Mburn7 said: andrewvanmarle said: You know what, let's aks the devs to change all the cards to orchard spirits, if the game isn't balanced by then, well.... i don't know what. Ah, I love a good straw man. Nobody is saying all cards need to suck to be balanced. All we're saying is that cards should not be able to combo infinitely with one or two other cards. If you disagree that's fine but please use a proper argument next time.
andrewvanmarle said:
You know what, let's aks the devs to change all the cards to orchard spirits, if the game isn't balanced by then, well.... i don't know what.
tfg76 said: Naru is a particularly agregious example here, requiring only two of a multitude of cards (at least 4 if you assume they're fixing Vivien's Invocation, plus the new green Finale) to "just win". The opponent can have almost any cards in play, you'll still win since Naru will be large, hasty and have trample at that point.
wereotter said: tfg76 said: Naru is a particularly agregious example here, requiring only two of a multitude of cards (at least 4 if you assume they're fixing Vivien's Invocation, plus the new green Finale) to "just win". The opponent can have almost any cards in play, you'll still win since Naru will be large, hasty and have trample at that point. Can’t log into the game to double check what I’m about to say, but....i don't think she can go infinite with the green finale. Pretty sure her mana cost is too high for her to be cast with the mana she will put into it.
bobby_2613 said: wereotter said: tfg76 said: Naru is a particularly agregious example here, requiring only two of a multitude of cards (at least 4 if you assume they're fixing Vivien's Invocation, plus the new green Finale) to "just win". The opponent can have almost any cards in play, you'll still win since Naru will be large, hasty and have trample at that point. Can’t log into the game to double check what I’m about to say, but....i don't think she can go infinite with the green finale. Pretty sure her mana cost is too high for her to be cast with the mana she will put into it. You can find what you want in there:https://mtgpq.info/cards/search?name=finale
Mburn7 said: bobby_2613 said: wereotter said: tfg76 said: Naru is a particularly agregious example here, requiring only two of a multitude of cards (at least 4 if you assume they're fixing Vivien's Invocation, plus the new green Finale) to "just win". The opponent can have almost any cards in play, you'll still win since Naru will be large, hasty and have trample at that point. Can’t log into the game to double check what I’m about to say, but....i don't think she can go infinite with the green finale. Pretty sure her mana cost is too high for her to be cast with the mana she will put into it. You can find what you want in there:https://mtgpq.info/cards/search?name=finale Thanks for the link. Looks like Green Finale will work with Naru (she costs 16, it looks for cost 16 or less when fully charged). So now the infinite Naru loop will have infinite buffs and haste.Still think that's ok?
bobby_2613 said: You can find what you want in there:https://mtgpq.info/cards/search?name=finale
Stormcrow said: bobby_2613 said: You can find what you want in there:https://mtgpq.info/cards/search?name=finale Not to derail the thread but why do the Finales say "not lootable" there? I looted the blue one last night from one of the 2 PPs of the new set that I opened. Was it just a guess that they were gonna be promo cards, or is it a bug on the game's end?
starfall said: Mark_Tedin said: The pro-nerf minority needs only to create several topics on the same subject and to lobby intensively on other topics in order to impose their opinion. If it helps, we feel exactly the same about the anti-nerf minority.
Mark_Tedin said: The pro-nerf minority needs only to create several topics on the same subject and to lobby intensively on other topics in order to impose their opinion.
Tremayne said: However, this can not be a single change, other things must be implemented to reduce the time I takes to play a match, like animation speed, information in the user Interface, so the play experience is significantly improved across the board.
jimpark said: oh god.. you guys do what you want..just reduce loading times and animations. make the game faster now that you guys already got the nerfs you wanted early on.
bobby_2613 said: *Sigh* The infinite loop here is always the same people asking for cards to be nerfed... :rolling_eyes: