locked wrote: Since when do friendly special tiles count double, though?
Kolence wrote: Gravity Warp - Purple 10 AP Moonstone chooses a Basic tile which then attracts a random Basic tile of the same color from the same row or column. As the tile collapses towards the chosen tile all the tiles between them are moved by 1 place to make room.Level Upgrades Level 2: Can choose and attract friendly Special tiles.Level 3: For any friendly Special tile destroyed by collapsing, Moonstone gains 2 AP. Level 4: Can choose and attract enemy Special tiles. Level 5: Can attract two tiles. Cost increased by 2 AP.
Kolence wrote: Gravity Warp - Purple 10 AP Moonstone chooses a Basic tile which then attracts a random Basic tile of the same color from the same row or column. As the tile collapses towards the chosen tile all the tiles between them are moved by 1 place to make room.Level Upgrades Level 2: Can choose and attract friendly Special tiles. Level 3: For any friendly Special tile destroyed by collapsing, Moonstone gains 2 AP. Level 4: Can choose and attract enemy Special tiles. Level 5: Can attract two tiles. Cost increased by 2 AP.Control Shift - Black 8 AP Moonstone shifts control of a random enemy Countdown tile to her team, targeting the enemy. Chosen tile's Countdown is increased by 3. If there are no Countdown tiles, stuns the target for 1 turn.Level Upgrades Level 2: Shifts control of two Countdown tiles. Costs 1 AP more. Level 3: Stun lasts 2 turns. Chosen tiles' Countdown is increased by 2. Level 4: Shifts control of four Countdown tiles. Costs 2 AP more. Level 5: Always stuns target. Chosen tiles' Countdown is increased by 1. Now if only Sentry's power were a little bit more costly and there was a 3* with these purple and black powers...
daibar wrote: Black is overpowered, and is pretty much a Win Against Goons power. Purple is workable, but confusing, and at level 5 the implementation would be horrible. Proposed alteration:Gravity Warp - Purple 7 AP Moonstone forms a gravity warp on a Basic tile in any of the 4 cardinal directions. The tile collapses, generating AP and doing damage, and other tiles in the row or column are shifted along the gravity rift.Level Upgrades Level 2: Can select enemy shield or strike tiles. Level 3: +1 additional tile is sucked into the gravity warp, getting destroyed and doing damage. Level 4: Cost -1AP Level 5: +1 additional tile is sucked into the gravity warp. Cost -1AP
Kolence wrote: I like your idea too. One problem would be it looks too strong at that cost? Maxed it is 5 AP, right? And you get 3 collapsed tiles back right away, plus possibly some cascade. Also, I'd put the ability to target enemy tiles at least at level 4 if not level 5. I'm assuming that after each tile is collapsed, the direction from which tiles move is random? In what way do you feel is OP? Is it too cheap? Should it affect less ? I don't think it would be any more reliable than AGD is against goons because of its cost, but I don't know. This is a similar idea I had, but chose the other because the stun was too strong with 3 or 4 . But let's try with just 2 . Is this one better or worse? Control Shift - Black 11 AP Moonstone tries to take control of a random enemy Countdown tile. If her team has 5+ AP in the color of the tile, she succeeds but spends 3 AP of that color. For any Countdown she fails to overtake, the targeted enemy is stunned for 1 turn.Level Upgrades Level 2: Chosen tile's Countdown is decreased by 1 (to a minimum of 2). Level 3: Only spends 2 AP of the tile's color per tile. Level 4: Can try to take control of two enemy Countdown tiles. Level 5: Chosen tiles' Countdown decreased by 2 (min. of 1). Spends 1 AP per tile.
Paintsville wrote: You get one flame jet. The countdown goes from 1 to 0, then you lose it. It resets to 1 due to torches power.
KevinMark wrote: Shouldn't it just cease to exist after Moonstone converted it to black and it went off and all? How does Torch re-converting it back to green and continuing to use it make sense? Moonstone's ability doesn't say it takes control of an enemy cd temporarily. edit: I might be wrong in thinking Moonstone converts the tile to be black but still my point stands.
Paintsville wrote: KevinMark wrote: Shouldn't it just cease to exist after Moonstone converted it to black and it went off and all? How does Torch re-converting it back to green and continuing to use it make sense? Moonstone's ability doesn't say it takes control of an enemy cd temporarily. edit: I might be wrong in thinking Moonstone converts the tile to be black but still my point stands. I think that Moonstone should keep the tile because the description of flame jet says "the tile activates every turn", it doesn't say "Torch creates a new timer every turn". Unfortunately I had to answer the question as it really is and not as it really should be.
locked wrote: As far as I know, Moonstone can't steal for good multiple-proc CDs like Redwing/Flame Jet/Molotov/Defense Grid/the like - considered to strong, perhaps. Maybe she could taint those and greatly weaken them after her use.