OSCORP HEROIC - MAY 8-14

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Comments

  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Devs, do not inject any points into the subs even if the bar isn't near full on the last day of the event. It makes the initial points reduction pointless and made lots of people angry for no reason at all.

    Just leave it as it is and consider this a FAILED event.
  • kensterr wrote:
    Devs, do not inject any points into the subs even if the bar isn't near full on the last day of the event. It makes the initial points reduction pointless and made lots of people angry for no reason at all.

    Just leave it as it is and consider this a FAILED event.

    Actually, I'm currently estimating that the Tower sub should complete with a bit over 24 hours left in the main bracket. This is a VERY early, VERY rough estimate, and could be off by hours either way, but I sincerely doubt Tower will be incomplete when the main event ends.
  • Vairelome wrote:
    Actually, I'm currently estimating that the Tower sub should complete with a bit over 24 hours left in the main bracket. This is a VERY early, VERY rough estimate, and could be off by hours either way, but I sincerely doubt Tower will be incomplete when the main event ends.

    We started to speed up some but I think this sub will take at least a day longer than the last one will be interesting to see how the number compare to Friday and Saturday EU time - I have them all - for Monday.
  • Vairelome wrote:
    kensterr wrote:
    Devs, do not inject any points into the subs even if the bar isn't near full on the last day of the event. It makes the initial points reduction pointless and made lots of people angry for no reason at all.

    Just leave it as it is and consider this a FAILED event.

    Actually, I'm currently estimating that the Tower sub should complete with a bit over 24 hours left in the main bracket. This is a VERY early, VERY rough estimate, and could be off by hours either way, but I sincerely doubt Tower will be incomplete when the main event ends.


    I not sure you can base a consistent trajectory for points gain this time around, as the pin levels should start reaching uncomfortable levels shortly. 20% into the Tower, and Overwatch is already at 110. Overwatch could very well reach 200 by the end of the Tower, which would mean that most players without a maxed (or nearly so) Patch will be unable to complete the Hard Track pins and thus greatly slow down point progression in the sub.

    That said, I strongly disbelieve that the devs will allow the sub go uncompleted, especially with the majority of the main map yet to be uncovered. If the pacing of the event by mid-day tomorrow suggests a slowing down of points earned or pacing that would grant less than a 24-36 hour window on the tower pins on the main bracket, then I would highly expect points to be injected into the system to close out the node early.

    Further, I am highly suspicious that the City and Tower subs are nothing more than red herrings. As IceIX has already said that the final nodes are repeatable, and that as the nodes are on the parent event are based off of global main bracket leaders, wouldn't that mean that the **ONLY** pins that matters in the long run for this event are the repeatable ones on the parent map?

    In other words, as everyone is chasing the same global leader, the only difference exiting the Tower sub will be the points initially awarded on the repeatable Oscorp pins. If someone is at the top of the leaderboard because they are grinding or the earlier points issue inflated their score, then they would see 200-300 point nodes. But, if someone starts late or is far behind because of the points issue, then wouldn't they see nodes of 700, 1000 or higher as all that matters is the rubberband with the global main bracket leader, who is point inflated currently?

    Taken to a logical conclusion, the event, as always, devolves into "Can you simply clear the final refresh for maximum points?" Even if the node values remain the same and there are 3460 points per clear on the Oscorp pins, wouldn't 10x rubberband ensure that around 30k points (give or take with diminishing returns) are available in a single full clear? As the top "impossible" progression is 50k points and at the halfway point, top grinding players are in the low 20k range, wouldn't that mean playing the subs for points is utterly meaningless? As long as two full clears can be produced on the Oscorp pins, a brand new player in the last 36 hours can walk away with the entire event. Within that 30k range from the leader, just playing the final refresh should be sufficient to claim a top prize.

    So, why are we even playing these subs at all, outside of ISO, some laughable nerfed event tokens, some HP, and to drive scaling up to prevent successful completion of the repeatable Oscorp pins?

    Someone poke a hole in this logic, please?
  • gambl0r312
    gambl0r312 Posts: 254 Mover and Shaker
    "Lyrian wrote:
    So, why are we even playing these subs at all, outside of ISO, some laughable nerfed event tokens, some HP, and to drive scaling up to prevent successful completion of the repeatable Oscorp pins?

    Someone poke a hole in this logic, please?

    Good points....

    Don't forget that the devs have ALSO removed the first-time completion ISO rewards for new pins/nodes for all players, since they believe "there is too much ISO being injected into the system" (???)

    So even now there's even less incentive than we had previously to do new stages...

    (I also think these points are related to your excellent analysis earlier regarding "discomfort / pain points" for players with regard to a F2P game...no easy ways to build even ISO, "just go buy some" positionings...)

    (now I need to find that quote by Demiurge_Will? regarding this...BRB going to dig thru the forum...)
  • Those are good points--Sumilea, I'm not sure how big an impact the day-of-the-week cycle has, but from what I've seen elsewhere, the time-of-day cycle has a much bigger impact, and the data generated on these boards don't have a ton of definition yet.

    Lyrian, scaling will certainly be a rate-depressing factor, and a bigger one in the second sub, but I can't say how much yet. I don't think the bulk trendline will fall off a cliff, though. As to the rubberbanding issue, it should depend on how many nodes are available, at what base values, and exactly how many refreshes are possible when Tower completes. I kinda doubt two refreshes are going to be enough to trivialize the rest of the event; I would hope that the poor design choices necessary to achieve that outcome would be sufficiently obvious to avoid, but recent screwups don't give me a *lot* of confidence either.
  • Lyrian wrote:
    Someone poke a hole in this logic, please?
    That's easy, just consider that somebody initially configuring this event so much off target is likely to miss the mark again. There's quite a few factors where things could go wrong, too weak rubberband and too late opening of the remaining main missions just to name a few. While your reasoning is sound, I have little enough trust in the way this event is run that I'll hold off grinding the existing sub missions.
  • Unknown
    edited May 2014
    What the hell happened? I go away for two days and the global progression points are now much lower?
  • MikeHock wrote:
    What the hell happened? I go away for two days and the global point are much lower?

    It's a new sub, the old one finished yesterday.
  • Vairelome wrote:
    As to the rubberbanding issue, it should depend on how many nodes are available, at what base values, and exactly how many refreshes are possible when Tower completes. I kinda doubt two refreshes are going to be enough to trivialize the rest of the event; I would hope that the poor design choices necessary to achieve that outcome would be sufficiently obvious to avoid, but recent screwups don't give me a *lot* of confidence either.

    There are 9 pin to uncover on the main map and I guess that the point values are exactly the same as the last ones.
    Lyrian wrote:
    Within that 30k range from the leader, just playing the final refresh should be sufficient to claim a top prize.

    Assuming node values are as now 30K will just put you at the 10 x multipler and a full clear will still have you 7K behind but with a second refresh you got a chance to overhaul anyone what goes too early.
    Lyrian wrote:
    So, why are we even playing these subs at all, outside of ISO, some laughable nerfed event tokens, some HP, and to drive scaling up to prevent successful completion of the repeatable Oscorp pins?

    Someone poke a hole in this logic, please?

    In fact doing the subs is a waste of time if we get 2 or more refreshes.
  • Keep in mind although the lead your sub bracket leader has seems to be less, you also get less from rubberbanding compounded by the fact that the missions are getting to a point where you can't really expect to beat everything 5 times on demand. I'd hit the essentials once a day twice plus any mission that looks really easy to make sure you don't so far behind that you can't possibly catch up at the end. For example my sub bracket leader has 5000 points and I have 1000 right now, and my highest missions are worth 500. Even if they never drop from rubberbanding, I'd need to clear 10 of those, which is not something you can say with certainty due to their difficulty, and of course we know the mission values do drop rather quickly too.
  • Lyrian wrote:
    So, why are we even playing these subs at all, outside of ISO, some laughable nerfed event tokens, some HP, and to drive scaling up to prevent successful completion of the repeatable Oscorp pins?

    Someone poke a hole in this logic, please?

    The rubberbanding is set to pretty light values, so we would need a ton of points in main to invalidate the subs that's not really likely. Even with big points those with headstart can take and defend the top positions just playing the same games.

    Also looking at point collection rate Tower may not even finish by the end time or leave just a single go at the main pins.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    pasa_ wrote:
    Also looking at point collection rate Tower may not even finish by the end time or leave just a single go at the main pins.
    Oh it will finish alright. I fully expect the devs to lower the required points total if the sub is not done by their target time, which I expect to be 36 hours before the end.
    I _do_ hope they lower the points instead of screwing with the value of the nodes for the final hours of Tower.
  • I'm at the point where I dont care about this event. I want this new daken but, there is no way my alliance wont be able to make the top ranks for him, and I can't even make the top ranks once the scaling gets too high i dont want to retreat and kill my own heroes. Its useless to me now....

    I'll probably just get to the 100000 points to get the cap cover i need and just end it there.
  • pasa_ wrote:
    Also looking at point collection rate Tower may not even finish by the end time or leave just a single go at the main pins.

    That does not match with what I'm seeing. Current rate is around 1.5% per hour; extrapolating puts Tower completion a bit over 2 days from now, and leaving a bit more than a day for the main board nodes. I expect the rate to change somewhat, so that's not a hard prediction of the end time, but I don't think it's off by, say, 12 hours, either.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Lyrian wrote:

    Someone poke a hole in this logic, please?

    Ok, so I just printed this out, and stuck a pin through the paper numerous times. So there. lol
    Lyrian wrote:
    I not sure you can base a consistent trajectory for points gain this time around, as the pin levels should start reaching uncomfortable levels shortly. 20% into the Tower, and Overwatch is already at 110. Overwatch could very well reach 200 by the end of the Tower, which would mean that most players without a maxed (or nearly so) Patch will be unable to complete the Hard Track pins and thus greatly slow down point progression in the sub.

    Now at 27% and Overwatch is 115 for me. Completely agree it will get worse before it's over.
    Lyrian wrote:
    That said, I strongly disbelieve that the devs will allow the sub go uncompleted, especially with the majority of the main map yet to be uncovered. If the pacing of the event by mid-day tomorrow suggests a slowing down of points earned or pacing that would grant less than a 24-36 hour window on the tower pins on the main bracket, then I would highly expect points to be injected into the system to close out the node early.

    I agree that is probably something they will do. But I also agree with kensterr as doing so just negates all of the issues we had when they changed it from 200M to 400M 2-3 hours into it starting, then reducing all of the points... because they WANTED it to go slower. So now, if they are sitting in their offices worried that the event won't be able to end on time, that's their own doing in the end, not ours. But I do agree with you Lyrian that it is highly unlikely that the devs would allow it to go uncompleted, as it would just mean more egg on their respective faces to some degree.

    I think everything hinges on whatever these "repeatable" nodes are, their scale levels, their point values, and the timing strength of the rubberbanding. It's definitely a mess, but I guess they may wind up feeding points into those repeatable nodes in order to try to salvage the entire event for players.
    Moghwyn wrote:
    That's easy, just consider that somebody initially configuring this event so much off target is likely to miss the mark again. There's quite a few factors where things could go wrong, too weak rubberband and too late opening of the remaining main missions just to name a few. While your reasoning is sound, I have little enough trust in the way this event is run that I'll hold off grinding the existing sub missions.

    lol. No kidding right? There are still way too many factors that could still go wrong. It's amazing that it even got like this honestly.
    Bowgentle wrote:
    Oh it will finish alright. I fully expect the devs to lower the required points total if the sub is not done by their target time, which I expect to be 36 hours before the end. I _do_ hope they lower the points instead of screwing with the value of the nodes for the final hours of Tower.

    Agreed 100%. It's going to be interesting to see what happens, that's for sure.
  • Bowgentle wrote:
    pasa_ wrote:
    Also looking at point collection rate Tower may not even finish by the end time or leave just a single go at the main pins.
    Oh it will finish alright. I fully expect the devs to lower the required points total if the sub is not done by their target time, which I expect to be 36 hours before the end.
    I _do_ hope they lower the points instead of screwing with the value of the nodes for the final hours of Tower.

    I still think it will finish easierly 24H before the end even if the devs do not change it. That is in 54 hours time with 287M points to go which is just 5.3M points per hour and in the last 6 hours we averaged 6.5
  • Overwatch is 120 for me icon_e_sad.gif I did grind in the first sub, even knowing the risks, since with community scaling I can rarely place as high in the later subs, regardless of what I do or don't do in the first, so I might as well collect as much as I can early on. The other nodes are all still doable, so I guess I'll be just skipping Overwatch for now and have a run at it at the end for maximum points (at least then killing my team will have gained me something).
  • I'm wondering. Should I wait for 12 hours from the last time I played all of the nodes in Tower once and get them all down to 1 point? Or just play them all once again and then wait another 12 hours? Still trying to figure this event out.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Depends, do you have a strong enough patch/weak enough roster that scaling doesn't matter? If so go ahead and grind all you want, more community scaling ruins it more for other people!