The Dukes of Hazard (tiles)
Comments
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I love me some Hazard - Eden Hazard, Hazard, Kentucky, etc.I have played the first sub. It was challenging because I have 1-3 hazard tiles exploding per match and it deals about 1200+ damage. 80% of my roster has less than 7000 HP, so you can imagine how fast it wears down my characters. Add in the match damage and the cheap abilities from Daken and Ares, my roster was taken down quickly. Once again, Ares and Sentry are the stars of the night, killing my team easily. It took me some time to finish the first 4 nodes due to my healthpacks running out.
I have noticed Moonstone's ability shifting the neutral tiles as well. When I match the neutral tiles, 3* Dr Ock's and 3* Hawkeye's abilities kick in as well. Could it be that since it's neutral, therefore it's considered an enemy tile when abilities are activated? As long as it doesn't belong to my team, it's an enemy tile.0 -
I never actually noticed they were there in previous eventsSo, Moonstone, 3* Doc Oc, and 3* Haweye all have abilities that target "enemy special tiles" and that includes the 'neutral' hazards.
But abilities that target "enemy countdown tiles" can not touch the hazards......0 -
I love me some Hazard - Eden Hazard, Hazard, Kentucky, etc.3* Cap America can't overwrite the neutral tiles if I didn't remember wrongly.. I used him for the first sub.0
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I never actually noticed they were there in previous eventsHoundofShadow said:3* Cap America can't overwrite the neutral tiles if I didn't remember wrongly.. I used him for the first sub.1
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I love me some Hazard - Eden Hazard, Hazard, Kentucky, etc.@Blindman13
You are right. It does target neutral tile as well.0 -
No - those Good ol' boys belong in jailFor the hazard titles that does damage use quake with 5 on her yellow power and you will be fine. Let all the titles explote and watch the enemy be decimate for those titles while you laugh0
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I love me some Hazard - Eden Hazard, Hazard, Kentucky, etc.My 1/0/2 Quake fails to see the humor3
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No - those Good ol' boys belong in jailBlindman13 said:HoundofShadow said:3* Cap America can't overwrite the neutral tiles if I didn't remember wrongly.. I used him for the first sub.
In the 5* game, or even just the 5* node, if you have Thor's Yellow you can flip friendly Protect tiles to Strike tiles before they get stolen. To flip them after they've been stolen, ask your Alliance for Medusa team ups. You can only get her hair meddle team up. Bide your time until you have 21 Yellow. Use the Medusa Team Up to steal & buff the Protect tiles, cast Smoldering Fire then immediately cast Raging Fire. Boom! Take that, Bo and Luke!
If you don't have Gambit to help you out, you could use Cloak & Dagger and flip her to Cloak ASAP to help generate Yellow tiles. If you don't have Gambit or C&D, I'm sorry.
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No - those Good ol' boys belong in jailNumber of times my special tiles and countdowns destroyed by exploding tiles first day. 106. Number of special tiles and countdowns destroyed for enemy teams in first day 19.
And I love how they are supposed to be "neutral" but the resulting cascades only damage my team.
All in all the tiles are just detrimental and annoying.1 -
No - those Good ol' boys belong in jailPfff.... to me it seems this first sub of Fight For Wakanda is just another indication that all of this was NOT playtested beforehand. Having multiple 'neutral' tiles go off during for 2.2k dmg to everyone is just insane when there is almost no way of stopping it. I'm only playing this by the grace of having a champed Quake, I don't want to think what would happen if she was not champed. Most I've had to deal with is 4 'neutral' CD tiles reaching 0 on the same turn and while it is a great relief to see -4 for that on my team I feel really bad for those of us that don't have Quake in a playable state.
All things considered this feels like very poor implementation, and just an underhanded way of saying 'you are supposed to lose' yet again. Well, all I can hope for is that this whole event is reviewed immediately before it will run again and fixed acoordingly.1 -
I'm hungry - I might have a sandwich0
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No - those Good ol' boys belong in jailThese tiles are stupid and are due extremely in the favor of the AI as opposed to the hazard tiles in the Star Lord event. Either reduce their damage or increase their countdowns. I can't understand how this was play tested with non-Quake rosters and believed it was a good idea. A 3 turn countdown is very quick and team damage is very powerful but in reality they are often 2 turn countdown tiles since they appear at the end of the players turn and instantly go to 2 on the AI turn. Since the AI always gets free health every new fight and the player doesn't, this is extremely slanted in AI favor, which is not what the idea of hazard tiles should be. When they fire, the AI also gets the benefit of any cascade damage This isn't even counting the fact that enemies can utilize them in abilities....1
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I'm hungry - I might have a sandwichI’m finishing my final night shift so I needed a sandwich, I only had two small rolls and a hot cross bun though!
The latest hazard tiles are not too bad as they can hurt the AI too and the defensive ones required some thought and strategy but I’d rather the devs had spent time on something else like a new boss character for the story
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No - those Good ol' boys belong in jail3-star Captain Marvel with 5 Red covers can destroy all enemy Protect tiles for the ridiculously low price of just 7 red AP. You want cascades on your own turn? You got 'em!2
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No - those Good ol' boys belong in jailAbsolutely not. These tiles are so wholly stupid and pointless. They serve no "puzzle" aspect what so ever to the game. You either entirely luck out with placement or you're screwed and take team damage. And because this game doesn't take long enough to do the full 7 clears I'm so glad we have yet another stupid animation to have to wait and sit through when the tiles go off.
I'm surprised there wasn't some shameless, money grabbing promotion in the store to "help"/sell us health packs and a scant amount of 3* covers for this event.2 -
Can't wait to see these fun and interactive tiles in PvP
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I've just been through a 5* essential node that had it producing multitudes of the royal shields every turn. I couldn't steal the tiles fast enough and I only won the match because the AI Sentry suicided or else it would have gone on for a few more hours at 1 damage a turn.0
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Dotproduct said:I've just been through a 5* essential node that had it producing multitudes of the royal shields every turn. I couldn't steal the tiles fast enough and I only won the match because the AI Sentry suicided or else it would have gone on for a few more hours at 1 damage a turn.1
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the exploding mines are more annoying, as you either get rid of them or it explodes.
The royal shield is more fun, as you can now interact with the protect tiles. There are many characters that can benefit from the additional tiles
- 5 star Cap blue
- 5 star Thor yellow (2nd cast)
- Wasp
- 4* Venom (Eddie brock) black
- 4* Falcap red
I awaiting to see how the other hazard tiles are like0
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