New Event - Support Circuit Updated (1/28/19)
Comments
-
PuceMoose said:Just pulled my four support circuit tokens:2* Storm2* Wolverine2* Thor2* OBWBlah... I hope they introduce at least one beginner's support token as a reward (maybe the last big pin's reward, instead of a token, you get a beginner support), so you're guaranteed at least one support in the event designed to improve the availability of supports.3
-
Smart80 said:TPF Alexis said:Ed_Dragonrider said:broll said:Also why in the world are these new support stores always showing vs only showing when you have tokens? Making them only show unless you had tokens (or there was some buy option) was genius and a great way to cut down on the ridiculous amount of cluttered screens in the recruit section. I hope that's just a mistake/oversight.
Invisible stores do not entice or motivate. They do not temp. The 'out of sight, out of mind' attitude is not the best when you actually want people spending and chasing after things.
I for one hate being exluded from things. Even things im not yet eligible for. But maybe ask for a toggle or button to help you hide it, if this upsets you so much...
1 -
CaptainFreaky said:Honestly even earning via progression one master token (with the new reduced odds) once a month would be quite reasonable.
Maybe running this for four weeks and earning one advanced token per week (with sufficient effort) and then one master token every 4 weeks.
This would make it more like DDQ and less like another grindy PVE. I understand making supports rare since each one is complete unto itself but is earning the equivalent of one advanced token per week really too much into the economy? I say it's not too much if you want us to become more engaged with supports (well and also improving the support UI).
But I think it would be more like hitting progression in one event would earn you one reward for the "Season" (so only four rewards total, requiring you to hit progression in each Circuit for that "Season"), and I think we'd most likely end up getting some Red ISO, maybe two Basic Support tokens, and one Advanced.
(not saying I don't want Master tokens, just trying to suggest something I think it'll be easier to convince the devs to actually do, shooting for some middle ground, you know?)pheregas said:Don’t forget the wise words of the devs... We are supposed to lose.1 -
thanks for the 7cp and iso.0
-
I played for progression and finished top 50. Took me about 25 minutes. I wont play anymore than that as its not worth the effort.0
-
Apparently started my end grind too late, so I ended up in the top 200. Still not too shabby, but I may take a different approach next week - I am not too happy with the results this time.
0 -
From the original post made in "Updates to Earning Supports":
"We want to give players a way to earn Supports on a more consistent basis. With that goal in mind, we’re introducing the new weekly Support Circuit event. This event is designed for players who want to improve and continue to build their collection of Supports. "
IMHO, the Short Circuit event falls far short of their goal. This is definitely NOT a way to earn supports on a more consistent basis. It is NOT designed for players who want to improve and continue building their collection of Supports.
I think if they had just introduced the event without this talk about helping us earn supports, everyone would have felt better. The expectation set for this event does not match the reality of what the event is. Instead, they did the classic thing that Business 101 tells you never to do : They oversold and underdelivered.10 -
TPF Alexis said:Smart80 said:TPF Alexis said:Ed_Dragonrider said:broll said:Also why in the world are these new support stores always showing vs only showing when you have tokens? Making them only show unless you had tokens (or there was some buy option) was genius and a great way to cut down on the ridiculous amount of cluttered screens in the recruit section. I hope that's just a mistake/oversight.
Invisible stores do not entice or motivate. They do not temp. The 'out of sight, out of mind' attitude is not the best when you actually want people spending and chasing after things.
I for one hate being exluded from things. Even things im not yet eligible for. But maybe ask for a toggle or button to help you hide it, if this upsets you so much...
You see something worth having from the current R16 store? The newest Victorious perhaps? Here is your chance to get it now, for 4 weeks!! Might not be in the next set of 16, get it now, you know you want to!
So head on over to the hfh store and get those support bundles for hp/cp. Not enough hp? Buy a stark.
Dont forget you can also get tokens from the vault! You can empty the entire vault, multiple times even. Just spend some hp. You can reset and get even more tokens for that sweet support that you want sooo much! All it takes is some hp... Ran out? BUY A STARK!!
Honestly, if someone really really wants a specific support, they would have to spend quite a bit. And now they can! And knowing that the certain support will not be available in every R16, and it can take months to even have a chance at it again, will fuel that spending drive......for those who are able to.
But if you cant even see that its there, then you wont move heaven and earth for more chances at it. You wont be "tempted" and you wont spend.
There is a reason why shops display things in their windows...0 -
So after doing this event, I came to realize that the first place prize is basically bad for even SCL9. It is actually insulting. If you are going to be first place in SCL9 there is a very good chance you have all or almost all of your basic supports with three stars. So that master token for first place is a 66% of 7000 Red iso and 33% chance of something meh, and 5% chance of something decent depending on random number generation. Every other placing is guaranteed meh. The annoying thing is for most people's top 8 or Top 10, is separated by 10 points or less. So basically, if you won 20 of these in a row, there is a good chance you won't get something good, but that will never happen because luck, will play a huge part in the placings. So the difference of doing this support event casual and placing top 100 versus somehow finishing first is a small amount of HP, a small amount of red iso and a token with basically a 5 percent chance to get something decent and three other tokens with a 1% chance to get something decent. The difference between top 10 and casual top 100 is minimal. Placing first in this event is less rewarding as placing in lightning rounds.3
-
1882 said:I think D3go missed a trick with the new support thing! I believe they should have made it like DDQ. But you earn a master support token not a LL on the big one. Seems a lot of work the way they have done it. Imo.0
-
I have to echo many other voices here, this event failed to deliver on it's stated purpose. The only way to actually earn any supports at all is to be in the top 3 players in every 1000 player bracket, anything else is just RNG. Add in the newly reduced odds of getting the higher ranks off of those tokens, there's a good chance those top 3 players still won't get anything they can use.
Personal experience, SCL9 not too bad, about 30 minutes & 2 heals used. The time slots were all terrible for me, so final clears weren't complete in time, but still ended T50 for the 2 vault tokens. A total of 7 pulls for 2 x 3*, 2 x 2*, 1500 iso & 500 riso. This does not provide me a clear way to develop supports or much motivation to even bother with this event in th future. I'm not sure the 10 extra CP each week is worth the effort.
In the end I'd say 24 hours to do another 39 clears on top of regular PvE & PvP is just too much for such terrible odds. Yes, you have the same vault for a few weeks, but the vault is also twice the size of any other events & tokens can't be hoarded to increase your chances.
It seems pretty safe to me if T5 gets a master, T50 advanced, & everyone else a beginner. Leave the vault tokens, but cut out some of the iso & character covers to bring it to a 200 vault.1 -
I like supports. I want more of them. This was supposed to be a new and improved way to get them, but instead, we get a new competitive/speed based PVE that makes me burnt out for the day and not want to do my real PVE.
The changes to the token pull rates are not good. A 55% chance to pull a useless 3* support from a Master Token is insulting to the players that work hard for that first place spot, and is an especially bad deal for the poor people who spend 250CP on them in the HFH stores.
I do like that a new support vault exists, but only so I can buy daily deals in them. The fact that they run for a month and have 240 items (but only about 10% of those items are for "useful" support pulls) does not seem to solve the support shortage problem that we have at all.
If I were to suggest anything, I would say cut out the competitive PVE element, and make it more similar to SHIELD Training. Take out the Master Support reward for top placement (that 1/1,000 players get) and instead provide vault tokens for progression rewards based on SCL difficulty. Maybe even consider adding fun new challenges in certain nodes in exchange for additional rewards (beat this boss in under X amount of time, or use the FF against Boss Doom for an extra vault token).
Also, PLEASE change back the Master Support token pull rates, and make the support store contain support items only. I know that this might seemingly provide too many supports, but a 40 item store that contains a Master Token, a 3* support, a handful of advanced and beginner tokens and some RISO bundles would be much more attractive than a 240 item store full of Moonstone covers.
It is fun to collect them, but let's all be honest, it's not like supports are that useful overall. If anything, they may help generate a little AP or fortify a special tile every 5 turns or so in a PVE match, but I don't see the point in protecting them like they are an ultra rare and precious commodity. Not trying to be negative (as I said, I like supports), I'm just being realistic. Let's end the support embargo once and for all, and add in a new game mode to make earning them fun instead of grueling!
9 -
broll said:1882 said:I think D3go missed a trick with the new support thing! I believe they should have made it like DDQ. But you earn a master support token not a LL on the big one. Seems a lot of work the way they have done it. Imo.
Hence there is no reason not to give a guaranteed support token in progression.
KGB6 -
i took a daily deal today, and got a basic support token. drew a 4* Blackbird, i think I had a 1* before. Not really sure it helps anyone I'm playing regularly, but cool i guess.2
-
I stand by my initial assessment of this, you're better off just buying the daily vault deal than actually playing it
https://forums.d3go.com/discussion/comment/860355/#Comment_860355
1 -
The rate of Support release is basically one for each new character. I’m sure we will have 24-26 added by the end of 2019. Discounting the Stones, that’s 66-68. Which means, if frozen, 20 week rotations of the vault and Select 16.
I’m sure there are metrics they use for increasing resources so that you have a hard time catching up. Riso was insanely hard to acquire for a long time; presumably they had some number of Supports either that people had to have or be in game before they increased riso rewards. Now I suppose they met some metric of Supports in game. Maybe they wanted to be able to run 3 distinct groups of 16 since we will have at least 48, I assume, by 3 months from now when we reach SC3 (assuming a Namor Support, that’s just 5 more characters/Supports).
Look, giving a few more tokens out won’t make anyone quit because they got all the Supports. Probably because they won’t. Most people are missing a lot of them.0 -
This quote still stands true today:
"Progression in any RPG eventually slows down, and speeding things up in one place often just hastens the moment when things get slow. "
I believe many players would already have ~50% (~20/42) of the support that can be pulled if they logged in during the period where the devs gave a total of Beginner (13) and Advance Tokens (5) of a couple different themes freely. There were also 4 starter supports and Rank 2 Wasp Gauntlets given to every players.
Let's run a scenario when the devs add Beginner Supports into progression beginning from next week.
By the next rotation of new Support Circuit events:
Stage 1: For those with few supports and they got few Rank 1 or Rank 2 supports, they will be happy for a while. For others, Rank 1 and Rank 2 perks are insulting or useless.
Stage 2: Players will start complaining about getting dupes, and useless Rank 1 and Rank 2 supports, which is actually happening for some. I am probably in stage 2.
Stage 3: They will ask the devs to put Advance or even Master Tokens into progression because they are not drawing Rank 3 to 5 supports frequently enough. Repeat Stage 2.
Stage 4: They will request Master Tokens to give a minimum of Rank 4 Supports, increase the odds of getting Rank 3, 4 and Rank 5 across all appropriate tokens and increase the number of Advance/MasterTokens in progression or placement rewards.
Stage 5: "Bonus Heroes" for Supports.
Given that the devs mentioned that Supports could help to increase the longevity of the game for many more years, I'm sure they already have long term plans on how fast they will be releasing supports to the masses. However, many are trapped in a cycle of instant-gratification. This is why the perception that the devs is disconnected from the players will continue.
Adding a couple of Beginner/Advance tokens into progression won't hurt, but the implication is the devs has to increase the number of Support tokens in placement rewards.0 -
Now that this thread is dead and no longer stickied, I don’t know who will read it. But, I want to give my unique perspective on this event.
On my roster, I dont know who has supports equipped or what they do. I have had horrendous luck with them and despite having a really really great roster, being competitive, playing 1600+ days, etc. I am missing half of them and have never gotten or 4 or 5*. Not one. Mostly 1s and 2s. It’s been very rough. So despite seeming interesting I decided they just weren’t meant for me. Being F2P I can will and skill my way to completing characters, but supports were always P2W. Fair enough.
Now with this new Support Circuit announcement I hear that we will finally have access. Awesome! Finally I’ll get to play with my contemporaries!
The Circuit itself is a lot of fun. New teams to face, unstunnable boss nodes sprinkled in. And if I’m being honest a great amount of resources for what feels to me like minimal work (4 clears to nab all progression rewards). So a good return on investment. Every extra bit of CP counts! I don’t even mind the 24 hour thing (though I wish it was longer like others or a revamped gauntlet, it doesn’t KILL it for me). It’s like lightning rounds meet DDQ meet PVE. I actually like playing this game so more stuff to do is a bonus. These are all check marks for me!
So I played. I caught a fresh flip. Thanos/Grittyd my way through. Cleared optimally. Placed 4th. Great in any other PVE but for this I might as well have placed 50th. There’s still the vault at least! I’ve done the daily deal every day, and of course pulled whatever tokens I won for being fourth. My pulls were as follows:
2* Thor
2* Moonstone
2* Magneto
2* Captain Marvel
2* Human Torch x2
500 iso x3
1,000 iso
1,500 iso
5,000 iso
500 red iso
That’s it! I’m going to keep pulling until this vault expires just to see how it turns out (maybe I’m getting the bad pulls out of the way early?), but even if I finally get a “good pull” it’s very likely to be another 3* because of the now jacked up odds.
I’m torn on if I’ll try to play competitively again. It was a huge drain on healthpacks, especially given my normal PVE grind was right after. Might just go progression and out. Or optimal clears with a healthpack saving team.
But the short of it is, I appreciate the event as a way to get more resources to build my characters. But I actually care LESS about supports than I did before. I’m pretty sure this wasn’t the intended effect of the developers but I’m going to continue to ignore supports.
2 -
They should've run this during the boss event instead of Monday this week.0
-
I didn't notice as much trouble with tapping on the Big Pin instead of 1, 2, or 9. Not sure if that was fixed, or I just got better at tapping in the right place.Node 6 should have had Blade or Cyclops in it as the front character, so there would have been a series of three in a row with the front character wearing shades.Node 8: Why did you put a team in here with Domino and no active black user? That's not just lacking in synergy, but actually has negative synergy, since it's putting more AP they can't use on the board.2
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements