HoundofShadow said: I don't think there are players playing PvP 24/7. What you are suggesting is the worst case scenario. Most people here knows that there are timings in PvP: timing where very few players climb at the same time as you, which means you don't get attack often.I hit 1000 often in PvPs and I don't get 2 losses for every win I get even though I put out unboosted champed 4*. After going through both Bishop and Cap Worthy threads calling for nerfs, there are a few common themes or rules that some certain group of players created for themselves and sort of expect the devs to follow those rules when creating new 4*/5* characters. Here are the rules "created":1) 4* characters should be easily bulldozed by 5* characters and not create much interference to their 5* team, or 4* + 5* team should be taken out easily.2) If there are meta teams, the counter team shouldn't consist of 5* characters belonging to the non-meta tier. For example, Silver Surfer is an automatic solution to Bishop due to his immunity to stun. However, we get 101 reasons why Silver Surfer is not a counter. The core reason (apart from dilution) is always: if we put up this team to counter that meta team, our defensive team will be weak and we will get attack often. Therefore, this is not a counter team.3) X teams used in PvP should end a match within Y turns or within Z minutes. If not, that character or team is weak or considered non-meta.4) If there is new meta team, the obvious counter team(s) should be made available immediately instead of having to wait X months or weeks to champ them.5) Healthpack usages should be kept to the minimum.On the other hand, A) They are worried about how 4* players can transition to 5* plays with dilution in the game but see point 1 above.2) They are always feedbacking about how classic characters are difficult to champ but see point 2&3 above. It's as if they will use them more frequently than meta team once they champ them all. The point is, these people are in the minority and expect the devs to abide by their rules and anytime you find the above rules broken, expect displeasure.
BigSoftieFF said: Dhaunas said: As far as being "fine" for PvE, let's be honest... PvE generally doesn't require as much thought / strategy as pvp does. Please tell me this is sarcasm?
Dhaunas said: As far as being "fine" for PvE, let's be honest... PvE generally doesn't require as much thought / strategy as pvp does.
dkffiv said: As a thought experiment I came up with a 3/4* character that creates a special tile at the start of the game, much like Gwenpool's green/gun tile. When matched or destroyed, it would immediatly cast mega Whales, winning the match.I have a feeling that the people defending Bishop/Hammer Cap would claim this is a bold and innovative new character and that its perfectly fine to lose on turn 0 or 1 occassionally because the devs intended it to be that way and it gives 2* players a chance to beat a team of 550s.
AXP_isme said: dkffiv said: As a thought experiment I came up with a 3/4* character that creates a special tile at the start of the game, much like Gwenpool's green/gun tile. When matched or destroyed, it would immediatly cast mega Whales, winning the match.I have a feeling that the people defending Bishop/Hammer Cap would claim this is a bold and innovative new character and that its perfectly fine to lose on turn 0 or 1 occassionally because the devs intended it to be that way and it gives 2* players a chance to beat a team of 550s. Why stop there? Reductio ad absurdum could easily carry that to a 1*.
BoyWonder1914 said: I've been away from the game for a minute (again lol) so pardon my ignorance, but is Captain Hammertime Juggs or Worthy Cap? Because BRUH. I jumped into a Watch & Learn match against Clint/Worthy Cap without reading Cap's powers, and I lie to you not, the match was over after I made literally ONE move. There was a HFH deal I think a month ago now that featured 3 Shuri covers for $19.99, and needing precisely that to finish Okoye, I dropped that $20 like it was hot. The anniversary double iso finally allowed me to champ her, so I go into this PVP a freshly champed Taskmaster and brand-spanking new Thorkoye, thinking I'm all that and a bag of chips with my choices of dips and a soda. I select Cap and bring him to the front, thinking it's best to deal with the unknowns first. I make a match, and the board suddenly has 1-turn CDs popping up. They begin to resolve on the AIs turn, and I watch dumbfounded as Clint/Cap ability banners pop up on the screen one after another, and the red/blue ap reserves of the enemy team go up to ungodly levels. Realizing this isn't going to go well for me, I attempt to retreat. The button doesn't respond. I go, "Hmm, that's weird.....the game only doesn't let me do that when my entire team is about to die". My soul leaves my body as I watch my 50K health Thor just get pounded to oblivion, and I rage quit the app before I have to watch the rest of my team suffer the same fate. A great lesson in humility was learned this day.
Chrynos1989 said: Refers to Worthy Cap, if a certain amount of damage is done he jumps in front and creates 5 1 turn CD. In worst case, Barton ends up with 30 blue 30 red on his first turn and you are annihilated