archangel's anti-airbourne counter might be useful specifically against Vulture just to bring him down.
    I thought about adding him to the list.  But that is a very nice use.  Basically just useful against a handful of opponents, whereas true healing or extra AP/tile strength is always good. 

    I also didn't include strange or Thanos because, while they are both very good, there are viable 3* analogues that are clearly a better option for 3* and 4* players.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    I used to hide behind my 0/0/1 Banner as a 3* player. If you could get him to transform, it was quite a meat shield at that time.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    I used to hide behind my 0/0/1 Banner as a 3* player. If you could get him to transform, it was quite a meat shield at that time.
    Yeah, you can also use Phoenix and Loki in this fashion.  But they are very limited use, being a bit hard to use and restrictive.  So I didn't put any of them on my list, focusing on the real true healers.
  • sinnerjfl
    sinnerjfl Posts: 1,276 Chairperson of the Boards
    I agree with @Daredevil217 that Worthy Cap isn't broken. I find him relatively easy to dispose of. In many ways, similar to Bishop too as i have good counters. But I must stress that I am in no way near a 5* player and am firmly playing in 4* with no intention of ever leaving. I do concede that both these characters in 5* games are an anomaly and really should be removed from PVP games rather than nerfing them both into oblivion.
    I mean, if Bishop and Worthy Cap become broken because they're facing characters a tier above them that should basically trounce them, then their design are seriously flawed. Yes, 5*'s should be stronger than 4*'s, that's just how it always worked. At the very least, they shouldnt get stunlocked to hell because they dared make a match in one of their strong colors.  

    These 2 bozzos are a problem because someone made a terrible decision when designing their passives. They are just awful to fight, they're everywhere and they're making the game worse. It's not possible to just limit them to their own special tier, just fix their passive to activate solely on power activation, not match damage. Or, raise the treshold by a lot, like 3000-4000 dmg or something more reasonable so 5*'s can actually make a match in peace.

    Getting punished to move tiles in a match-3 game is completely stupid, that's what it boils down to.
  • T_REZ5000
    T_REZ5000 Posts: 150 Tile Toppler
    edited January 2020
    I've been away from the game for a minute (again lol) so pardon my ignorance, but is Captain Hammertime Juggs or Worthy Cap? 
     
    Because BRUH. 

    I jumped into a Watch & Learn match against Clint/Worthy Cap without reading Cap's powers, and I lie to you not, the match was over after I made literally ONE move. There was a HFH deal I think a month ago now that featured 3 Shuri covers for $19.99, and needing precisely that to finish Okoye, I dropped that $20 like it was hot. The anniversary double iso finally allowed me to champ her, so I go into this PVP a freshly champed Taskmaster and brand-spanking new Thorkoye, thinking I'm all that and a bag of chips with my choices of dips and a soda. 

    I select Cap and bring him to the front, thinking it's best to deal with the unknowns first. I make a match, and the board suddenly has 1-turn CDs popping up. They begin to resolve on the AIs turn, and I watch dumbfounded as Clint/Cap ability banners pop up on the screen one after another, and the red/blue ap reserves of the enemy team go up to ungodly levels. Realizing this isn't going to go well for me, I attempt to retreat. The button doesn't respond. I go, "Hmm, that's weird.....the game only doesn't let me do that when my entire team is about to die". My soul leaves my body as I watch my 50K health Thor just get pounded to oblivion, and I rage quit the app before I have to watch the rest of my team suffer the same fate. A great lesson in humility was learned this day. 
    LOL, this is almost exactly what happened to me when I came back to the game like 2 months ago.  Gotta say I was quite surprised. 

     But nowhere near as surprised as I am seeing the same people who were outraged at Gambit generating 3 purple and 3 red per turn defend a pair of characters that can passively generate 30 red and 30 blue in one turn.