[Resolved] ]Lost 5* Strange, No help in sight.
Comments
-
Warranties are limited, even the extended ones you pay for. You pay for insurance. The Domino's deal is pretty rare. Also, the physical goods vs digital goods doesn't hold up, imo. Both are goods that are being distributed that are allowing people to make a living. Neither should be given out easily or for free too often or people would be out of jobs.
I still contend that people should be held more responsible than most in this thread are contending. Yes, I realize people make mistakes; but when I make the same mistake twice, I don't expect anyone to bail me out for it.
0 -
mega ghost said:Ducky said:Just seems like people are expecting CS to bail out people when people should be held accountable for their actions. If I purchase an item from a store and get it home and accidentally drop it and break it, I'm not expecting the store or the manufacturer of said item to replace it because I messed up. Why is this any different?
This couldn't be any further from that though, because there is no physical good. It's purely digital. There was a cost associated in the development, the licensing, the programming, the artwork, etc., but past that they could make one copy or 10 billion copies and the cost would be the same (past increased hosting expenses for such a huge volume of player info.) The only cost now is how many minutes it takes for their CS person to resolve the issue, which amounts to cents, and spending those cents on a customer that has spent nearly $1K on the game and is likely to spend more if this doesn't go terribly is an amazing investment any reasonable company would love to make.
My argument here, @Ducky, is simply that in extreme cases where it takes little or nothing to make it right and help has not been excessively demanded, it is simply good business sense for player goodwill etc. to "make the customer whole", particularly when it can be done at a minimal cost to you. Either that, or that better be the most perfect bug-free game you've ever seen in your life and never rely on the players' goodwill for shrugging off the occasional "oops" in return for token rewards.0 -
Ducky said:Both are goods that are being distributed that are allowing people to make a living. Neither should be given out easily or for free too often or people would be out of jobs.0
-
Comparing breaking a physical item in the real world to what is tantamount to a butt-dial is comparing apples to Jupiter.
More reasonable comparison is someone rage deleting THEIR ENTIRE ROSTER and CS restoring the whole flipping thing. You want to talk about intentions - you delete it all while recording a video, then post for all to see. So there’s no question of intent, and that gets fixed but a single toon deleted by accident can’t get restored?
Stop the madness already. Imagine the amount of goodwill bought by doing the right thing as opposed to now multiple pages of further cynicism and doubts against CS.8 -
mega ghost said:Ducky said:Why is it their responsibility to ensure we don't make mistakes? Shouldn't the player be responsible at some point?
This also isn't an issue of responsibility. The developers are responsible for a functioning game and to secure our private info (although I don't know if they even have access to our CC info if we've made the purchases through iTunes or the Play store, etc.) — that's it. But it's irrefutably in their best interest to make players want to continue to play their game and to continue to spend money on said game. If I lost a nearly-complete 5* character due to what was tantamount to a pocket dial and CS refused to help me, at best I would never spend a cent on the game again, and at worst I'd delete the app right then and there.
CS exists to solve our issues, to keep us engaged and to keep us spending. That's why these people have been employed. They don't serve other purposes within the company, and requests made to them aren't an annoying aside or distraction. Some requests are absurd and unfair, certainly, and those should be politely declined with a reasonable stance explained. Others, like this one, are extremely understandable and should be met with swift resolution. And to avoid situations like this in the future, especially if they are common, it would also be in their best interest to develop a solution to the problem, to keep players happy and spending and not completely disenfranchised.mega ghost said:
Because if you buy a physical item at a store, get it home, drop it, and break it, there is a cost associated with replacing the physical good for you. Even then, if the cost is minimal, some retailers and manufacturers WILL replace it for you in the hope of acquiring a repeat customer, because they understand the value in that.Ducky said:Just seems like people are expecting CS to bail out people when people should be held accountable for their actions. If I purchase an item from a store and get it home and accidentally drop it and break it, I'm not expecting the store or the manufacturer of said item to replace it because I messed up. Why is this any different?
This couldn't be any further from that though, because there is no physical good. It's purely digital. There was a cost associated in the development, the licensing, the programming, the artwork, etc., but past that they could make one copy or 10 billion copies and the cost would be the same (past increased hosting expenses for such a huge volume of player info.) The only cost now is how many minutes it takes for their CS person to resolve the issue, which amounts to cents, and spending those cents on a customer that has spent nearly $1K on the game and is likely to spend more if this doesn't go terribly is an amazing investment any reasonable company would love to make.
Spectacularly well said, @mega ghost, I agree with every bit of it.2 -
JHawkInc said:Ducky said:Just seems like people are expecting CS to bail out people when people should be held accountable for their actions. If I purchase an item from a store and get it home and accidentally drop it and break it, I'm not expecting the store or the manufacturer of said item to replace it because I messed up. Why is this any different?
On the other hand, Domino's Carryout Insurance.
Or warranties on electronics. Or automotive insurance. Or when you spill your drink at a fast food place and they give you a new cup because it's just decent customer service.
It's not some crazy alien concept we're talking about here.
Crucially, the customer in this game never acquires any property interest of any kind, whether or not money is spent. If D3 shuts down tomorrow, players will never have any legal recourse whatever to recoup any value from our participation in the game. The OP never "owned" his Dr. Strange, let alone took him off property. Rather, the OP was an invitee (legal term) using D3's goods at all times.4 -
animaniactoo said:mega ghost said:Ducky said:Just seems like people are expecting CS to bail out people when people should be held accountable for their actions. If I purchase an item from a store and get it home and accidentally drop it and break it, I'm not expecting the store or the manufacturer of said item to replace it because I messed up. Why is this any different?
This couldn't be any further from that though, because there is no physical good. It's purely digital. There was a cost associated in the development, the licensing, the programming, the artwork, etc., but past that they could make one copy or 10 billion copies and the cost would be the same (past increased hosting expenses for such a huge volume of player info.) The only cost now is how many minutes it takes for their CS person to resolve the issue, which amounts to cents, and spending those cents on a customer that has spent nearly $1K on the game and is likely to spend more if this doesn't go terribly is an amazing investment any reasonable company would love to make.2 -
Sounds like a bad case of being poor. Have you tried giving them more of your money? I hear that alleviates most issues!4
-
Ducky said:Warranties are limited, even the extended ones you pay for. You pay for insurance. The Domino's deal is pretty rare. Also, the physical goods vs digital goods doesn't hold up, imo. Both are goods that are being distributed that are allowing people to make a living. Neither should be given out easily or for free too often or people would be out of jobs.
I still contend that people should be held more responsible than most in this thread are contending. Yes, I realize people make mistakes; but when I make the same mistake twice, I don't expect anyone to bail me out for it.
My previous job was at a company that produced, marketed, and sold digital goods. Given how much of my time and energy that job sucked out of me and everyone around me, I'm keenly aware of how much goes into it. But if a customer lost one of their purchases, say they deleted the file and did not mean to, or even lost the device it was stored on, they could restore it without a fight or any additional cost. In fact, once it was purchased it was theirs forever, and they could download it and access it from as many devices as they wanted to, no questions asked. If we'd operated in any other fashion, we'd not have existed as a company for long.5 -
Ducky said:Warranties are limited, even the extended ones you pay for. You pay for insurance. The Domino's deal is pretty rare. Also, the physical goods vs digital goods doesn't hold up, imo. Both are goods that are being distributed that are allowing people to make a living. Neither should be given out easily or for free too often or people would be out of jobs.
I still contend that people should be held more responsible than most in this thread are contending. Yes, I realize people make mistakes; but when I make the same mistake twice, I don't expect anyone to bail me out for it.1 -
I've actually come around to the "Replace his character" side in the last day or so of reading this topic. To me, it comes down to a few things:
1) Replacing this character costs the company literally nothing. It's an imaginary digital item. They don't need to pay small Asian children 30 cents an hour to produce it. They don't have it ship it anywhere. It's just a few keystrokes. Compare that to, say, the OP taking their response as a hint that he should either quit playing the game or, at the very least, never again pay for anything in game because he is unhappy with CS (and the discussion of whether he has any RIGHT to be unhappy is irrelevant if he just decides he is and never spends money on it again), and it's an easy business call. Neither restoring nor NOT restoring costs the company any money, but only one option likely results in a loss of future income. So restoring it just makes the most financial sense here.
