Nerf Bishop
Comments
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As a so-called "veteran" on Day 2043, who still enjoys MPQ immensely as a daily pastime in breaks from work/life/obligations... No addition to the game has ever bored me into wanting to play-less than Bishop. His over proliferation in the upper echelons of PVP has turned those ranks from a fun challenge into a boring and annoying slog -- and, one that's not even well-countered by having my own champed Bishop. As a result, I've found myself playing less (and paying less!), being able to channel the time that would've been used on a strategic PVP climb into other games / activities / life. Thanks, Bishop!5
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2 possible and easy fixes without destroying him.
1.) Significantly up his damage as he scales to trigger his blue AP gain. There is no reason a level 370 Bishop should still be triggering his ability at 850 total damage, should be closer to 2 or 3K at that point. This will still make him useful as match 4's from 5* or cascades will trigger him but normal match damage would not, unless you are talking about highly leveled 5*.
OR
2.) Limit his blue AP gain to a maximum of 5 AP per turn. This way he can still stun one character but won't be sitting on 30 blue AP after two turns.
I honestly believe the real problem isn't Bishop though, it is grocket.
You can beat Bishop fairly easily if you bring your own 4* (own Bishop, Vulture, Iceman, Gamora, etc) character to the match. Yes it slows things down, which players don't like but you can collect AP and take Bishop out with 5* pretty fast. You then just need to reset your defensive team after fighting Bishop teams. The problem, from my experience, is when Bishop is paired with Gritty. That particular team is very difficult to take out. Of course there is a nerf Gritty thread there as well. What is the common denominator, I actually believe Grocket is the problem over Kitty and Bishop. He too is a 4* that really upends the balance and unlike Bishop, is even more impactful throughout all the levels of play, just look at the low level Gritty's that compete way above normal expectations. The reason this team is too difficult to beat is that Grocket just doesn't give anyone the time to be able to beat Bishop, which is the fundamental design problem with the Gritty combo.
Here is the fix for Grocket:
He begins with 2 tiles on the board at the start of his match (passive). His yellow also becomes an active power (ala Coulson etc) that costs 4 AP which places two more tiles on the board randomly.
He can still spam tiles quickly but now it takes a few turns (unless someone wants to bring AP boosts to the battle or use 4* Starlord). The AI would take much longer to get tiles out and Gritty is no longer a big defense issue.0 -
I think Gritty alone is fine. But I’ll concede that if there HAS to be a problem in that pair, it is Rocket. That said, I think both are fine as is. Rocket speeds up PVE so much, that there would be a legit riot if he were nerfed.
There are counters for Gritty. Dazzler, Prowler, Thanos, Sabretooth, Medusa, Thorkoye, an opposing Kitty, matching away the tiles, and on and on.
For the 5* player there is no counter for Bishop. That’s why he needs to be nerfed. Yes, Gritty is the most obnoxious pair with Bishop. But people have already posted other examples where Bishop is being used to dangerous effects (Strange, Jessica, etc.). He stun locks your whole team. That’s a problem. God forbid we end up getting even more powerful blue users in the 5* tier that he can fuel with 30 blue AP on turn 2-3. That’s a broken mechanic and one that should at least be looked at.
@Brigby , is the team at least aware that this is a problem for 5* players? Is it something that is being discussed internally?
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As for the brainstorming session. I asked how to counter him as a 5* player without Surfer pages ago and the only response I got was from a 4* player saying that “you actually have Surfer on my roster, stop misleading!”. Other than that, not one single suggestion
on how to actually beat Bishop.
Nerf Bishop. Just get rid of the jump to the front. Still works on offense.1 -
Back to the Bishop nerfs discussion, leave grocket alone, kthxbai1
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I'm at 11 covers for Bishop, so I'm sure the nerf will be coming soon.0
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Man if people hate Bishop now just wait until you throw Juggernaut into the mix. Anyway, he could definitely use a rework while still keeping him as a strong character to be feared, but not so much as an automatic skip. Here's my rework:
Red: When Bishop's teammates take X amount of damage he jumps to the front and overwrites up to five enemy or basic tiles to be gun tiles. Matching the tiles away by the enemy team heals Bishop, matched by the player deals damage to the enemy.
Blue: If Bishop takes X amount of damage he creates a repeater tile that generates blue AP.
(10 AP) 3 turn stun that also removes enemy gun/protect tiles from the board each turn.
Yellow: (9 AP) Creates 2 protect tiles for every gun tile on the board.
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shardwick said:Man if people hate Bishop now just wait until you throw Juggernaut into the mix.
There is no other character that punishes the enemy and benefits themselves so severely on the enemies turn just for making match 3's.6 -
I agree that it's really a rocket problem, not a bishop problem. Rocket has been an issue for forever, kitty just makes it worse. Bishop was designed to counter rocket teams, hence rocket being the problem. Easy fix for him is to have him make tiles passively like daken or valkyrie or 5* daredevil or something, not just drop a million strikes on turn 1. Bishop is more difficult because hes actually not that great other than his automatic stun in response to match damage and hitting back 2x for all the damage he has taken. Hed likely need his whole kit retooled. Just not having him jump in front might work though. Build up AP and nuke him in one turn so no hitting back or stunning. 4 star guys could still use him to counter rocket teams if he tanks for the team as well.0
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In 5* tier it’s a Bishop problem not a Rocket problem at all. Any match three triggers him...any...all...4
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A_Wise_Man said:I agree that it's really a rocket problem, not a bishop problem. Rocket has been an issue for forever, kitty just makes it worse. Bishop was designed to counter rocket teams, hence rocket being the problem. Easy fix for him is to have him make tiles passively like daken or valkyrie or 5* daredevil or something, not just drop a million strikes on turn 1. Bishop is more difficult because hes actually not that great other than his automatic stun in response to match damage and hitting back 2x for all the damage he has taken. Hed likely need his whole kit retooled. Just not having him jump in front might work though. Build up AP and nuke him in one turn so no hitting back or stunning. 4 star guys could still use him to counter rocket teams if he tanks for the team as well.
The problem is Bishop as the only blue user (Valk/Kitty) or with another blue stunner (Doctor Strange most commonly) your entire team ends up stunned and the AI has free reign over the board. The four turn stun is way too long, if it was 1 turn like Miles/BSSM it'd be much easier to play around.0 -
tiomono said:shardwick said:Man if people hate Bishop now just wait until you throw Juggernaut into the mix.
There is no other character that punishes the enemy and benefits themselves so severely on the enemies turn just for making match 3's.0 -
I too think the next 4* that is getting the call for nerf, if Bishop is nerfed, is 4* Juggernaut.
Even though Juggernaut is going to tank only 2 colours (green and blue), a 450 Kitty is going to buff those R4G strike tiles by 3165 every turn. By the third turn, Juggernaut will deal 10k AoE. Eat a blue and green cascades and that's 20k AoE for zero ap.
Let that sink in for a moment: 20k AoE for 0 ap cost.0 -
HoundofShadow said:I too think the next 4* that is getting the call for nerf, if Bishop is nerfed, is 4* Juggernaut.
Even though Juggernaut is going to tank only 2 colours (green and blue), a 450 Kitty is going to buff those R4G strike tiles by 3165 every turn. By the third turn, Juggernaut will deal 10k AoE. Eat a blue and green cascades and that's 20k AoE for zero ap.
Let that sink in for a moment: 20k AoE for 0 ap cost.
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I think the potential unhappiness might be: By the time you take out all those strike tiles, your team will be half dead and 50% hp Thor will become 5% HP Thor each match.
We might need to wait for Juggernaut to be in packs.0 -
HoundofShadow said:I think the potential unhappiness might be: By the time you take out all those strike tiles, your team will be half dead and 50% hp Thor will become 5% HP Thor each match.
We might need to wait for Juggernaut to be in packs.
Who shuts down bishop? You cannot make match 3's without giving the enemy more ap than you collected and taking double the damage you dealt. Then they get a turn.
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The common complain about SPBB back when he was suggested as a counter to Gritty is that it's impossible to champ him because he's in the Classic store of Doom.
This complain applies to Silver Surfer and Dr Ock who were pitched as counters to Bishop because the two of them can't be stunned.
It's not that there isn't any counter. There is or are. But, the counters are not meta characters. They put a mark on your back.
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HoundofShadow said:The common complain about SPBB back when he was suggested as a counter to Gritty is that it's impossible to champ him because he's in the Classic store of Doom.
This complain applies to Silver Surfer and Dr Ock who were pitched as counters to Bishop because the two of them can't be stunned.
It's not that there isn't any counter. There is or are. But, the counters are not meta characters. They put a mark on your back.
The nerf Juggs thread will come later after he's obtainable. That's a different thread for a different day.
Back to Bishop--Doc Ock is not a counter. Do you even know how he works? You have to do a match-4 to get a tentacle tile on the board so he cannot be stunned. Do you know what happens when a 5* makes a match-4 against Bishop?!
I will concede that Surfer is a possible counter to Bishop, but you already pointed out the flaw there. He's a 4-year-old toon that's severely outdated and mostly unobtainable by anyone new to the game in the last 2 years. You also need him to tank some colors to keep him in front, so he's gonna take some severe feedback damage every time you make a match. For those that do have him champed, he's likely waaaaay behind the power levels of most other 5*'s on that roster. Lastly, yes--you get a huge target on your back because Surfer is a pile of ****.
He is not a viable counter. There isn't a viable counter. Keep trying.0 -
HoundofShadow said:The common complain about SPBB back when he was suggested as a counter to Gritty is that it's impossible to champ him because he's in the Classic store of Doom.
This complain applies to Silver Surfer and Dr Ock who were pitched as counters to Bishop because the two of them can't be stunned.
It's not that there isn't any counter. There is or are. But, the counters are not meta characters. They put a mark on your back.
Having to use sub-optimal chars to counter a 4 in 5 land is a big problem.1 -
Regardless of whether you do a match-3 or 4, it's going to trigger Bishop. You need a Match-4 to put a tentacle tile to make Dr Ock immune. I'm aware of that.
Based on the two replies above, I would say there are counters but what you want is a 5* counter that won't put a target on your back. You want a character who is considered top tier and can counter Gritty+Bishop.
Because there isn't any at all at the moment, therefore; the easiest way is to nerf Bishop.0
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