OSCORP HEROIC - MAY 8-14

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Comments

  • sup123 wrote:
    Ok, I'm kinda giving up on this event but just want an opinion.

    I'm currently 54 in my sub bracket with 5,9k points. Sub leader has 9,6k.
    Currently 127 in my main bracket with 18k points. Main bracket leader has 23k.
    Overwatch is giving me 411 points, everything else is giving less. I'm only timing my essential refreshes.

    Question is, should I even bother with grinding the sub? Or just wait for the magical repeatable nodes in the main?

    You might as well ask is there a way to catch up to someone who played way more than you while playing way less than he, and the answer is no. You might as well give up if that's how you approach this game at least when talking about high placement finishes.

    People seem to have a real problem getting used to the weaker rubberbanding means you can't just do 1/5 of whatever the bracket leader does and still be within 100 places of his placement.
  • Phantron wrote:
    sup123 wrote:
    Ok, I'm kinda giving up on this event but just want an opinion.

    I'm currently 54 in my sub bracket with 5,9k points. Sub leader has 9,6k.
    Currently 127 in my main bracket with 18k points. Main bracket leader has 23k.
    Overwatch is giving me 411 points, everything else is giving less. I'm only timing my essential refreshes.

    Question is, should I even bother with grinding the sub? Or just wait for the magical repeatable nodes in the main?

    You might as well ask is there a way to catch up to someone who played way more than you while playing way less than he, and the answer is no. You might as well give up if that's how you approach this game at least when talking about high placement finishes.

    People seem to have a real problem getting used to the weaker rubberbanding means you can't just do 1/5 of whatever the bracket leader does and still be within 100 places of his placement.

    Oh sorry, I'm not saying I'm going for the first spot or anything, just wrote the leader points there as a reference. I just can't see how are the points at the cutoff for that 3rd cover and I'm wondering if I still have a chance of getting the blue cover or not.
  • sup123 wrote:
    Oh sorry, I'm not saying I'm going for the first spot or anything, just wrote the leader points there as a reference. I just can't see how are the points at the cutoff for that 3rd cover and I'm wondering if I still have a chance of getting the blue cover or not.

    My bad then. From my observation you need to do all the high point mission at least twice at least once a day to even have a clear picture of what place you'll finish in. This doesn't mean you can't get your blue cover without, but if you don't do that, you'll likely fall to like say place #250 and with this weaker rubberbanding, you pretty much have no idea if you can possibly make that up at the end or not, since that's still dependent on how competitive your bracket is.

    Since rubberbanding is weak, you should assume that your placement oveall is unlikely to move up significantly even if you did a bit more than your usual pace. What you should do is so whatever your daily stuff is and see if you finish at the ranking you desire overall. If you're nowhere close to that ranking, then you probably won't hit it unless you're planning to do significantly more the final refresh. Even then, you really should just do the extra effort earlier because due to weaker rubberbanding, last minute grind has a relatively little impact on your overall standing.
  • Phantron wrote:
    sup123 wrote:
    Oh sorry, I'm not saying I'm going for the first spot or anything, just wrote the leader points there as a reference. I just can't see how are the points at the cutoff for that 3rd cover and I'm wondering if I still have a chance of getting the blue cover or not.

    My bad then. From my observation you need to do all the high point mission at least twice at least once a day to even have a clear picture of what place you'll finish in. This doesn't mean you can't get your blue cover without, but if you don't do that, you'll likely fall to like say place #250 and with this weaker rubberbanding, you pretty much have no idea if you can possibly make that up at the end or not, since that's still dependent on how competitive your bracket is.

    Since rubberbanding is weak, you should assume that your placement oveall is unlikely to move up significantly even if you did a bit more than your usual pace. What you should do is so whatever your daily stuff is and see if you finish at the ranking you desire overall. If you're nowhere close to that ranking, then you probably won't hit it unless you're planning to do significantly more the final refresh. Even then, you really should just do the extra effort earlier because due to weaker rubberbanding, last minute grind has a relatively little impact on your overall standing.

    Ok, thanks. I'll play what I can in this sub to see what I can aim for. Maybe not the blue cover but at least make sure I get the black and my alliance gets purple.
    I was just trying to avoid grind because I don't have a maxed Patch so I just tried to keep scaling in check.
  • wathombe wrote:
    Hey, devs. Shoot me your address, I'll send you a present:

    5145tKhxwqL_SY344_BO1204203200__zpsa9c979a1.jpg

    Aliens! I love aliens.

    130 Prospect St., Cambridge, MA.

    I'll post a picture with it.

    Ok, Will, according to Amazon, your workbook filled with fun aliens was just delivered to your office. We're ready for that picture!

    While you're at it, you could post something about how the repeatable nodes in the main bracket, which are supposed to save us all from the massive points change ****-up last Thursday, are going to help if they're available for fewer than 12-24 hours.

    Thanks a bunch!

    Love,
    wathombe
  • Phantron wrote:
    The rubberbanding is working intended like the devs said. It's just 'working intended' this time means doing all the nodes at least 3 times every refresh, especally if you're in a bracket against an early starter, and that's a lot more than what people are used to. But in general the new weaker rubberband requires that kind of effort to just keep pace with the normal bracket leader let alone one that has an extra 4000 point head start.

    On the flip side since a lot of people can't capable of doing that you also see less people sneaking up on you if you are able to keep pace with the leader.

    I know what you mean I was in top 10 this time yesterday and because I only dropped to 30th by the next refresh I skipped it. I drop to 80th 12 hours after that so I just completed the 3 highest point nodes 3 times and I am back into 14th spot. I saving the other four nodes for about 5 hours time when Jimbojim24 adds another 4K to his score so I use the extra rubber band. (My rubber band did not increase since I they pushed 8 hours ago until I started my nodes)
  • Katai
    Katai Posts: 278 Mover and Shaker
    Man, I cannot catch up. I missed a day of doing Heroic, and now I'm 3000-4000 points behind the top 30 with every node awarding less than 100 :[
  • Demiurge_Will
    Demiurge_Will Posts: 346 Mover and Shaker
    Wow! Gift wrapped!

    pF8APhy.jpg

    It has mazes and games and ice cream sundae making activities and everything!

    gR2nPVO.jpg

    So far I've learned that numbers get as big as 100! I'll be adjusting the damage output of a number of abilities to bring them in line with this new information.

    Thanks, wathombe, for continuing to engage & for your sense of humor.

    We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    Love,
    Demiurge_Will

  • We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    It sounds like you're planning on making the same mistake again - if people are planning their play around the current rate of progress and the current target, it's unfair to change things on them mid-stream.

    If things are not playing out the way you intended and you want to have more time in the third phase, the logical thing to do would be to extend the end-time.
  • Am I blind or do the sub NOT show how long they will be open for?

    And what the hell is the point of the progression bar in the subs?

    Seriously, these events are just thrown out there with no description of how they are scored or supposed to work. I've just about had it with this game. There is absolutely no consistency.
  • ZenBrillig wrote:

    We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    It sounds like you're planning on making the same mistake again - if people are planning their play around the current rate of progress and the current target, it's unfair to change things on them mid-stream.

    If things are not playing out the way you intended and you want to have more time in the third phase, the logical thing to do would be to extend the end-time.
    Many people already complain that PvE events are too long. I can't imagine that extending it would be the better option as opposed to hastening the playing of those who are choosing to exploit rubberbanding.
  • Tharos
    Tharos Posts: 129
    We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    One nice thing to do is to tell us a little before when, and the new limit. Otherwise you may face one more time players not so happy to have timed their last push before the 4 millions when the new target is set... Thanks for us (or "them", as I stopped this event after the last "play as much as you can after each refresh, and you could go back in points". And I know this statements is always ok with this new score target)
  • Thanks, wathombe, for continuing to engage & for your sense of humor.

    My pleasure. And thanks for being such a good sport.
    We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    I'll echo others here; I'm glad you're monitoring the situation, but please consider the ramifications of any change in point totals or timing before implementing. By far the least harmful alternative would seem to be to extend the end time by 12 hours, if necessary. EDIT: Or, at worst, giving at least 12-hour notice when changing the progression bar total. Missing a final refresh would really be fatal to anyone put in that 8,000-point hole on Thursday (i.e., me).
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    MikeHock wrote:
    Am I blind or do the sub NOT show how long they will be open for?

    And what the hell is the point of the progression bar in the subs?

    Seriously, these events are just thrown out there with no description of how they are scored or supposed to work. I've just about had it with this game. There is absolutely no consistency.

    From the Tower pop up:
    Complete missions and increase Global Progress to unlock the final missions of Oscorp: Heroic! Tower will end once the Score Target is reached.
    Similar text can be found in the Event Rules for the Tower sub.
  • We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    Love,
    Demiurge_Will

    So I guess the best idea now might be to stop doing node after the next refresh so we sure as to have a refresh in the last 12 hours because missing that one is very bad.

    As I have already started a 6 hour split I guess it cannot be any worst than last time when my second half of nodes would refresh 25 minutes after the sub closed!
  • morgh
    morgh Posts: 539 Critical Contributor
    Well best for US would be to increase the rubberbanding multiplier and/or points available to be gained - it would also allow us to get the last progression reward ^_^ yeah, I know... probably that's not really something they want...
  • Wow! Gift wrapped!

    pF8APhy.jpg

    It has mazes and games and ice cream sundae making activities and everything!

    gR2nPVO.jpg

    So far I've learned that numbers get as big as 100! I'll be adjusting the damage output of a number of abilities to bring them in line with this new information.

    Thanks, wathombe, for continuing to engage & for your sense of humor.

    We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.

    Love,
    Demiurge_Will

    Can you please be clearer? We are working with 12 hour refreshes here, so if you make midstream changes unannounced, various people will be screwed again by having mistimed their refreshes.

    When specifically will you change the points if you see insufficient progress, and what time will you be targetting for it to end?

    Also, are you certain that changing the points midstream won't murder the rubberband, like last time? Because if you aren't certain, please don't change it.
  • We're watching the progress toward the second score target and are planning to adjust it downward tomorrow if it continues to look like we're not going to hit it with a good chunk of time left for the final missions.
    That seems to conflict with the advice you gave to those hit by the downscaling, timing your refreshes to catch up. It's been hard work getting even back to #50, please don't ruin this effort.
  • Rajjeq wrote:

    Also, are you certain that changing the points midstream won't murder the rubberband, like last time? Because if you aren't certain, please don't change it.

    I am fairly sure they just lower the total needed not change the point scores. If they used the sneaky method I outline earlier today you not even known for sure they did it icon_e_smile.gif
  • morgh wrote:
    Well best for US would be to increase the rubberbanding multiplier and/or points available to be gained - it would also allow us to get the last progression reward ^_^ yeah, I know... probably that's not really something they want...


    While there is no perfect solution, this would be a really nice olive branch after all the turmoil. Progression rewards would not affect the tournament results, and let's face it. At this point, there is not a good solution. The change in the reward tiers was making the best out of a bad situation, but I know personally being able to obtain the top progression reward would make this tournament (and its bumps in the road) very worthwhile.