2) I'm still lost as to whether CS can see the lifetime progress of players, but it sounds like they can based on all the comments here. Which means this isn't an easily breakable system where people are going to demand lots of characters they never owned be restored. And if that's the case, you're hardly setting a dangerous precedent here by restoring a character you can confirm existed. So maybe I'm missing what the harm in doing so is.
3) The analogy of buying a physical item and breaking it is "whataboutism" pure and simple and not really in play. But if we do insist on doing that, here's a better analogy: if you a buy a physical item, take it home, and within a day or two you think "Hey, I don't like/need this. I still have the receipt, and it is still in 100% perfect condition", you can take it back to the store and return it. It's buyer's remorse or whatever, and virtually every business on the planet has policies to let you do this. The OP didn't "break" anything; he made a purchase he regrets and now wants to exchange it. Heck, my wife returns things to NY & Company or Victoria's Secret darn near weekly; it's not like they tell her "Naw, you returned something last year. Now you have to keep this ill-fitting sweater forever".
Anyway, that's my two cents. I'm still a little off about the whole "Oh no I have no idea how this happened woe is me" part of the story because if this has happened before, you put some extra security measures on your phone like an intelligent person would, but heck... just assuming the guy did it on purpose and immediately regretted it, there's still no reason not to restore it for him.
2 -
Sorry if this has already been mentioned, but it would get abused if CS did restores like this without question.
Based on what I’ve seen, CS can’t remove covers/ISO/HP from accounts. That’s why you have to sell the 5* yourself and you get to keep 2000 ISO when you do a latest swap.
If CS restored characters easily, how many people would sell a character occasionally for ISO/HP, then ask to have the character restored? Do that with a max champ 3* and you profit 105k ISO and 500 HP. Do it with a 4* or a recently reworked character for a bigger profit.
At least with full roster restores, it sounds lik they can do a rollback and the player profits nothing.
Since it could be abused and would cost CS time, the one-time exception rule makes sense. Maybe it should be once a year instead of once a lifetime.2 -
You mean having clear published guidelines could help alleviate some of these issues? Snark aside, it would be so much easier to enforce and keep people at bay if they knew the rules and then could understand they screwed thenself by asking for a 1x exception much less important than accidentally selling a champ 5*.0
-
If CS can't remove iso and other rewards gained in exchange for the character back at the last known specs for it (confirmed via backups of account status, etc.), they're doing something wrong. Seriously seriously wrong.
I do not think the game needs more impediments such as a pincode lock than it already has to "accidentally" doing something. Frankly, I think that just increases the likelihood of CS tickets "I don't remember my passcode" (probably you could automate this but maybe not depending on the code). There are many ways already available to protect oneself from accidental sales/etc. such as minimizing the game when you're not actively playing it and having your phone's base state be at the home screen. If you're not willing to develop/incorporate that habit into your own safety/usage protocols, that's on you.However, I also do not think that a 1x ever rule is reasonable for a daily play heavy usage game. That is, to me, not a reasonable standard for human error. An average of 1x a year would be much more reasonable imo. So unless the player had issues also in (e.g.) August and October of last year, the standard being applied here is too strict for actual risk expectancy in this kind of situation.
Separate from that, unless I misunderstand the situation, the OP is owning that they were responsible for the single cover that was restored in January but is claiming lack of ownership for the Strange deletion. That is a potential avenue of investigation "how did this happen" because it is possible that this is a technical issue vs accidental player action. A much lower possibility, but still one that should be looked at.2 -
Ducky said:Just seems like people are expecting CS to bail out people when people should be held accountable for their actions. If I purchase an item from a store and get it home and accidentally drop it and break it, I'm not expecting the store or the manufacturer of said item to replace it because I messed up. Why is this any different?2
-
Everyone, at some point in their life, should have to work a job in service or retail.
Those that don't, have no idea how far a kind gesture goes. If you are waiting tables and a toddler knocks a plate off a table, you dont walk up to the parents and tell them "tough tinykitty, you are responsible for your actions."
We know from some threads on cheating that they can roll back a roster by a couple weeks. If i accidentally do something, i would be totally ok with rolling back my roster to save it. Its also the best of both worlds, because since there is nothing to be gained, it cannot be abused.
There is absolutely no downside to showing some compassion in life.4 -
broll said:
DaBeast911 said:
@d90
I sympathize with you and agree 100%. It takes no extra work to restore your 5 star, people have had it done before. I've seen entire rosters deleted on a video and then miraculously restored so restoring a character is a minor feat. It would be such a big deal if it is was a 3 star or heck even a 4 star but those 5 stars are extremely rare to come by and then to accidentally sell one is deflating. A year ago, restoring it wouldn't have been a problem, I sold a fully covered 266 Storm and had it restored, no problem. They simply looked at my roster the day before I sold it, saw it was there and replaced it. Heck, they even let me keep the ISO, which I was shocked by. I sympathize with you and hope that it works out.
It's impossible that it "takes no extra work to restore your 5 star". I don't know how much extra work it is, but the fact that someone needs to read a ticket and respond to it invalids your statement. If it were no extra work it would be fully automated and require 0 human interaction. I don't know how complex it would be to restore a 5* and neither do you. I would guess it's not overly complicated, but again I don't truly know. Let's say for the sake of argument it takes 10 minutes and CS can do it. If they applied a policy of everyone can blanket undo a delete of any character and 1% of the players base takes advantage of this twice a year or more. Let's suppose the game has 100,000 active players (I'm guessing i have no idea). CS is now spending 10,000 minutes or 167 hours or 21 business days a year just supporting fixing peoples mistakes. It's even worse if you consider it could take developer involvement and then you're taking 21 days of development time away from the game to support this for all players.
The point is something small done a lot really adds up, a lot more than you'd initially think. As a small company they have to make choices as far as what their CS resources can spend time doing. They have to put barriers to the time spent on such things otherwise actual support issues and or development couldn't done (or they'd over hire, become non-profitable, and the game tanks).
I see more validity in the argument that they should support for all or support it for none. However since 100% of their revenue is micro transactions and most likely only a small percent spend a lot and an even smaller extent spend a ton they make exceptions for those players that spend enough that losing their business would hurt.
All that to say you can spout all day how easy it is and they should just grant any request that comes buy, but at the end of the day they are a business with limited resources and they have to choose how to spend those resources effectively to keep the game running and profitable. To make a parallel let's say your roster was full of sentient characters. If 1* Spider-Man makes a mistake that would cost you 1000 ISO to fix and there was a reasonable likelihood that more characters would make that same mistake, would you be willing to sacrifice your gameplay to accommodate them? Even if 1* Spider-Man just deleted himself from your roster would that kill your gameplay? Conversely if L500 Gambit made the same mistake for 1000 ISO it would probably be worth it to you to keep him from deleting itself. These are the kinds of decisions Demi's management has to make to keep the game going. For better or for worse.
1 -
I just wanted to pop in again and say thank you to everyone that took time to review my issue. A lot of great points were made here. This includes those of you that are on my side (especially) and those that oppose. A conversation needs both sides14
-
Not to derail, but something like this probably happens often enough that it may be worth creating an in game restore feature with some kind of penalty. Maybe 10%? 20%? Even 50% above the iso and hp sellback.
For example, if I decide to (or accidentally) sell my maxed IM40 for the 105K iso + 500 hps and decide having the 266 was much more valuable than my new one then with a 20% penalty I could buy it back for 126k iso and 600 hps.
I don't know what a 453 5* sells for but I'm sure 20% would be well worth it to the op to get back.
This could even be extended to covers on the vine. To many people it would probably be worth some iso so extend the viability of a cover beyond the 14 days currently given. Kind of like paying off the interest on a pawn shop ticket.
I can see this could be abused of characters that get reworked, like selling Gambit now then rebuying when he reverts to a lower price, but as long as the price is tied to what it was when sold instead of current value then no problems.0 -
@d90 any update on this?0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements