FindingHeart8 said: mrixl2520 said: FindingHeart8 said: hopefully my Karn for Crystals? thread didn't help incite this anger, if so I apologize but I definitely agree with you on this Certainly not! This is all based on the nerf and my devalued purchase. That's good, I was just venting in that thread about a lot of the things you're posting on here so I wanted to check. But yeah 80 crystals doesn't cover the issue. They should've just increased the mana cost to cast Guilded Lotus but kept the ability the same. Heck even at something like 17 cmc (which I believe is about the cost for Omniscience) Guilded Lotus would be amazing.
mrixl2520 said: FindingHeart8 said: hopefully my Karn for Crystals? thread didn't help incite this anger, if so I apologize but I definitely agree with you on this Certainly not! This is all based on the nerf and my devalued purchase.
FindingHeart8 said: hopefully my Karn for Crystals? thread didn't help incite this anger, if so I apologize but I definitely agree with you on this
tfg76 said: To be honest, I'm mostly disappointed about Karn himself. I just don't find him very useful, as in most cases he's basically a mono-colored planeswalker that takes 3 turns to get to decent mana gains.
Coilbox said: tfg76 said: To be honest, I'm mostly disappointed about Karn himself. I just don't find him very useful, as in most cases he's basically a mono-colored planeswalker that takes 3 turns to get to decent mana gains. huh?! Karn is probably the best option in almost every pve event node... his ability to draw what cards you want from the top3 on your library, get mana bonuses pumped, draw cards from the exile pile, and the ultimate a 12/12 creature with a 'starfield' attached in the tinykitty that also shields up other supports makes him an absolute monster. . Regarding the lotus.. yeah, they just managed to send it to oblivion. A card that most likely would have a place in many decks they just made it tinykitty.
FindingHeart8 said: Coilbox said: tfg76 said: To be honest, I'm mostly disappointed about Karn himself. I just don't find him very useful, as in most cases he's basically a mono-colored planeswalker that takes 3 turns to get to decent mana gains. huh?! Karn is probably the best option in almost every pve event node... his ability to draw what cards you want from the top3 on your library, get mana bonuses pumped, draw cards from the exile pile, and the ultimate a 12/12 creature with a 'starfield' attached in the tinykitty that also shields up other supports makes him an absolute monster. . Regarding the lotus.. yeah, they just managed to send it to oblivion. A card that most likely would have a place in many decks they just made it tinykitty. He sounds formidable, but late-game formidable. (I don't own him yet so just speculating)PvP wise I'm yet to face a Karn (outside of training grounds) that wasn't an easy win.
Coilbox said: FindingHeart8 said: Coilbox said: tfg76 said: To be honest, I'm mostly disappointed about Karn himself. I just don't find him very useful, as in most cases he's basically a mono-colored planeswalker that takes 3 turns to get to decent mana gains. huh?! Karn is probably the best option in almost every pve event node... his ability to draw what cards you want from the top3 on your library, get mana bonuses pumped, draw cards from the exile pile, and the ultimate a 12/12 creature with a 'starfield' attached in the tinykitty that also shields up other supports makes him an absolute monster. . Regarding the lotus.. yeah, they just managed to send it to oblivion. A card that most likely would have a place in many decks they just made it tinykitty. He sounds formidable, but late-game formidable. (I don't own him yet so just speculating)PvP wise I'm yet to face a Karn (outside of training grounds) that wasn't an easy win. i think, because of the nature of his skills, the AI wont make good use of him, on a human hands it really is formidable. Of course you need a good bunch of cards, but he is really really good. One of the (if not the most) favourites among all the pw's for me.
FindingHeart8 said: Coilbox said: FindingHeart8 said: Coilbox said: tfg76 said: To be honest, I'm mostly disappointed about Karn himself. I just don't find him very useful, as in most cases he's basically a mono-colored planeswalker that takes 3 turns to get to decent mana gains. huh?! Karn is probably the best option in almost every pve event node... his ability to draw what cards you want from the top3 on your library, get mana bonuses pumped, draw cards from the exile pile, and the ultimate a 12/12 creature with a 'starfield' attached in the tinykitty that also shields up other supports makes him an absolute monster. . Regarding the lotus.. yeah, they just managed to send it to oblivion. A card that most likely would have a place in many decks they just made it tinykitty. He sounds formidable, but late-game formidable. (I don't own him yet so just speculating)PvP wise I'm yet to face a Karn (outside of training grounds) that wasn't an easy win. i think, because of the nature of his skills, the AI wont make good use of him, on a human hands it really is formidable. Of course you need a good bunch of cards, but he is really really good. One of the (if not the most) favourites among all the pw's for me. Fair 'nuff. I'll take your word for it. I just hope they release him sooner than later so I can get a test run myself
Know those itty bitty supports with one shield? Karn's 3rd buffs them up... making what should be an easy removal swap for the AI... into a bigger annoyance in your favor. That and if they pop he brings them back into your hand with some mana to boot. Karn is a top tier PW. Just gotta think outside the box with him. Biggest mistake I find that some players do with him is try to make "E.B.T.K.S." builds [Everything But The Kitchen Sink] … the synergy isn't there despite the cards being the biggest baddest hardcore cards in every color. A clunky deck is just that, a clunky deck, no matter how awesome those cards are that they put in it. I beat them in TG every single time.
Anyways, Karn is extremely good in the hands of an expert player... one I think you'd have no problems with when you get this Beast of Metaliciousness. lol
Gunmix25 said: FindingHeart8 said: Coilbox said: FindingHeart8 said: Coilbox said: tfg76 said: To be honest, I'm mostly disappointed about Karn himself. I just don't find him very useful, as in most cases he's basically a mono-colored planeswalker that takes 3 turns to get to decent mana gains. huh?! Karn is probably the best option in almost every pve event node... his ability to draw what cards you want from the top3 on your library, get mana bonuses pumped, draw cards from the exile pile, and the ultimate a 12/12 creature with a 'starfield' attached in the tinykitty that also shields up other supports makes him an absolute monster. . Regarding the lotus.. yeah, they just managed to send it to oblivion. A card that most likely would have a place in many decks they just made it tinykitty. He sounds formidable, but late-game formidable. (I don't own him yet so just speculating)PvP wise I'm yet to face a Karn (outside of training grounds) that wasn't an easy win. i think, because of the nature of his skills, the AI wont make good use of him, on a human hands it really is formidable. Of course you need a good bunch of cards, but he is really really good. One of the (if not the most) favourites among all the pw's for me. Fair 'nuff. I'll take your word for it. I just hope they release him sooner than later so I can get a test run myself Know those itty bitty supports with one shield? Karn's 3rd buffs them up... making what should be an easy removal swap for the AI... into a bigger annoyance in your favor. That and if they pop he brings them back into your hand with some mana to boot. Karn is a top tier PW. Just gotta think outside the box with him. Biggest mistake I find that some players do with him is try to make "E.B.T.K.S." builds [Everything But The Kitchen Sink] … the synergy isn't there despite the cards being the biggest baddest hardcore cards in every color. A clunky deck is just that, a clunky deck, no matter how awesome those cards are that they put in it. I beat them in TG every single time. Anyways, Karn is extremely good in the hands of an expert player... one I think you'd have no problems with when you get this Beast of Metaliciousness. lol
Theros said: +2 cap would do. imo prenef stats were not OP; it wouldn't make a difference for strong PWs like saheli that can use gems changers. Pws like kiora, and H2 do not benefit from prenerf lotus. even koth does not get that much benefit due to availability of more efficient red gem changers
babar3355 said: The community largely agrees that the Gilded Lotus nerf has made the card virtually unplayable. I have forgotten to take it out of a few decks and typically exile it whenever I draw it.And admittedly it was probably too powerful at +2 for 7 Mana. This effectively made Saheeli's Mana gains +21 after a single red or blue match. That is far too explosive, most people would agree.But what about all the little guys who suddenly became playable with GL? (L1, J1, C1, C2, G1, Sarkhan T1, etc). They went from around +5 to +15. Making them more competitive, if not strong.. now they go back to unplayable.But with a slight tweak to GL, they could level set these walkers without creating game breaking advantages. Leave Gilded Lotus exactly in it's prenerf form, with a caveat that it could not raise Mana bonuses above +2.So for Saheeli's, her U/R wouldn't change but her G/W/B would got up +1... Not great. Total +14.But for L1, her B would be unchanged at +3, R/U would go up +1, and G/W would go up +2. For a new gain of +11. Pretty solid.It would also help alleviate the need to rework all of these PWs or just leave them to collect dust. Thoughts?
Dobby said: babar3355 said: The community largely agrees that the Gilded Lotus nerf has made the card virtually unplayable. I have forgotten to take it out of a few decks and typically exile it whenever I draw it.And admittedly it was probably too powerful at +2 for 7 Mana. This effectively made Saheeli's Mana gains +21 after a single red or blue match. That is far too explosive, most people would agree.But what about all the little guys who suddenly became playable with GL? (L1, J1, C1, C2, G1, Sarkhan T1, etc). They went from around +5 to +15. Making them more competitive, if not strong.. now they go back to unplayable.But with a slight tweak to GL, they could level set these walkers without creating game breaking advantages. Leave Gilded Lotus exactly in it's prenerf form, with a caveat that it could not raise Mana bonuses above +2.So for Saheeli's, her U/R wouldn't change but her G/W/B would got up +1... Not great. Total +14.But for L1, her B would be unchanged at +3, R/U would go up +1, and G/W would go up +2. For a new gain of +11. Pretty solid.It would also help alleviate the need to rework all of these PWs or just leave them to collect dust. Thoughts? I have to say that the primary method of making old planeswalkers playable should be to rebalance them, and to quit it with the clearly unsustainable levels of power creep of new planeswalkers.That said, I wholeheartedly agree with @babar3355 's point that serious thought should be put into designing cards which are more powerful for mono-colored planeswalkers than they are for 2 or 3 colored ones. That's one thing I always like about the design of Corrupted Grafstone.. and something I find utterly baffling about the design of the new cycle of lands, like Hinterland Harbor. "Wait, this card won't be quite as powerful for Kiora as for Garruk, will it? Let's fix that problem!", say the designers. Why? For Christ's sake isn't Kiora powerful enough?Honestly, card power levels need to be levelled out a bit. "Let's make a new Nissa's Pilgrimage!" say the designers. "Ok, how much should it cost?" say some other designers. "Well, the game needs to be slowed down a bit, so... 13 mana!". Come on, guys, it's been ages since you inherited this unholy mess of a game from Hibernum, you can stop making the same mistakes that they did now. There are a lot of numbers between 3 and 13.